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1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef GLSPIRV_H
25 #define GLSPIRV_H
26 
27 #include "compiler/nir/nir.h"
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 struct gl_shader_program;
34 struct gl_context;
35 struct gl_shader;
36 
37 /**
38  * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
39  *
40  * It is reference-counted, because the same module can be attached to multiple
41  * shader objects simultaneously.
42  */
43 struct gl_spirv_module {
44    unsigned RefCount;
45    GLint Length;
46    char Binary[0];
47 };
48 
49 /**
50  * SPIR-V data needed to compile and link a SPIR-V shader.
51  *
52  * It includes a SPIR-V binary that is potentially shared among different
53  * shaders; and shader-specific specialization constants and entry point.
54  *
55  * It is reference-counted because it is shared between gl_shader and its
56  * corresponding gl_linked_shader.
57  */
58 struct gl_shader_spirv_data {
59    GLint RefCount;
60 
61    struct gl_spirv_module *SpirVModule;
62 
63    GLchar *SpirVEntryPoint;
64 
65    GLuint NumSpecializationConstants;
66    GLuint *SpecializationConstantsIndex;
67    GLuint *SpecializationConstantsValue;
68 };
69 
70 void
71 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
72                              struct gl_spirv_module *src);
73 
74 void
75 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
76                                   struct gl_shader_spirv_data *src);
77 
78 void
79 _mesa_spirv_shader_binary(struct gl_context *ctx,
80                           unsigned n, struct gl_shader **shaders,
81                           const void* binary, size_t length);
82 
83 void
84 _mesa_spirv_link_shaders(struct gl_context *ctx,
85                          struct gl_shader_program *prog);
86 
87 nir_shader *
88 _mesa_spirv_to_nir(struct gl_context *ctx,
89                    const struct gl_shader_program *prog,
90                    gl_shader_stage stage,
91                    const nir_shader_compiler_options *options);
92 
93 /**
94  * \name API functions
95  */
96 /*@{*/
97 
98 void GLAPIENTRY
99 _mesa_SpecializeShaderARB(GLuint shader,
100                           const GLchar *pEntryPoint,
101                           GLuint numSpecializationConstants,
102                           const GLuint *pConstantIndex,
103                           const GLuint *pConstantValue);
104 
105 /*@}*/
106 
107 #ifdef __cplusplus
108 }
109 #endif
110 
111 #endif /* GLSPIRV_H */
112