• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30 
31 #include "draw_context.h"
32 #include "tgsi/tgsi_exec.h"
33 #include "draw_private.h"
34 
35 #define MAX_TGSI_PRIMITIVES 4
36 
37 struct draw_context;
38 
39 #ifdef LLVM_AVAILABLE
40 struct draw_gs_jit_context;
41 struct draw_gs_llvm_variant;
42 
43 /**
44  * Structure holding the inputs to the geometry shader. It uses SOA layout.
45  * The dimensions are as follows:
46  * - maximum number of vertices for a geometry shader input primitive
47  *   (6 for triangle_adjacency)
48  * - maximum number of attributes for each vertex
49  * - four channels per each attribute (x,y,z,w)
50  * - number of input primitives equal to the SOA vector length
51  */
52 struct draw_gs_inputs {
53    float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
54 };
55 #endif
56 
57 /**
58  * Private version of the compiled geometry shader
59  */
60 struct draw_vertex_stream {
61    unsigned *primitive_lengths;
62    unsigned emitted_vertices;
63    unsigned emitted_primitives;
64    float (*tmp_output)[4];
65 };
66 
67 struct draw_geometry_shader {
68    struct draw_context *draw;
69 
70    struct tgsi_exec_machine *machine;
71 
72    /* This member will disappear shortly:*/
73    struct pipe_shader_state state;
74 
75    struct tgsi_shader_info info;
76    unsigned position_output;
77    unsigned viewport_index_output;
78    unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
79 
80    unsigned max_output_vertices;
81    unsigned primitive_boundary;
82    unsigned input_primitive;
83    unsigned output_primitive;
84    unsigned vertex_size;
85 
86    struct draw_vertex_stream stream[TGSI_MAX_VERTEX_STREAMS];
87    unsigned num_vertex_streams;
88 
89    unsigned in_prim_idx;
90    unsigned input_vertex_stride;
91    unsigned fetched_prim_count;
92    const float (*input)[4];
93    const struct tgsi_shader_info *input_info;
94    unsigned vector_length;
95    unsigned max_out_prims;
96 
97    unsigned num_invocations;
98    unsigned invocation_id;
99 #ifdef LLVM_AVAILABLE
100    struct draw_gs_inputs *gs_input;
101    struct draw_gs_jit_context *jit_context;
102    struct draw_gs_llvm_variant *current_variant;
103    struct vertex_header *gs_output[PIPE_MAX_VERTEX_STREAMS];
104 
105    int **llvm_prim_lengths;
106    int *llvm_emitted_primitives;
107    int *llvm_emitted_vertices;
108    int *llvm_prim_ids;
109 #endif
110 
111    void (*fetch_inputs)(struct draw_geometry_shader *shader,
112                         unsigned *indices,
113                         unsigned num_vertices,
114                         unsigned prim_idx);
115    void (*fetch_outputs)(struct draw_geometry_shader *shader,
116                          unsigned vertex_stream,
117                          unsigned num_primitives,
118                          float (**p_output)[4]);
119 
120    void     (*prepare)(struct draw_geometry_shader *shader,
121                        const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
122                        const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
123    void (*run)(struct draw_geometry_shader *shader,
124                unsigned input_primitives, unsigned *out_prims);
125 };
126 
127 void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
128 
129 /*
130  * Returns the number of vertices emitted.
131  * The vertex shader can emit any number of vertices as long as it's
132  * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
133  */
134 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
135                              const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
136                              const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
137                              const struct draw_vertex_info *input_verts,
138                              const struct draw_prim_info *input_prim,
139                              const struct tgsi_shader_info *input_info,
140                              struct draw_vertex_info *output_verts,
141                              struct draw_prim_info *output_prims );
142 
143 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
144                                   struct draw_context *draw);
145 
146 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
147                                 unsigned pipe_prim);
148 
149 #ifdef LLVM_AVAILABLE
150 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
151                                  struct draw_gs_llvm_variant *variant);
152 #endif
153 
154 #endif
155