1 #ifndef _GLSFRAGOPINTERACTIONCASE_HPP 2 #define _GLSFRAGOPINTERACTIONCASE_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL (ES) Module 5 * ----------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Shader - render state interaction case. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "tcuDefs.hpp" 27 #include "tcuTestCase.hpp" 28 #include "rsgShader.hpp" 29 #include "rsgParameters.hpp" 30 31 namespace glu 32 { 33 class RenderContext; 34 class ContextInfo; 35 } 36 37 namespace sglr 38 { 39 class GLContext; 40 } 41 42 namespace deqp 43 { 44 namespace gls 45 { 46 47 class RandomShaderProgram; 48 49 class FragOpInteractionCase : public tcu::TestCase 50 { 51 public: 52 FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params); 53 ~FragOpInteractionCase (void); 54 55 void init (void); 56 void deinit (void); 57 IterateResult iterate (void); 58 59 private: 60 FragOpInteractionCase (const FragOpInteractionCase&); 61 FragOpInteractionCase& operator= (const FragOpInteractionCase&); 62 63 struct ReferenceContext; 64 65 glu::RenderContext& m_renderCtx; 66 const glu::ContextInfo& m_ctxInfo; 67 68 rsg::ProgramParameters m_params; 69 70 rsg::Shader m_vertexShader; 71 rsg::Shader m_fragmentShader; 72 std::vector<const rsg::ShaderInput*> m_unifiedUniforms; 73 74 gls::RandomShaderProgram* m_program; 75 76 sglr::GLContext* m_glCtx; 77 ReferenceContext* m_referenceCtx; 78 79 deUint32 m_glProgram; 80 deUint32 m_refProgram; 81 82 tcu::IVec2 m_viewportSize; 83 84 int m_iterNdx; 85 }; 86 87 } // gls 88 } // deqp 89 90 #endif // _GLSFRAGOPINTERACTIONCASE_HPP 91