• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // formatutils9.h: Queries for GL image formats and their translations to D3D9
8 // formats.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
11 #define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
12 
13 #include <map>
14 
15 #include "common/platform.h"
16 #include "libANGLE/angletypes.h"
17 #include "libANGLE/formatutils.h"
18 #include "libANGLE/renderer/Format.h"
19 #include "libANGLE/renderer/copyvertex.h"
20 #include "libANGLE/renderer/d3d/formatutilsD3D.h"
21 #include "libANGLE/renderer/d3d_format.h"
22 #include "libANGLE/renderer/renderer_utils.h"
23 
24 namespace rx
25 {
26 
27 class Renderer9;
28 
29 namespace d3d9
30 {
31 
32 struct VertexFormat
33 {
34     VertexFormat();
35 
36     VertexConversionType conversionType;
37     size_t outputElementSize;
38     VertexCopyFunction copyFunction;
39     D3DDECLTYPE nativeFormat;
40     GLenum componentType;
41 };
42 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID);
43 
44 struct TextureFormat
45 {
46     TextureFormat();
47 
48     D3DFORMAT texFormat;
49     D3DFORMAT renderFormat;
50 
51     InitializeTextureDataFunction dataInitializerFunction;
52 
53     LoadImageFunction loadFunction;
54 };
55 const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
56 }  // namespace d3d9
57 }  // namespace rx
58 
59 #endif  // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
60