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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_4_2_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
12 
13 #define ANGLE_GL_4_2_CONTEXT_API                                                           \
14     void drawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type,        \
15                                            const void *indices, GLsizei instancecount,     \
16                                            GLuint baseinstance);                           \
17     void drawTransformFeedbackInstanced(GLenum mode, TransformFeedbackID idPacked,         \
18                                         GLsizei instancecount);                            \
19     void drawTransformFeedbackStreamInstanced(GLenum mode, TransformFeedbackID idPacked,   \
20                                               GLuint stream, GLsizei instancecount);       \
21     void getActiveAtomicCounterBufferiv(ShaderProgramID programPacked, GLuint bufferIndex, \
22                                         GLenum pname, GLint *params);
23 
24 #endif  // ANGLE_CONTEXT_API_4_2_AUTOGEN_H_
25