1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // null_functions.h: 9 // Declares the NULL/Stub bindings for the OpenGL back-end. 10 11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 13 14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h" 15 16 namespace rx 17 { 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 27 const GLchar *name); 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 30 void INTERNAL_GL_APIENTRY 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target, 33 GLuint first, 34 GLsizei count, 35 const GLuint *buffers); 36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target, 37 GLuint first, 38 GLsizei count, 39 const GLuint *buffers, 40 const GLintptr *offsets, 41 const GLsizeiptr *sizes); 42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program, 43 GLuint color, 44 const GLchar *name); 45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program, 46 GLuint colorNumber, 47 GLuint index, 48 const GLchar *name); 49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer); 50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit, 51 GLuint texture, 52 GLint level, 53 GLboolean layered, 54 GLint layer, 55 GLenum access, 56 GLenum format); 57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first, 58 GLsizei count, 59 const GLuint *textures); 60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline); 61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer); 62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler); 63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers); 64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture); 65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture); 66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures); 67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id); 68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array); 69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex, 70 GLuint buffer, 71 GLintptr offset, 72 GLsizei stride); 73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first, 74 GLsizei count, 75 const GLuint *buffers, 76 const GLintptr *offsets, 77 const GLsizei *strides); 78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL(); 79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode); 81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha); 82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, 83 GLenum modeRGB, 84 GLenum modeAlpha); 85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode); 86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor); 87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB, 88 GLenum dfactorRGB, 89 GLenum sfactorAlpha, 90 GLenum dfactorAlpha); 91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf, 92 GLenum srcRGB, 93 GLenum dstRGB, 94 GLenum srcAlpha, 95 GLenum dstAlpha); 96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst); 97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0, 98 GLint srcY0, 99 GLint srcX1, 100 GLint srcY1, 101 GLint dstX0, 102 GLint dstY0, 103 GLint dstX1, 104 GLint dstY1, 105 GLbitfield mask, 106 GLenum filter); 107 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer, 108 GLuint drawFramebuffer, 109 GLint srcX0, 110 GLint srcY0, 111 GLint srcX1, 112 GLint srcY1, 113 GLint dstX0, 114 GLint dstY0, 115 GLint dstX1, 116 GLint dstY1, 117 GLbitfield mask, 118 GLenum filter); 119 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target, 120 GLsizeiptr size, 121 const void *data, 122 GLenum usage); 123 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target, 124 GLsizeiptr size, 125 const void *data, 126 GLbitfield flags); 127 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target, 128 GLsizeiptr size, 129 GLuint memory, 130 GLuint64 offset); 131 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target, 132 GLintptr offset, 133 GLsizeiptr size, 134 const void *data); 135 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target); 136 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target); 137 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp); 138 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask); 139 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target, 140 GLenum internalformat, 141 GLenum format, 142 GLenum type, 143 const void *data); 144 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target, 145 GLenum internalformat, 146 GLintptr offset, 147 GLsizeiptr size, 148 GLenum format, 149 GLenum type, 150 const void *data); 151 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer, 152 GLint drawbuffer, 153 GLfloat depth, 154 GLint stencil); 155 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, 156 GLint drawbuffer, 157 const GLfloat *value); 158 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value); 159 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, 160 GLint drawbuffer, 161 const GLuint *value); 162 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 163 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth); 164 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d); 165 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer, 166 GLenum internalformat, 167 GLenum format, 168 GLenum type, 169 const void *data); 170 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer, 171 GLenum internalformat, 172 GLintptr offset, 173 GLsizeiptr size, 174 GLenum format, 175 GLenum type, 176 const void *data); 177 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer, 178 GLenum buffer, 179 GLint drawbuffer, 180 GLfloat depth, 181 GLint stencil); 182 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer, 183 GLenum buffer, 184 GLint drawbuffer, 185 const GLfloat *value); 186 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer, 187 GLenum buffer, 188 GLint drawbuffer, 189 const GLint *value); 190 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer, 191 GLenum buffer, 192 GLint drawbuffer, 193 const GLuint *value); 194 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s); 195 void INTERNAL_GL_APIENTRY 196 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 197 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, 198 GLint level, 199 GLint xoffset, 200 GLint yoffset, 201 GLint zoffset, 202 GLsizei width, 203 GLsizei height, 204 GLsizei depth, 205 GLenum format, 206 GLenum type, 207 const void *data); 208 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 209 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth); 210 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red, 211 GLboolean green, 212 GLboolean blue, 213 GLboolean alpha); 214 void INTERNAL_GL_APIENTRY 215 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 216 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader); 217 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target, 218 GLint level, 219 GLenum internalformat, 220 GLsizei width, 221 GLint border, 222 GLsizei imageSize, 223 const void *data); 224 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target, 225 GLint level, 226 GLenum internalformat, 227 GLsizei width, 228 GLsizei height, 229 GLint border, 230 GLsizei imageSize, 231 const void *data); 232 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target, 233 GLint level, 234 GLenum internalformat, 235 GLsizei width, 236 GLsizei height, 237 GLsizei depth, 238 GLint border, 239 GLsizei imageSize, 240 const void *data); 241 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target, 242 GLint level, 243 GLint xoffset, 244 GLsizei width, 245 GLenum format, 246 GLsizei imageSize, 247 const void *data); 248 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target, 249 GLint level, 250 GLint xoffset, 251 GLint yoffset, 252 GLsizei width, 253 GLsizei height, 254 GLenum format, 255 GLsizei imageSize, 256 const void *data); 257 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target, 258 GLint level, 259 GLint xoffset, 260 GLint yoffset, 261 GLint zoffset, 262 GLsizei width, 263 GLsizei height, 264 GLsizei depth, 265 GLenum format, 266 GLsizei imageSize, 267 const void *data); 268 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, 269 GLint level, 270 GLint xoffset, 271 GLsizei width, 272 GLenum format, 273 GLsizei imageSize, 274 const void *data); 275 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, 276 GLint level, 277 GLint xoffset, 278 GLint yoffset, 279 GLsizei width, 280 GLsizei height, 281 GLenum format, 282 GLsizei imageSize, 283 const void *data); 284 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, 285 GLint level, 286 GLint xoffset, 287 GLint yoffset, 288 GLint zoffset, 289 GLsizei width, 290 GLsizei height, 291 GLsizei depth, 292 GLenum format, 293 GLsizei imageSize, 294 const void *data); 295 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget, 296 GLenum writeTarget, 297 GLintptr readOffset, 298 GLintptr writeOffset, 299 GLsizeiptr size); 300 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName, 301 GLenum srcTarget, 302 GLint srcLevel, 303 GLint srcX, 304 GLint srcY, 305 GLint srcZ, 306 GLuint dstName, 307 GLenum dstTarget, 308 GLint dstLevel, 309 GLint dstX, 310 GLint dstY, 311 GLint dstZ, 312 GLsizei srcWidth, 313 GLsizei srcHeight, 