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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
8 // that a GL context holds.
9 
10 #ifndef LIBANGLE_COMPILER_H_
11 #define LIBANGLE_COMPILER_H_
12 
13 #include <vector>
14 
15 #include "GLSLANG/ShaderLang.h"
16 #include "common/PackedEnums.h"
17 #include "libANGLE/Error.h"
18 #include "libANGLE/RefCountObject.h"
19 
20 namespace rx
21 {
22 class CompilerImpl;
23 class GLImplFactory;
24 }  // namespace rx
25 
26 namespace gl
27 {
28 class ShCompilerInstance;
29 class State;
30 
31 class Compiler final : public RefCountObjectNoID
32 {
33   public:
34     Compiler(rx::GLImplFactory *implFactory, const State &data, egl::Display *display);
35 
36     void onDestroy(const Context *context) override;
37 
38     ShCompilerInstance getInstance(ShaderType shaderType);
39     void putInstance(ShCompilerInstance &&instance);
getShaderOutputType()40     ShShaderOutput getShaderOutputType() const { return mOutputType; }
41 
42   private:
43     ~Compiler() override;
44     std::unique_ptr<rx::CompilerImpl> mImplementation;
45     ShShaderSpec mSpec;
46     ShShaderOutput mOutputType;
47     ShBuiltInResources mResources;
48     ShaderMap<std::vector<ShCompilerInstance>> mPools;
49 };
50 
51 class ShCompilerInstance final : public angle::NonCopyable
52 {
53   public:
54     ShCompilerInstance();
55     ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType);
56     ~ShCompilerInstance();
57     void destroy();
58 
59     ShCompilerInstance(ShCompilerInstance &&other);
60     ShCompilerInstance &operator=(ShCompilerInstance &&other);
61 
62     ShHandle getHandle();
63     ShaderType getShaderType() const;
64     const std::string &getBuiltinResourcesString();
65     ShShaderOutput getShaderOutputType() const;
66 
67   private:
68     ShHandle mHandle;
69     ShShaderOutput mOutputType;
70     ShaderType mShaderType;
71 };
72 
73 }  // namespace gl
74 
75 #endif  // LIBANGLE_COMPILER_H_
76