1 /*****************************************************************************/ 2 // Copyright 2006-2008 Adobe Systems Incorporated 3 // All Rights Reserved. 4 // 5 // NOTICE: Adobe permits you to use, modify, and distribute this file in 6 // accordance with the terms of the Adobe license agreement accompanying it. 7 /*****************************************************************************/ 8 9 /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_simple_image.h#1 $ */ 10 /* $DateTime: 2012/05/30 13:28:51 $ */ 11 /* $Change: 832332 $ */ 12 /* $Author: tknoll $ */ 13 14 /*****************************************************************************/ 15 16 #ifndef __dng_simple_image__ 17 #define __dng_simple_image__ 18 19 /*****************************************************************************/ 20 21 #include "dng_auto_ptr.h" 22 #include "dng_image.h" 23 #include "dng_pixel_buffer.h" 24 25 /*****************************************************************************/ 26 27 /// dng_image derived class with simple Trim and Rotate functionality. 28 29 class dng_simple_image : public dng_image 30 { 31 32 protected: 33 34 dng_pixel_buffer fBuffer; 35 36 AutoPtr<dng_memory_block> fMemory; 37 38 dng_memory_allocator &fAllocator; 39 40 public: 41 42 dng_simple_image (const dng_rect &bounds, 43 uint32 planes, 44 uint32 pixelType, 45 dng_memory_allocator &allocator); 46 47 virtual ~dng_simple_image (); 48 49 virtual dng_image * Clone () const; 50 51 /// Setter for pixel type. 52 53 virtual void SetPixelType (uint32 pixelType); 54 55 /// Trim image data outside of given bounds. Memory is not reallocated or freed. 56 57 virtual void Trim (const dng_rect &r); 58 59 /// Rotate image according to orientation. 60 61 virtual void Rotate (const dng_orientation &orientation); 62 63 /// Get the buffer for direct processing. (Unique to dng_simple_image.) 64 GetPixelBuffer(dng_pixel_buffer & buffer)65 void GetPixelBuffer (dng_pixel_buffer &buffer) 66 { 67 buffer = fBuffer; 68 } 69 70 protected: 71 72 virtual void AcquireTileBuffer (dng_tile_buffer &buffer, 73 const dng_rect &area, 74 bool dirty) const; 75 76 }; 77 78 /*****************************************************************************/ 79 80 #endif 81 82 /*****************************************************************************/ 83