1 // 2 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // DXGI format info: 7 // Determining metadata about a DXGI format. 8 9 #ifndef LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ 10 #define LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ 11 12 #include "common/platform.h" 13 14 namespace rx 15 { 16 namespace d3d11 17 { 18 GLenum GetComponentType(DXGI_FORMAT dxgiFormat); 19 } // namespace d3d11 20 21 namespace d3d11_angle 22 { 23 const angle::Format &GetFormat(DXGI_FORMAT dxgiFormat); 24 } // namespace d3d11_angle 25 } // namespace rx 26 27 #endif // LIBANGLE_RENDERER_DXGI_FORMAT_MAP_H_ 28