1glsl.autosampledtextures.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 23 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 17 21 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 460 12 Name 4 "main" 13 Name 9 "color" 14 Name 13 "u_Tex" 15 Name 17 "in_UV" 16 Name 21 "out_Color" 17 Decorate 13(u_Tex) DescriptorSet 0 18 Decorate 13(u_Tex) Binding 0 19 Decorate 17(in_UV) Location 0 20 Decorate 21(out_Color) Location 0 21 2: TypeVoid 22 3: TypeFunction 2 23 6: TypeFloat 32 24 7: TypeVector 6(float) 4 25 8: TypePointer Function 7(fvec4) 26 10: TypeImage 6(float) 2D sampled format:Unknown 27 11: TypeSampledImage 10 28 12: TypePointer UniformConstant 11 29 13(u_Tex): 12(ptr) Variable UniformConstant 30 15: TypeVector 6(float) 2 31 16: TypePointer Input 15(fvec2) 32 17(in_UV): 16(ptr) Variable Input 33 20: TypePointer Output 7(fvec4) 34 21(out_Color): 20(ptr) Variable Output 35 4(main): 2 Function None 3 36 5: Label 37 9(color): 8(ptr) Variable Function 38 14: 11 Load 13(u_Tex) 39 18: 15(fvec2) Load 17(in_UV) 40 19: 7(fvec4) ImageSampleImplicitLod 14 18 41 Store 9(color) 19 42 22: 7(fvec4) Load 9(color) 43 Store 21(out_Color) 22 44 Return 45 FunctionEnd 46