• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /// @ref core
2 /// @file glm/detail/func_geometric.hpp
3 ///
4 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
5 ///
6 /// @defgroup core_func_geometric Geometric functions
7 /// @ingroup core
8 ///
9 /// These operate on vectors as vectors, not component-wise.
10 
11 #pragma once
12 
13 #include "type_vec3.hpp"
14 
15 namespace glm
16 {
17 	/// @addtogroup core_func_geometric
18 	/// @{
19 
20 	/// Returns the length of x, i.e., sqrt(x * x).
21 	///
22 	/// @tparam genType Floating-point vector types.
23 	///
24 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
25 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
26 	template <typename T, precision P, template <typename, precision> class vecType>
27 	GLM_FUNC_DECL T length(
28 		vecType<T, P> const & x);
29 
30 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
31 	///
32 	/// @tparam genType Floating-point vector types.
33 	///
34 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
35 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
36 	template <typename T, precision P, template <typename, precision> class vecType>
37 	GLM_FUNC_DECL T distance(
38 		vecType<T, P> const & p0,
39 		vecType<T, P> const & p1);
40 
41 	/// Returns the dot product of x and y, i.e., result = x * y.
42 	///
43 	/// @tparam genType Floating-point vector types.
44 	///
45 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
46 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
47 	template <typename T, precision P, template <typename, precision> class vecType>
48 	GLM_FUNC_DECL T dot(
49 		vecType<T, P> const & x,
50 		vecType<T, P> const & y);
51 
52 	/// Returns the cross product of x and y.
53 	///
54 	/// @tparam valType Floating-point scalar types.
55 	///
56 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
57 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
58 	template <typename T, precision P>
59 	GLM_FUNC_DECL tvec3<T, P> cross(
60 		tvec3<T, P> const & x,
61 		tvec3<T, P> const & y);
62 
63 	/// Returns a vector in the same direction as x but with length of 1.
64 	/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
65 	///
66 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
67 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
68 	template <typename T, precision P, template <typename, precision> class vecType>
69 	GLM_FUNC_DECL vecType<T, P> normalize(
70 		vecType<T, P> const & x);
71 
72 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
73 	///
74 	/// @tparam genType Floating-point vector types.
75 	///
76 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
77 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
78 	template <typename T, precision P, template <typename, precision> class vecType>
79 	GLM_FUNC_DECL vecType<T, P> faceforward(
80 		vecType<T, P> const & N,
81 		vecType<T, P> const & I,
82 		vecType<T, P> const & Nref);
83 
84 	/// For the incident vector I and surface orientation N,
85 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
86 	///
87 	/// @tparam genType Floating-point vector types.
88 	///
89 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
90 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
91 	template <typename genType>
92 	GLM_FUNC_DECL genType reflect(
93 		genType const & I,
94 		genType const & N);
95 
96 	/// For the incident vector I and surface normal N,
97 	/// and the ratio of indices of refraction eta,
98 	/// return the refraction vector.
99 	///
100 	/// @tparam genType Floating-point vector types.
101 	///
102 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
103 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
104 	template <typename T, precision P, template <typename, precision> class vecType>
105 	GLM_FUNC_DECL vecType<T, P> refract(
106 		vecType<T, P> const & I,
107 		vecType<T, P> const & N,
108 		T eta);
109 
110 	/// @}
111 }//namespace glm
112 
113 #include "func_geometric.inl"
114