1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2018 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // gles_loader_autogen.cpp: 9 // Simple GLES function loader. 10 11 #include "gles_loader_autogen.h" 12 13 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; 14 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; 15 ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; 16 ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; 17 ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; 18 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; 19 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; 20 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; 21 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; 22 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; 23 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; 24 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; 25 ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; 26 ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; 27 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; 28 ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; 29 ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; 30 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; 31 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; 32 ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; 33 ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; 34 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; 35 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; 36 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; 37 ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; 38 ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; 39 ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; 40 ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; 41 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; 42 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; 43 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; 44 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; 45 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; 46 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; 47 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; 48 ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; 49 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; 50 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; 51 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; 52 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; 53 ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; 54 ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; 55 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; 56 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; 57 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; 58 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; 59 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; 60 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; 61 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; 62 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; 63 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; 64 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; 65 ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; 66 ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; 67 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; 68 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; 69 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; 70 ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; 71 ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; 72 ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; 73 ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; 74 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; 75 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; 76 ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; 77 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; 78 ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; 79 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; 80 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; 81 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; 82 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; 83 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; 84 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; 85 ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; 86 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; 87 ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; 88 ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; 89 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; 90 ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; 91 ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; 92 ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; 93 ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; 94 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; 95 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; 96 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; 97 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; 98 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; 99 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; 100 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; 101 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; 102 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; 103 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; 104 ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; 105 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; 106 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; 107 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; 108 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; 109 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; 110 ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; 111 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; 112 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; 113 ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; 114 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; 115 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; 116 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; 117 ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; 118 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; 119 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; 120 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; 121 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; 122 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; 123 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; 124 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; 125 ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; 126 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; 127 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; 128 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; 129 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; 130 ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; 131 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; 132 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; 133 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; 134 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; 135 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; 136 ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; 137 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; 138 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; 139 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; 140 ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; 141 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; 142 ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; 143 ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; 144 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; 145 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; 146 ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; 147 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; 148 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; 149 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; 150 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; 151 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; 152 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; 153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; 154 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; 155 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; 156 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; 157 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; 158 ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; 159 ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; 160 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC 161 l_glGetFramebufferAttachmentParameteriv; 162 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; 163 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; 164 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; 165 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; 166 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; 167 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; 168 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; 169 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; 170 ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; 171 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; 172 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; 173 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; 174 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; 175 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; 176 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; 177 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; 178 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; 179 ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; 180 ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; 181 ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; 182 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; 183 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; 184 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; 185 ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; 186 ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; 187 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; 188 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; 189 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; 190 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; 191 ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; 192 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; 193 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; 194 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; 195 ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; 196 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; 197 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; 198 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; 199 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; 200 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; 201 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; 202 ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; 203 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; 204 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; 205 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; 206 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; 207 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; 208 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; 209 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; 210 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; 211 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; 212 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; 213 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; 214 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; 215 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; 216 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; 217 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; 218 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; 219 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; 220 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; 221 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; 222 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; 223 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; 224 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; 225 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; 226 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; 227 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; 228 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; 229 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; 230 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; 231 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; 232 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; 233 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; 234 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; 235 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; 236 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; 237 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; 238 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; 239 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; 240 ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; 241 ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; 242 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; 243 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; 244 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; 245 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; 246 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; 247 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; 248 ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; 249 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; 250 ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; 251 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; 252 ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; 253 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; 254 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; 255 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; 256 