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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // DisplayVkGGP.h:
7 //    Google Game Platform implementation of DisplayVk.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_
11 #define LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_
12 
13 #include "libANGLE/renderer/vulkan/DisplayVk.h"
14 
15 namespace rx
16 {
17 class DisplayVkGGP : public DisplayVk
18 {
19   public:
20     DisplayVkGGP(const egl::DisplayState &state);
21 
22     bool isValidNativeWindow(EGLNativeWindowType window) const override;
23 
24     SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state,
25                                        EGLNativeWindowType window) override;
26 
27     egl::ConfigSet generateConfigs() override;
28     void checkConfigSupport(egl::Config *config) override;
29 
30     const char *getWSIExtension() const override;
31 };
32 }  // namespace rx
33 
34 #endif  // LIBANGLE_RENDERER_VULKAN_GGP_DISPLAYVKGGP_H_
35