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1 //
2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
8 // retained by Renderbuffers.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
11 #define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
12 
13 #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
14 #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
15 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
16 #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
17 
18 namespace rx
19 {
20 class SwapChain11;
21 class Renderer11;
22 
23 class RenderTarget11 : public RenderTargetD3D
24 {
25   public:
26     RenderTarget11(const d3d11::Format &formatSet);
27     ~RenderTarget11() override;
28 
29     virtual const TextureHelper11 &getTexture() const                                           = 0;
30     virtual const d3d11::RenderTargetView &getRenderTargetView() const                          = 0;
31     virtual const d3d11::DepthStencilView &getDepthStencilView() const                          = 0;
32     virtual const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const     = 0;
33     virtual const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const = 0;
34 
35     virtual unsigned int getSubresourceIndex() const = 0;
36 
getFormatSet()37     const d3d11::Format &getFormatSet() const { return mFormatSet; }
38 
39   protected:
40     const d3d11::Format &mFormatSet;
41 };
42 
43 class TextureRenderTarget11 : public RenderTarget11
44 {
45   public:
46     // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
47     TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
48                           const TextureHelper11 &resource,
49                           const d3d11::SharedSRV &srv,
50                           const d3d11::SharedSRV &blitSRV,
51                           GLenum internalFormat,
52                           const d3d11::Format &formatSet,
53                           GLsizei width,
54                           GLsizei height,
55                           GLsizei depth,
56                           GLsizei samples);
57     TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
58                           const TextureHelper11 &resource,
59                           const d3d11::SharedSRV &srv,
60                           GLenum internalFormat,
61                           const d3d11::Format &formatSet,
62                           GLsizei width,
63                           GLsizei height,
64                           GLsizei depth,
65                           GLsizei samples);
66     ~TextureRenderTarget11() override;
67 
68     GLsizei getWidth() const override;
69     GLsizei getHeight() const override;
70     GLsizei getDepth() const override;
71     GLenum getInternalFormat() const override;
72     GLsizei getSamples() const override;
73 
74     const TextureHelper11 &getTexture() const override;
75     const d3d11::RenderTargetView &getRenderTargetView() const override;
76     const d3d11::DepthStencilView &getDepthStencilView() const override;
77     const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
78     const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const override;
79 
80     unsigned int getSubresourceIndex() const override;
81 
82   private:
83     GLsizei mWidth;
84     GLsizei mHeight;
85     GLsizei mDepth;
86     GLenum mInternalFormat;
87     GLsizei mSamples;
88 
89     unsigned int mSubresourceIndex;
90     TextureHelper11 mTexture;
91     d3d11::RenderTargetView mRenderTarget;
92     d3d11::DepthStencilView mDepthStencil;
93     d3d11::SharedSRV mShaderResource;
94 
95     // Shader resource view to use with internal blit shaders. Not set for depth/stencil render
96     // targets.
97     d3d11::SharedSRV mBlitShaderResource;
98 };
99 
100 class SurfaceRenderTarget11 : public RenderTarget11
101 {
102   public:
103     SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
104     ~SurfaceRenderTarget11() override;
105 
106     GLsizei getWidth() const override;
107     GLsizei getHeight() const override;
108     GLsizei getDepth() const override;
109     GLenum getInternalFormat() const override;
110     GLsizei getSamples() const override;
111 
112     const TextureHelper11 &getTexture() const override;
113     const d3d11::RenderTargetView &getRenderTargetView() const override;
114     const d3d11::DepthStencilView &getDepthStencilView() const override;
115     const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
116     const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const override;
117 
118     unsigned int getSubresourceIndex() const override;
119 
120   private:
121     SwapChain11 *mSwapChain;
122     bool mDepth;
123 };
124 
125 }  // namespace rx
126 
127 #endif  // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
128