1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.google.oboe.samples.rhythmgame; 18 19 import android.content.Context; 20 import android.opengl.GLSurfaceView; 21 import android.util.AttributeSet; 22 import android.view.MotionEvent; 23 import android.view.SurfaceHolder; 24 25 public class GameSurfaceView extends GLSurfaceView { 26 native_onTouchInput(int eventType, long timeSinceBootMs, int pixel_x, int pixel_y)27 public static native void native_onTouchInput(int eventType, long timeSinceBootMs, int pixel_x, int pixel_y); native_surfaceDestroyed()28 public static native void native_surfaceDestroyed(); 29 private final RendererWrapper mRenderer; 30 GameSurfaceView(Context context)31 public GameSurfaceView(Context context) { 32 super(context); 33 setEGLContextClientVersion(2); 34 mRenderer = new RendererWrapper(); 35 // Set the Renderer for drawing on the GLSurfaceView 36 setRenderer(mRenderer); 37 } 38 GameSurfaceView(Context context, AttributeSet attrs)39 public GameSurfaceView(Context context, AttributeSet attrs) { 40 super(context, attrs); 41 setEGLContextClientVersion(2); 42 mRenderer = new RendererWrapper(); 43 // Set the Renderer for drawing on the GLSurfaceView 44 setRenderer(mRenderer); 45 } 46 47 @Override surfaceDestroyed(SurfaceHolder holder)48 public void surfaceDestroyed(SurfaceHolder holder) { 49 native_surfaceDestroyed(); 50 super.surfaceDestroyed(holder); 51 } 52 53 @Override onTouchEvent(MotionEvent e)54 public boolean onTouchEvent(MotionEvent e) { 55 // MotionEvent reports input details from the touch screen 56 // and other input controls. In our case we care about DOWN events. 57 switch (e.getAction()) { 58 case MotionEvent.ACTION_DOWN: 59 native_onTouchInput(0, e.getEventTime(), (int)e.getX(), (int)e.getY()); 60 break; 61 } 62 return true; 63 } 64 } 65