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1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef CODEC2_HIDL_V1_0_UTILS_OUTPUT_BUFFER_QUEUE
18 #define CODEC2_HIDL_V1_0_UTILS_OUTPUT_BUFFER_QUEUE
19 
20 #include <gui/IGraphicBufferProducer.h>
21 #include <codec2/hidl/1.0/types.h>
22 #include <codec2/hidl/1.2/types.h>
23 #include <C2Work.h>
24 
25 struct C2_HIDE _C2BlockPoolData;
26 class C2SurfaceSyncMemory;
27 
28 namespace android {
29 namespace hardware {
30 namespace media {
31 namespace c2 {
32 
33 
34 // BufferQueue-Based Block Operations
35 // ==================================
36 
37 // Manage BufferQueue and graphic blocks for both component and codec.
38 // Manage graphic blocks ownership consistently during surface change.
39 struct OutputBufferQueue {
40 
41     OutputBufferQueue();
42 
43     ~OutputBufferQueue();
44 
45     // Configure a new surface to render graphic blocks.
46     // Graphic blocks from older surface will be migrated to new surface.
47     bool configure(const sp<IGraphicBufferProducer>& igbp,
48                    uint32_t generation,
49                    uint64_t bqId,
50                    int maxDequeueBufferCount,
51                    std::shared_ptr<V1_2::SurfaceSyncObj> *syncObj);
52 
53     // Render a graphic block to current surface.
54     status_t outputBuffer(
55             const C2ConstGraphicBlock& block,
56             const BnGraphicBufferProducer::QueueBufferInput& input,
57             BnGraphicBufferProducer::QueueBufferOutput* output);
58 
59     // Call holdBufferQueueBlock() on output blocks in the given workList.
60     // The OutputBufferQueue will take the ownership of output blocks.
61     //
62     // Note: This function should be called after WorkBundle has been received
63     // from another process.
64     void holdBufferQueueBlocks(
65             const std::list<std::unique_ptr<C2Work>>& workList);
66 
67     // Update # of max dequeue buffer from BQ. If # of max dequeued buffer is shared
68     // via shared memory between HAL and framework, Update # of max dequeued buffer
69     // and synchronize.
70     void updateMaxDequeueBufferCount(int maxDequeueBufferCount);
71 
72 private:
73 
74     std::mutex mMutex;
75     sp<IGraphicBufferProducer> mIgbp;
76     uint32_t mGeneration;
77     uint64_t mBqId;
78     int32_t mMaxDequeueBufferCount;
79     std::shared_ptr<int> mOwner;
80     // To migrate existing buffers
81     sp<GraphicBuffer> mBuffers[BufferQueueDefs::NUM_BUFFER_SLOTS]; // find a better way
82     std::weak_ptr<_C2BlockPoolData> mPoolDatas[BufferQueueDefs::NUM_BUFFER_SLOTS];
83     std::shared_ptr<C2SurfaceSyncMemory> mSyncMem;
84 
85     bool registerBuffer(const C2ConstGraphicBlock& block);
86 };
87 
88 }  // namespace c2
89 }  // namespace media
90 }  // namespace hardware
91 }  // namespace android
92 
93 #endif  // CODEC2_HIDL_V1_0_UTILS_OUTPUT_BUFFER_QUEUE
94