1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_UTIL_H_ 8 #define COMPILER_TRANSLATOR_UTIL_H_ 9 10 #include <stack> 11 12 #include <GLSLANG/ShaderLang.h> 13 #include "angle_gl.h" 14 15 #include "compiler/translator/HashNames.h" 16 #include "compiler/translator/ImmutableString.h" 17 #include "compiler/translator/Operator_autogen.h" 18 #include "compiler/translator/Types.h" 19 20 // If overflow happens, clamp the value to UINT_MIN or UINT_MAX. 21 // Return false if overflow happens. 22 bool atoi_clamp(const char *str, unsigned int *value); 23 24 namespace sh 25 { 26 27 // Keeps track of whether an implicit conversion from int/uint to float is possible. 28 // These conversions are supported in desktop GLSL shaders only. 29 // Also keeps track of which side of operation should be converted. 30 enum class ImplicitTypeConversion 31 { 32 Same, 33 Left, 34 Right, 35 Invalid, 36 }; 37 38 class TIntermBlock; 39 class TSymbolTable; 40 class TIntermTyped; 41 42 float NumericLexFloat32OutOfRangeToInfinity(const std::string &str); 43 44 // strtof_clamp is like strtof but 45 // 1. it forces C locale, i.e. forcing '.' as decimal point. 46 // 2. it sets the value to infinity if overflow happens. 47 // 3. str should be guaranteed to be in the valid format for a floating point number as defined 48 // by the grammar in the ESSL 3.00.6 spec section 4.1.4. 49 // Return false if overflow happens. 50 bool strtof_clamp(const std::string &str, float *value); 51 52 GLenum GLVariableType(const TType &type); 53 GLenum GLVariablePrecision(const TType &type); 54 bool IsVaryingIn(TQualifier qualifier); 55 bool IsVaryingOut(TQualifier qualifier); 56 bool IsVarying(TQualifier qualifier); 57 bool IsMatrixGLType(GLenum type); 58 bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier); 59 bool IsTessellationControlShaderInput(GLenum shaderType, TQualifier qualifier); 60 bool IsTessellationControlShaderOutput(GLenum shaderType, TQualifier qualifier); 61 bool IsTessellationEvaluationShaderInput(GLenum shaderType, TQualifier qualifier); 62 InterpolationType GetInterpolationType(TQualifier qualifier); 63 InterpolationType GetFieldInterpolationType(TQualifier qualifier); 64 65 // Returns array brackets including size with outermost array size first, as specified in GLSL ES 66 // 3.10 section 4.1.9. 67 ImmutableString ArrayString(const TType &type); 68 69 ImmutableString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap); 70 71 TType GetShaderVariableBasicType(const sh::ShaderVariable &var); 72 73 void DeclareGlobalVariable(TIntermBlock *root, const TVariable *variable); 74 75 bool IsBuiltinOutputVariable(TQualifier qualifier); 76 bool IsBuiltinFragmentInputVariable(TQualifier qualifier); 77 bool CanBeInvariantESSL1(TQualifier qualifier); 78 bool CanBeInvariantESSL3OrGreater(TQualifier qualifier); 79 bool IsShaderOutput(TQualifier qualifier); 80 bool IsOutputESSL(ShShaderOutput output); 81 bool IsOutputGLSL(ShShaderOutput output); 82 bool IsOutputHLSL(ShShaderOutput output); 83 bool IsOutputVulkan(ShShaderOutput output); 84 bool IsOutputMetal(ShShaderOutput output); 85 bool IsOutputMetalDirect(ShShaderOutput output); 86 87 bool IsInShaderStorageBlock(TIntermTyped *node); 88 89 GLenum GetImageInternalFormatType(TLayoutImageInternalFormat iifq); 90 // ESSL 1.00 shaders nest function body scope within function parameter scope 91 bool IsSpecWithFunctionBodyNewScope(ShShaderSpec shaderSpec, int shaderVersion); 92 93 // Helper functions for implicit conversions 94 ImplicitTypeConversion GetConversion(TBasicType t1, TBasicType t2); 95 96 bool IsValidImplicitConversion(ImplicitTypeConversion conversion, TOperator op); 97 98 size_t FindFieldIndex(const TFieldList &fieldList, const char *fieldName); 99 } // namespace sh 100 101 #endif // COMPILER_TRANSLATOR_UTIL_H_ 102