314 GLsizei srcDepth); 315 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer, 316 GLuint writeBuffer, 317 GLintptr readOffset, 318 GLintptr writeOffset, 319 GLsizeiptr size); 320 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target, 321 GLint level, 322 GLenum internalformat, 323 GLint x, 324 GLint y, 325 GLsizei width, 326 GLint border); 327 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target, 328 GLint level, 329 GLenum internalformat, 330 GLint x, 331 GLint y, 332 GLsizei width, 333 GLsizei height, 334 GLint border); 335 void INTERNAL_GL_APIENTRY 336 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 337 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target, 338 GLint level, 339 GLint xoffset, 340 GLint yoffset, 341 GLint x, 342 GLint y, 343 GLsizei width, 344 GLsizei height); 345 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target, 346 GLint level, 347 GLint xoffset, 348 GLint yoffset, 349 GLint zoffset, 350 GLint x, 351 GLint y, 352 GLsizei width, 353 GLsizei height); 354 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, 355 GLint level, 356 GLint xoffset, 357 GLint x, 358 GLint y, 359 GLsizei width); 360 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture, 361 GLint level, 362 GLint xoffset, 363 GLint yoffset, 364 GLint x, 365 GLint y, 366 GLsizei width, 367 GLsizei height); 368 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture, 369 GLint level, 370 GLint xoffset, 371 GLint yoffset, 372 GLint zoffset, 373 GLint x, 374 GLint y, 375 GLsizei width, 376 GLsizei height); 377 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components); 378 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers); 379 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers); 380 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects); 381 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL(); 382 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 383 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids); 384 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 385 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers); 386 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type); 387 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type, 388 GLsizei count, 389 const GLchar *const *strings); 390 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures); 391 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids); 392 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays); 393 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode); 394 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam); 395 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source, 396 GLenum type, 397 GLenum severity, 398 GLsizei count, 399 const GLuint *ids, 400 GLboolean enabled); 401 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source, 402 GLenum type, 403 GLuint id, 404 GLenum severity, 405 GLsizei length, 406 const GLchar *buf); 407 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers); 408 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences); 409 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers); 410 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects); 411 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program); 412 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines); 413 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids); 414 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers); 415 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers); 416 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores); 417 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader); 418 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync); 419 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures); 420 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids); 421 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays); 422 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func); 423 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag); 424 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f); 425 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v); 426 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f); 427 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f); 428 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader); 429 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap); 430 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 431 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index); 432 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index); 433 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target, 434 GLsizei numAttachments, 435 const GLenum *attachments); 436 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x, 437 GLuint num_groups_y, 438 GLuint num_groups_z); 439 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect); 440 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count); 441 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect); 442 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode, 443 GLint first, 444 GLsizei count, 445 GLsizei instancecount); 446 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode, 447 GLint first, 448 GLsizei count, 449 GLsizei instancecount, 450 GLuint baseinstance); 451 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf); 452 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs); 453 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode, 454 GLsizei count, 455 GLenum type, 456 const void *indices); 457 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode, 458 GLsizei count, 459 GLenum type, 460 const void *indices, 461 GLint basevertex); 462 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, 463 GLenum type, 464 const void *indirect); 465 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode, 466 GLsizei count, 467 GLenum type, 468 const void *indices, 469 GLsizei instancecount); 470 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode, 471 GLsizei count, 472 GLenum type, 473 const void *indices, 474 GLsizei instancecount, 475 GLuint baseinstance); 476 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode, 477 GLsizei count, 478 GLenum type, 479 const void *indices, 480 GLsizei instancecount, 481 GLint basevertex); 482 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode, 483 GLsizei count, 484 GLenum type, 485 const void *indices, 486 GLsizei instancecount, 487 GLint basevertex, 488 GLuint baseinstance); 489 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode, 490 GLuint start, 491 GLuint end, 492 GLsizei count, 493 GLenum type, 494 const void *indices); 495 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode, 496 GLuint start, 497 GLuint end, 498 GLsizei count, 499 GLenum type, 500 const void *indices, 501 GLint basevertex); 502 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id); 503 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode, 504 GLuint id, 505 GLsizei instancecount); 506 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream); 507 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode, 508 GLuint id, 509 GLuint stream, 510 GLsizei instancecount); 511 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target, 512 GLeglImageOES image); 513 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image); 514 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap); 515 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 516 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index); 517 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index); 518 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL(); 519 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target); 520 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index); 521 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL(); 522 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags); 523 void INTERNAL_GL_APIENTRY glFinishNULL(); 524 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence); 525 void INTERNAL_GL_APIENTRY glFlushNULL(); 526 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target, 527 GLintptr offset, 528 GLsizeiptr length); 529 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer, 530 GLintptr offset, 531 GLsizeiptr length); 532 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param); 533 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target, 534 GLenum attachment, 535 GLenum renderbuffertarget, 536 GLuint renderbuffer); 537 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target, 538 GLenum attachment, 539 GLuint texture, 540 GLint level); 541 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target, 542 GLenum attachment, 543 GLenum textarget, 544 GLuint texture, 545 GLint level); 546 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target, 547 GLenum attachment, 548 GLenum textarget, 549 GLuint texture, 550 GLint level); 551 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target, 552 GLenum attachment, 553 GLenum textarget, 554 GLuint texture, 555 GLint level, 556 GLint zoffset); 557 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target, 