1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // The ValidateVaryingLocations function checks if there exists location conflicts on shader 7 // varyings. 8 // 9 10 #ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_ 11 #define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_ 12 13 #include "GLSLANG/ShaderVars.h" 14 15 namespace sh 16 { 17 18 class TIntermBlock; 19 class TIntermSymbol; 20 class TDiagnostics; 21 class TType; 22 23 unsigned int CalculateVaryingLocationCount(const TType &varyingType, GLenum shaderType); 24 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType); 25 26 } // namespace sh 27 28 #endif 29