1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // Scalarize vector and matrix constructor args, so that vectors built from components don't have 7 // matrix arguments, and matrices built from components don't have vector arguments. This avoids 8 // driver bugs around vector and matrix constructors. 9 // 10 11 #ifndef COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ 12 #define COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ 13 14 #include "GLSLANG/ShaderLang.h" 15 #include "common/angleutils.h" 16 17 namespace sh 18 { 19 class TCompiler; 20 class TIntermBlock; 21 class TSymbolTable; 22 23 ANGLE_NO_DISCARD bool ScalarizeVecAndMatConstructorArgs(TCompiler *compiler, 24 TIntermBlock *root, 25 sh::GLenum shaderType, 26 bool fragmentPrecisionHigh, 27 TSymbolTable *symbolTable); 28 } // namespace sh 29 30 #endif // COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ 31