1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // FramebufferImpl_mock.h:
7 // Defines a mock of the FramebufferImpl class.
8 //
9
10 #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
11 #define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
12
13 #include "gmock/gmock.h"
14
15 #include "libANGLE/renderer/FramebufferImpl.h"
16
17 namespace rx
18 {
19
20 class MockFramebufferImpl : public rx::FramebufferImpl
21 {
22 public:
MockFramebufferImpl()23 MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(rx::Serial())) {}
~MockFramebufferImpl()24 virtual ~MockFramebufferImpl() { destructor(); }
25
26 MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *));
27 MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *));
28 MOCK_METHOD4(invalidateSub,
29 angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
30
31 MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield));
32 MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
33 MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *));
34 MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *));
35 MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
36
37 MOCK_METHOD7(readPixels,
38 angle::Result(const gl::Context *,
39 const gl::Rectangle &,
40 GLenum,
41 GLenum,
42 const gl::PixelPackState &,
43 gl::Buffer *,
44 void *));
45
46 MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *));
47
48 MOCK_METHOD5(blit,
49 angle::Result(const gl::Context *,
50 const gl::Rectangle &,
51 const gl::Rectangle &,
52 GLbitfield,
53 GLenum));
54
55 MOCK_CONST_METHOD1(checkStatus, gl::FramebufferStatus(const gl::Context *));
56
57 MOCK_METHOD4(syncState,
58 angle::Result(const gl::Context *,
59 GLenum,
60 const gl::Framebuffer::DirtyBits &,
61 gl::Command command));
62
63 MOCK_METHOD0(destructor, void());
64 };
65
MakeFramebufferMock()66 inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
67 {
68 ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
69 new ::testing::NiceMock<MockFramebufferImpl>();
70 // TODO(jmadill): add ON_CALLS for other returning methods
71 ON_CALL(*framebufferImpl, checkStatus(testing::_))
72 .WillByDefault(::testing::Return(gl::FramebufferStatus::Complete()));
73
74 // We must mock the destructor since NiceMock doesn't work for destructors.
75 EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
76
77 return framebufferImpl;
78 }
79
80 } // namespace rx
81
82 #endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
83