558 GLenum attachment, 559 GLuint texture, 560 GLint level, 561 GLint layer); 562 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target, 563 GLenum attachment, 564 GLuint texture, 565 GLint level, 566 GLint baseViewIndex, 567 GLsizei numViews); 568 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode); 569 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers); 570 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences); 571 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers); 572 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 573 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids); 574 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 575 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers); 576 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores); 577 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures); 578 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids); 579 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays); 580 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target); 581 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture); 582 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program, 583 GLuint bufferIndex, 584 GLenum pname, 585 GLint *params); 586 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program, 587 GLuint index, 588 GLsizei bufSize, 589 GLsizei *length, 590 GLint *size, 591 GLenum *type, 592 GLchar *name); 593 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program, 594 GLenum shadertype, 595 GLuint index, 596 GLsizei bufsize, 597 GLsizei *length, 598 GLchar *name); 599 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program, 600 GLenum shadertype, 601 GLuint index, 602 GLsizei bufsize, 603 GLsizei *length, 604 GLchar *name); 605 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program, 606 GLenum shadertype, 607 GLuint index, 608 GLenum pname, 609 GLint *values); 610 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program, 611 GLuint index, 612 GLsizei bufSize, 613 GLsizei *length, 614 GLint *size, 615 GLenum *type, 616 GLchar *name); 617 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program, 618 GLuint uniformBlockIndex, 619 GLsizei bufSize, 620 GLsizei *length, 621 GLchar *uniformBlockName); 622 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program, 623 GLuint uniformBlockIndex, 624 GLenum pname, 625 GLint *params); 626 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program, 627 GLuint uniformIndex, 628 GLsizei bufSize, 629 GLsizei *length, 630 GLchar *uniformName); 631 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program, 632 GLsizei uniformCount, 633 const GLuint *uniformIndices, 634 GLenum pname, 635 GLint *params); 636 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program, 637 GLsizei maxCount, 638 GLsizei *count, 639 GLuint *shaders); 640 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name); 641 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data); 642 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data); 643 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, 644 GLenum pname, 645 GLint64 *params); 646 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params); 647 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params); 648 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target, 649 GLintptr offset, 650 GLsizeiptr size, 651 void *data); 652 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img); 653 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture, 654 GLint level, 655 GLsizei bufSize, 656 void *pixels); 657 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture, 658 GLint level, 659 GLint xoffset, 660 GLint yoffset, 661 GLint zoffset, 662 GLsizei width, 663 GLsizei height, 664 GLsizei depth, 665 GLsizei bufSize, 666 void *pixels); 667 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count, 668 GLsizei bufSize, 669 GLenum *sources, 670 GLenum *types, 671 GLuint *ids, 672 GLenum *severities, 673 GLsizei *lengths, 674 GLchar *messageLog); 675 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data); 676 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data); 677 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL(); 678 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params); 679 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data); 680 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data); 681 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name); 682 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name); 683 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target, 684 GLenum attachment, 685 GLenum pname, 686 GLint *params); 687 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target, 688 GLenum pname, 689 GLint *params); 690 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL(); 691 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data); 692 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data); 693 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data); 694 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data); 695 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target, 696 GLenum internalformat, 697 GLsizei samples, 698 GLenum pname, 699 GLsizei bufSize, 700 GLint *params); 701 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target, 702 GLenum internalformat, 703 GLenum pname, 704 GLsizei bufSize, 705 GLint64 *params); 706 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target, 707 GLenum internalformat, 708 GLenum pname, 709 GLsizei bufSize, 710 GLint *params); 711 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject, 712 GLenum pname, 713 GLint *params); 714 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val); 715 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer, 716 GLenum pname, 717 GLint64 *params); 718 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer, 719 GLenum pname, 720 GLint *params); 721 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params); 722 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer, 723 GLintptr offset, 724 GLsizeiptr size, 725 void *data); 726 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer, 727 GLenum attachment, 728 GLenum pname, 729 GLint *params); 730 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer, 731 GLenum pname, 732 GLint *param); 733 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer, 734 GLenum pname, 735 GLint *params); 736 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier, 737 GLuint name, 738 GLsizei bufSize, 739 GLsizei *length, 740 GLchar *label); 741 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr, 742 GLsizei bufSize, 743 GLsizei *length, 744 GLchar *label); 745 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params); 746 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program, 747 GLsizei bufSize, 748 GLsizei *length, 749 GLenum *binaryFormat, 750 void *binary); 751 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program, 752 GLsizei bufSize, 753 GLsizei *length, 754 GLchar *infoLog); 755 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program, 756 GLenum programInterface, 757 GLenum pname, 758 GLint *params); 759 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline, 760 GLsizei bufSize, 761 GLsizei *length, 762 GLchar *infoLog); 763 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params); 764 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program, 765 GLenum programInterface, 766 const GLchar *name); 767 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program, 768 GLenum programInterface, 769 const GLchar *name); 770 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program, 771 GLenum programInterface, 772 const GLchar *name); 773 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program, 774 GLenum programInterface, 775 GLuint index, 776 GLsizei bufSize, 777 GLsizei *length, 778 GLchar *name); 779 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program, 780 GLenum programInterface, 781 GLuint index, 782 GLsizei propCount, 783 const GLenum *props, 784 GLsizei bufSize, 785 GLsizei *length, 786 GLint *params); 787 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program, 788 GLenum shadertype, 789 GLenum pname, 790 GLint *values); 791 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params); 792 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id, 793 GLuint buffer, 794 GLenum pname, 795 GLintptr offset); 796 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id, 797 GLuint buffer, 798 GLenum pname, 799 GLintptr offset); 800 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id, 801 GLuint buffer, 802 GLenum pname, 803 GLintptr offset); 804 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id, 805 GLuint buffer, 806 GLenum pname, 807 GLintptr offset); 808 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target, 809 GLuint index, 810 GLenum pname, 811 GLint *params); 812 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params); 813 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params); 814 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params); 