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1 /*
2  * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "disassemble.h"
25 
26 #include "main/mtypes.h"
27 #include "compiler/glsl/standalone.h"
28 #include "compiler/glsl/glsl_to_nir.h"
29 #include "compiler/glsl/gl_nir.h"
30 #include "compiler/nir_types.h"
31 #include "util/u_dynarray.h"
32 #include "bifrost_compile.h"
33 #include "test/bit.h"
34 
35 static panfrost_program *
compile_shader(char ** argv,bool vertex_only)36 compile_shader(char **argv, bool vertex_only)
37 {
38         struct gl_shader_program *prog;
39         nir_shader *nir[2];
40         unsigned shader_types[2] = {
41                 MESA_SHADER_VERTEX,
42                 MESA_SHADER_FRAGMENT,
43         };
44 
45         struct standalone_options options = {
46                 .glsl_version = 300, /* ES - needed for precision */
47                 .do_link = true,
48                 .lower_precision = true
49         };
50 
51         static struct gl_context local_ctx;
52 
53         prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
54         prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
55 
56         panfrost_program *compiled;
57         for (unsigned i = 0; i < 2; ++i) {
58                 nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
59                 NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
60                 NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
61                 NIR_PASS_V(nir[i], nir_split_var_copies);
62                 NIR_PASS_V(nir[i], nir_lower_var_copies);
63 
64                 /* before buffers and vars_to_ssa */
65                 NIR_PASS_V(nir[i], gl_nir_lower_images, true);
66 
67                 NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
68                 NIR_PASS_V(nir[i], nir_opt_constant_folding);
69 
70                 struct panfrost_compile_inputs inputs = {
71                         .gpu_id = 0x7212, /* Mali G52 */
72                 };
73 
74                 compiled = bifrost_compile_shader_nir(NULL, nir[i], &inputs);
75 
76                 if (vertex_only)
77                         return compiled;
78         }
79 
80         return compiled;
81 }
82 
83 static void
disassemble(const char * filename,bool verbose)84 disassemble(const char *filename, bool verbose)
85 {
86         FILE *fp = fopen(filename, "rb");
87         assert(fp);
88 
89         fseek(fp, 0, SEEK_END);
90         unsigned filesize = ftell(fp);
91         rewind(fp);
92 
93         unsigned char *code = malloc(filesize);
94         unsigned res = fread(code, 1, filesize, fp);
95         if (res != filesize) {
96                 printf("Couldn't read full file\n");
97         }
98         fclose(fp);
99 
100         disassemble_bifrost(stdout, code, filesize, verbose);
101         free(code);
102 }
103 
104 static void
test_vertex(char ** argv)105 test_vertex(char **argv)
106 {
107         void *memctx = NULL; /* TODO */
108         struct panfrost_device *dev = bit_initialize(memctx);
109 
110         float iubo[] = {
111                 0.1, 0.2, 0.3, 0.4
112         };
113 
114         float iattr[] = {
115                 0.5, 0.6, 0.7, 0.8
116         };
117 
118         float expected[] = {
119                 0.6, 0.8, 1.0, 1.2
120         };
121 
122         bit_vertex(dev, compile_shader(argv, true),
123                         (uint32_t *) iubo, sizeof(iubo),
124                         (uint32_t *) iattr, sizeof(iattr),
125                         (uint32_t *) expected, sizeof(expected),
126                         BIT_DEBUG_ALL);
127 }
128 
129 static void
tests(void)130 tests(void)
131 {
132         void *memctx = NULL; /* TODO */
133         struct panfrost_device *dev = bit_initialize(memctx);
134         bit_packing(dev, BIT_DEBUG_FAIL);
135 }
136 
137 static void
run(const char * filename)138 run(const char *filename)
139 {
140         FILE *fp = fopen(filename, "rb");
141         assert(fp);
142 
143         fseek(fp, 0, SEEK_END);
144         unsigned filesize = ftell(fp);
145         rewind(fp);
146 
147         unsigned char *code = malloc(filesize);
148         unsigned res = fread(code, 1, filesize, fp);
149         if (res != filesize) {
150                 printf("Couldn't read full file\n");
151         }
152         fclose(fp);
153 
154         void *memctx = NULL; /* TODO */
155         struct panfrost_device *dev = bit_initialize(memctx);
156 
157         panfrost_program prog = {
158                 .compiled = {
159                         .data = code,
160                         .size = filesize
161                 },
162         };
163 
164         bit_vertex(dev, &prog, NULL, 0, NULL, 0, NULL, 0, BIT_DEBUG_ALL);
165 
166         free(code);
167 }
168 
169 int
main(int argc,char ** argv)170 main(int argc, char **argv)
171 {
172         if (argc < 2) {
173                 printf("Pass a command\n");
174                 exit(1);
175         }
176 
177         if (strcmp(argv[1], "compile") == 0)
178                 compile_shader(&argv[2], false);
179         else if (strcmp(argv[1], "disasm") == 0)
180                 disassemble(argv[2], false);
181         else if (strcmp(argv[1], "disasm-verbose") == 0)
182                 disassemble(argv[2], true);
183         else if (strcmp(argv[1], "tests") == 0)
184                 tests();
185         else if (strcmp(argv[1], "test-vertex") == 0)
186                 test_vertex(&argv[2]);
187         else if (strcmp(argv[1], "run") == 0)
188                 run(argv[2]);
189         else
190                 unreachable("Unknown command. Valid: compile/disasm");
191 
192         return 0;
193 }
194