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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_vec4_tcs.h
26  *
27  * The vec4-mode tessellation control shader compiler backend.
28  */
29 
30 #ifndef BRW_VEC4_TCS_H
31 #define BRW_VEC4_TCS_H
32 
33 #include "brw_compiler.h"
34 #include "brw_vec4.h"
35 
36 #ifdef __cplusplus
37 namespace brw {
38 
39 class vec4_tcs_visitor : public vec4_visitor
40 {
41 public:
42    vec4_tcs_visitor(const struct brw_compiler *compiler,
43                     void *log_data,
44                     const struct brw_tcs_prog_key *key,
45                     struct brw_tcs_prog_data *prog_data,
46                     const nir_shader *nir,
47                     void *mem_ctx,
48                     int shader_time_index,
49                     const struct brw_vue_map *input_vue_map);
50 
51 protected:
52    virtual void setup_payload();
53    virtual void emit_prolog();
54    virtual void emit_thread_end();
55 
56    virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
57 
58    void emit_input_urb_read(const dst_reg &dst,
59                             const src_reg &vertex_index,
60                             unsigned base_offset,
61                             unsigned first_component,
62                             const src_reg &indirect_offset);
63    void emit_output_urb_read(const dst_reg &dst,
64                              unsigned base_offset,
65                              unsigned first_component,
66                              const src_reg &indirect_offset);
67 
68    void emit_urb_write(const src_reg &value, unsigned writemask,
69                        unsigned base_offset, const src_reg &indirect_offset);
70 
71    /* we do not use the normal end-of-shader URB write mechanism -- but every
72     * vec4 stage must provide implementations of these:
73     */
emit_urb_write_header(int)74    virtual void emit_urb_write_header(int /* mrf */) {}
emit_urb_write_opcode(bool)75    virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */) { return NULL; }
76 
77    const struct brw_vue_map *input_vue_map;
78 
79    const struct brw_tcs_prog_key *key;
80    src_reg invocation_id;
81 };
82 
83 } /* namespace brw */
84 #endif /* __cplusplus */
85 
86 #endif /* BRW_VEC4_TCS_H */
87