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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // gles_loader_autogen.cpp:
9 //   Simple GLES function loader.
10 
11 #include "gles_loader_autogen.h"
12 
13 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc;
14 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef;
15 ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f;
16 ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf;
17 ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv;
18 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf;
19 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
20 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv;
21 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
22 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
23 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf;
24 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv;
25 ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf;
26 ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv;
27 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
28 ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf;
29 ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv;
30 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf;
31 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
32 ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f;
33 ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof;
34 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
35 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
36 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize;
37 ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef;
38 ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef;
39 ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf;
40 ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv;
41 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef;
42 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
43 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx;
44 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx;
45 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
46 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex;
47 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub;
48 ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x;
49 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer;
50 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex;
51 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
52 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
53 ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx;
54 ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv;
55 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx;
56 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
57 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv;
58 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv;
59 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
60 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
61 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
62 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
63 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx;
64 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv;
65 ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx;
66 ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv;
67 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx;
68 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity;
69 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
70 ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp;
71 ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx;
72 ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv;
73 ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode;
74 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx;
75 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
76 ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x;
77 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer;
78 ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox;
79 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
80 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
81 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex;
82 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
83 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix;
84 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix;
85 ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex;
86 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
87 ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex;
88 ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel;
89 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
90 ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi;
91 ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx;
92 ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv;
93 ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv;
94 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx;
95 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
96 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex;
97 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer;
98 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture;
99 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader;
100 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
101 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer;
102 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
103 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
104 ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture;
105 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor;
106 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation;
107 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
108 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc;
109 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
110 ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData;
111 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
112 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
113 ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear;
114 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor;
115 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf;
116 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil;
117 ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask;
118 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader;
119 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
120 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
121 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
122 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
123 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram;
124 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader;
125 ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace;
126 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
127 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
128 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
129 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
130 ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader;
131 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures;
132 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc;
133 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask;
134 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef;
135 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader;
136 ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable;
137 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
138 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays;
139 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements;
140 ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable;
141 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
142 ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish;
143 ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush;
144 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
145 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
146 ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace;
147 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers;
148 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
149 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
150 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
151 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures;
152 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
154 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
155 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
156 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv;
157 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
158 ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError;
159 ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv;
160 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
161     l_glGetFramebufferAttachmentParameteriv;
162 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv;
163 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
164 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
165 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
166 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv;
167 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
168 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
169 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
170 ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString;
171 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
172 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
173 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
174 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
175 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
176 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
177 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
178 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
179 ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint;
180 ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer;
181 ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled;
182 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
183 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram;
184 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
185 ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader;
186 ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture;
187 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth;
188 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram;
189 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei;
190 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
191 ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels;
192 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
193 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
194 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
195 ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor;
196 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary;
197 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource;
198 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc;
199 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
200 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask;
201 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
202 ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp;
203 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
204 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D;
205 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf;
206 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
207 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri;
208 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
209 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
210 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f;
211 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv;
212 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i;
213 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv;
214 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f;
215 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv;
216 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i;
217 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv;
218 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f;
219 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv;
220 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i;
221 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv;
222 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f;
223 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv;
224 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i;
225 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv;
226 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
227 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
228 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
229 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram;
230 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
231 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
232 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
233 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
234 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
235 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
236 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
237 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
238 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
239 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
240 ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport;
241 ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer;
242 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
243 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D;
244 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
245 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
246 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
247 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
248 ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries;
249 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries;
250 ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery;
251 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery;
252 ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery;
253 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv;
254 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
255 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
256 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
257 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
258 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
259 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
260 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
261 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
262 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
263 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
264 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
265 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
266 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
267 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
268 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
269 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
270 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
271 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
