1 // 2 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // TOutputVulkanGLSLForMetal: 7 // This is a special version Vulkan GLSL output that will make some special 8 // considerations for Metal backend limitations. 9 // 10 11 #ifndef COMPILER_TRANSLATOR_OUTPUTVULKANGLSLFORMETAL_H_ 12 #define COMPILER_TRANSLATOR_OUTPUTVULKANGLSLFORMETAL_H_ 13 14 #include "compiler/translator/OutputVulkanGLSL.h" 15 16 namespace sh 17 { 18 19 class TOutputVulkanGLSLForMetal : public TOutputVulkanGLSL 20 { 21 public: 22 TOutputVulkanGLSLForMetal(TInfoSinkBase &objSink, 23 ShHashFunction64 hashFunction, 24 NameMap &nameMap, 25 TSymbolTable *symbolTable, 26 sh::GLenum shaderType, 27 int shaderVersion, 28 ShShaderOutput output, 29 ShCompileOptions compileOptions); 30 31 static void RemoveInvariantForTest(bool remove); 32 33 protected: 34 bool visitGlobalQualifierDeclaration(Visit visit, 35 TIntermGlobalQualifierDeclaration *node) override; 36 void writeVariableType(const TType &type, 37 const TSymbol *symbol, 38 bool isFunctionArgument) override; 39 }; 40 41 } // namespace sh 42 43 #endif // COMPILER_TRANSLATOR_OUTPUTVULKANGLSLFORMETAL_H_ 44