815 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params); 816 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params); 817 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target, 818 GLenum pname, 819 GLint *params); 820 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params); 821 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler, 822 GLenum pname, 823 GLuint *params); 824 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, 825 GLenum pname, 826 GLfloat *params); 827 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params); 828 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore, 829 GLenum pname, 830 GLuint64 *params); 831 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader, 832 GLsizei bufSize, 833 GLsizei *length, 834 GLchar *infoLog); 835 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 836 GLenum precisiontype, 837 GLint *range, 838 GLint *precision); 839 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader, 840 GLsizei bufSize, 841 GLsizei *length, 842 GLchar *source); 843 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params); 844 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name); 845 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index); 846 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program, 847 GLenum shadertype, 848 const GLchar *name); 849 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program, 850 GLenum shadertype, 851 const GLchar *name); 852 void INTERNAL_GL_APIENTRY 853 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 854 void INTERNAL_GL_APIENTRY 855 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 856 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target, 857 GLint level, 858 GLenum pname, 859 GLfloat *params); 860 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target, 861 GLint level, 862 GLenum pname, 863 GLint *params); 864 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params); 865 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params); 866 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params); 867 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params); 868 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture, 869 GLint level, 870 GLenum format, 871 GLenum type, 872 GLsizei bufSize, 873 void *pixels); 874 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture, 875 GLint level, 876 GLenum pname, 877 GLfloat *params); 878 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture, 879 GLint level, 880 GLenum pname, 881 GLint *params); 882 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params); 883 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture, 884 GLenum pname, 885 GLuint *params); 886 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, 887 GLenum pname, 888 GLfloat *params); 889 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params); 890 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture, 891 GLint level, 892 GLint xoffset, 893 GLint yoffset, 894 GLint zoffset, 895 GLsizei width, 896 GLsizei height, 897 GLsizei depth, 898 GLenum format, 899 GLenum type, 900 GLsizei bufSize, 901 void *pixels); 902 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program, 903 GLuint index, 904 GLsizei bufSize, 905 GLsizei *length, 906 GLsizei *size, 907 GLenum *type, 908 GLchar *name); 909 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb, 910 GLenum pname, 911 GLuint index, 912 GLint64 *param); 913 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb, 914 GLenum pname, 915 GLuint index, 916 GLint *param); 917 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param); 918 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program, 919 const GLchar *uniformBlockName); 920 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program, 921 GLsizei uniformCount, 922 const GLchar *const *uniformNames, 923 GLuint *uniformIndices); 924 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name); 925 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 926 GLint location, 927 GLuint *params); 928 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params); 929 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params); 930 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params); 931 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params); 932 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data); 933 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data); 934 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj, 935 GLuint index, 936 GLenum pname, 937 GLint64 *param); 938 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj, 939 GLuint index, 940 GLenum pname, 941 GLint *param); 942 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param); 943 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params); 944 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params); 945 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params); 946 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer); 947 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params); 948 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params); 949 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params); 950 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target, 951 GLint lod, 952 GLsizei bufSize, 953 void *pixels); 954 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target, 955 GLint level, 956 GLenum format, 957 GLenum type, 958 GLsizei bufSize, 959 void *pixels); 960 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program, 961 GLint location, 962 GLsizei bufSize, 963 GLdouble *params); 964 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program, 965 GLint location, 966 GLsizei bufSize, 967 GLfloat *params); 968 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program, 969 GLint location, 970 GLsizei bufSize, 971 GLint *params); 972 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program, 973 GLint location, 974 GLsizei bufSize, 975 GLuint *params); 976 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode); 977 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory, 978 GLuint64 size, 979 GLenum handleType, 980 GLint fd); 981 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory, 982 GLuint64 size, 983 GLenum handleType, 984 void *handle); 985 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory, 986 GLuint64 size, 987 GLenum handleType, 988 const void *name); 989 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd); 990 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore, 991 GLenum handleType, 992 void *handle); 993 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore, 994 GLenum handleType, 995 const void *name); 996 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker); 997 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer); 998 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer, 999 GLintptr offset, 1000 GLsizeiptr length); 1001 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target, 1002 GLsizei numAttachments, 1003 const GLenum *attachments); 1004 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer, 1005 GLsizei numAttachments, 1006 const GLenum *attachments); 1007 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, 1008 GLsizei numAttachments, 1009 const GLenum *attachments, 1010 GLint x, 1011 GLint y, 1012 GLsizei width, 1013 GLsizei height); 1014 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target, 1015 GLsizei numAttachments, 1016 const GLenum *attachments, 1017 GLint x, 1018 GLint y, 1019 GLsizei width, 1020 GLsizei height); 1021 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level); 1022 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture, 1023 GLint level, 1024 GLint xoffset, 1025 GLint yoffset, 1026 GLint zoffset, 1027 GLsizei width, 1028 GLsizei height, 1029 GLsizei depth); 1030 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer); 1031 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap); 1032 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index); 1033 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence); 1034 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer); 1035 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject); 1036 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program); 1037 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline); 1038 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id); 1039 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer); 1040 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler); 1041 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore); 1042 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader); 1043 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync); 1044 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture); 1045 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id); 1046 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array); 1047 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width); 1048 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program); 1049 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode); 