272 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
273 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
274 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
275 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
276 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
277 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
278 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
279 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
280 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
281 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
282 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
283 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
284 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
285 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
286 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
287 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
288 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
289 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui;
290 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui;
291 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui;
292 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui;
293 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
294 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
295 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
296 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
297 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
298 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
299 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
300 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
301 ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi;
302 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
303 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
304 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
305 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
306 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
308 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
309 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
310 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
311 ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync;
312 ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync;
313 ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync;
314 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
315 ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync;
316 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v;
317 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv;
318 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
319 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
320 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers;
321 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
322 ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler;
323 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler;
324 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
325 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
326 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
327 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
328 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
329 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
330 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
331 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
332 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
333 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
334 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
335 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
336 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
337 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
338 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary;
339 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
340 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
341 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
342 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
343 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
344 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
345 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
346 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
347 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
348 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
349 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
350 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
351 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
352 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
353 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
354 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
355 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
356 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
357 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
358 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
359 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
360 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
361 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
362 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
363 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
364 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
365 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
366 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
367 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
368 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
369 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
370 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
371 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
372 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
373 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
374 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
375 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
376 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
377 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
378 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
379 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
380 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
381 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
382 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
383 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
384 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
385 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
386 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
387 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
388 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
389 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
390 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
391 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
392 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
393 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
394 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
395 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
396 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
397 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
398 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
399 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
400 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
401 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
402 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
403 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
404 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
405 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski;
406 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
407 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
408 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
409 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
410 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
411 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
412 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
413 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier;
414 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
415 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
416 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
417 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
418 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
419 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
420 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
421 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel;
422 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
423 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
424 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
425 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
426 ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei;
427 ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei;
428 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
429 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
430 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci;
431 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
432 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski;
433 ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi;
434 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
435 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
436 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex;
437 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
438 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
439 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
440 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels;
441 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
442 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
443 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
444 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
445 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
446 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
447 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
448 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
449 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
450 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
451 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
452 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
453 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
454 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer;
455 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
456 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
457 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
458     l_glDrawArraysInstancedBaseInstanceANGLE;
459 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
460     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
461 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
462     l_glMultiDrawArraysInstancedBaseInstanceANGLE;
463 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
464     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
465 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
466 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
467 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
468 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
469     l_glRenderbufferStorageMultisampleANGLE;
470 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
471 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
472 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
473 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
474 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
475 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
476 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
477 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
478 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
479     l_glTexStorageMemFlags2DMultisampleANGLE;
480 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
481 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
482     l_glTexStorageMemFlags3DMultisampleANGLE;
483 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
484 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
485 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
486 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
487 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE;
488 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
489 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
490 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
491 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE;
492 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE;
493 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
494     l_glCompressedTexSubImage2DRobustANGLE;
495 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
496     l_glCompressedTexSubImage3DRobustANGLE;
497 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
498     l_glGetActiveUniformBlockivRobustANGLE;
499 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
500 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
501 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE;
502 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE;
503 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
504 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
505 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
506     l_glGetFramebufferAttachmentParameterivRobustANGLE;
507 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
508     l_glGetFramebufferParameterivRobustANGLE;
509 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
510 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
511 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
512 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
513 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
514 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
515 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE;
516 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE;
517 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
518 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
519 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
520 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
521 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
522 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
523 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
524     l_glGetRenderbufferParameterivRobustANGLE;
525 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE;
526 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
527     l_glGetSamplerParameterIuivRobustANGLE;
528 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE;
529 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE;
530 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
531 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE;
532 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE;
533 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
534 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
535 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
536 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
537 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
538 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
539 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
