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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
8 // Implements GL renderbuffer objects and related functionality.
9 // [OpenGL ES 2.0.24] section 4.4.3 page 108.
10 
11 #ifndef LIBANGLE_RENDERBUFFER_H_
12 #define LIBANGLE_RENDERBUFFER_H_
13 
14 #include "angle_gl.h"
15 #include "common/angleutils.h"
16 #include "libANGLE/Debug.h"
17 #include "libANGLE/Error.h"
18 #include "libANGLE/FramebufferAttachment.h"
19 #include "libANGLE/Image.h"
20 #include "libANGLE/formatutils.h"
21 #include "libANGLE/renderer/RenderbufferImpl.h"
22 
23 namespace rx
24 {
25 class GLImplFactory;
26 }  // namespace rx
27 
28 namespace gl
29 {
30 // A GL renderbuffer object is usually used as a depth or stencil buffer attachment
31 // for a framebuffer object. The renderbuffer itself is a distinct GL object, see
32 // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
33 // attachment point.
34 
35 class RenderbufferState final : angle::NonCopyable
36 {
37   public:
38     RenderbufferState();
39     ~RenderbufferState();
40 
41     GLsizei getWidth() const;
42     GLsizei getHeight() const;
43     const Format &getFormat() const;
44     GLsizei getSamples() const;
45     MultisamplingMode getMultisamplingMode() const;
46     InitState getInitState() const;
47 
48   private:
49     friend class Renderbuffer;
50 
51     void update(GLsizei width,
52                 GLsizei height,
53                 const Format &format,
54                 GLsizei samples,
55                 MultisamplingMode multisamplingMode,
56                 InitState initState);
57 
58     GLsizei mWidth;
59     GLsizei mHeight;
60     Format mFormat;
61     GLsizei mSamples;
62     MultisamplingMode mMultisamplingMode;
63 
64     // For robust resource init.
65     InitState mInitState;
66 };
67 
68 class Renderbuffer final : public RefCountObject<RenderbufferID>,
69                            public egl::ImageSibling,
70                            public LabeledObject
71 {
72   public:
73     Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id);
74     ~Renderbuffer() override;
75 
76     void onDestroy(const Context *context) override;
77 
78     void setLabel(const Context *context, const std::string &label) override;
79     const std::string &getLabel() const override;
80 
81     angle::Result setStorage(const Context *context,
82                              GLenum internalformat,
83                              GLsizei width,
84                              GLsizei height);
85     angle::Result setStorageMultisample(const Context *context,
86                                         GLsizei samplesIn,
87                                         GLenum internalformat,
88                                         GLsizei width,
89                                         GLsizei height,
90                                         MultisamplingMode mode);
91     angle::Result setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
92 
93     angle::Result copyRenderbufferSubData(Context *context,
94                                           const gl::Renderbuffer *srcBuffer,
95                                           GLint srcLevel,
96                                           GLint srcX,
97                                           GLint srcY,
98                                           GLint srcZ,
99                                           GLint dstLevel,
100                                           GLint dstX,
101                                           GLint dstY,
102                                           GLint dstZ,
103                                           GLsizei srcWidth,
104                                           GLsizei srcHeight,
105                                           GLsizei srcDepth);
106 
107     angle::Result copyTextureSubData(Context *context,
108                                      const gl::Texture *srcTexture,
109                                      GLint srcLevel,
110                                      GLint srcX,
111                                      GLint srcY,
112                                      GLint srcZ,
113                                      GLint dstLevel,
114                                      GLint dstX,
115                                      GLint dstY,
116                                      GLint dstZ,
117                                      GLsizei srcWidth,
118                                      GLsizei srcHeight,
119                                      GLsizei srcDepth);
120 
121     rx::RenderbufferImpl *getImplementation() const;
122 
123     GLsizei getWidth() const;
124     GLsizei getHeight() const;
125     const Format &getFormat() const;
126     GLsizei getSamples() const;
127     MultisamplingMode getMultisamplingMode() const;
128     GLuint getRedSize() const;
129     GLuint getGreenSize() const;
130     GLuint getBlueSize() const;
131     GLuint getAlphaSize() const;
132     GLuint getDepthSize() const;
133     GLuint getStencilSize() const;
134     const RenderbufferState &getState() const;
135 
136     GLint getMemorySize() const;
137 
138     // FramebufferAttachmentObject Impl
139     Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
140     Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
141     GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
142     bool isRenderable(const Context *context,
143                       GLenum binding,
144                       const ImageIndex &imageIndex) const override;
145 
146     void onAttach(const Context *context, rx::Serial framebufferSerial) override;
147     void onDetach(const Context *context, rx::Serial framebufferSerial) override;
148     GLuint getId() const override;
149 
150     InitState initState(const ImageIndex &imageIndex) const override;
151     void setInitState(const ImageIndex &imageIndex, InitState initState) override;
152 
153     GLenum getImplementationColorReadFormat(const Context *context) const;
154     GLenum getImplementationColorReadType(const Context *context) const;
155 
156     // We pass the pack buffer and state explicitly so they can be overridden during capture.
157     angle::Result getRenderbufferImage(const Context *context,
158                                        const PixelPackState &packState,
159                                        Buffer *packBuffer,
160                                        GLenum format,
161                                        GLenum type,
162                                        void *pixels) const;
163 
164   private:
165     // ObserverInterface implementation.
166     void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
167 
168     rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
169 
170     RenderbufferState mState;
171     std::unique_ptr<rx::RenderbufferImpl> mImplementation;
172 
173     std::string mLabel;
174     angle::ObserverBinding mImplObserverBinding;
175 };
176 
177 }  // namespace gl
178 
179 #endif  // LIBANGLE_RENDERBUFFER_H_
180