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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // formatutils9.h: Queries for GL image formats and their translations to D3D
8 // formats.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
11 #define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
12 
13 namespace rx
14 {
15 enum VertexConversionType
16 {
17     VERTEX_CONVERT_NONE = 0,
18     VERTEX_CONVERT_CPU  = 1,
19     VERTEX_CONVERT_GPU  = 2,
20     VERTEX_CONVERT_BOTH = 3
21 };
22 }  // namespace rx
23 
24 #endif  // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
25