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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
8 
9 #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
10 #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
11 
12 #include "angle_gl.h"
13 
14 #include "common/angleutils.h"
15 #include "libANGLE/renderer/RenderbufferImpl.h"
16 
17 namespace rx
18 {
19 class EGLImageD3D;
20 class RendererD3D;
21 class RenderTargetD3D;
22 class SwapChainD3D;
23 
24 class RenderbufferD3D : public RenderbufferImpl
25 {
26   public:
27     RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
28     ~RenderbufferD3D() override;
29 
30     void onDestroy(const gl::Context *context) override;
31 
32     angle::Result setStorage(const gl::Context *context,
33                              GLenum internalformat,
34                              GLsizei width,
35                              GLsizei height) override;
36     angle::Result setStorageMultisample(const gl::Context *context,
37                                         GLsizei samples,
38                                         GLenum internalformat,
39                                         GLsizei width,
40                                         GLsizei height,
41                                         gl::MultisamplingMode mode) override;
42     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
43 
44     angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget);
45     angle::Result getAttachmentRenderTarget(const gl::Context *context,
46                                             GLenum binding,
47                                             const gl::ImageIndex &imageIndex,
48                                             GLsizei samples,
49                                             FramebufferAttachmentRenderTarget **rtOut) override;
50 
51     angle::Result initializeContents(const gl::Context *context,
52                                      const gl::ImageIndex &imageIndex) override;
53 
54   private:
55     RendererD3D *mRenderer;
56     RenderTargetD3D *mRenderTarget;
57     EGLImageD3D *mImage;
58 };
59 
60 }  // namespace rx
61 
62 #endif  // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
63