540 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
541 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
542 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
543     l_glGetVertexAttribPointervRobustANGLE;
544 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
545 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
546 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
547 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
548 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
549 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
550 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
551 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
552 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE;
553 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
554 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
555 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
556 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
557 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
558 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
559 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
560 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
561 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
562 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
563 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE;
564 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
565 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
566 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
567 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
568 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
569 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
570 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
571 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
572 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
573 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
574 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
575 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
576 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
577 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
578 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
579 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
580     l_glGetProgramResourceLocationIndexEXT;
581 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
582 ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
583 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
584 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
585 ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
586 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
587 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
588 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
589 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
590 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
591 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
592 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
593 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
594 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
595 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
596 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
597 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
598 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
599 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
600 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT;
601 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
602 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
603 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
604 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
605 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
606 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
607 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
608 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT;
609 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT;
610 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
611 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
612 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
613     l_glDrawElementsInstancedBaseVertexEXT;
614 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
615 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
616 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
617 ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
618 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
619 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
620 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
621 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
622 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
623 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
624 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
625 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
626 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
627 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
628 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
629 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
630 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
631 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
632 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
633 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
634 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
635 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
636 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
637 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
638     l_glFramebufferTexture2DMultisampleEXT;
639 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT;
640 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
641 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
642 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
643 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
644 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
645 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
646 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
647 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
648 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
649 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
650 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
651 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
652 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
653 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
654 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
655 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
656 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
657 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
658 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
659 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
660 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
661 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
662 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
663 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
664 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
665 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
666 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
667 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
668 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
669 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
670 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
671 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
672 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
673 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
674 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
675 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
676 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
677 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
678 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
679 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
680 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
681 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
682 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
683 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
684 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
685 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
686 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
687 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
688 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
689 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
690 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
691 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
692 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
693 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
694 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
695 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
696 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
697 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
698 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
699 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
700 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
701 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
702 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
703 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
704 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
705 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
706 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
707 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
708 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
709 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
710 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
711 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
712 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
713 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
714 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
715 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
716 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
717 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
718 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
719 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
720 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
721 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
722 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
723 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
724 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
725 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
726 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
727 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV;
728 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
729 ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV;
730 ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV;
731 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV;
732 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
733 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
734     l_glEGLImageTargetRenderbufferStorageOES;
735 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
736 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
737 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
738 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
739 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
740 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
741 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
742 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES;
743 ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES;
744 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
745 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
746 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
747     l_glDrawElementsInstancedBaseVertexOES;
748 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
749 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
750 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
751 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
752 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
753 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
754 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
755 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
756 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
757 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
758 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
759 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
760 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
761 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
762 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
763 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
764 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
765 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
766 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
767 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
768 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
769 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
770 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
771 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
772 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
773 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
774 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
775 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
776 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
777 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
778 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
779 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
780 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
781 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
782 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
783 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
784 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
785 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
786 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
787 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
788 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
789 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
790 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
791 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
792 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
793 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
794 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
795 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
796 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
797     l_glGetFramebufferAttachmentParameterivOES;
798 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
799 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
800 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
801 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
802 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
803 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES;
804 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
805 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
806 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
807 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