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; 257 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; 258 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; 259 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; 260 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; 261 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; 262 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; 263 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; 264 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; 265 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; 266 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; 267 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; 268 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; 269 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; 270 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; 271 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; 272 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; 273 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; 274 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; 275 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; 276 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; 277 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; 278 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; 279 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; 280 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; 281 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; 282 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; 283 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; 284 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; 285 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; 286 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; 287 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; 288 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; 289 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; 290 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; 291 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; 292 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; 293 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; 294 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; 295 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; 296 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; 297 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; 298 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; 299 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; 300 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; 301 ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; 302 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; 303 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; 304 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; 305 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; 306 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; 307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; 308 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; 309 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; 310 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; 311 ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; 312 ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; 313 ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; 314 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; 315 ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; 316 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; 317 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; 318 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; 319 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; 320 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; 321 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; 322 ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; 323 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; 324 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; 325 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; 326 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; 327 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; 328 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; 329 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; 330 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; 331 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; 332 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; 333 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; 334 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; 335 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; 336 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; 337 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; 338 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; 339 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; 340 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; 341 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; 342 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; 343 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; 344 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; 345 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; 346 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; 347 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; 348 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; 349 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; 350 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; 351 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; 352 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; 353 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; 354 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; 355 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; 356 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; 357 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; 358 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; 359 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; 360 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; 361 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; 362 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; 363 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; 364 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; 365 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; 366 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; 367 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; 368 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; 369 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; 370 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; 371 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; 372 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; 373 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; 374 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; 375 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; 376 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; 377 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; 378 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; 379 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; 380 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; 381 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; 382 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; 383 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; 384 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; 385 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; 386 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; 387 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; 388 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; 389 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; 390 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; 391 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; 392 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; 393 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; 394 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; 395 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; 396 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; 397 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; 398 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; 399 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; 400 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; 401 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; 402 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; 403 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; 404 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; 405 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; 406 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; 407 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; 408 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; 409 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; 410 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; 411 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; 412 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; 413 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier; 414 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData; 415 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl; 416 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert; 417 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback; 418 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog; 419 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup; 420 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup; 421 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel; 422 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel; 423 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel; 424 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel; 425 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; 426 ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei; 427 ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei; 428 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi; 429 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei; 430 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci; 431 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei; 432 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski; 433 ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi; 434 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex; 435 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex; 436 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex; 437 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture; 438 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox; 439 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus; 440 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels; 441 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv; 442 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv; 443 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv; 444 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading; 445 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri; 446 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv; 447 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv; 448 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv; 449 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv; 450 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv; 451 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv; 452 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv; 453 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv; 454 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer; 455 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange; 456 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample; 457 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 458 l_glDrawArraysInstancedBaseInstanceANGLE; 459 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 460 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; 461 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 462 l_glMultiDrawArraysInstancedBaseInstanceANGLE; 463 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 464 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; 465 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; 466 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; 467 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; 468 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC 469 l_glRenderbufferStorageMultisampleANGLE; 470 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; 471 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; 472 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; 473 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; 474 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; 475 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; 476 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; 477 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE; 478 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC 479 l_glTexStorageMemFlags2DMultisampleANGLE; 480 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE; 481 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC 482 l_glTexStorageMemFlags3DMultisampleANGLE; 483 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; 484 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; 485 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; 486 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; 487 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; 488 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; 489 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; 490 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; 491 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; 492 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; 493 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC 494 l_glCompressedTexSubImage2DRobustANGLE; 495 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC 496 l_glCompressedTexSubImage3DRobustANGLE; 497 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC 498 l_glGetActiveUniformBlockivRobustANGLE; 499 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; 500 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; 501 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; 