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1 /*
2  * Copyright © 2019 Timothy Arceri
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /* This file declares stripped-down versions of functions that
25  * normally exist outside of the glsl folder, so that they can be used
26  * when running the GLSL compiler standalone (for unit testing or
27  * compiling builtins).
28  */
29 
30 #include "pp_standalone_scaffolding.h"
31 
32 const char *
_mesa_lookup_shader_include(struct gl_context * ctx,char * path,bool error_check)33 _mesa_lookup_shader_include(struct gl_context *ctx, char *path,
34                             bool error_check)
35 {
36    (void) ctx;
37    (void) path;
38    (void) error_check;
39 
40    return NULL;
41 }
42 
43 size_t
_mesa_get_shader_include_cursor(struct gl_shared_state * shared)44 _mesa_get_shader_include_cursor(struct gl_shared_state *shared)
45 {
46    (void) shared;
47 
48    return 0;
49 }
50 
51 void
_mesa_set_shader_include_cursor(struct gl_shared_state * shared,size_t cursor)52 _mesa_set_shader_include_cursor(struct gl_shared_state *shared,
53                                  size_t cursor)
54 {
55    (void) shared;
56    (void) cursor;
57 }
58