1050 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access); 1051 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target, 1052 GLintptr offset, 1053 GLsizeiptr length, 1054 GLbitfield access); 1055 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access); 1056 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer, 1057 GLintptr offset, 1058 GLsizeiptr length, 1059 GLbitfield access); 1060 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count); 1061 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count); 1062 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers); 1063 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers); 1064 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject, 1065 GLenum pname, 1066 const GLint *params); 1067 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value); 1068 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode, 1069 const GLint *first, 1070 const GLsizei *count, 1071 GLsizei drawcount); 1072 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode, 1073 const void *indirect, 1074 GLsizei drawcount, 1075 GLsizei stride); 1076 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode, 1077 const GLsizei *count, 1078 GLenum type, 1079 const void *const *indices, 1080 GLsizei drawcount); 1081 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode, 1082 const GLsizei *count, 1083 GLenum type, 1084 const void *const *indices, 1085 GLsizei drawcount, 1086 const GLint *basevertex); 1087 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode, 1088 GLenum type, 1089 const void *indirect, 1090 GLsizei drawcount, 1091 GLsizei stride); 1092 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer, 1093 GLsizeiptr size, 1094 const void *data, 1095 GLenum usage); 1096 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer, 1097 GLsizeiptr size, 1098 const void *data, 1099 GLbitfield flags); 1100 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer, 1101 GLsizeiptr size, 1102 GLuint memory, 1103 GLuint64 offset); 1104 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer, 1105 GLintptr offset, 1106 GLsizeiptr size, 1107 const void *data); 1108 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf); 1109 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer, 1110 GLsizei n, 1111 const GLenum *bufs); 1112 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer, 1113 GLenum pname, 1114 GLint param); 1115 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src); 1116 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer, 1117 GLenum attachment, 1118 GLenum renderbuffertarget, 1119 GLuint renderbuffer); 1120 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer, 1121 GLenum attachment, 1122 GLuint texture, 1123 GLint level); 1124 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer, 1125 GLenum attachment, 1126 GLuint texture, 1127 GLint level, 1128 GLint layer); 1129 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer, 1130 GLenum internalformat, 1131 GLsizei width, 1132 GLsizei height); 1133 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, 1134 GLsizei samples, 1135 GLenum internalformat, 1136 GLsizei width, 1137 GLsizei height); 1138 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier, 1139 GLuint name, 1140 GLsizei length, 1141 const GLchar *label); 1142 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, 1143 GLsizei length, 1144 const GLchar *label); 1145 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values); 1146 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value); 1147 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL(); 1148 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param); 1149 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param); 1150 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param); 1151 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params); 1152 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param); 1153 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params); 1154 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size); 1155 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode); 1156 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units); 1157 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL(); 1158 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL(); 1159 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX, 1160 GLfloat minY, 1161 GLfloat minZ, 1162 GLfloat minW, 1163 GLfloat maxX, 1164 GLfloat maxY, 1165 GLfloat maxZ, 1166 GLfloat maxW); 1167 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index); 1168 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program, 1169 GLenum binaryFormat, 1170 const void *binary, 1171 GLsizei length); 1172 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value); 1173 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0); 1174 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program, 1175 GLint location, 1176 GLsizei count, 1177 const GLdouble *value); 1178 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0); 1179 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program, 1180 GLint location, 1181 GLsizei count, 1182 const GLfloat *value); 1183 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0); 1184 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program, 1185 GLint location, 1186 GLsizei count, 1187 const GLint *value); 1188 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0); 1189 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program, 1190 GLint location, 1191 GLsizei count, 1192 const GLuint *value); 1193 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program, 1194 GLint location, 1195 GLdouble v0, 1196 GLdouble v1); 1197 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program, 1198 GLint location, 1199 GLsizei count, 1200 const GLdouble *value); 1201 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program, 1202 GLint location, 1203 GLfloat v0, 1204 GLfloat v1); 1205 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program, 1206 GLint location, 1207 GLsizei count, 1208 const GLfloat *value); 1209 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, 1210 GLint location, 1211 GLint v0, 1212 GLint v1); 1213 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program, 1214 GLint location, 1215 GLsizei count, 1216 const GLint *value); 1217 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program, 1218 GLint location, 1219 GLuint v0, 1220 GLuint v1); 1221 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program, 1222 GLint location, 1223 GLsizei count, 1224 const GLuint *value); 1225 void INTERNAL_GL_APIENTRY 1226 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 1227 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program, 1228 GLint location, 1229 GLsizei count, 1230 const GLdouble *value); 1231 void INTERNAL_GL_APIENTRY 1232 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1233 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program, 1234 GLint location, 1235 GLsizei count, 1236 const GLfloat *value); 1237 void INTERNAL_GL_APIENTRY 1238 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1239 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program, 1240 GLint location, 1241 GLsizei count, 1242 const GLint *value); 1243 void INTERNAL_GL_APIENTRY 1244 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1245 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program, 1246 GLint location, 1247 GLsizei count, 1248 const GLuint *value); 1249 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program, 1250 GLint location, 1251 GLdouble v0, 1252 GLdouble v1, 1253 GLdouble v2, 1254 GLdouble v3); 1255 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program, 1256 GLint location, 1257 GLsizei count, 1258 const GLdouble *value); 1259 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program, 1260 GLint location, 1261 GLfloat v0, 1262 GLfloat v1, 1263 GLfloat v2, 1264 GLfloat v3); 1265 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program, 1266 GLint location, 1267 GLsizei count, 1268 const GLfloat *value); 1269 void INTERNAL_GL_APIENTRY 1270 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1271 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program, 1272 GLint location, 1273 GLsizei count, 1274 const GLint *value); 1275 void INTERNAL_GL_APIENTRY 1276 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1277 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program, 1278 GLint location, 1279 GLsizei count, 1280 const GLuint *value); 1281 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program, 1282 GLint location, 1283 GLsizei count, 1284 GLboolean transpose, 1285 const GLdouble *value); 1286 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program, 1287 GLint location, 1288 GLsizei count, 1289 GLboolean transpose, 1290 const GLfloat *value); 1291 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program, 1292 GLint location, 1293 GLsizei count, 1294 GLboolean transpose, 1295 const GLdouble *value); 1296 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program, 1297 GLint location, 1298 