502 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; 503 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; 504 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; 505 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC 506 l_glGetFramebufferAttachmentParameterivRobustANGLE; 507 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC 508 l_glGetFramebufferParameterivRobustANGLE; 509 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; 510 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; 511 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; 512 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; 513 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; 514 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; 515 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; 516 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; 517 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; 518 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; 519 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; 520 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; 521 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; 522 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; 523 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC 524 l_glGetRenderbufferParameterivRobustANGLE; 525 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; 526 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC 527 l_glGetSamplerParameterIuivRobustANGLE; 528 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; 529 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; 530 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; 531 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; 532 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; 533 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; 534 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; 535 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; 536 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; 537 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; 538 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; 539 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; 540 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; 541 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; 542 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC 543 l_glGetVertexAttribPointervRobustANGLE; 544 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; 545 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; 546 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; 547 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; 548 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; 549 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; 550 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; 551 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; 552 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; 553 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; 554 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; 555 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; 556 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; 557 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; 558 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; 559 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; 560 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; 561 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; 562 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; 563 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; 564 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; 565 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; 566 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; 567 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; 568 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; 569 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; 570 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; 571 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; 572 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; 573 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; 574 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; 575 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; 576 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; 577 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; 578 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; 579 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC 580 l_glGetProgramResourceLocationIndexEXT; 581 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT; 582 ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT; 583 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT; 584 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT; 585 ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT; 586 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; 587 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; 588 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; 589 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; 590 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; 591 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; 592 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; 593 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; 594 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; 595 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; 596 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; 597 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; 598 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; 599 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; 600 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; 601 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; 602 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; 603 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; 604 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; 605 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; 606 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; 607 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; 608 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; 609 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; 610 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; 611 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; 612 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC 613 l_glDrawElementsInstancedBaseVertexEXT; 614 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; 615 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; 616 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT; 617 ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT; 618 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; 619 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; 620 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; 621 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; 622 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; 623 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; 624 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; 625 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; 626 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; 627 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; 628 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; 629 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; 630 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; 631 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; 632 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; 633 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; 634 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; 635 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; 636 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; 637 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC 638 l_glFramebufferTexture2DMultisampleEXT; 639 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; 640 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT; 641 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; 642 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; 643 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; 644 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; 645 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; 646 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; 647 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; 648 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; 649 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; 650 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; 651 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; 652 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; 653 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT; 654 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT; 655 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT; 656 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT; 657 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT; 658 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT; 659 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT; 660 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT; 661 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT; 662 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT; 663 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT; 664 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT; 665 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT; 666 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT; 667 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT; 668 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT; 669 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT; 670 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT; 671 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT; 672 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT; 673 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT; 674 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT; 675 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT; 676 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT; 677 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT; 678 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT; 679 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT; 680 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT; 681 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT; 682 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT; 683 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT; 684 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT; 685 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT; 686 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT; 687 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT; 688 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT; 689 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT; 690 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT; 691 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT; 692 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT; 693 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT; 694 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT; 695 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT; 696 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT; 697 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT; 698 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT; 699 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT; 700 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT; 701 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT; 702 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT; 703 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT; 704 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT; 705 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT; 706 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT; 707 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT; 708 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT; 709 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; 710 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; 711 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; 712 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR; 713 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; 714 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; 715 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; 716 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; 717 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; 718 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; 719 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; 720 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; 721 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; 722 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; 723 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; 724 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; 725 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; 726 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; 727 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; 728 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; 729 ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; 730 ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; 731 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; 732 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV; 733 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC 734 l_glEGLImageTargetRenderbufferStorageOES; 735 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; 736 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES; 737 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; 738 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; 739 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; 740 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; 741 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; 742 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; 743 ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; 744 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; 745 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; 746 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC 747 l_glDrawElementsInstancedBaseVertexOES; 