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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_3_3_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_3_3_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_3_3_AUTOGEN_H_
12 
13 #define ANGLE_GL_3_3_CONTEXT_API                                                                  \
14     void colorP3ui(GLenum type, GLuint color);                                                    \
15     void colorP3uiv(GLenum type, const GLuint *color);                                            \
16     void colorP4ui(GLenum type, GLuint color);                                                    \
17     void colorP4uiv(GLenum type, const GLuint *color);                                            \
18     void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);                           \
19     void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);                   \
20     void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);                           \
21     void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);                   \
22     void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);                           \
23     void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);                   \
24     void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);                           \
25     void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);                   \
26     void normalP3ui(GLenum type, GLuint coords);                                                  \
27     void normalP3uiv(GLenum type, const GLuint *coords);                                          \
28     void secondaryColorP3ui(GLenum type, GLuint color);                                           \
29     void secondaryColorP3uiv(GLenum type, const GLuint *color);                                   \
30     void texCoordP1ui(GLenum type, GLuint coords);                                                \
31     void texCoordP1uiv(GLenum type, const GLuint *coords);                                        \
32     void texCoordP2ui(GLenum type, GLuint coords);                                                \
33     void texCoordP2uiv(GLenum type, const GLuint *coords);                                        \
34     void texCoordP3ui(GLenum type, GLuint coords);                                                \
35     void texCoordP3uiv(GLenum type, const GLuint *coords);                                        \
36     void texCoordP4ui(GLenum type, GLuint coords);                                                \
37     void texCoordP4uiv(GLenum type, const GLuint *coords);                                        \
38     void vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);         \
39     void vertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
40     void vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);         \
41     void vertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
42     void vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);         \
43     void vertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
44     void vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);         \
45     void vertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \
46     void vertexP2ui(GLenum type, GLuint value);                                                   \
47     void vertexP2uiv(GLenum type, const GLuint *value);                                           \
48     void vertexP3ui(GLenum type, GLuint value);                                                   \
49     void vertexP3uiv(GLenum type, const GLuint *value);                                           \
50     void vertexP4ui(GLenum type, GLuint value);                                                   \
51     void vertexP4uiv(GLenum type, const GLuint *value);
52 
53 #endif  // ANGLE_CONTEXT_API_3_3_AUTOGEN_H_
54