GLsizei count, 1299 GLboolean transpose, 1300 const GLfloat *value); 1301 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program, 1302 GLint location, 1303 GLsizei count, 1304 GLboolean transpose, 1305 const GLdouble *value); 1306 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program, 1307 GLint location, 1308 GLsizei count, 1309 GLboolean transpose, 1310 const GLfloat *value); 1311 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program, 1312 GLint location, 1313 GLsizei count, 1314 GLboolean transpose, 1315 const GLdouble *value); 1316 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program, 1317 GLint location, 1318 GLsizei count, 1319 GLboolean transpose, 1320 const GLfloat *value); 1321 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program, 1322 GLint location, 1323 GLsizei count, 1324 GLboolean transpose, 1325 const GLdouble *value); 1326 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program, 1327 GLint location, 1328 GLsizei count, 1329 GLboolean transpose, 1330 const GLfloat *value); 1331 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program, 1332 GLint location, 1333 GLsizei count, 1334 GLboolean transpose, 1335 const GLdouble *value); 1336 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program, 1337 GLint location, 1338 GLsizei count, 1339 GLboolean transpose, 1340 const GLfloat *value); 1341 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program, 1342 GLint location, 1343 GLsizei count, 1344 GLboolean transpose, 1345 const GLdouble *value); 1346 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program, 1347 GLint location, 1348 GLsizei count, 1349 GLboolean transpose, 1350 const GLfloat *value); 1351 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program, 1352 GLint location, 1353 GLsizei count, 1354 GLboolean transpose, 1355 const GLdouble *value); 1356 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program, 1357 GLint location, 1358 GLsizei count, 1359 GLboolean transpose, 1360 const GLfloat *value); 1361 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program, 1362 GLint location, 1363 GLsizei count, 1364 GLboolean transpose, 1365 const GLdouble *value); 1366 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program, 1367 GLint location, 1368 GLsizei count, 1369 GLboolean transpose, 1370 const GLfloat *value); 1371 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode); 1372 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source, 1373 GLuint id, 1374 GLsizei length, 1375 const GLchar *message); 1376 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker); 1377 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target); 1378 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src); 1379 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x, 1380 GLint y, 1381 GLsizei width, 1382 GLsizei height, 1383 GLenum format, 1384 GLenum type, 1385 void *pixels); 1386 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x, 1387 GLint y, 1388 GLsizei width, 1389 GLsizei height, 1390 GLenum format, 1391 GLenum type, 1392 GLsizei bufSize, 1393 void *data); 1394 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL(); 1395 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target, 1396 GLenum internalformat, 1397 GLsizei width, 1398 GLsizei height); 1399 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target, 1400 GLsizei samples, 1401 GLenum internalformat, 1402 GLsizei width, 1403 GLsizei height); 1404 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL(); 1405 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert); 1406 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask); 1407 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler, 1408 GLenum pname, 1409 const GLint *param); 1410 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler, 1411 GLenum pname, 1412 const GLuint *param); 1413 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param); 1414 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler, 1415 GLenum pname, 1416 const GLfloat *param); 1417 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param); 1418 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, 1419 GLenum pname, 1420 const GLint *param); 1421 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height); 1422 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v); 1423 void INTERNAL_GL_APIENTRY 1424 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 1425 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v); 1426 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore, 1427 GLenum pname, 1428 const GLuint64 *params); 1429 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition); 1430 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count, 1431 const GLuint *shaders, 1432 GLenum binaryformat, 1433 const void *binary, 1434 GLsizei length); 1435 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader, 1436 GLsizei count, 1437 const GLchar *const *string, 1438 const GLint *length); 1439 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program, 1440 GLuint storageBlockIndex, 1441 GLuint storageBlockBinding); 1442 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore, 1443 GLuint numBufferBarriers, 1444 const GLuint *buffers, 1445 GLuint numTextureBarriers, 1446 const GLuint *textures, 1447 const GLenum *dstLayouts); 1448 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask); 1449 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face, 1450 GLenum func, 1451 GLint ref, 1452 GLuint mask); 1453 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask); 1454 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask); 1455 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass); 1456 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face, 1457 GLenum sfail, 1458 GLenum dpfail, 1459 GLenum dppass); 1460 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence); 1461 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer); 1462 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target, 1463 GLenum internalformat, 1464 GLuint buffer, 1465 GLintptr offset, 1466 GLsizeiptr size); 1467 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target, 1468 GLint level, 1469 GLint internalformat, 1470 GLsizei width, 1471 GLint border, 1472 GLenum format, 1473 GLenum type, 1474 const void *pixels); 1475 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target, 1476 GLint level, 1477 GLint internalformat, 1478 GLsizei width, 1479 GLsizei height, 1480 GLint border, 1481 GLenum format, 1482 GLenum type, 1483 const void *pixels); 1484 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target, 1485 GLsizei samples, 1486 GLenum internalformat, 1487 GLsizei width, 1488 GLsizei height, 1489 GLboolean fixedsamplelocations); 1490 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target, 1491 GLint level, 1492 GLint internalformat, 1493 GLsizei width, 1494 GLsizei height, 1495 GLsizei depth, 1496 GLint border, 1497 GLenum format, 1498 GLenum type, 1499 const void *pixels); 1500 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target, 1501 GLsizei samples, 1502 GLenum internalformat, 1503 GLsizei width, 1504 GLsizei height, 1505 GLsizei depth, 1506 GLboolean fixedsamplelocations); 1507 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params); 1508 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params); 1509 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param); 1510 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params); 1511 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param); 1512 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params); 1513 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target, 1514 GLsizei levels, 1515 GLenum internalformat, 1516 GLsizei width); 1517 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target, 1518 GLsizei levels, 1519 GLenum internalformat, 1520 GLsizei width, 1521 GLsizei height); 1522 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target, 1523 GLsizei samples, 1524 GLenum internalformat, 1525 GLsizei width, 1526 GLsizei height, 1527 GLboolean fixedsamplelocations); 1528 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target, 1529 GLsizei levels, 1530 GLenum internalformat, 1531 GLsizei width, 1532 GLsizei height, 1533 GLsizei depth); 1534 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target, 1535 GLsizei samples, 1536 GLenum internalformat, 1537 GLsizei width, 1538 GLsizei height, 1539 GLsizei depth, 1540 GLboolean fixedsamplelocations); 1541 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target, 1542 GLsizei levels, 1543 GLenum internalFormat, 1544 GLsizei width, 1545 GLsizei height, 1546 GLuint memory, 1547 GLuint64 offset); 1548 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target, 1549 GLsizei samples, 1550 GLenum internalFormat, 1551 GLsizei width, 1552 GLsizei height, 1553 GLboolean fixedSampleLocations, 1554 GLuint memory, 1555 GLuint64 offset); 1556 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target, 1557 GLsizei levels, 1558 GLenum internalFormat, 1559 GLsizei width, 1560 GLsizei height, 1561 GLsizei depth, 1562 GLuint