748 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; 749 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES; 750 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; 751 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; 752 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; 753 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; 754 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; 755 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES; 756 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; 757 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; 758 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; 759 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; 760 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; 761 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; 762 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; 763 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; 764 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; 765 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; 766 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; 767 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; 768 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; 769 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; 770 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES; 771 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES; 772 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; 773 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; 774 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; 775 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; 776 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; 777 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; 778 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; 779 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; 780 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; 781 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; 782 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; 783 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; 784 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; 785 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; 786 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; 787 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; 788 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; 789 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; 790 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; 791 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; 792 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; 793 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; 794 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; 795 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; 796 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC 797 l_glGetFramebufferAttachmentParameterivOES; 798 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; 799 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; 800 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; 801 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; 802 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; 803 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; 804 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; 805 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; 806 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; 807 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; 808 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; 809 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; 810 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; 811 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; 812 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; 813 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; 814 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; 815 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; 816 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; 817 818 namespace angle 819 { LoadGLES(LoadProc loadProc)820void LoadGLES(LoadProc loadProc) 821 { 822 l_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); 823 l_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); 824 l_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); 825 l_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); 826 l_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); 827 l_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); 828 l_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); 829 l_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); 830 l_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); 831 l_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); 832 l_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); 833 l_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); 834 l_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); 835 l_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); 836 l_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); 837 l_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); 838 l_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); 839 l_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); 840 l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); 841 l_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); 842 l_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); 843 l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); 844 l_glPointParameterfv = 845 reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); 846 l_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); 847 l_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); 848 l_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); 849 l_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); 850 l_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); 851 l_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); 852 l_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); 853 l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); 854 l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); 855 l_glClientActiveTexture = 856 reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); 857 l_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); 858 l_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); 859 l_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); 860 l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); 861 l_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); 862 l_glDisableClientState = 863 reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); 864 l_glEnableClientState = 865 reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); 866 l_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); 867 l_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); 868 l_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); 869 l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); 870 l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); 871 l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); 872 l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); 873 l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); 874 l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); 875 l_glGetTexParameterxv = 876 reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); 877 l_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); 878 l_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); 879 l_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); 880 l_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); 881 l_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); 882 l_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); 883 l_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); 884 l_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); 885 l_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); 886 l_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); 887 l_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); 888 l_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); 889 l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); 890 l_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); 891 l_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); 892 l_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); 893 l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); 894 l_glPointParameterxv = 895 reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); 896 l_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); 897 l_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); 898 l_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); 899 l_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); 900 l_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); 901 l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); 902 l_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); 903 l_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); 904 l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); 905 l_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); 906 l_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); 907 l_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); 908 l_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); 909 l_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); 910 l_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); 911 l_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); 912 l_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); 913 l_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); 914 l_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); 915 l_glBindAttribLocation = 916 reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); 917 l_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); 918 l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); 919 l_glBindRenderbuffer = 920 reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); 921 l_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); 922 l_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); 923 l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); 924 l_glBlendEquationSeparate = 925 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); 926 l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); 927 l_glBlendFuncSeparate = 928 reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); 929 l_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); 930 l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); 931 l_glCheckFramebufferStatus = 932 reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); 933 l_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); 934 l_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); 935 l_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); 936 l_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); 937 l_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); 938 l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); 939 l_glCompressedTexImage2D = 940 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); 941 l_glCompressedTexSubImage2D = 942 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); 943 l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); 944 l_glCopyTexSubImage2D = 945 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); 946 l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); 947 l_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); 948 l_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); 949 l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); 950 l_glDeleteFramebuffers = 951 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); 952 l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); 953 l_glDeleteRenderbuffers = 954 reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); 955 l_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); 956 l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); 957 l_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); 958 l_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); 959 l_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); 960 l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); 961 l_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); 962 l_glDisableVertexAttribArray = 963 reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); 964 l_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); 965 l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); 966 l_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); 967 l_glEnableVertexAttribArray = 968 reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); 969 l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); 970 l_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); 971 l_glFramebufferRenderbuffer = 972 reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); 973 l_glFramebufferTexture2D = 974 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); 975 l_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); 976 l_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); 977 l_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); 978 l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); 979 l_glGenRenderbuffers = 980 reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); 981 l_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); 982 l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); 983 l_glGetActiveUniform = 984 reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); 985 l_glGetAttachedShaders = 986 reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); 987 l_glGetAttribLocation = 988 reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); 989 l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); 990 l_glGetBufferParameteriv = 991 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); 992 l_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); 993 l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); 994 l_glGetFramebufferAttachmentParameteriv = 995 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( 996 loadProc("glGetFramebufferAttachmentParameteriv")); 997 l_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); 998 l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); 999 l_glGetProgramInfoLog = 1000 reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); 1001 l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( 1002 loadProc("glGetRenderbufferParameteriv")); 