1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef LIBGLESV2_ENTRY_POINTS_H_ 16 #define LIBGLESV2_ENTRY_POINTS_H_ 17 18 #include <GLES2/gl2.h> 19 #include <GLES2/gl2ext.h> 20 #include <GLES3/gl3.h> 21 22 namespace gl 23 { 24 void GL_APIENTRY ActiveTexture(GLenum texture); 25 void GL_APIENTRY AttachShader(GLuint program, GLuint shader); 26 void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint name); 27 void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name); 28 void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer); 29 void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer); 30 void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer); 31 void GL_APIENTRY BindTexture(GLenum target, GLuint texture); 32 void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 33 void GL_APIENTRY BlendEquation(GLenum mode); 34 void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 35 void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor); 36 void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 37 void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 38 void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 39 GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target); 40 void GL_APIENTRY Clear(GLbitfield mask); 41 void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 42 void GL_APIENTRY ClearDepthf(GLclampf depth); 43 void GL_APIENTRY ClearStencil(GLint s); 44 void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 45 void GL_APIENTRY CompileShader(GLuint shader); 46 void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 47 GLint border, GLsizei imageSize, const GLvoid* data); 48 void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 49 GLenum format, GLsizei imageSize, const GLvoid* data); 50 void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 51 void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 52 GLuint GL_APIENTRY CreateProgram(void); 53 GLuint GL_APIENTRY CreateShader(GLenum type); 54 void GL_APIENTRY CullFace(GLenum mode); 55 void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers); 56 void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences); 57 void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers); 58 void GL_APIENTRY DeleteProgram(GLuint program); 59 void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids); 60 void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); 61 void GL_APIENTRY DeleteShader(GLuint shader); 62 void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures); 63 void GL_APIENTRY DepthFunc(GLenum func); 64 void GL_APIENTRY DepthMask(GLboolean flag); 65 void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar); 66 void GL_APIENTRY DetachShader(GLuint program, GLuint shader); 67 void GL_APIENTRY Disable(GLenum cap); 68 void GL_APIENTRY DisableVertexAttribArray(GLuint index); 69 void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count); 70 void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 71 void GL_APIENTRY DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 72 void GL_APIENTRY DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); 73 void GL_APIENTRY VertexAttribDivisorEXT(GLuint index, GLuint divisor); 74 void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 75 void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); 76 void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor); 77 void GL_APIENTRY Enable(GLenum cap); 78 void GL_APIENTRY EnableVertexAttribArray(GLuint index); 79 void GL_APIENTRY EndQueryEXT(GLenum target); 80 void GL_APIENTRY FinishFenceNV(GLuint fence); 81 void GL_APIENTRY Finish(void); 82 void GL_APIENTRY Flush(void); 83 void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 84 void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 85 void GL_APIENTRY FrontFace(GLenum mode); 86 void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers); 87 void GL_APIENTRY GenerateMipmap(GLenum target); 88 void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences); 89 void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers); 90 void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint* ids); 91 void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers); 92 void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures); 93 void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 94 void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 95 void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 96 int GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name); 97 void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params); 98 void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); 99 GLenum GL_APIENTRY GetError(void); 100 void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params); 101 void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params); 102 void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); 103 GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void); 104 void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params); 105 void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params); 106 void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 107 void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params); 108 void GL_APIENTRY GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params); 109 void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); 110 void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params); 111 void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 112 void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 113 void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 114 const GLubyte* GL_APIENTRY GetString(GLenum name); 115 void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); 116 void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params); 117 void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); 118 void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params); 119 void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params); 120 void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params); 121 int GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name); 122 void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); 123 void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params); 124 void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); 125 void GL_APIENTRY Hint(GLenum target, GLenum mode); 126 GLboolean GL_APIENTRY IsBuffer(GLuint buffer); 127 GLboolean GL_APIENTRY IsEnabled(GLenum cap); 128 GLboolean GL_APIENTRY IsFenceNV(GLuint fence); 129 GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer); 130 GLboolean GL_APIENTRY IsProgram(GLuint program); 131 GLboolean GL_APIENTRY IsQueryEXT(GLuint name); 132 GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer); 133 GLboolean GL_APIENTRY IsShader(GLuint shader); 134 GLboolean GL_APIENTRY IsTexture(GLuint texture); 135 void GL_APIENTRY LineWidth(GLfloat width); 136 void GL_APIENTRY LinkProgram(GLuint program); 137 void GL_APIENTRY PixelStorei(GLenum pname, GLint param); 138 void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units); 139 void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, 140 GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); 141 void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 142 void GL_APIENTRY ReleaseShaderCompiler(void); 143 void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 144 void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 145 void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 146 void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert); 147 void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition); 148 void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height); 149 void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 150 void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length); 151 void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask); 152 void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 153 void GL_APIENTRY StencilMask(GLuint mask); 154 void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask); 155 void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 156 void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 157 GLboolean GL_APIENTRY TestFenceNV(GLuint fence); 158 void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, 159 GLint border, GLenum format, GLenum type, const GLvoid* pixels); 160 void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param); 161 void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params); 162 void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param); 163 void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params); 164 void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 165 GLenum format, GLenum type, const GLvoid* pixels); 166 void GL_APIENTRY Uniform1f(GLint location, GLfloat x); 167 void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v); 168 void GL_APIENTRY Uniform1i(GLint location, GLint x); 169 void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v); 170 void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y); 171 void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v); 172 void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y); 173 void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v); 174 void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); 175 void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v); 176 void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z); 177 void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v); 178 void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 179 void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v); 180 void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); 181 void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v); 182 