1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // formatutils9.h: Queries for GL image formats and their translations to D3D 8 // formats. 9 10 #ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_ 11 #define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_ 12 13 namespace rx 14 { 15 enum VertexConversionType 16 { 17 VERTEX_CONVERT_NONE = 0, 18 VERTEX_CONVERT_CPU = 1, 19 VERTEX_CONVERT_GPU = 2, 20 VERTEX_CONVERT_BOTH = 3 21 }; 22 } // namespace rx 23 24 #endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_ 25