1003 l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); 1004 l_glGetShaderInfoLog = 1005 reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); 1006 l_glGetShaderPrecisionFormat = 1007 reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); 1008 l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); 1009 l_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); 1010 l_glGetTexParameterfv = 1011 reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); 1012 l_glGetTexParameteriv = 1013 reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); 1014 l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); 1015 l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); 1016 l_glGetUniformLocation = 1017 reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); 1018 l_glGetVertexAttribfv = 1019 reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); 1020 l_glGetVertexAttribiv = 1021 reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); 1022 l_glGetVertexAttribPointerv = 1023 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); 1024 l_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); 1025 l_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); 1026 l_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); 1027 l_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); 1028 l_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); 1029 l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); 1030 l_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); 1031 l_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); 1032 l_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); 1033 l_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); 1034 l_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); 1035 l_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); 1036 l_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); 1037 l_glReleaseShaderCompiler = 1038 reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); 1039 l_glRenderbufferStorage = 1040 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); 1041 l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); 1042 l_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); 1043 l_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); 1044 l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); 1045 l_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); 1046 l_glStencilFuncSeparate = 1047 reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); 1048 l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); 1049 l_glStencilMaskSeparate = 1050 reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); 1051 l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); 1052 l_glStencilOpSeparate = 1053 reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); 1054 l_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); 1055 l_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); 1056 l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); 1057 l_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); 1058 l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); 1059 l_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); 1060 l_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); 1061 l_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); 1062 l_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); 1063 l_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); 1064 l_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); 1065 l_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); 1066 l_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); 1067 l_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); 1068 l_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); 1069 l_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); 1070 l_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); 1071 l_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); 1072 l_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); 1073 l_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); 1074 l_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); 1075 l_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); 1076 l_glUniformMatrix2fv = 1077 reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); 1078 l_glUniformMatrix3fv = 1079 reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); 1080 l_glUniformMatrix4fv = 1081 reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); 1082 l_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); 1083 l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); 1084 l_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); 1085 l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); 1086 l_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); 1087 l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); 1088 l_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); 1089 l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); 1090 l_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); 1091 l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); 1092 l_glVertexAttribPointer = 1093 reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); 1094 l_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); 1095 l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); 1096 l_glDrawRangeElements = 1097 reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); 1098 l_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); 1099 l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); 1100 l_glCopyTexSubImage3D = 1101 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); 1102 l_glCompressedTexImage3D = 1103 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); 1104 l_glCompressedTexSubImage3D = 1105 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); 1106 l_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); 1107 l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); 1108 l_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); 1109 l_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); 1110 l_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); 1111 l_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); 1112 l_glGetQueryObjectuiv = 1113 reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); 1114 l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); 1115 l_glGetBufferPointerv = 1116 reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); 1117 l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); 1118 l_glUniformMatrix2x3fv = 1119 reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); 1120 l_glUniformMatrix3x2fv = 1121 reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); 1122 l_glUniformMatrix2x4fv = 1123 reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); 1124 l_glUniformMatrix4x2fv = 1125 reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); 1126 l_glUniformMatrix3x4fv = 1127 reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); 1128 l_glUniformMatrix4x3fv = 1129 reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); 1130 l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); 1131 l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( 1132 loadProc("glRenderbufferStorageMultisample")); 1133 l_glFramebufferTextureLayer = 1134 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); 1135 l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); 1136 l_glFlushMappedBufferRange = 1137 reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); 1138 l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); 1139 l_glDeleteVertexArrays = 1140 reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); 1141 l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); 1142 l_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); 1143 l_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); 1144 l_glBeginTransformFeedback = 1145 reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); 1146 l_glEndTransformFeedback = 1147 reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); 1148 l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); 1149 l_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); 1150 l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( 1151 loadProc("glTransformFeedbackVaryings")); 1152 l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( 1153 loadProc("glGetTransformFeedbackVarying")); 1154 l_glVertexAttribIPointer = 1155 reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); 1156 l_glGetVertexAttribIiv = 1157 reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); 1158 l_glGetVertexAttribIuiv = 1159 reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); 1160 l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); 1161 l_glVertexAttribI4ui = 1162 reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); 1163 l_glVertexAttribI4iv = 1164 reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); 1165 l_glVertexAttribI4uiv = 1166 reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); 1167 l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); 1168 l_glGetFragDataLocation = 1169 reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); 1170 l_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); 1171 l_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); 1172 l_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); 1173 l_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); 1174 l_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); 1175 l_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); 1176 l_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); 1177 l_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); 1178 l_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); 1179 l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); 1180 l_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); 1181 l_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); 1182 l_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); 1183 l_glCopyBufferSubData = 1184 reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); 1185 l_glGetUniformIndices = 1186 reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); 1187 l_glGetActiveUniformsiv = 1188 reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); 1189 l_glGetUniformBlockIndex = 1190 reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); 1191 l_glGetActiveUniformBlockiv = 1192 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); 1193 l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( 1194 loadProc("glGetActiveUniformBlockName")); 1195 l_glUniformBlockBinding = 1196 reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); 1197 l_glDrawArraysInstanced = 1198 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); 1199 l_glDrawElementsInstanced = 1200 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); 1201 l_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); 1202 l_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); 1203 l_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); 1204 l_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); 1205 l_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); 1206 l_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); 1207 l_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); 1208 l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); 1209 l_glGetBufferParameteri64v = 1210 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); 1211 l_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); 1212 l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); 1213 l_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); 1214 l_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); 1215 l_glSamplerParameteri = 1216 reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); 1217 l_glSamplerParameteriv = 1218 reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); 1219 l_glSamplerParameterf = 1220 reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); 1221 l_glSamplerParameterfv = 1222 reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); 1223 l_glGetSamplerParameteriv = 1224 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); 1225 l_glGetSamplerParameterfv = 1226 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); 1227 l_glVertexAttribDivisor = 1228 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); 1229 l_glBindTransformFeedback = 1230 reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); 1231 l_glDeleteTransformFeedbacks = 1232 reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); 1233 l_glGenTransformFeedbacks = 1234 reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); 1235 l_glIsTransformFeedback = 1236 reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); 1237 l_glPauseTransformFeedback = 1238 reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); 1239 l_glResumeTransformFeedback = 1240 reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); 1241 l_glGetProgramBinary = 1242 reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); 1243 l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); 1244 l_glProgramParameteri = 1245 reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); 1246 l_glInvalidateFramebuffer = 1247 reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); 1248 l_glInvalidateSubFramebuffer = 1249 reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); 1250 l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); 1251 l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); 1252 l_glGetInternalformativ = 1253 reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); 1254 l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); 1255 l_glDispatchComputeIndirect = 1256 reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); 1257 l_glDrawArraysIndirect = 1258 reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); 1259 l_glDrawElementsIndirect = 1260 reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); 1261 l_glFramebufferParameteri = 1262 reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); 1263 l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( 1264 loadProc("glGetFramebufferParameteriv")); 1265 l_glGetProgramInterfaceiv = 1266 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); 1267 l_glGetProgramResourceIndex = 1268 reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); 1269 l_glGetProgramResourceName = 1270 reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); 1271 l_glGetProgramResourceiv = 1272 reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); 1273 