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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
8 // EGLNativeWindowType for the D3D renderers.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
11 #define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
12 
13 #include "common/debug.h"
14 #include "common/platform.h"
15 
16 #include <EGL/eglplatform.h>
17 #include "libANGLE/Config.h"
18 
19 namespace rx
20 {
21 class NativeWindowD3D : angle::NonCopyable
22 {
23   public:
24     NativeWindowD3D(EGLNativeWindowType window);
25     virtual ~NativeWindowD3D();
26 
27     virtual bool initialize()                     = 0;
28     virtual bool getClientRect(LPRECT rect) const = 0;
29     virtual bool isIconic() const                 = 0;
30 
getNativeWindow()31     inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
32 
33   private:
34     EGLNativeWindowType mWindow;
35 };
36 }  // namespace rx
37 
38 #endif  // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
39