1 // Copyright 2016 PDFium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 6 7 #ifndef CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_ 8 #define CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_ 9 10 #include "core/fpdfapi/page/cpdf_pageobject.h" 11 #include "core/fxcrt/fx_coordinates.h" 12 #include "core/fxcrt/retain_ptr.h" 13 14 class CPDF_ShadingPattern; 15 16 class CPDF_ShadingObject final : public CPDF_PageObject { 17 public: 18 CPDF_ShadingObject(int32_t content_stream, 19 CPDF_ShadingPattern* pattern, 20 const CFX_Matrix& matrix); 21 ~CPDF_ShadingObject() override; 22 23 // CPDF_PageObject: 24 Type GetType() const override; 25 void Transform(const CFX_Matrix& matrix) override; 26 bool IsShading() const override; 27 CPDF_ShadingObject* AsShading() override; 28 const CPDF_ShadingObject* AsShading() const override; 29 30 void CalcBoundingBox(); 31 pattern()32 const CPDF_ShadingPattern* pattern() const { return m_pShading.Get(); } matrix()33 const CFX_Matrix& matrix() const { return m_Matrix; } 34 35 private: 36 RetainPtr<CPDF_ShadingPattern> m_pShading; 37 CFX_Matrix m_Matrix; 38 }; 39 40 #endif // CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_ 41