l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( 1274 loadProc("glGetProgramResourceLocation")); 1275 l_glUseProgramStages = 1276 reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); 1277 l_glActiveShaderProgram = 1278 reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); 1279 l_glCreateShaderProgramv = 1280 reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); 1281 l_glBindProgramPipeline = 1282 reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); 1283 l_glDeleteProgramPipelines = 1284 reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); 1285 l_glGenProgramPipelines = 1286 reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); 1287 l_glIsProgramPipeline = 1288 reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); 1289 l_glGetProgramPipelineiv = 1290 reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); 1291 l_glProgramUniform1i = 1292 reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); 1293 l_glProgramUniform2i = 1294 reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); 1295 l_glProgramUniform3i = 1296 reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); 1297 l_glProgramUniform4i = 1298 reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); 1299 l_glProgramUniform1ui = 1300 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); 1301 l_glProgramUniform2ui = 1302 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); 1303 l_glProgramUniform3ui = 1304 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); 1305 l_glProgramUniform4ui = 1306 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); 1307 l_glProgramUniform1f = 1308 reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); 1309 l_glProgramUniform2f = 1310 reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); 1311 l_glProgramUniform3f = 1312 reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); 1313 l_glProgramUniform4f = 1314 reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); 1315 l_glProgramUniform1iv = 1316 reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); 1317 l_glProgramUniform2iv = 1318 reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); 1319 l_glProgramUniform3iv = 1320 reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); 1321 l_glProgramUniform4iv = 1322 reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); 1323 l_glProgramUniform1uiv = 1324 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); 1325 l_glProgramUniform2uiv = 1326 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); 1327 l_glProgramUniform3uiv = 1328 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); 1329 l_glProgramUniform4uiv = 1330 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); 1331 l_glProgramUniform1fv = 1332 reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); 1333 l_glProgramUniform2fv = 1334 reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); 1335 l_glProgramUniform3fv = 1336 reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); 1337 l_glProgramUniform4fv = 1338 reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); 1339 l_glProgramUniformMatrix2fv = 1340 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); 1341 l_glProgramUniformMatrix3fv = 1342 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); 1343 l_glProgramUniformMatrix4fv = 1344 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); 1345 l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( 1346 loadProc("glProgramUniformMatrix2x3fv")); 1347 l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( 1348 loadProc("glProgramUniformMatrix3x2fv")); 1349 l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( 1350 loadProc("glProgramUniformMatrix2x4fv")); 1351 l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( 1352 loadProc("glProgramUniformMatrix4x2fv")); 1353 l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( 1354 loadProc("glProgramUniformMatrix3x4fv")); 1355 l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( 1356 loadProc("glProgramUniformMatrix4x3fv")); 1357 l_glValidateProgramPipeline = 1358 reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); 1359 l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( 1360 loadProc("glGetProgramPipelineInfoLog")); 1361 l_glBindImageTexture = 1362 reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); 1363 l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); 1364 l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); 1365 l_glMemoryBarrierByRegion = 1366 reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); 1367 l_glTexStorage2DMultisample = 1368 reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); 1369 l_glGetMultisamplefv = 1370 reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); 1371 l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); 1372 l_glGetTexLevelParameteriv = 1373 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); 1374 l_glGetTexLevelParameterfv = 1375 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); 1376 l_glBindVertexBuffer = 1377 reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); 1378 l_glVertexAttribFormat = 1379 reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); 1380 l_glVertexAttribIFormat = 1381 reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); 1382 l_glVertexAttribBinding = 1383 reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); 1384 l_glVertexBindingDivisor = 1385 reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); 1386 l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier")); 1387 l_glCopyImageSubData = 1388 reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData")); 1389 l_glDebugMessageControl = 1390 reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl")); 1391 l_glDebugMessageInsert = 1392 reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert")); 1393 l_glDebugMessageCallback = 1394 reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback")); 1395 l_glGetDebugMessageLog = 1396 reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog")); 1397 l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup")); 1398 l_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup")); 1399 l_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel")); 1400 l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel")); 1401 l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel")); 1402 l_glGetObjectPtrLabel = 1403 reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel")); 1404 l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); 1405 l_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei")); 1406 l_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei")); 1407 l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi")); 1408 l_glBlendEquationSeparatei = 1409 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei")); 1410 l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci")); 1411 l_glBlendFuncSeparatei = 1412 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei")); 1413 l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski")); 1414 l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi")); 1415 l_glDrawElementsBaseVertex = 1416 reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex")); 1417 l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>( 1418 loadProc("glDrawRangeElementsBaseVertex")); 1419 l_glDrawElementsInstancedBaseVertex = 1420 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>( 1421 loadProc("glDrawElementsInstancedBaseVertex")); 1422 l_glFramebufferTexture = 1423 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture")); 1424 l_glPrimitiveBoundingBox = 1425 reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox")); 1426 l_glGetGraphicsResetStatus = 1427 reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus")); 1428 l_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels")); 1429 l_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv")); 1430 l_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv")); 1431 l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv")); 1432 l_glMinSampleShading = 1433 reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading")); 1434 l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri")); 1435 l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv")); 1436 l_glTexParameterIuiv = 1437 reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv")); 1438 l_glGetTexParameterIiv = 1439 reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv")); 1440 l_glGetTexParameterIuiv = 1441 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv")); 1442 l_glSamplerParameterIiv = 1443 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv")); 1444 l_glSamplerParameterIuiv = 1445 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv")); 1446 l_glGetSamplerParameterIiv = 1447 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv")); 1448 l_glGetSamplerParameterIuiv = 1449 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv")); 1450 l_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer")); 1451 l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange")); 1452 l_glTexStorage3DMultisample = 1453 reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample")); 1454 l_glDrawArraysInstancedBaseInstanceANGLE = 1455 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 1456 loadProc("glDrawArraysInstancedBaseInstanceANGLE")); 1457 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = 1458 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 1459 loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 1460 l_glMultiDrawArraysInstancedBaseInstanceANGLE = 1461 reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 1462 loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); 1463 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = 1464 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 1465 loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 1466 l_glCopySubTexture3DANGLE = 1467 reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); 1468 l_glCopyTexture3DANGLE = 1469 reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); 1470 l_glBlitFramebufferANGLE = 1471 reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); 1472 l_glRenderbufferStorageMultisampleANGLE = 1473 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( 1474 loadProc("glRenderbufferStorageMultisampleANGLE")); 1475 l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( 1476 loadProc("glGetRenderbufferImageANGLE")); 1477 l_glGetTexImageANGLE = 1478 reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); 1479 l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( 1480 loadProc("glGetTexLevelParameterfvANGLE")); 1481 l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( 1482 loadProc("glGetTexLevelParameterivANGLE")); 1483 l_glDrawArraysInstancedANGLE = 1484 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); 1485 l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( 1486 loadProc("glDrawElementsInstancedANGLE")); 1487 l_glVertexAttribDivisorANGLE = 1488 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); 1489 l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>( 1490 loadProc("glTexStorageMemFlags2DANGLE")); 1491 l_glTexStorageMemFlags2DMultisampleANGLE = 1492 reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>( 1493 loadProc("glTexStorageMemFlags2DMultisampleANGLE")); 1494 l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>( 1495 loadProc("glTexStorageMemFlags3DANGLE")); 1496 l_glTexStorageMemFlags3DMultisampleANGLE = 1497 reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>( 1498 loadProc("glTexStorageMemFlags3DMultisampleANGLE")); 1499 l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( 1500 loadProc("glImportMemoryZirconHandleANGLE")); 1501 l_glMultiDrawArraysANGLE = 1502 reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); 1503 l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( 1504 loadProc("glMultiDrawArraysInstancedANGLE")); 1505 l_glMultiDrawElementsANGLE = 1506 reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); 1507 l_glMultiDrawElementsInstancedANGLE = 1508 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( 1509 loadProc("glMultiDrawElementsInstancedANGLE")); 1510 l_glProvokingVertexANGLE = 1511 reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); 1512 l_glDisableExtensionANGLE = 1513 reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); 1514 l_glRequestExtensionANGLE = 1515 reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); 1516 l_glCompressedTexImage2DRobustANGLE = 1517 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( 1518 loadProc("glCompressedTexImage2DRobustANGLE")); 1519 l_glCompressedTexImage3DRobustANGLE = 1520 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( 1521 loadProc("glCompressedTexImage3DRobustANGLE")); 1522 l_glCompressedTexSubImage2DRobustANGLE = 1523 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( 1524 loadProc("glCompressedTexSubImage2DRobustANGLE")); 1525 l_glCompressedTexSubImage3DRobustANGLE = 1526 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( 1527 loadProc("glCompressedTexSubImage3DRobustANGLE")); 1528 l_glGetActiveUniformBlockivRobustANGLE = 1529 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( 1530 loadProc("glGetActiveUniformBlockivRobustANGLE")); 1531 l_glGetBooleani_vRobustANGLE = 1532 reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); 1533 l_glGetBooleanvRobustANGLE = 1534 reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); 1535 l_glGetBufferParameteri64vRobustANGLE = 1536 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( 1537 loadProc("glGetBufferParameteri64vRobustANGLE")); 1538 l_glGetBufferParameterivRobustANGLE = 1539 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( 1540 loadProc("glGetBufferParameterivRobustANGLE")); 1541 l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( 1542 loadProc("glGetBufferPointervRobustANGLE")); 1543 l_glGetFloatvRobustANGLE = 1544 reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); 1545 l_glGetFramebufferAttachmentParameterivRobustANGLE = 1546 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( 1547 loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); 1548 l_glGetFramebufferParameterivRobustANGLE = 1549 reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( 1550 loadProc("glGetFramebufferParameterivRobustANGLE")); 1551 l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( 1552 loadProc("glGetInteger64i_vRobustANGLE")); 1553 l_glGetInteger64vRobustANGLE = 1554 reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); 