1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_3_3_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_3_3_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_3_3_AUTOGEN_H_ 12 13 #define ANGLE_GL_3_3_CONTEXT_API \ 14 void colorP3ui(GLenum type, GLuint color); \ 15 void colorP3uiv(GLenum type, const GLuint *color); \ 16 void colorP4ui(GLenum type, GLuint color); \ 17 void colorP4uiv(GLenum type, const GLuint *color); \ 18 void multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); \ 19 void multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); \ 20 void multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); \ 21 void multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); \ 22 void multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); \ 23 void multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); \ 24 void multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); \ 25 void multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); \ 26 void normalP3ui(GLenum type, GLuint coords); \ 27 void normalP3uiv(GLenum type, const GLuint *coords); \ 28 void secondaryColorP3ui(GLenum type, GLuint color); \ 29 void secondaryColorP3uiv(GLenum type, const GLuint *color); \ 30 void texCoordP1ui(GLenum type, GLuint coords); \ 31 void texCoordP1uiv(GLenum type, const GLuint *coords); \ 32 void texCoordP2ui(GLenum type, GLuint coords); \ 33 void texCoordP2uiv(GLenum type, const GLuint *coords); \ 34 void texCoordP3ui(GLenum type, GLuint coords); \ 35 void texCoordP3uiv(GLenum type, const GLuint *coords); \ 36 void texCoordP4ui(GLenum type, GLuint coords); \ 37 void texCoordP4uiv(GLenum type, const GLuint *coords); \ 38 void vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \ 39 void vertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \ 40 void vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \ 41 void vertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \ 42 void vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \ 43 void vertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \ 44 void vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); \ 45 void vertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); \ 46 void vertexP2ui(GLenum type, GLuint value); \ 47 void vertexP2uiv(GLenum type, const GLuint *value); \ 48 void vertexP3ui(GLenum type, GLuint value); \ 49 void vertexP3uiv(GLenum type, const GLuint *value); \ 50 void vertexP4ui(GLenum type, GLuint value); \ 51 void vertexP4uiv(GLenum type, const GLuint *value); 52 53 #endif // ANGLE_CONTEXT_API_3_3_AUTOGEN_H_ 54