1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an 8 // EGLNativeWindowType for the D3D renderers. 9 10 #ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ 11 #define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ 12 13 #include "common/debug.h" 14 #include "common/platform.h" 15 16 #include <EGL/eglplatform.h> 17 #include "libANGLE/Config.h" 18 19 namespace rx 20 { 21 class NativeWindowD3D : angle::NonCopyable 22 { 23 public: 24 NativeWindowD3D(EGLNativeWindowType window); 25 virtual ~NativeWindowD3D(); 26 27 virtual bool initialize() = 0; 28 virtual bool getClientRect(LPRECT rect) const = 0; 29 virtual bool isIconic() const = 0; 30 getNativeWindow()31 inline EGLNativeWindowType getNativeWindow() const { return mWindow; } 32 33 private: 34 EGLNativeWindowType mWindow; 35 }; 36 } // namespace rx 37 38 #endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ 39