1555 l_glGetIntegeri_vRobustANGLE = 1556 reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); 1557 l_glGetIntegervRobustANGLE = 1558 reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); 1559 l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( 1560 loadProc("glGetInternalformativRobustANGLE")); 1561 l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( 1562 loadProc("glGetMultisamplefvRobustANGLE")); 1563 l_glGetPointervRobustANGLERobustANGLE = 1564 reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( 1565 loadProc("glGetPointervRobustANGLERobustANGLE")); 1566 l_glGetProgramInterfaceivRobustANGLE = 1567 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( 1568 loadProc("glGetProgramInterfaceivRobustANGLE")); 1569 l_glGetProgramivRobustANGLE = 1570 reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); 1571 l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( 1572 loadProc("glGetQueryObjecti64vRobustANGLE")); 1573 l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( 1574 loadProc("glGetQueryObjectivRobustANGLE")); 1575 l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( 1576 loadProc("glGetQueryObjectui64vRobustANGLE")); 1577 l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( 1578 loadProc("glGetQueryObjectuivRobustANGLE")); 1579 l_glGetQueryivRobustANGLE = 1580 reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); 1581 l_glGetRenderbufferParameterivRobustANGLE = 1582 reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( 1583 loadProc("glGetRenderbufferParameterivRobustANGLE")); 1584 l_glGetSamplerParameterIivRobustANGLE = 1585 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 1586 loadProc("glGetSamplerParameterIivRobustANGLE")); 1587 l_glGetSamplerParameterIuivRobustANGLE = 1588 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 1589 loadProc("glGetSamplerParameterIuivRobustANGLE")); 1590 l_glGetSamplerParameterfvRobustANGLE = 1591 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( 1592 loadProc("glGetSamplerParameterfvRobustANGLE")); 1593 l_glGetSamplerParameterivRobustANGLE = 1594 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( 1595 loadProc("glGetSamplerParameterivRobustANGLE")); 1596 l_glGetShaderivRobustANGLE = 1597 reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); 1598 l_glGetTexLevelParameterfvRobustANGLE = 1599 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( 1600 loadProc("glGetTexLevelParameterfvRobustANGLE")); 1601 l_glGetTexLevelParameterivRobustANGLE = 1602 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( 1603 loadProc("glGetTexLevelParameterivRobustANGLE")); 1604 l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( 1605 loadProc("glGetTexParameterIivRobustANGLE")); 1606 l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( 1607 loadProc("glGetTexParameterIuivRobustANGLE")); 1608 l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( 1609 loadProc("glGetTexParameterfvRobustANGLE")); 1610 l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( 1611 loadProc("glGetTexParameterivRobustANGLE")); 1612 l_glGetUniformfvRobustANGLE = 1613 reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); 1614 l_glGetUniformivRobustANGLE = 1615 reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); 1616 l_glGetUniformuivRobustANGLE = 1617 reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); 1618 l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( 1619 loadProc("glGetVertexAttribIivRobustANGLE")); 1620 l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( 1621 loadProc("glGetVertexAttribIuivRobustANGLE")); 1622 l_glGetVertexAttribPointervRobustANGLE = 1623 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( 1624 loadProc("glGetVertexAttribPointervRobustANGLE")); 1625 l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( 1626 loadProc("glGetVertexAttribfvRobustANGLE")); 1627 l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( 1628 loadProc("glGetVertexAttribivRobustANGLE")); 1629 l_glGetnUniformfvRobustANGLE = 1630 reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); 1631 l_glGetnUniformivRobustANGLE = 1632 reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); 1633 l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( 1634 loadProc("glGetnUniformuivRobustANGLE")); 1635 l_glReadPixelsRobustANGLE = 1636 reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); 1637 l_glReadnPixelsRobustANGLE = 1638 reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); 1639 l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 1640 loadProc("glSamplerParameterIivRobustANGLE")); 1641 l_glSamplerParameterIuivRobustANGLE = 1642 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 1643 loadProc("glSamplerParameterIuivRobustANGLE")); 1644 l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( 1645 loadProc("glSamplerParameterfvRobustANGLE")); 1646 l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( 1647 loadProc("glSamplerParameterivRobustANGLE")); 1648 l_glTexImage2DRobustANGLE = 1649 reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); 1650 l_glTexImage3DRobustANGLE = 1651 reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); 1652 l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( 1653 loadProc("glTexParameterIivRobustANGLE")); 1654 l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( 1655 loadProc("glTexParameterIuivRobustANGLE")); 1656 l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( 1657 loadProc("glTexParameterfvRobustANGLE")); 1658 l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( 1659 loadProc("glTexParameterivRobustANGLE")); 1660 l_glTexSubImage2DRobustANGLE = 1661 reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); 1662 l_glTexSubImage3DRobustANGLE = 1663 reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); 1664 l_glImportSemaphoreZirconHandleANGLE = 1665 reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( 1666 loadProc("glImportSemaphoreZirconHandleANGLE")); 1667 l_glInvalidateTextureANGLE = 1668 reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); 1669 l_glTexImage2DExternalANGLE = 1670 reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); 1671 l_glGetMultisamplefvANGLE = 1672 reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); 1673 l_glSampleMaskiANGLE = 1674 reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); 1675 l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( 1676 loadProc("glTexStorage2DMultisampleANGLE")); 1677 l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( 1678 loadProc("glGetTranslatedShaderSourceANGLE")); 1679 l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( 1680 loadProc("glBindUniformLocationCHROMIUM")); 1681 l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( 1682 loadProc("glCompressedCopyTextureCHROMIUM")); 1683 l_glCopySubTextureCHROMIUM = 1684 reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); 1685 l_glCopyTextureCHROMIUM = 1686 reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); 1687 l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( 1688 loadProc("glCoverageModulationCHROMIUM")); 1689 l_glLoseContextCHROMIUM = 1690 reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); 1691 l_glBindFragDataLocationEXT = 1692 reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); 1693 l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( 1694 loadProc("glBindFragDataLocationIndexedEXT")); 1695 l_glGetFragDataIndexEXT = 1696 reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); 1697 l_glGetProgramResourceLocationIndexEXT = 1698 reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( 1699 loadProc("glGetProgramResourceLocationIndexEXT")); 1700 l_glBufferStorageEXT = 1701 reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT")); 1702 l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT")); 1703 l_glCopyImageSubDataEXT = 1704 reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT")); 1705 l_glGetObjectLabelEXT = 1706 reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT")); 1707 l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT")); 1708 l_glInsertEventMarkerEXT = 1709 reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); 1710 l_glPopGroupMarkerEXT = 1711 reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); 1712 l_glPushGroupMarkerEXT = 1713 reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); 1714 l_glDiscardFramebufferEXT = 1715 reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); 1716 l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); 1717 l_glDeleteQueriesEXT = 1718 reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); 1719 l_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); 1720 l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); 1721 l_glGetInteger64vEXT = 1722 reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); 1723 l_glGetQueryObjecti64vEXT = 1724 reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); 1725 l_glGetQueryObjectivEXT = 1726 reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); 1727 l_glGetQueryObjectui64vEXT = 1728 reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); 1729 l_glGetQueryObjectuivEXT = 1730 reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); 1731 l_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); 1732 l_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); 1733 l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); 1734 l_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); 1735 l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( 1736 loadProc("glBlendEquationSeparateiEXT")); 1737 l_glBlendEquationiEXT = 1738 reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); 1739 l_glBlendFuncSeparateiEXT = 1740 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); 1741 l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); 1742 l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); 1743 l_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); 1744 l_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); 1745 l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); 1746 l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( 1747 loadProc("glDrawElementsBaseVertexEXT")); 1748 l_glDrawElementsInstancedBaseVertexEXT = 1749 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( 1750 loadProc("glDrawElementsInstancedBaseVertexEXT")); 1751 l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( 1752 loadProc("glDrawRangeElementsBaseVertexEXT")); 1753 l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( 1754 loadProc("glMultiDrawElementsBaseVertexEXT")); 1755 l_glBufferStorageExternalEXT = 1756 reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT")); 1757 l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>( 1758 loadProc("glNamedBufferStorageExternalEXT")); 1759 l_glFramebufferTextureEXT = 1760 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); 1761 l_glDrawArraysInstancedEXT = 1762 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); 1763 l_glDrawElementsInstancedEXT = 1764 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); 1765 l_glVertexAttribDivisorEXT = 1766 reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); 1767 l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( 1768 loadProc("glFlushMappedBufferRangeEXT")); 1769 l_glMapBufferRangeEXT = 1770 reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); 1771 l_glBufferStorageMemEXT = 1772 reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); 1773 l_glCreateMemoryObjectsEXT = 1774 reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); 1775 l_glDeleteMemoryObjectsEXT = 1776 reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); 1777 l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( 1778 loadProc("glGetMemoryObjectParameterivEXT")); 1779 l_glGetUnsignedBytei_vEXT = 1780 reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); 1781 l_glGetUnsignedBytevEXT = 1782 reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); 1783 l_glIsMemoryObjectEXT = 1784 reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); 1785 l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( 1786 loadProc("glMemoryObjectParameterivEXT")); 1787 l_glTexStorageMem2DEXT = 1788 reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); 1789 l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( 1790 loadProc("glTexStorageMem2DMultisampleEXT")); 1791 l_glTexStorageMem3DEXT = 1792 reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); 1793 l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( 1794 loadProc("glTexStorageMem3DMultisampleEXT")); 1795 l_glImportMemoryFdEXT = 1796 reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); 1797 l_glFramebufferTexture2DMultisampleEXT = 1798 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( 1799 loadProc("glFramebufferTexture2DMultisampleEXT")); 1800 l_glRenderbufferStorageMultisampleEXT = 1801 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( 1802 loadProc("glRenderbufferStorageMultisampleEXT")); 1803 l_glPrimitiveBoundingBoxEXT = 1804 reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT")); 1805 l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( 1806 loadProc("glGetGraphicsResetStatusEXT")); 1807 l_glGetnUniformfvEXT = 1808 reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); 1809 l_glGetnUniformivEXT = 1810 reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); 1811 l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); 1812 l_glDeleteSemaphoresEXT = 1813 reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); 1814 l_glGenSemaphoresEXT = 1815 reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); 1816 l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( 1817 loadProc("glGetSemaphoreParameterui64vEXT")); 1818 l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); 1819 l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( 1820 loadProc("glSemaphoreParameterui64vEXT")); 1821 l_glSignalSemaphoreEXT = 1822 reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); 1823 l_glWaitSemaphoreEXT = 1824 reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); 1825 l_glImportSemaphoreFdEXT = 1826 reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); 1827 l_glActiveShaderProgramEXT = 1828 reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT")); 1829 l_glBindProgramPipelineEXT = 1830 reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT")); 1831 l_glCreateShaderProgramvEXT = 1832 reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT")); 1833 