• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Surface.hpp: Defines the gl::Surface class, which is the abstract interface
16 // for an EGL surface as viewed by the GL implementation.
17 
18 #ifndef INCLUDE_SURFACE_H_
19 #define INCLUDE_SURFACE_H_
20 
21 #include "Renderer/Surface.hpp"
22 
23 #include <EGL/egl.h>
24 #undef Bool
25 
26 namespace egl
27 {
28 class Texture;
29 class Image;
30 }
31 
32 namespace gl
33 {
34 class [[clang::lto_visibility_public]] Surface
35 {
36 protected:
37 	Surface();
38 	virtual ~Surface() = 0;
39 
40 public:
41 	virtual egl::Image *getRenderTarget() = 0;
42 	virtual egl::Image *getDepthStencil() = 0;
43 
44 	virtual EGLint getWidth() const = 0;
45 	virtual EGLint getHeight() const = 0;
46 	virtual EGLenum getTextureTarget() const = 0;
47 
48 	virtual void setBoundTexture(egl::Texture *texture) = 0;
49 };
50 }
51 
52 #endif   // INCLUDE_SURFACE_H_
53