808 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
809 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
810 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
811 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES;
812 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
813 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES;
814 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES;
815 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES;
816 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
817 
818 namespace angle
819 {
LoadGLES(LoadProc loadProc)820 void LoadGLES(LoadProc loadProc)
821 {
822     l_glAlphaFunc       = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
823     l_glClipPlanef      = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
824     l_glColor4f         = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
825     l_glFogf            = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
826     l_glFogfv           = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
827     l_glFrustumf        = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
828     l_glGetClipPlanef   = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
829     l_glGetLightfv      = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
830     l_glGetMaterialfv   = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
831     l_glGetTexEnvfv     = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
832     l_glLightModelf     = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
833     l_glLightModelfv    = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
834     l_glLightf          = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
835     l_glLightfv         = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
836     l_glLoadMatrixf     = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
837     l_glMaterialf       = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
838     l_glMaterialfv      = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
839     l_glMultMatrixf     = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
840     l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
841     l_glNormal3f        = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
842     l_glOrthof          = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
843     l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
844     l_glPointParameterfv =
845         reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
846     l_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
847     l_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
848     l_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
849     l_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
850     l_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
851     l_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
852     l_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
853     l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
854     l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
855     l_glClientActiveTexture =
856         reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
857     l_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
858     l_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
859     l_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
860     l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
861     l_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
862     l_glDisableClientState =
863         reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
864     l_glEnableClientState =
865         reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
866     l_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
867     l_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
868     l_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
869     l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
870     l_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
871     l_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
872     l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
873     l_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
874     l_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
875     l_glGetTexParameterxv =
876         reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
877     l_glLightModelx     = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
878     l_glLightModelxv    = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
879     l_glLightx          = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
880     l_glLightxv         = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
881     l_glLineWidthx      = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
882     l_glLoadIdentity    = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
883     l_glLoadMatrixx     = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
884     l_glLogicOp         = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
885     l_glMaterialx       = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
886     l_glMaterialxv      = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
887     l_glMatrixMode      = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
888     l_glMultMatrixx     = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
889     l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
890     l_glNormal3x        = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
891     l_glNormalPointer   = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
892     l_glOrthox          = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
893     l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
894     l_glPointParameterxv =
895         reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
896     l_glPointSizex      = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
897     l_glPolygonOffsetx  = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
898     l_glPopMatrix       = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
899     l_glPushMatrix      = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
900     l_glRotatex         = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
901     l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
902     l_glScalex          = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
903     l_glShadeModel      = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
904     l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
905     l_glTexEnvi         = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
906     l_glTexEnvx         = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
907     l_glTexEnviv        = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
908     l_glTexEnvxv        = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
909     l_glTexParameterx   = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
910     l_glTexParameterxv  = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
911     l_glTranslatex      = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
912     l_glVertexPointer   = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
913     l_glActiveTexture   = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
914     l_glAttachShader    = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
915     l_glBindAttribLocation =
916         reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
917     l_glBindBuffer      = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
918     l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
919     l_glBindRenderbuffer =
920         reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
921     l_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
922     l_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
923     l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
924     l_glBlendEquationSeparate =
925         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
926     l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
927     l_glBlendFuncSeparate =
928         reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
929     l_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
930     l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
931     l_glCheckFramebufferStatus =
932         reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
933     l_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
934     l_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
935     l_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
936     l_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
937     l_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
938     l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
939     l_glCompressedTexImage2D =
940         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
941     l_glCompressedTexSubImage2D =
942         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
943     l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
944     l_glCopyTexSubImage2D =
945         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
946     l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
947     l_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
948     l_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
949     l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
950     l_glDeleteFramebuffers =
951         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
952     l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
953     l_glDeleteRenderbuffers =
954         reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
955     l_glDeleteShader   = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
956     l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
957     l_glDepthFunc      = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
958     l_glDepthMask      = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
959     l_glDepthRangef    = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
960     l_glDetachShader   = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
961     l_glDisable        = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
962     l_glDisableVertexAttribArray =
963         reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
964     l_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
965     l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
966     l_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
967     l_glEnableVertexAttribArray =
968         reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
969     l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
970     l_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
971     l_glFramebufferRenderbuffer =
972         reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
973     l_glFramebufferTexture2D =
974         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
975     l_glFrontFace       = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
976     l_glGenBuffers      = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
977     l_glGenerateMipmap  = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
978     l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
979     l_glGenRenderbuffers =
980         reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
981     l_glGenTextures     = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
982     l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
983     l_glGetActiveUniform =
984         reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
985     l_glGetAttachedShaders =
986         reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
987     l_glGetAttribLocation =
988         reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
989     l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
990     l_glGetBufferParameteriv =
991         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
992     l_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
993     l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
994     l_glGetFramebufferAttachmentParameteriv =
995         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
996             loadProc("glGetFramebufferAttachmentParameteriv"));
997     l_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
998     l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
999     l_glGetProgramInfoLog =
1000         reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
1001     l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
1002         loadProc("glGetRenderbufferParameteriv"));
1003     l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
1004     l_glGetShaderInfoLog =
1005         reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
1006     l_glGetShaderPrecisionFormat =
1007         reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
1008     l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
1009     l_glGetString       = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
1010     l_glGetTexParameterfv =
1011         reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
1012     l_glGetTexParameteriv =
1013         reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
1014     l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
1015     l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
1016     l_glGetUniformLocation =
1017         reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
1018     l_glGetVertexAttribfv =
1019         reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
1020     l_glGetVertexAttribiv =
1021         reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
1022     l_glGetVertexAttribPointerv =
1023         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
1024     l_glHint           = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
1025     l_glIsBuffer       = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
1026     l_glIsEnabled      = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
1027     l_glIsFramebuffer  = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
1028     l_glIsProgram      = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
1029     l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
1030     l_glIsShader       = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
1031     l_glIsTexture      = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
1032     l_glLineWidth      = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
1033     l_glLinkProgram    = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
1034     l_glPixelStorei    = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
1035     l_glPolygonOffset  = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
1036     l_glReadPixels     = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
1037     l_glReleaseShaderCompiler =
1038         reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
1039     l_glRenderbufferStorage =
1040         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
1041     l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
1042     l_glScissor        = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
1043     l_glShaderBinary   = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
1044     l_glShaderSource   = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
1045     l_glStencilFunc    = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