memory, 1563 GLuint64 offset); 1564 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target, 1565 GLsizei samples, 1566 GLenum internalFormat, 1567 GLsizei width, 1568 GLsizei height, 1569 GLsizei depth, 1570 GLboolean fixedSampleLocations, 1571 GLuint memory, 1572 GLuint64 offset); 1573 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target, 1574 GLint level, 1575 GLint xoffset, 1576 GLsizei width, 1577 GLenum format, 1578 GLenum type, 1579 const void *pixels); 1580 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target, 1581 GLint level, 1582 GLint xoffset, 1583 GLint yoffset, 1584 GLsizei width, 1585 GLsizei height, 1586 GLenum format, 1587 GLenum type, 1588 const void *pixels); 1589 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target, 1590 GLint level, 1591 GLint xoffset, 1592 GLint yoffset, 1593 GLint zoffset, 1594 GLsizei width, 1595 GLsizei height, 1596 GLsizei depth, 1597 GLenum format, 1598 GLenum type, 1599 const void *pixels); 1600 void INTERNAL_GL_APIENTRY glTextureBarrierNULL(); 1601 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer); 1602 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture, 1603 GLenum internalformat, 1604 GLuint buffer, 1605 GLintptr offset, 1606 GLsizeiptr size); 1607 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture, 1608 GLenum pname, 1609 const GLint *params); 1610 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture, 1611 GLenum pname, 1612 const GLuint *params); 1613 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param); 1614 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture, 1615 GLenum pname, 1616 const GLfloat *param); 1617 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param); 1618 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, 1619 GLenum pname, 1620 const GLint *param); 1621 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture, 1622 GLsizei levels, 1623 GLenum internalformat, 1624 GLsizei width); 1625 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture, 1626 GLsizei levels, 1627 GLenum internalformat, 1628 GLsizei width, 1629 GLsizei height); 1630 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture, 1631 GLsizei samples, 1632 GLenum internalformat, 1633 GLsizei width, 1634 GLsizei height, 1635 GLboolean fixedsamplelocations); 1636 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture, 1637 GLsizei levels, 1638 GLenum internalformat, 1639 GLsizei width, 1640 GLsizei height, 1641 GLsizei depth); 1642 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture, 1643 GLsizei samples, 1644 GLenum internalformat, 1645 GLsizei width, 1646 GLsizei height, 1647 GLsizei depth, 1648 GLboolean fixedsamplelocations); 1649 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture, 1650 GLsizei levels, 1651 GLenum internalFormat, 1652 GLsizei width, 1653 GLsizei height, 1654 GLuint memory, 1655 GLuint64 offset); 1656 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, 1657 GLsizei samples, 1658 GLenum internalFormat, 1659 GLsizei width, 1660 GLsizei height, 1661 GLboolean fixedSampleLocations, 1662 GLuint memory, 1663 GLuint64 offset); 1664 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture, 1665 GLsizei levels, 1666 GLenum internalFormat, 1667 GLsizei width, 1668 GLsizei height, 1669 GLsizei depth, 1670 GLuint memory, 1671 GLuint64 offset); 1672 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, 1673 GLsizei samples, 1674 GLenum internalFormat, 1675 GLsizei width, 1676 GLsizei height, 1677 GLsizei depth, 1678 GLboolean fixedSampleLocations, 1679 GLuint memory, 1680 GLuint64 offset); 1681 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture, 1682 GLint level, 1683 GLint xoffset, 1684 GLsizei width, 1685 GLenum format, 1686 GLenum type, 1687 const void *pixels); 1688 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture, 1689 GLint level, 1690 GLint xoffset, 1691 GLint yoffset, 1692 GLsizei width, 1693 GLsizei height, 1694 GLenum format, 1695 GLenum type, 1696 const void *pixels); 1697 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture, 1698 GLint level, 1699 GLint xoffset, 1700 GLint yoffset, 1701 GLint zoffset, 1702 GLsizei width, 1703 GLsizei height, 1704 GLsizei depth, 1705 GLenum format, 1706 GLenum type, 1707 const void *pixels); 1708 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture, 1709 GLenum target, 1710 GLuint origtexture, 1711 GLenum internalformat, 1712 GLuint minlevel, 1713 GLuint numlevels, 1714 GLuint minlayer, 1715 GLuint numlayers); 1716 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, 1717 GLuint index, 1718 GLuint buffer); 1719 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb, 1720 GLuint index, 1721 GLuint buffer, 1722 GLintptr offset, 1723 GLsizeiptr size); 1724 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program, 1725 GLsizei count, 1726 const GLchar *const *varyings, 1727 GLenum bufferMode); 1728 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x); 1729 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value); 1730 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0); 1731 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value); 1732 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0); 1733 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value); 1734 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0); 1735 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value); 1736 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y); 1737 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value); 1738 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1); 1739 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value); 1740 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1); 1741 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value); 1742 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1); 1743 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value); 1744 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z); 1745 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value); 1746 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1747 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value); 1748 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2); 1749 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value); 1750 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2); 1751 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value); 1752 void INTERNAL_GL_APIENTRY 1753 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1754 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value); 1755 void INTERNAL_GL_APIENTRY 1756 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1757 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value); 1758 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1759 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value); 1760 void INTERNAL_GL_APIENTRY 1761 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1762 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value); 1763 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program, 1764 GLuint uniformBlockIndex, 1765 GLuint uniformBlockBinding); 1766 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location, 1767 GLsizei count, 1768 GLboolean transpose, 1769 const GLdouble *value); 1770 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location, 1771 GLsizei count, 1772 GLboolean transpose, 1773 const GLfloat *value); 1774 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location, 1775 GLsizei count, 1776 GLboolean transpose, 1777 const GLdouble *value); 1778 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location, 1779 GLsizei count, 1780 GLboolean transpose, 1781 const GLfloat *value); 1782 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location, 1783 GLsizei count, 1784 GLboolean transpose, 1785 const GLdouble *value); 1786 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location, 1787 GLsizei count, 1788 GLboolean transpose, 1789 const GLfloat *value); 1790 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location, 1791 GLsizei count, 1792 GLboolean transpose, 1793 const GLdouble *value); 1794 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location, 1795 GLsizei count, 1796 GLboolean transpose, 1797 const GLfloat *value); 1798 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location, 1799 GLsizei count, 1800 GLboolean transpose, 1801 const GLdouble *value); 1802 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location, 1803 GLsizei count, 1804 GLboolean transpose, 1805 const GLfloat *value); 1806 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location, 1807 GLsizei count, 1808 GLboolean transpose, 1809 const GLdouble *value); 1810 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location, 1811 GLsizei count, 1812 GLboolean transpose, 1813 const GLfloat *value); 1814 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location, 1815 GLsizei count, 1816 GLboolean transpose, 1817 const GLdouble *value); 1818 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location, 1819 GLsizei count, 1820 GLboolean transpose, 1821 const GLfloat *value); 