l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>( 1834 loadProc("glDeleteProgramPipelinesEXT")); 1835 l_glGenProgramPipelinesEXT = 1836 reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT")); 1837 l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>( 1838 loadProc("glGetProgramPipelineInfoLogEXT")); 1839 l_glGetProgramPipelineivEXT = 1840 reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT")); 1841 l_glIsProgramPipelineEXT = 1842 reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT")); 1843 l_glProgramParameteriEXT = 1844 reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT")); 1845 l_glProgramUniform1fEXT = 1846 reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT")); 1847 l_glProgramUniform1fvEXT = 1848 reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT")); 1849 l_glProgramUniform1iEXT = 1850 reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT")); 1851 l_glProgramUniform1ivEXT = 1852 reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT")); 1853 l_glProgramUniform1uiEXT = 1854 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT")); 1855 l_glProgramUniform1uivEXT = 1856 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT")); 1857 l_glProgramUniform2fEXT = 1858 reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT")); 1859 l_glProgramUniform2fvEXT = 1860 reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT")); 1861 l_glProgramUniform2iEXT = 1862 reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT")); 1863 l_glProgramUniform2ivEXT = 1864 reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT")); 1865 l_glProgramUniform2uiEXT = 1866 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT")); 1867 l_glProgramUniform2uivEXT = 1868 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT")); 1869 l_glProgramUniform3fEXT = 1870 reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT")); 1871 l_glProgramUniform3fvEXT = 1872 reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT")); 1873 l_glProgramUniform3iEXT = 1874 reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT")); 1875 l_glProgramUniform3ivEXT = 1876 reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT")); 1877 l_glProgramUniform3uiEXT = 1878 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT")); 1879 l_glProgramUniform3uivEXT = 1880 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT")); 1881 l_glProgramUniform4fEXT = 1882 reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT")); 1883 l_glProgramUniform4fvEXT = 1884 reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT")); 1885 l_glProgramUniform4iEXT = 1886 reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT")); 1887 l_glProgramUniform4ivEXT = 1888 reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT")); 1889 l_glProgramUniform4uiEXT = 1890 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT")); 1891 l_glProgramUniform4uivEXT = 1892 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT")); 1893 l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>( 1894 loadProc("glProgramUniformMatrix2fvEXT")); 1895 l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>( 1896 loadProc("glProgramUniformMatrix2x3fvEXT")); 1897 l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>( 1898 loadProc("glProgramUniformMatrix2x4fvEXT")); 1899 l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>( 1900 loadProc("glProgramUniformMatrix3fvEXT")); 1901 l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>( 1902 loadProc("glProgramUniformMatrix3x2fvEXT")); 1903 l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>( 1904 loadProc("glProgramUniformMatrix3x4fvEXT")); 1905 l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>( 1906 loadProc("glProgramUniformMatrix4fvEXT")); 1907 l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>( 1908 loadProc("glProgramUniformMatrix4x2fvEXT")); 1909 l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>( 1910 loadProc("glProgramUniformMatrix4x3fvEXT")); 1911 l_glUseProgramStagesEXT = 1912 reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT")); 1913 l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>( 1914 loadProc("glValidateProgramPipelineEXT")); 1915 l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>( 1916 loadProc("glFramebufferFetchBarrierEXT")); 1917 l_glPatchParameteriEXT = 1918 reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT")); 1919 l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>( 1920 loadProc("glGetSamplerParameterIivEXT")); 1921 l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>( 1922 loadProc("glGetSamplerParameterIuivEXT")); 1923 l_glGetTexParameterIivEXT = 1924 reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT")); 1925 l_glGetTexParameterIuivEXT = 1926 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT")); 1927 l_glSamplerParameterIivEXT = 1928 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT")); 1929 l_glSamplerParameterIuivEXT = 1930 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT")); 1931 l_glTexParameterIivEXT = 1932 reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT")); 1933 l_glTexParameterIuivEXT = 1934 reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT")); 1935 l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT")); 1936 l_glTexBufferRangeEXT = 1937 reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT")); 1938 l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); 1939 l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); 1940 l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); 1941 l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR")); 1942 l_glDebugMessageCallbackKHR = 1943 reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); 1944 l_glDebugMessageControlKHR = 1945 reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); 1946 l_glDebugMessageInsertKHR = 1947 reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); 1948 l_glGetDebugMessageLogKHR = 1949 reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); 1950 l_glGetObjectLabelKHR = 1951 reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); 1952 l_glGetObjectPtrLabelKHR = 1953 reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); 1954 l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); 1955 l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); 1956 l_glObjectPtrLabelKHR = 1957 reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); 1958 l_glPopDebugGroupKHR = 1959 reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); 1960 l_glPushDebugGroupKHR = 1961 reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); 1962 l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( 1963 loadProc("glMaxShaderCompilerThreadsKHR")); 1964 l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); 1965 l_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); 1966 l_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); 1967 l_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); 1968 l_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); 1969 l_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); 1970 l_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); 1971 l_glBlitFramebufferNV = 1972 reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV")); 1973 l_glEGLImageTargetRenderbufferStorageOES = 1974 reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( 1975 loadProc("glEGLImageTargetRenderbufferStorageOES")); 1976 l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( 1977 loadProc("glEGLImageTargetTexture2DOES")); 1978 l_glCopyImageSubDataOES = 1979 reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES")); 1980 l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( 1981 loadProc("glBlendEquationSeparateiOES")); 1982 l_glBlendEquationiOES = 1983 reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); 1984 l_glBlendFuncSeparateiOES = 1985 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); 1986 l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); 1987 l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); 1988 l_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); 1989 l_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); 1990 l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); 1991 l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( 1992 loadProc("glDrawElementsBaseVertexOES")); 1993 l_glDrawElementsInstancedBaseVertexOES = 1994 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( 1995 loadProc("glDrawElementsInstancedBaseVertexOES")); 1996 l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( 1997 loadProc("glDrawRangeElementsBaseVertexOES")); 1998 l_glFramebufferTextureOES = 1999 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES")); 2000 l_glGetProgramBinaryOES = 2001 reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); 2002 l_glProgramBinaryOES = 2003 reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); 2004 l_glGetBufferPointervOES = 2005 reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); 2006 l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); 2007 l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); 2008 l_glMinSampleShadingOES = 2009 reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES")); 2010 l_glCompressedTexImage3DOES = 2011 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); 2012 l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( 2013 loadProc("glCompressedTexSubImage3DOES")); 2014 l_glCopyTexSubImage3DOES = 2015 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); 2016 l_glFramebufferTexture3DOES = 2017 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); 2018 l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); 2019 l_glTexSubImage3DOES = 2020 reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); 2021 l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( 2022 loadProc("glGetSamplerParameterIivOES")); 2023 l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( 2024 loadProc("glGetSamplerParameterIuivOES")); 2025 l_glGetTexParameterIivOES = 2026 reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); 2027 l_glGetTexParameterIuivOES = 2028 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); 2029 l_glSamplerParameterIivOES = 2030 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); 2031 l_glSamplerParameterIuivOES = 2032 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); 2033 l_glTexParameterIivOES = 2034 reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); 2035 l_glTexParameterIuivOES = 2036 reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); 2037 l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES")); 2038 l_glTexBufferRangeOES = 2039 reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES")); 2040 l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( 2041 loadProc("glTexStorage3DMultisampleOES")); 2042 l_glBindVertexArrayOES = 2043 reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); 2044 l_glDeleteVertexArraysOES = 2045 reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); 2046 l_glGenVertexArraysOES = 2047 reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); 2048 l_glIsVertexArrayOES = 2049 reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); 2050 l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( 2051 loadProc("glFramebufferTextureMultiviewOVR")); 2052 l_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); 2053 l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); 2054 l_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); 2055 l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); 2056 l_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); 2057 l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); 2058 l_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); 2059 l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); 2060 l_glBindFramebufferOES = 2061 reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); 2062 l_glBindRenderbufferOES = 2063 reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); 2064 l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( 2065 loadProc("glCheckFramebufferStatusOES")); 2066 l_glDeleteFramebuffersOES = 2067 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); 2068 l_glDeleteRenderbuffersOES = 2069 reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); 2070 l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( 2071 loadProc("glFramebufferRenderbufferOES")); 2072 l_glFramebufferTexture2DOES = 2073 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); 2074 l_glGenFramebuffersOES = 2075 reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); 2076 l_glGenRenderbuffersOES = 2077 reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); 2078 l_glGenerateMipmapOES = 2079 reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); 2080 l_glGetFramebufferAttachmentParameterivOES = 2081 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( 2082 loadProc("glGetFramebufferAttachmentParameterivOES")); 2083 l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( 2084 loadProc("glGetRenderbufferParameterivOES")); 2085 l_glIsFramebufferOES = 2086 reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); 2087 l_glIsRenderbufferOES = 2088 reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); 2089 l_glRenderbufferStorageOES = 2090 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); 2091 l_glCurrentPaletteMatrixOES = 2092 reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); 2093 l_glLoadPaletteFromModelViewMatrixOES = 2094 reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( 2095 loadProc("glLoadPaletteFromModelViewMatrixOES")); 2096 l_glMatrixIndexPointerOES = 2097 reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); 2098 l_glWeightPointerOES = 2099 reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); 2100 l_glPointSizePointerOES = 2101 reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); 2102 l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); 2103 l_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); 2104 l_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); 2105 l_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); 2106 l_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); 2107 l_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); 2108 l_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); 2109 l_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); 2110 l_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); 2111 l_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); 2112 } 2113 } // namespace angle 2114