1046     l_glStencilFuncSeparate =
1047         reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
1048     l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
1049     l_glStencilMaskSeparate =
1050         reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
1051     l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
1052     l_glStencilOpSeparate =
1053         reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
1054     l_glTexImage2D     = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
1055     l_glTexParameterf  = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
1056     l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
1057     l_glTexParameteri  = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
1058     l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
1059     l_glTexSubImage2D  = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
1060     l_glUniform1f      = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
1061     l_glUniform1fv     = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
1062     l_glUniform1i      = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
1063     l_glUniform1iv     = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
1064     l_glUniform2f      = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
1065     l_glUniform2fv     = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
1066     l_glUniform2i      = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
1067     l_glUniform2iv     = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
1068     l_glUniform3f      = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
1069     l_glUniform3fv     = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
1070     l_glUniform3i      = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
1071     l_glUniform3iv     = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
1072     l_glUniform4f      = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
1073     l_glUniform4fv     = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
1074     l_glUniform4i      = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
1075     l_glUniform4iv     = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
1076     l_glUniformMatrix2fv =
1077         reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
1078     l_glUniformMatrix3fv =
1079         reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
1080     l_glUniformMatrix4fv =
1081         reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
1082     l_glUseProgram      = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
1083     l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
1084     l_glVertexAttrib1f  = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
1085     l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
1086     l_glVertexAttrib2f  = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
1087     l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
1088     l_glVertexAttrib3f  = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
1089     l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
1090     l_glVertexAttrib4f  = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
1091     l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
1092     l_glVertexAttribPointer =
1093         reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
1094     l_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
1095     l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
1096     l_glDrawRangeElements =
1097         reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
1098     l_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
1099     l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
1100     l_glCopyTexSubImage3D =
1101         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
1102     l_glCompressedTexImage3D =
1103         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
1104     l_glCompressedTexSubImage3D =
1105         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
1106     l_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
1107     l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
1108     l_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
1109     l_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
1110     l_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
1111     l_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
1112     l_glGetQueryObjectuiv =
1113         reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
1114     l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
1115     l_glGetBufferPointerv =
1116         reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
1117     l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
1118     l_glUniformMatrix2x3fv =
1119         reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
1120     l_glUniformMatrix3x2fv =
1121         reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
1122     l_glUniformMatrix2x4fv =
1123         reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
1124     l_glUniformMatrix4x2fv =
1125         reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
1126     l_glUniformMatrix3x4fv =
1127         reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
1128     l_glUniformMatrix4x3fv =
1129         reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
1130     l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
1131     l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
1132         loadProc("glRenderbufferStorageMultisample"));
1133     l_glFramebufferTextureLayer =
1134         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
1135     l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
1136     l_glFlushMappedBufferRange =
1137         reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
1138     l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
1139     l_glDeleteVertexArrays =
1140         reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
1141     l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
1142     l_glIsVertexArray   = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
1143     l_glGetIntegeri_v   = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
1144     l_glBeginTransformFeedback =
1145         reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
1146     l_glEndTransformFeedback =
1147         reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
1148     l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
1149     l_glBindBufferBase  = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
1150     l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
1151         loadProc("glTransformFeedbackVaryings"));
1152     l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
1153         loadProc("glGetTransformFeedbackVarying"));
1154     l_glVertexAttribIPointer =
1155         reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
1156     l_glGetVertexAttribIiv =
1157         reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
1158     l_glGetVertexAttribIuiv =
1159         reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
1160     l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
1161     l_glVertexAttribI4ui =
1162         reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
1163     l_glVertexAttribI4iv =
1164         reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
1165     l_glVertexAttribI4uiv =
1166         reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
1167     l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
1168     l_glGetFragDataLocation =
1169         reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
1170     l_glUniform1ui     = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
1171     l_glUniform2ui     = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
1172     l_glUniform3ui     = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
1173     l_glUniform4ui     = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
1174     l_glUniform1uiv    = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
1175     l_glUniform2uiv    = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
1176     l_glUniform3uiv    = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
1177     l_glUniform4uiv    = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
1178     l_glClearBufferiv  = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
1179     l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
1180     l_glClearBufferfv  = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
1181     l_glClearBufferfi  = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
1182     l_glGetStringi     = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
1183     l_glCopyBufferSubData =
1184         reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
1185     l_glGetUniformIndices =
1186         reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
1187     l_glGetActiveUniformsiv =
1188         reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
1189     l_glGetUniformBlockIndex =
1190         reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
1191     l_glGetActiveUniformBlockiv =
1192         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
1193     l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
1194         loadProc("glGetActiveUniformBlockName"));
1195     l_glUniformBlockBinding =
1196         reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
1197     l_glDrawArraysInstanced =
1198         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
1199     l_glDrawElementsInstanced =
1200         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
1201     l_glFenceSync       = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
1202     l_glIsSync          = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
1203     l_glDeleteSync      = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
1204     l_glClientWaitSync  = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
1205     l_glWaitSync        = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
1206     l_glGetInteger64v   = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
1207     l_glGetSynciv       = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
1208     l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
1209     l_glGetBufferParameteri64v =
1210         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
1211     l_glGenSamplers    = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
1212     l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
1213     l_glIsSampler      = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
1214     l_glBindSampler    = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
1215     l_glSamplerParameteri =
1216         reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
1217     l_glSamplerParameteriv =
1218         reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
1219     l_glSamplerParameterf =
1220         reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
1221     l_glSamplerParameterfv =
1222         reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
1223     l_glGetSamplerParameteriv =
1224         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
1225     l_glGetSamplerParameterfv =
1226         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
1227     l_glVertexAttribDivisor =
1228         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
1229     l_glBindTransformFeedback =
1230         reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
1231     l_glDeleteTransformFeedbacks =
1232         reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
1233     l_glGenTransformFeedbacks =
1234         reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
1235     l_glIsTransformFeedback =
1236         reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
1237     l_glPauseTransformFeedback =
1238         reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
1239     l_glResumeTransformFeedback =
1240         reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
1241     l_glGetProgramBinary =
1242         reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
1243     l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
1244     l_glProgramParameteri =
1245         reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
1246     l_glInvalidateFramebuffer =
1247         reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
1248     l_glInvalidateSubFramebuffer =
1249         reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
1250     l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
1251     l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
1252     l_glGetInternalformativ =
1253         reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
1254     l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
1255     l_glDispatchComputeIndirect =
1256         reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
1257     l_glDrawArraysIndirect =
1258         reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
1259     l_glDrawElementsIndirect =
1260         reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
1261     l_glFramebufferParameteri =
1262         reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
1263     l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
1264         loadProc("glGetFramebufferParameteriv"));
1265     l_glGetProgramInterfaceiv =
1266         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
1267     l_glGetProgramResourceIndex =
1268         reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
1269     l_glGetProgramResourceName =
1270         reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
1271     l_glGetProgramResourceiv =
1272         reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
1273     l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
1274         loadProc("glGetProgramResourceLocation"));
1275     l_glUseProgramStages =
1276         reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
1277     l_glActiveShaderProgram =
1278         reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
1279     l_glCreateShaderProgramv =
1280         reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
1281     l_glBindProgramPipeline =
1282         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
1283     l_glDeleteProgramPipelines =
1284         reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
1285     l_glGenProgramPipelines =
1286         reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
1287     l_glIsProgramPipeline =
1288         reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
1289     l_glGetProgramPipelineiv =
1290         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
1291     l_glProgramUniform1i =
1292         reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
1293     l_glProgramUniform2i =
1294         reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
1295     l_glProgramUniform3i =
1296         reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
1297     l_glProgramUniform4i =
1298         reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
1299     l_glProgramUniform1ui =
1300         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
1301     l_glProgramUniform2ui =
1302         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
1303     l_glProgramUniform3ui =
1304         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
