1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_4_2_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_ 12 13 #define ANGLE_GL_4_2_CONTEXT_API \ 14 void drawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, \ 15 const void *indices, GLsizei instancecount, \ 16 GLuint baseinstance); \ 17 void drawTransformFeedbackInstanced(GLenum mode, TransformFeedbackID idPacked, \ 18 GLsizei instancecount); \ 19 void drawTransformFeedbackStreamInstanced(GLenum mode, TransformFeedbackID idPacked, \ 20 GLuint stream, GLsizei instancecount); \ 21 void getActiveAtomicCounterBufferiv(ShaderProgramID programPacked, GLuint bufferIndex, \ 22 GLenum pname, GLint *params); 23 24 #endif // ANGLE_CONTEXT_API_4_2_AUTOGEN_H_ 25