void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 183 void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 184 void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 185 void GL_APIENTRY UseProgram(GLuint program); 186 void GL_APIENTRY ValidateProgram(GLuint program); 187 void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x); 188 void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values); 189 void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y); 190 void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values); 191 void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); 192 void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values); 193 void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 194 void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values); 195 void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 196 void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height); 197 void GL_APIENTRY BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 198 void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 199 GLbitfield mask, GLenum filter); 200 void GL_APIENTRY TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, 201 GLint border, GLenum format, GLenum type, const GLvoid* pixels); 202 void GL_APIENTRY TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 203 void GL_APIENTRY CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 204 void GL_APIENTRY CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 205 void GL_APIENTRY CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 206 void GL_APIENTRY FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 207 void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); 208 void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); 209 GLboolean GL_APIENTRY IsRenderbufferOES(GLuint renderbuffer); 210 void GL_APIENTRY BindRenderbufferOES(GLenum target, GLuint renderbuffer); 211 void GL_APIENTRY DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); 212 void GL_APIENTRY GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); 213 void GL_APIENTRY RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 214 void GL_APIENTRY GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); 215 GLboolean GL_APIENTRY IsFramebufferOES(GLuint framebuffer); 216 void GL_APIENTRY BindFramebufferOES(GLenum target, GLuint framebuffer); 217 void GL_APIENTRY DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); 218 void GL_APIENTRY GenFramebuffersOES(GLsizei n, GLuint* framebuffers); 219 GLenum GL_APIENTRY CheckFramebufferStatusOES(GLenum target); 220 void GL_APIENTRY FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 221 void GL_APIENTRY FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 222 void GL_APIENTRY GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); 223 void GL_APIENTRY GenerateMipmapOES(GLenum target); 224 void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs); 225 void GL_APIENTRY ReadBuffer(GLenum src); 226 void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 227 void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data); 228 void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 229 void GL_APIENTRY CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 230 void GL_APIENTRY CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 231 void GL_APIENTRY CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 232 void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids); 233 void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids); 234 GLboolean GL_APIENTRY IsQuery(GLuint id); 235 void GL_APIENTRY BeginQuery(GLenum target, GLuint id); 236 void GL_APIENTRY EndQuery(GLenum target); 237 void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params); 238 void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); 239 GLboolean GL_APIENTRY UnmapBuffer(GLenum target); 240 void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params); 241 void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs); 242 void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 243 void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 244 void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 245 void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 246 void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 247 void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 248 void GL_APIENTRY BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 249 void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 250 void *GL_APIENTRY MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 251 void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); 252 void GL_APIENTRY BindVertexArray(GLuint array); 253 void GL_APIENTRY BindVertexArrayOES(GLuint array); 254 void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays); 255 void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays); 256 void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays); 257 void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays); 258 GLboolean GL_APIENTRY IsVertexArray(GLuint array); 259 GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array); 260 void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data); 261 void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode); 262 void GL_APIENTRY EndTransformFeedback(void); 263 void GL_APIENTRY BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 264 void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); 265 void GL_APIENTRY TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 266 void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 267 void GL_APIENTRY VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 268 void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); 269 void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); 270 void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 271 void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 272 void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v); 273 void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v); 274 void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params); 275 GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name); 276 void GL_APIENTRY Uniform1ui(GLint location, GLuint v0); 277 void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1); 278 void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); 279 void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 280 void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value); 281 void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value); 282 void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value); 283 void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value); 284 void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); 285 void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); 286 void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); 287 void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 288 const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index); 289 void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 290 void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 291 void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 292 GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); 293 void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 294 void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 295 void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 296 void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 297 void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); 298 GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags); 299 GLboolean GL_APIENTRY IsSync(GLsync sync); 300 void GL_APIENTRY DeleteSync(GLsync sync); 301 GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 302 void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); 303 void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data); 304 void GL_APIENTRY GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 305 void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data); 306 void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); 307 void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); 308 void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); 309 GLboolean GL_APIENTRY IsSampler(GLuint sampler); 310 void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); 311 void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param); 312 void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); 313 void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); 314 void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); 315 void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); 316 void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); 317 void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor); 318 void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id); 319 void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); 320 void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids); 321 GLboolean GL_APIENTRY IsTransformFeedback(GLuint id); 322 void GL_APIENTRY PauseTransformFeedback(void); 323 void GL_APIENTRY ResumeTransformFeedback(void); 324 void GL_APIENTRY GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 325 void GL_APIENTRY ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 326 void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); 327 void GL_APIENTRY InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); 328 void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 329 void GL_APIENTRY TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 330 void GL_APIENTRY TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 331 void GL_APIENTRY GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 332 } 333 334 #endif // LIBGLESV2_ENTRY_POINTS_H_ 335