1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_ClearUint5 /T ps_4_0 /Fh compiled\clearuint11ps5.h 7 // Clear11.hlsl 8 // 9 // 10 // Buffer Definitions: 11 // 12 // cbuffer ColorAndDepthDataUint 13 // { 14 // 15 // uint4 color_Uint; // Offset: 0 Size: 16 16 // float zValueF_Uint; // Offset: 16 Size: 4 17 // 18 // } 19 // 20 // 21 // Resource Bindings: 22 // 23 // Name Type Format Dim Slot Elements 24 // ------------------------------ ---------- ------- ----------- ---- -------- 25 // ColorAndDepthDataUint cbuffer NA NA 0 1 26 // 27 // 28 // 29 // Input signature: 30 // 31 // Name Index Mask Register SysValue Format Used 32 // -------------------- ----- ------ -------- -------- ------ ------ 33 // SV_POSITION 0 xyzw 0 POS float 34 // 35 // 36 // Output signature: 37 // 38 // Name Index Mask Register SysValue Format Used 39 // -------------------- ----- ------ -------- -------- ------ ------ 40 // SV_TARGET 0 xyzw 0 TARGET uint xyzw 41 // SV_TARGET 1 xyzw 1 TARGET uint xyzw 42 // SV_TARGET 2 xyzw 2 TARGET uint xyzw 43 // SV_TARGET 3 xyzw 3 TARGET uint xyzw 44 // SV_TARGET 4 xyzw 4 TARGET uint xyzw 45 // SV_DEPTH 0 N/A oDepth DEPTH float YES 46 // 47 ps_4_0 48 dcl_constantbuffer cb0[2], immediateIndexed 49 dcl_output o0.xyzw 50 dcl_output o1.xyzw 51 dcl_output o2.xyzw 52 dcl_output o3.xyzw 53 dcl_output o4.xyzw 54 dcl_output oDepth 55 mov o0.xyzw, cb0[0].xyzw 56 mov o1.xyzw, cb0[0].xyzw 57 mov o2.xyzw, cb0[0].xyzw 58 mov o3.xyzw, cb0[0].xyzw 59 mov o4.xyzw, cb0[0].xyzw 60 mov oDepth, cb0[1].x 61 ret 62 // Approximately 7 instruction slots used 63 #endif 64 65 const BYTE g_PS_ClearUint5[] = { 66 68, 88, 66, 67, 145, 170, 201, 225, 97, 45, 33, 28, 95, 98, 167, 25, 135, 24, 231, 67 97, 1, 0, 0, 0, 160, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 72, 1, 68 0, 0, 124, 1, 0, 0, 48, 2, 0, 0, 36, 3, 0, 0, 82, 68, 69, 70, 12, 69 1, 0, 0, 1, 0, 0, 0, 84, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 70 0, 4, 255, 255, 0, 1, 0, 0, 216, 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0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 85 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 86 79, 83, 71, 78, 172, 0, 0, 0, 6, 0, 0, 0, 8, 0, 0, 0, 152, 0, 0, 87 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 88 0, 0, 152, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 89 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 90 1, 0, 0, 0, 2, 0, 0, 0, 15, 0, 0, 0, 152, 0, 0, 0, 3, 0, 0, 91 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 15, 0, 0, 0, 152, 0, 92 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 15, 93 0, 0, 0, 162, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 94 255, 255, 255, 255, 1, 14, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 83, 95 86, 95, 68, 69, 80, 84, 72, 0, 171, 83, 72, 68, 82, 236, 0, 0, 0, 64, 0, 96 0, 0, 59, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 97 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 98 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 2, 0, 0, 99 0, 101, 0, 0, 3, 242, 32, 16, 0, 3, 0, 0, 0, 101, 0, 0, 3, 242, 32, 100 16, 0, 4, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 6, 242, 101 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 102 54, 0, 0, 6, 242, 32, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 103 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 2, 0, 0, 0, 70, 142, 104 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 3, 105 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 6, 106 242, 32, 16, 0, 4, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 107 0, 54, 0, 0, 5, 1, 192, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 108 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 0, 109 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 111 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 112 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 113 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 115