1305     l_glProgramUniform4ui =
1306         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
1307     l_glProgramUniform1f =
1308         reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
1309     l_glProgramUniform2f =
1310         reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
1311     l_glProgramUniform3f =
1312         reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
1313     l_glProgramUniform4f =
1314         reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
1315     l_glProgramUniform1iv =
1316         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
1317     l_glProgramUniform2iv =
1318         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
1319     l_glProgramUniform3iv =
1320         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
1321     l_glProgramUniform4iv =
1322         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
1323     l_glProgramUniform1uiv =
1324         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
1325     l_glProgramUniform2uiv =
1326         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
1327     l_glProgramUniform3uiv =
1328         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
1329     l_glProgramUniform4uiv =
1330         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
1331     l_glProgramUniform1fv =
1332         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
1333     l_glProgramUniform2fv =
1334         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
1335     l_glProgramUniform3fv =
1336         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
1337     l_glProgramUniform4fv =
1338         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
1339     l_glProgramUniformMatrix2fv =
1340         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
1341     l_glProgramUniformMatrix3fv =
1342         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
1343     l_glProgramUniformMatrix4fv =
1344         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
1345     l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
1346         loadProc("glProgramUniformMatrix2x3fv"));
1347     l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
1348         loadProc("glProgramUniformMatrix3x2fv"));
1349     l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
1350         loadProc("glProgramUniformMatrix2x4fv"));
1351     l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
1352         loadProc("glProgramUniformMatrix4x2fv"));
1353     l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
1354         loadProc("glProgramUniformMatrix3x4fv"));
1355     l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
1356         loadProc("glProgramUniformMatrix4x3fv"));
1357     l_glValidateProgramPipeline =
1358         reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
1359     l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
1360         loadProc("glGetProgramPipelineInfoLog"));
1361     l_glBindImageTexture =
1362         reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
1363     l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
1364     l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
1365     l_glMemoryBarrierByRegion =
1366         reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
1367     l_glTexStorage2DMultisample =
1368         reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
1369     l_glGetMultisamplefv =
1370         reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
1371     l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
1372     l_glGetTexLevelParameteriv =
1373         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
1374     l_glGetTexLevelParameterfv =
1375         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
1376     l_glBindVertexBuffer =
1377         reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
1378     l_glVertexAttribFormat =
1379         reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
1380     l_glVertexAttribIFormat =
1381         reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
1382     l_glVertexAttribBinding =
1383         reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
1384     l_glVertexBindingDivisor =
1385         reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
1386     l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
1387     l_glCopyImageSubData =
1388         reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
1389     l_glDebugMessageControl =
1390         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
1391     l_glDebugMessageInsert =
1392         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
1393     l_glDebugMessageCallback =
1394         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
1395     l_glGetDebugMessageLog =
1396         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
1397     l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
1398     l_glPopDebugGroup  = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
1399     l_glObjectLabel    = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
1400     l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
1401     l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
1402     l_glGetObjectPtrLabel =
1403         reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
1404     l_glGetPointerv    = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
1405     l_glEnablei        = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
1406     l_glDisablei       = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
1407     l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
1408     l_glBlendEquationSeparatei =
1409         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
1410     l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
1411     l_glBlendFuncSeparatei =
1412         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
1413     l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
1414     l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
1415     l_glDrawElementsBaseVertex =
1416         reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
1417     l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
1418         loadProc("glDrawRangeElementsBaseVertex"));
1419     l_glDrawElementsInstancedBaseVertex =
1420         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
1421             loadProc("glDrawElementsInstancedBaseVertex"));
1422     l_glFramebufferTexture =
1423         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
1424     l_glPrimitiveBoundingBox =
1425         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
1426     l_glGetGraphicsResetStatus =
1427         reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
1428     l_glReadnPixels    = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
1429     l_glGetnUniformfv  = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
1430     l_glGetnUniformiv  = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
1431     l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
1432     l_glMinSampleShading =
1433         reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
1434     l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
1435     l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
1436     l_glTexParameterIuiv =
1437         reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
1438     l_glGetTexParameterIiv =
1439         reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
1440     l_glGetTexParameterIuiv =
1441         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
1442     l_glSamplerParameterIiv =
1443         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
1444     l_glSamplerParameterIuiv =
1445         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
1446     l_glGetSamplerParameterIiv =
1447         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
1448     l_glGetSamplerParameterIuiv =
1449         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
1450     l_glTexBuffer      = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
1451     l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
1452     l_glTexStorage3DMultisample =
1453         reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
1454     l_glDrawArraysInstancedBaseInstanceANGLE =
1455         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
1456             loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
1457     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
1458         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
1459             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
1460     l_glMultiDrawArraysInstancedBaseInstanceANGLE =
1461         reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
1462             loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
1463     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
1464         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
1465             loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
1466     l_glCopySubTexture3DANGLE =
1467         reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
1468     l_glCopyTexture3DANGLE =
1469         reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
1470     l_glBlitFramebufferANGLE =
1471         reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
1472     l_glRenderbufferStorageMultisampleANGLE =
1473         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
1474             loadProc("glRenderbufferStorageMultisampleANGLE"));
1475     l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
1476         loadProc("glGetRenderbufferImageANGLE"));
1477     l_glGetTexImageANGLE =
1478         reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
1479     l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
1480         loadProc("glGetTexLevelParameterfvANGLE"));
1481     l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
1482         loadProc("glGetTexLevelParameterivANGLE"));
1483     l_glDrawArraysInstancedANGLE =
1484         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
1485     l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
1486         loadProc("glDrawElementsInstancedANGLE"));
1487     l_glVertexAttribDivisorANGLE =
1488         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
1489     l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
1490         loadProc("glTexStorageMemFlags2DANGLE"));
1491     l_glTexStorageMemFlags2DMultisampleANGLE =
1492         reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
1493             loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
1494     l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
1495         loadProc("glTexStorageMemFlags3DANGLE"));
1496     l_glTexStorageMemFlags3DMultisampleANGLE =
1497         reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
1498             loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
1499     l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
1500         loadProc("glImportMemoryZirconHandleANGLE"));
1501     l_glMultiDrawArraysANGLE =
1502         reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
1503     l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
1504         loadProc("glMultiDrawArraysInstancedANGLE"));
1505     l_glMultiDrawElementsANGLE =
1506         reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
1507     l_glMultiDrawElementsInstancedANGLE =
1508         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
1509             loadProc("glMultiDrawElementsInstancedANGLE"));
1510     l_glProvokingVertexANGLE =
1511         reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
1512     l_glDisableExtensionANGLE =
1513         reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
1514     l_glRequestExtensionANGLE =
1515         reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
1516     l_glCompressedTexImage2DRobustANGLE =
1517         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
1518             loadProc("glCompressedTexImage2DRobustANGLE"));
1519     l_glCompressedTexImage3DRobustANGLE =
1520         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
1521             loadProc("glCompressedTexImage3DRobustANGLE"));
1522     l_glCompressedTexSubImage2DRobustANGLE =
1523         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
1524             loadProc("glCompressedTexSubImage2DRobustANGLE"));
1525     l_glCompressedTexSubImage3DRobustANGLE =
1526         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
1527             loadProc("glCompressedTexSubImage3DRobustANGLE"));
1528     l_glGetActiveUniformBlockivRobustANGLE =
1529         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
1530             loadProc("glGetActiveUniformBlockivRobustANGLE"));
1531     l_glGetBooleani_vRobustANGLE =
1532         reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
1533     l_glGetBooleanvRobustANGLE =
1534         reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
1535     l_glGetBufferParameteri64vRobustANGLE =
1536         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
1537             loadProc("glGetBufferParameteri64vRobustANGLE"));
1538     l_glGetBufferParameterivRobustANGLE =
1539         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
1540             loadProc("glGetBufferParameterivRobustANGLE"));
1541     l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
1542         loadProc("glGetBufferPointervRobustANGLE"));
1543     l_glGetFloatvRobustANGLE =
1544         reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
1545     l_glGetFramebufferAttachmentParameterivRobustANGLE =
1546         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
1547             loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
1548     l_glGetFramebufferParameterivRobustANGLE =
1549         reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
1550             loadProc("glGetFramebufferParameterivRobustANGLE"));
1551     l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
1552         loadProc("glGetInteger64i_vRobustANGLE"));
1553     l_glGetInteger64vRobustANGLE =
1554         reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
1555     l_glGetIntegeri_vRobustANGLE =
1556         reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
1557     l_glGetIntegervRobustANGLE =
1558         reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
1559     l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
1560         loadProc("glGetInternalformativRobustANGLE"));
1561     l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
1562         loadProc("glGetMultisamplefvRobustANGLE"));
1563     l_glGetPointervRobustANGLERobustANGLE =
1564         reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
1565             loadProc("glGetPointervRobustANGLERobustANGLE"));
1566     l_glGetProgramInterfaceivRobustANGLE =
1567         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
1568             loadProc("glGetProgramInterfaceivRobustANGLE"));
1569     l_glGetProgramivRobustANGLE =
1570         reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
1571     l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
1572         loadProc("glGetQueryObjecti64vRobustANGLE"));
1573     l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
1574         loadProc("glGetQueryObjectivRobustANGLE"));
