1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E VS_Clear /T vs_4_0 /Fh compiled\clear11vs.h Clear11.hlsl 7 // 8 // 9 // 10 // Input signature: 11 // 12 // Name Index Mask Register SysValue Format Used 13 // -------------------- ----- ------ -------- -------- ------ ------ 14 // SV_VertexID 0 x 0 VERTID uint x 15 // 16 // 17 // Output signature: 18 // 19 // Name Index Mask Register SysValue Format Used 20 // -------------------- ----- ------ -------- -------- ------ ------ 21 // SV_POSITION 0 xyzw 0 POS float xyzw 22 // 23 vs_4_0 24 dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0}, 25 { 1.000000, -1.000000, 0, 0}, 26 { -1.000000, -1.000000, 0, 0}, 27 { -1.000000, 1.000000, 0, 0}, 28 { 1.000000, 1.000000, 0, 0}, 29 { 1.000000, -1.000000, 0, 0} } 30 dcl_input_sgv v0.x, vertex_id 31 dcl_output_siv o0.xyzw, position 32 dcl_temps 1 33 mov r0.x, v0.x 34 mov o0.xy, icb[r0.x + 0].xyxx 35 mov o0.zw, l(0,0,0,1.000000) 36 ret 37 // Approximately 4 instruction slots used 38 #endif 39 40 const BYTE g_VS_Clear[] = { 41 68, 88, 66, 67, 103, 28, 87, 215, 135, 83, 130, 82, 213, 30, 12, 24, 41, 41, 187, 42 87, 1, 0, 0, 0, 96, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, 43 0, 0, 192, 0, 0, 0, 244, 0, 0, 0, 228, 1, 0, 0, 82, 68, 69, 70, 80, 44 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 45 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 46 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 47 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 48 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 49 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 50 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73, 51 68, 0, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 52 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 53 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 72, 68, 54 82, 232, 0, 0, 0, 64, 0, 1, 0, 58, 0, 0, 0, 53, 24, 0, 0, 26, 0, 55 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 57 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 58 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 59 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 60 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0, 0, 0, 61 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 104, 0, 0, 62 2, 1, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 10, 16, 63 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50, 32, 16, 0, 0, 0, 0, 0, 70, 64 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 65 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66 0, 0, 0, 128, 63, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 67 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 68 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 71 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 73