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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * Copyright 2009 Intel Corporation.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/condrender.h"
32 #include "swrast/swrast.h"
33 #include "drivers/common/meta.h"
34 
35 #include "intel_context.h"
36 #include "intel_blit.h"
37 #include "intel_clear.h"
38 #include "intel_fbo.h"
39 #include "intel_regions.h"
40 
41 #define FILE_DEBUG_FLAG DEBUG_BLIT
42 
43 static const char *buffer_names[] = {
44    [BUFFER_FRONT_LEFT] = "front",
45    [BUFFER_BACK_LEFT] = "back",
46    [BUFFER_FRONT_RIGHT] = "front right",
47    [BUFFER_BACK_RIGHT] = "back right",
48    [BUFFER_DEPTH] = "depth",
49    [BUFFER_STENCIL] = "stencil",
50    [BUFFER_ACCUM] = "accum",
51    [BUFFER_AUX0] = "aux0",
52    [BUFFER_COLOR0] = "color0",
53    [BUFFER_COLOR1] = "color1",
54    [BUFFER_COLOR2] = "color2",
55    [BUFFER_COLOR3] = "color3",
56    [BUFFER_COLOR4] = "color4",
57    [BUFFER_COLOR5] = "color5",
58    [BUFFER_COLOR6] = "color6",
59    [BUFFER_COLOR7] = "color7",
60 };
61 
62 static void
debug_mask(const char * name,GLbitfield mask)63 debug_mask(const char *name, GLbitfield mask)
64 {
65    GLuint i;
66 
67    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
68       DBG("%s clear:", name);
69       for (i = 0; i < BUFFER_COUNT; i++) {
70 	 if (mask & (1 << i))
71 	    DBG(" %s", buffer_names[i]);
72       }
73       DBG("\n");
74    }
75 }
76 
77 /**
78  * Called by ctx->Driver.Clear.
79  */
80 static void
intelClear(struct gl_context * ctx,GLbitfield mask)81 intelClear(struct gl_context *ctx, GLbitfield mask)
82 {
83    struct intel_context *intel = intel_context(ctx);
84    GLbitfield tri_mask = 0;
85    GLbitfield blit_mask = 0;
86    GLbitfield swrast_mask = 0;
87    struct gl_framebuffer *fb = ctx->DrawBuffer;
88    struct intel_renderbuffer *irb;
89    int i;
90 
91    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
92       intel->front_buffer_dirty = true;
93    }
94 
95    if (0)
96       fprintf(stderr, "%s\n", __func__);
97 
98    /* Get SW clears out of the way: Anything without an intel_renderbuffer */
99    for (i = 0; i < BUFFER_COUNT; i++) {
100       if (!(mask & (1 << i)))
101 	 continue;
102 
103       irb = intel_get_renderbuffer(fb, i);
104       if (unlikely(!irb)) {
105 	 swrast_mask |= (1 << i);
106 	 mask &= ~(1 << i);
107       }
108    }
109    if (unlikely(swrast_mask)) {
110       debug_mask("swrast", swrast_mask);
111       _swrast_Clear(ctx, swrast_mask);
112    }
113 
114    /* HW color buffers (front, back, aux, generic FBO, etc) */
115    if (GET_COLORMASK(ctx->Color.ColorMask, 0) == 0xf) {
116       /* clear all R,G,B,A */
117       blit_mask |= (mask & BUFFER_BITS_COLOR);
118    }
119    else {
120       /* glColorMask in effect */
121       tri_mask |= (mask & BUFFER_BITS_COLOR);
122    }
123 
124    /* Make sure we have up to date buffers before we start looking at
125     * the tiling bits to determine how to clear. */
126    intel_prepare_render(intel);
127 
128    /* HW stencil */
129    if (mask & BUFFER_BIT_STENCIL) {
130       const struct intel_region *stencilRegion
131          = intel_get_rb_region(fb, BUFFER_STENCIL);
132       if (stencilRegion) {
133          /* have hw stencil */
134          if (stencilRegion->tiling == I915_TILING_Y ||
135 	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
136 	    /* We have to use the 3D engine if we're clearing a partial mask
137 	     * of the stencil buffer, or if we're on a 965 which has a tiled
138 	     * depth/stencil buffer in a layout we can't blit to.
139 	     */
140             tri_mask |= BUFFER_BIT_STENCIL;
141          }
142          else {
143             /* clearing all stencil bits, use blitting */
144             blit_mask |= BUFFER_BIT_STENCIL;
145          }
146       }
147    }
148 
149    /* HW depth */
150    if (mask & BUFFER_BIT_DEPTH) {
151       const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
152 
153       /* clear depth with whatever method is used for stencil (see above) */
154       if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
155          tri_mask |= BUFFER_BIT_DEPTH;
156       else
157          blit_mask |= BUFFER_BIT_DEPTH;
158    }
159 
160    /* If we're doing a tri pass for depth/stencil, include a likely color
161     * buffer with it.
162     */
163    if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
164       int color_bit = ffs(mask & BUFFER_BITS_COLOR);
165       if (color_bit != 0) {
166 	 tri_mask |= blit_mask & (1 << (color_bit - 1));
167 	 blit_mask &= ~(1 << (color_bit - 1));
168       }
169    }
170 
171    /* Anything left, just use tris */
172    tri_mask |= mask & ~blit_mask;
173 
174    if (blit_mask) {
175       debug_mask("blit", blit_mask);
176       tri_mask |= intelClearWithBlit(ctx, blit_mask);
177    }
178 
179    if (tri_mask) {
180       debug_mask("tri", tri_mask);
181       if (!ctx->Extensions.ARB_fragment_shader)
182 	 _mesa_meta_Clear(&intel->ctx, tri_mask);
183       else
184 	 _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
185    }
186 }
187 
188 
189 void
intelInitClearFuncs(struct dd_function_table * functions)190 intelInitClearFuncs(struct dd_function_table *functions)
191 {
192    functions->Clear = intelClear;
193 }
194