1575     l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
1576         loadProc("glGetQueryObjectui64vRobustANGLE"));
1577     l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
1578         loadProc("glGetQueryObjectuivRobustANGLE"));
1579     l_glGetQueryivRobustANGLE =
1580         reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
1581     l_glGetRenderbufferParameterivRobustANGLE =
1582         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
1583             loadProc("glGetRenderbufferParameterivRobustANGLE"));
1584     l_glGetSamplerParameterIivRobustANGLE =
1585         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
1586             loadProc("glGetSamplerParameterIivRobustANGLE"));
1587     l_glGetSamplerParameterIuivRobustANGLE =
1588         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
1589             loadProc("glGetSamplerParameterIuivRobustANGLE"));
1590     l_glGetSamplerParameterfvRobustANGLE =
1591         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
1592             loadProc("glGetSamplerParameterfvRobustANGLE"));
1593     l_glGetSamplerParameterivRobustANGLE =
1594         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
1595             loadProc("glGetSamplerParameterivRobustANGLE"));
1596     l_glGetShaderivRobustANGLE =
1597         reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
1598     l_glGetTexLevelParameterfvRobustANGLE =
1599         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
1600             loadProc("glGetTexLevelParameterfvRobustANGLE"));
1601     l_glGetTexLevelParameterivRobustANGLE =
1602         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
1603             loadProc("glGetTexLevelParameterivRobustANGLE"));
1604     l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
1605         loadProc("glGetTexParameterIivRobustANGLE"));
1606     l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
1607         loadProc("glGetTexParameterIuivRobustANGLE"));
1608     l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
1609         loadProc("glGetTexParameterfvRobustANGLE"));
1610     l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
1611         loadProc("glGetTexParameterivRobustANGLE"));
1612     l_glGetUniformfvRobustANGLE =
1613         reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
1614     l_glGetUniformivRobustANGLE =
1615         reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
1616     l_glGetUniformuivRobustANGLE =
1617         reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
1618     l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
1619         loadProc("glGetVertexAttribIivRobustANGLE"));
1620     l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
1621         loadProc("glGetVertexAttribIuivRobustANGLE"));
1622     l_glGetVertexAttribPointervRobustANGLE =
1623         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
1624             loadProc("glGetVertexAttribPointervRobustANGLE"));
1625     l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
1626         loadProc("glGetVertexAttribfvRobustANGLE"));
1627     l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
1628         loadProc("glGetVertexAttribivRobustANGLE"));
1629     l_glGetnUniformfvRobustANGLE =
1630         reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
1631     l_glGetnUniformivRobustANGLE =
1632         reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
1633     l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
1634         loadProc("glGetnUniformuivRobustANGLE"));
1635     l_glReadPixelsRobustANGLE =
1636         reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
1637     l_glReadnPixelsRobustANGLE =
1638         reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
1639     l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
1640         loadProc("glSamplerParameterIivRobustANGLE"));
1641     l_glSamplerParameterIuivRobustANGLE =
1642         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
1643             loadProc("glSamplerParameterIuivRobustANGLE"));
1644     l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
1645         loadProc("glSamplerParameterfvRobustANGLE"));
1646     l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
1647         loadProc("glSamplerParameterivRobustANGLE"));
1648     l_glTexImage2DRobustANGLE =
1649         reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
1650     l_glTexImage3DRobustANGLE =
1651         reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
1652     l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
1653         loadProc("glTexParameterIivRobustANGLE"));
1654     l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
1655         loadProc("glTexParameterIuivRobustANGLE"));
1656     l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
1657         loadProc("glTexParameterfvRobustANGLE"));
1658     l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
1659         loadProc("glTexParameterivRobustANGLE"));
1660     l_glTexSubImage2DRobustANGLE =
1661         reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
1662     l_glTexSubImage3DRobustANGLE =
1663         reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
1664     l_glImportSemaphoreZirconHandleANGLE =
1665         reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
1666             loadProc("glImportSemaphoreZirconHandleANGLE"));
1667     l_glInvalidateTextureANGLE =
1668         reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
1669     l_glTexImage2DExternalANGLE =
1670         reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
1671     l_glGetMultisamplefvANGLE =
1672         reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
1673     l_glSampleMaskiANGLE =
1674         reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
1675     l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
1676         loadProc("glTexStorage2DMultisampleANGLE"));
1677     l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
1678         loadProc("glGetTranslatedShaderSourceANGLE"));
1679     l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
1680         loadProc("glBindUniformLocationCHROMIUM"));
1681     l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
1682         loadProc("glCompressedCopyTextureCHROMIUM"));
1683     l_glCopySubTextureCHROMIUM =
1684         reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
1685     l_glCopyTextureCHROMIUM =
1686         reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
1687     l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
1688         loadProc("glCoverageModulationCHROMIUM"));
1689     l_glLoseContextCHROMIUM =
1690         reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
1691     l_glBindFragDataLocationEXT =
1692         reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
1693     l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
1694         loadProc("glBindFragDataLocationIndexedEXT"));
1695     l_glGetFragDataIndexEXT =
1696         reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
1697     l_glGetProgramResourceLocationIndexEXT =
1698         reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
1699             loadProc("glGetProgramResourceLocationIndexEXT"));
1700     l_glBufferStorageEXT =
1701         reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
1702     l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT"));
1703     l_glCopyImageSubDataEXT =
1704         reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT"));
1705     l_glGetObjectLabelEXT =
1706         reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT"));
1707     l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT"));
1708     l_glInsertEventMarkerEXT =
1709         reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
1710     l_glPopGroupMarkerEXT =
1711         reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
1712     l_glPushGroupMarkerEXT =
1713         reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
1714     l_glDiscardFramebufferEXT =
1715         reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
1716     l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
1717     l_glDeleteQueriesEXT =
1718         reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
1719     l_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
1720     l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
1721     l_glGetInteger64vEXT =
1722         reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
1723     l_glGetQueryObjecti64vEXT =
1724         reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
1725     l_glGetQueryObjectivEXT =
1726         reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
1727     l_glGetQueryObjectui64vEXT =
1728         reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
1729     l_glGetQueryObjectuivEXT =
1730         reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
1731     l_glGetQueryivEXT   = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
1732     l_glIsQueryEXT      = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
1733     l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
1734     l_glDrawBuffersEXT  = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
1735     l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
1736         loadProc("glBlendEquationSeparateiEXT"));
1737     l_glBlendEquationiEXT =
1738         reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
1739     l_glBlendFuncSeparateiEXT =
1740         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
1741     l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
1742     l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
1743     l_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
1744     l_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
1745     l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
1746     l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
1747         loadProc("glDrawElementsBaseVertexEXT"));
1748     l_glDrawElementsInstancedBaseVertexEXT =
1749         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
1750             loadProc("glDrawElementsInstancedBaseVertexEXT"));
1751     l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
1752         loadProc("glDrawRangeElementsBaseVertexEXT"));
1753     l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
1754         loadProc("glMultiDrawElementsBaseVertexEXT"));
1755     l_glBufferStorageExternalEXT =
1756         reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT"));
1757     l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(
1758         loadProc("glNamedBufferStorageExternalEXT"));
1759     l_glFramebufferTextureEXT =
1760         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
1761     l_glDrawArraysInstancedEXT =
1762         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
1763     l_glDrawElementsInstancedEXT =
1764         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
1765     l_glVertexAttribDivisorEXT =
1766         reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
1767     l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
1768         loadProc("glFlushMappedBufferRangeEXT"));
1769     l_glMapBufferRangeEXT =
1770         reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
1771     l_glBufferStorageMemEXT =
1772         reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
1773     l_glCreateMemoryObjectsEXT =
1774         reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
1775     l_glDeleteMemoryObjectsEXT =
1776         reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
1777     l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
1778         loadProc("glGetMemoryObjectParameterivEXT"));
1779     l_glGetUnsignedBytei_vEXT =
1780         reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
1781     l_glGetUnsignedBytevEXT =
1782         reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
1783     l_glIsMemoryObjectEXT =
1784         reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
1785     l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
1786         loadProc("glMemoryObjectParameterivEXT"));
1787     l_glTexStorageMem2DEXT =
1788         reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
1789     l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
1790         loadProc("glTexStorageMem2DMultisampleEXT"));
1791     l_glTexStorageMem3DEXT =
1792         reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
1793     l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
1794         loadProc("glTexStorageMem3DMultisampleEXT"));
1795     l_glImportMemoryFdEXT =
1796         reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
1797     l_glFramebufferTexture2DMultisampleEXT =
1798         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
1799             loadProc("glFramebufferTexture2DMultisampleEXT"));
1800     l_glRenderbufferStorageMultisampleEXT =
1801         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
1802             loadProc("glRenderbufferStorageMultisampleEXT"));
1803     l_glPrimitiveBoundingBoxEXT =
1804         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT"));
1805     l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
1806         loadProc("glGetGraphicsResetStatusEXT"));
1807     l_glGetnUniformfvEXT =
1808         reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
1809     l_glGetnUniformivEXT =
1810         reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
1811     l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
1812     l_glDeleteSemaphoresEXT =
1813         reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
1814     l_glGenSemaphoresEXT =
1815         reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
1816     l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
1817         loadProc("glGetSemaphoreParameterui64vEXT"));
1818     l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
1819     l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
1820         loadProc("glSemaphoreParameterui64vEXT"));
1821     l_glSignalSemaphoreEXT =
1822         reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
1823     l_glWaitSemaphoreEXT =
1824         reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
1825     l_glImportSemaphoreFdEXT =
1826         reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
1827     l_glActiveShaderProgramEXT =
1828         reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT"));
1829     l_glBindProgramPipelineEXT =
1830         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT"));
1831     l_glCreateShaderProgramvEXT =
1832         reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT"));
1833     l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(
1834         loadProc("glDeleteProgramPipelinesEXT"));
1835     l_glGenProgramPipelinesEXT =
1836         reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT"));
1837     l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(
1838         loadProc("glGetProgramPipelineInfoLogEXT"));
1839     l_glGetProgramPipelineivEXT =
1840         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT"));
1841     l_glIsProgramPipelineEXT =
1842         reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT"));
1843     l_glProgramParameteriEXT =
1844         reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT"));
1845     l_glProgramUniform1fEXT =