1822 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location, 1823 GLsizei count, 1824 GLboolean transpose, 1825 const GLdouble *value); 1826 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location, 1827 GLsizei count, 1828 GLboolean transpose, 1829 const GLfloat *value); 1830 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location, 1831 GLsizei count, 1832 GLboolean transpose, 1833 const GLdouble *value); 1834 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location, 1835 GLsizei count, 1836 GLboolean transpose, 1837 const GLfloat *value); 1838 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, 1839 GLsizei count, 1840 const GLuint *indices); 1841 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target); 1842 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer); 1843 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program); 1844 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, 1845 GLbitfield stages, 1846 GLuint program); 1847 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program); 1848 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline); 1849 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj, 1850 GLuint attribindex, 1851 GLuint bindingindex); 1852 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj, 1853 GLuint attribindex, 1854 GLint size, 1855 GLenum type, 1856 GLboolean normalized, 1857 GLuint relativeoffset); 1858 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj, 1859 GLuint attribindex, 1860 GLint size, 1861 GLenum type, 1862 GLuint relativeoffset); 1863 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj, 1864 GLuint attribindex, 1865 GLint size, 1866 GLenum type, 1867 GLuint relativeoffset); 1868 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj, 1869 GLuint bindingindex, 1870 GLuint divisor); 1871 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer); 1872 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj, 1873 GLuint bindingindex, 1874 GLuint buffer, 1875 GLintptr offset, 1876 GLsizei stride); 1877 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj, 1878 GLuint first, 1879 GLsizei count, 1880 const GLuint *buffers, 1881 const GLintptr *offsets, 1882 const GLsizei *strides); 1883 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x); 1884 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v); 1885 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x); 1886 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v); 1887 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x); 1888 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v); 1889 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y); 1890 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v); 1891 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y); 1892 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v); 1893 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y); 1894 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v); 1895 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 1896 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v); 1897 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z); 1898 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v); 1899 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z); 1900 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v); 1901 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v); 1902 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v); 1903 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v); 1904 void INTERNAL_GL_APIENTRY 1905 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 1906 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v); 1907 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v); 1908 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v); 1909 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v); 1910 void INTERNAL_GL_APIENTRY 1911 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1912 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v); 1913 void INTERNAL_GL_APIENTRY 1914 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1915 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v); 1916 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v); 1917 void INTERNAL_GL_APIENTRY 1918 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 1919 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v); 1920 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v); 1921 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v); 1922 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v); 1923 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex); 1924 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor); 1925 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex, 1926 GLint size, 1927 GLenum type, 1928 GLboolean normalized, 1929 GLuint relativeoffset); 1930 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x); 1931 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v); 1932 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x); 1933 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v); 1934 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y); 1935 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v); 1936 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y); 1937 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v); 1938 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z); 1939 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v); 1940 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z); 1941 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v); 1942 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v); 1943 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w); 1944 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v); 1945 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v); 1946 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v); 1947 void INTERNAL_GL_APIENTRY 1948 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1949 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v); 1950 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v); 1951 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex, 1952 GLint size, 1953 GLenum type, 1954 GLuint relativeoffset); 1955 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index, 1956 GLint size, 1957 GLenum type, 1958 GLsizei stride, 1959 const void *pointer); 1960 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x); 1961 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v); 1962 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y); 1963 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v); 1964 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 1965 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v); 1966 void INTERNAL_GL_APIENTRY 1967 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1968 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v); 1969 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex, 1970 GLint size, 1971 GLenum type, 1972 GLuint relativeoffset); 1973 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index, 1974 GLint size, 1975 GLenum type, 1976 GLsizei stride, 1977 const void *pointer); 1978 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index, 1979 GLenum type, 1980 GLboolean normalized, 1981 GLuint value); 1982 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index, 1983 GLenum type, 1984 GLboolean normalized, 1985 const GLuint *value); 1986 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index, 1987 GLenum type, 1988 GLboolean normalized, 1989 GLuint value); 1990 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index, 1991 GLenum type, 1992 GLboolean normalized, 1993 const GLuint *value); 1994 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index, 1995 GLenum type, 1996 GLboolean normalized, 1997 GLuint value); 1998 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index, 1999 GLenum type, 2000 GLboolean normalized, 2001 const GLuint *value); 2002 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index, 2003 GLenum type, 2004 GLboolean normalized, 2005 GLuint value); 2006 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index, 2007 GLenum type, 2008 GLboolean normalized, 2009 const GLuint *value); 2010 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index, 2011 GLint size, 2012 GLenum type, 2013 GLboolean normalized, 2014 GLsizei stride, 2015 const void *pointer); 2016 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor); 2017 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height); 2018 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v); 2019 void INTERNAL_GL_APIENTRY 2020 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 2021 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v); 2022 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore, 2023 GLuint numBufferBarriers, 2024 const GLuint *buffers, 2025 GLuint numTextureBarriers, 2026 const GLuint *textures, 2027 const GLenum *srcLayouts); 2028 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 2029 } // namespace rx 2030 2031 #endif // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 2032