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1 /*
2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #ifndef FD3_CONTEXT_H_
28 #define FD3_CONTEXT_H_
29 
30 #include "util/u_upload_mgr.h"
31 
32 #include "freedreno_context.h"
33 
34 #include "ir3/ir3_shader.h"
35 
36 
37 struct fd3_context {
38 	struct fd_context base;
39 
40 	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
41 
42 	/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
43 	 * could combine it with another allocation.
44 	 */
45 	struct fd_bo *vsc_size_mem;
46 
47 	struct u_upload_mgr *border_color_uploader;
48 	struct pipe_resource *border_color_buf;
49 
50 	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
51 	bool vsaturate, fsaturate;
52 
53 	/* bitmask of sampler which needs coords clamped for vertex
54 	 * shader:
55 	 */
56 	unsigned vsaturate_s, vsaturate_t, vsaturate_r;
57 
58 	/* bitmask of sampler which needs coords clamped for frag
59 	 * shader:
60 	 */
61 	unsigned fsaturate_s, fsaturate_t, fsaturate_r;
62 
63 	/* some state changes require a different shader variant.  Keep
64 	 * track of this so we know when we need to re-emit shader state
65 	 * due to variant change.  See fixup_shader_state()
66 	 */
67 	struct ir3_shader_key last_key;
68 };
69 
70 static inline struct fd3_context *
fd3_context(struct fd_context * ctx)71 fd3_context(struct fd_context *ctx)
72 {
73 	return (struct fd3_context *)ctx;
74 }
75 
76 struct pipe_context *
77 fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
78 
79 #endif /* FD3_CONTEXT_H_ */
80