1846         reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT"));
1847     l_glProgramUniform1fvEXT =
1848         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT"));
1849     l_glProgramUniform1iEXT =
1850         reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT"));
1851     l_glProgramUniform1ivEXT =
1852         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT"));
1853     l_glProgramUniform1uiEXT =
1854         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT"));
1855     l_glProgramUniform1uivEXT =
1856         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT"));
1857     l_glProgramUniform2fEXT =
1858         reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT"));
1859     l_glProgramUniform2fvEXT =
1860         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT"));
1861     l_glProgramUniform2iEXT =
1862         reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT"));
1863     l_glProgramUniform2ivEXT =
1864         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT"));
1865     l_glProgramUniform2uiEXT =
1866         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT"));
1867     l_glProgramUniform2uivEXT =
1868         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT"));
1869     l_glProgramUniform3fEXT =
1870         reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT"));
1871     l_glProgramUniform3fvEXT =
1872         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT"));
1873     l_glProgramUniform3iEXT =
1874         reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT"));
1875     l_glProgramUniform3ivEXT =
1876         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT"));
1877     l_glProgramUniform3uiEXT =
1878         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT"));
1879     l_glProgramUniform3uivEXT =
1880         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT"));
1881     l_glProgramUniform4fEXT =
1882         reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT"));
1883     l_glProgramUniform4fvEXT =
1884         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT"));
1885     l_glProgramUniform4iEXT =
1886         reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT"));
1887     l_glProgramUniform4ivEXT =
1888         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT"));
1889     l_glProgramUniform4uiEXT =
1890         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT"));
1891     l_glProgramUniform4uivEXT =
1892         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT"));
1893     l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(
1894         loadProc("glProgramUniformMatrix2fvEXT"));
1895     l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(
1896         loadProc("glProgramUniformMatrix2x3fvEXT"));
1897     l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(
1898         loadProc("glProgramUniformMatrix2x4fvEXT"));
1899     l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(
1900         loadProc("glProgramUniformMatrix3fvEXT"));
1901     l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(
1902         loadProc("glProgramUniformMatrix3x2fvEXT"));
1903     l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(
1904         loadProc("glProgramUniformMatrix3x4fvEXT"));
1905     l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(
1906         loadProc("glProgramUniformMatrix4fvEXT"));
1907     l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(
1908         loadProc("glProgramUniformMatrix4x2fvEXT"));
1909     l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(
1910         loadProc("glProgramUniformMatrix4x3fvEXT"));
1911     l_glUseProgramStagesEXT =
1912         reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT"));
1913     l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(
1914         loadProc("glValidateProgramPipelineEXT"));
1915     l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>(
1916         loadProc("glFramebufferFetchBarrierEXT"));
1917     l_glPatchParameteriEXT =
1918         reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT"));
1919     l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>(
1920         loadProc("glGetSamplerParameterIivEXT"));
1921     l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>(
1922         loadProc("glGetSamplerParameterIuivEXT"));
1923     l_glGetTexParameterIivEXT =
1924         reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT"));
1925     l_glGetTexParameterIuivEXT =
1926         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT"));
1927     l_glSamplerParameterIivEXT =
1928         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT"));
1929     l_glSamplerParameterIuivEXT =
1930         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT"));
1931     l_glTexParameterIivEXT =
1932         reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT"));
1933     l_glTexParameterIuivEXT =
1934         reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT"));
1935     l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
1936     l_glTexBufferRangeEXT =
1937         reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
1938     l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
1939     l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
1940     l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
1941     l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR"));
1942     l_glDebugMessageCallbackKHR =
1943         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
1944     l_glDebugMessageControlKHR =
1945         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
1946     l_glDebugMessageInsertKHR =
1947         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
1948     l_glGetDebugMessageLogKHR =
1949         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
1950     l_glGetObjectLabelKHR =
1951         reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
1952     l_glGetObjectPtrLabelKHR =
1953         reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
1954     l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
1955     l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
1956     l_glObjectPtrLabelKHR =
1957         reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
1958     l_glPopDebugGroupKHR =
1959         reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
1960     l_glPushDebugGroupKHR =
1961         reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
1962     l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
1963         loadProc("glMaxShaderCompilerThreadsKHR"));
1964     l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
1965     l_glFinishFenceNV  = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
1966     l_glGenFencesNV    = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
1967     l_glGetFenceivNV   = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
1968     l_glIsFenceNV      = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
1969     l_glSetFenceNV     = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
1970     l_glTestFenceNV    = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
1971     l_glBlitFramebufferNV =
1972         reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV"));
1973     l_glEGLImageTargetRenderbufferStorageOES =
1974         reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
1975             loadProc("glEGLImageTargetRenderbufferStorageOES"));
1976     l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
1977         loadProc("glEGLImageTargetTexture2DOES"));
1978     l_glCopyImageSubDataOES =
1979         reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES"));
1980     l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
1981         loadProc("glBlendEquationSeparateiOES"));
1982     l_glBlendEquationiOES =
1983         reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
1984     l_glBlendFuncSeparateiOES =
1985         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
1986     l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
1987     l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
1988     l_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
1989     l_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
1990     l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
1991     l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
1992         loadProc("glDrawElementsBaseVertexOES"));
1993     l_glDrawElementsInstancedBaseVertexOES =
1994         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
1995             loadProc("glDrawElementsInstancedBaseVertexOES"));
1996     l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
1997         loadProc("glDrawRangeElementsBaseVertexOES"));
1998     l_glFramebufferTextureOES =
1999         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES"));
2000     l_glGetProgramBinaryOES =
2001         reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
2002     l_glProgramBinaryOES =
2003         reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
2004     l_glGetBufferPointervOES =
2005         reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
2006     l_glMapBufferOES   = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
2007     l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
2008     l_glMinSampleShadingOES =
2009         reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
2010     l_glCompressedTexImage3DOES =
2011         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
2012     l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
2013         loadProc("glCompressedTexSubImage3DOES"));
2014     l_glCopyTexSubImage3DOES =
2015         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
2016     l_glFramebufferTexture3DOES =
2017         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
2018     l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
2019     l_glTexSubImage3DOES =
2020         reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
2021     l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
2022         loadProc("glGetSamplerParameterIivOES"));
2023     l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
2024         loadProc("glGetSamplerParameterIuivOES"));
2025     l_glGetTexParameterIivOES =
2026         reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
2027     l_glGetTexParameterIuivOES =
2028         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
2029     l_glSamplerParameterIivOES =
2030         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
2031     l_glSamplerParameterIuivOES =
2032         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
2033     l_glTexParameterIivOES =
2034         reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
2035     l_glTexParameterIuivOES =
2036         reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
2037     l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
2038     l_glTexBufferRangeOES =
2039         reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
2040     l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
2041         loadProc("glTexStorage3DMultisampleOES"));
2042     l_glBindVertexArrayOES =
2043         reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
2044     l_glDeleteVertexArraysOES =
2045         reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
2046     l_glGenVertexArraysOES =
2047         reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
2048     l_glIsVertexArrayOES =
2049         reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
2050     l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
2051         loadProc("glFramebufferTextureMultiviewOVR"));
2052     l_glDrawTexfOES  = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
2053     l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
2054     l_glDrawTexiOES  = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
2055     l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
2056     l_glDrawTexsOES  = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
2057     l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
2058     l_glDrawTexxOES  = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
2059     l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
2060     l_glBindFramebufferOES =
2061         reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
2062     l_glBindRenderbufferOES =
2063         reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
2064     l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
2065         loadProc("glCheckFramebufferStatusOES"));
2066     l_glDeleteFramebuffersOES =
2067         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
2068     l_glDeleteRenderbuffersOES =
2069         reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
2070     l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
2071         loadProc("glFramebufferRenderbufferOES"));
2072     l_glFramebufferTexture2DOES =
2073         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
2074     l_glGenFramebuffersOES =
2075         reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
2076     l_glGenRenderbuffersOES =
2077         reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
2078     l_glGenerateMipmapOES =
2079         reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
2080     l_glGetFramebufferAttachmentParameterivOES =
2081         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
2082             loadProc("glGetFramebufferAttachmentParameterivOES"));
2083     l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
2084         loadProc("glGetRenderbufferParameterivOES"));
2085     l_glIsFramebufferOES =
2086         reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
2087     l_glIsRenderbufferOES =
2088         reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
2089     l_glRenderbufferStorageOES =
2090         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
2091     l_glCurrentPaletteMatrixOES =
2092         reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
2093     l_glLoadPaletteFromModelViewMatrixOES =
2094         reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
2095             loadProc("glLoadPaletteFromModelViewMatrixOES"));
2096     l_glMatrixIndexPointerOES =
2097         reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
2098     l_glWeightPointerOES =
2099         reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
2100     l_glPointSizePointerOES =
2101         reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
2102     l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
2103     l_glGetTexGenfvOES  = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
2104     l_glGetTexGenivOES  = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
2105     l_glGetTexGenxvOES  = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
2106     l_glTexGenfOES      = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
2107     l_glTexGenfvOES     = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
2108     l_glTexGeniOES      = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
2109     l_glTexGenivOES     = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
2110     l_glTexGenxOES      = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
2111     l_glTexGenxvOES     = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
2112 }
2113 }  // namespace angle
2114