1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E VS_Clear_FL9 /T vs_4_0_level_9_3 /Fh 7 // compiled\clear11_fl9vs.h Clear11.hlsl 8 // 9 // 10 // 11 // Input signature: 12 // 13 // Name Index Mask Register SysValue Format Used 14 // -------------------- ----- ------ -------- -------- ------ ------ 15 // POSITION 0 xyzw 0 NONE float xyzw 16 // 17 // 18 // Output signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_POSITION 0 xyzw 0 POS float xyzw 23 // 24 // 25 // Runtime generated constant mappings: 26 // 27 // Target Reg Constant Description 28 // ---------- -------------------------------------------------- 29 // c0 Vertex Shader position offset 30 // 31 // 32 // Level9 shader bytecode: 33 // 34 vs_2_x 35 dcl_texcoord v0 36 mad oPos.xy, v0.w, c0, v0 37 mov oPos.zw, v0 38 39 // approximately 2 instruction slots used 40 vs_4_0 41 dcl_input v0.xyzw 42 dcl_output_siv o0.xyzw, position 43 mov o0.xyzw, v0.xyzw 44 ret 45 // Approximately 2 instruction slots used 46 #endif 47 48 const BYTE g_VS_Clear_FL9[] = { 49 68, 88, 66, 67, 70, 225, 22, 82, 198, 171, 210, 104, 82, 233, 227, 173, 206, 48, 250, 109, 50 1, 0, 0, 0, 28, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 156, 0, 0, 0, 51 224, 0, 0, 0, 92, 1, 0, 0, 180, 1, 0, 0, 232, 1, 0, 0, 65, 111, 110, 57, 52 92, 0, 0, 0, 92, 0, 0, 0, 0, 2, 254, 255, 52, 0, 0, 0, 40, 0, 0, 0, 53 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 1, 0, 36, 0, 54 0, 0, 0, 0, 1, 2, 254, 255, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 55 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 144, 0, 0, 228, 160, 0, 0, 228, 144, 56 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82, 57 60, 0, 0, 0, 64, 0, 1, 0, 15, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 58 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 59 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 60 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 61 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 80, 0, 0, 0, 0, 0, 0, 0, 67 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 68 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 69 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 70 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 71 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 72 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 80, 79, 83, 73, 73 84, 73, 79, 78, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 74 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 75 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0}; 76