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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.h:
9 //   Declares the NULL/Stub bindings for the OpenGL back-end.
10 
11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_
12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_
13 
14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h"
15 
16 namespace rx
17 {
18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program);
19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture);
20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader);
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode);
22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id);
23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id);
24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode);
25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program,
26                                                    GLuint index,
27                                                    const GLchar *name);
28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer);
29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer);
30 void INTERNAL_GL_APIENTRY
31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
33                                                 GLuint first,
34                                                 GLsizei count,
35                                                 const GLuint *buffers);
36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
37                                                  GLuint first,
38                                                  GLsizei count,
39                                                  const GLuint *buffers,
40                                                  const GLintptr *offsets,
41                                                  const GLsizeiptr *sizes);
42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
43                                                      GLuint color,
44                                                      const GLchar *name);
45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
46                                                             GLuint colorNumber,
47                                                             GLuint index,
48                                                             const GLchar *name);
49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer);
50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
51                                                  GLuint texture,
52                                                  GLint level,
53                                                  GLboolean layered,
54                                                  GLint layer,
55                                                  GLenum access,
56                                                  GLenum format);
57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
58                                                   GLsizei count,
59                                                   const GLuint *textures);
60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline);
61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer);
62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler);
63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers);
64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture);
65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture);
66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures);
67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id);
68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array);
69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
70                                                  GLuint buffer,
71                                                  GLintptr offset,
72                                                  GLsizei stride);
73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
74                                                   GLsizei count,
75                                                   const GLuint *buffers,
76                                                   const GLintptr *offsets,
77                                                   const GLsizei *strides);
78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL();
79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode);
81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha);
82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf,
83                                                        GLenum modeRGB,
84                                                        GLenum modeAlpha);
85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode);
86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor);
87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
88                                                   GLenum dfactorRGB,
89                                                   GLenum sfactorAlpha,
90                                                   GLenum dfactorAlpha);
91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf,
92                                                    GLenum srcRGB,
93                                                    GLenum dstRGB,
94                                                    GLenum srcAlpha,
95                                                    GLenum dstAlpha);
96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst);
97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
98                                                 GLint srcY0,
99                                                 GLint srcX1,
100                                                 GLint srcY1,
101                                                 GLint dstX0,
102                                                 GLint dstY0,
103                                                 GLint dstX1,
104                                                 GLint dstY1,
105                                                 GLbitfield mask,
106                                                 GLenum filter);
107 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0,
108                                                    GLint srcY0,
109                                                    GLint srcX1,
110                                                    GLint srcY1,
111                                                    GLint dstX0,
112                                                    GLint dstY0,
113                                                    GLint dstX1,
114                                                    GLint dstY1,
115                                                    GLbitfield mask,
116                                                    GLenum filter);
117 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0,
118                                                   GLint srcY0,
119                                                   GLint srcX1,
120                                                   GLint srcY1,
121                                                   GLint dstX0,
122                                                   GLint dstY0,
123                                                   GLint dstX1,
124                                                   GLint dstY1,
125                                                   GLbitfield mask,
126                                                   GLenum filter);
127 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
128                                                      GLuint drawFramebuffer,
129                                                      GLint srcX0,
130                                                      GLint srcY0,
131                                                      GLint srcX1,
132                                                      GLint srcY1,
133                                                      GLint dstX0,
134                                                      GLint dstY0,
135                                                      GLint dstX1,
136                                                      GLint dstY1,
137                                                      GLbitfield mask,
138                                                      GLenum filter);
139 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
140                                            GLsizeiptr size,
141                                            const void *data,
142                                            GLenum usage);
143 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
144                                               GLsizeiptr size,
145                                               const void *data,
146                                               GLbitfield flags);
147 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
148                                                     GLsizeiptr size,
149                                                     GLuint memory,
150                                                     GLuint64 offset);
151 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
152                                               GLintptr offset,
153                                               GLsizeiptr size,
154                                               const void *data);
155 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target);
156 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target);
157 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp);
158 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask);
159 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
160                                                 GLenum internalformat,
161                                                 GLenum format,
162                                                 GLenum type,
163                                                 const void *data);
164 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
165                                                    GLenum internalformat,
166                                                    GLintptr offset,
167                                                    GLsizeiptr size,
168                                                    GLenum format,
169                                                    GLenum type,
170                                                    const void *data);
171 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
172                                               GLint drawbuffer,
173                                               GLfloat depth,
174                                               GLint stencil);
175 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer,
176                                               GLint drawbuffer,
177                                               const GLfloat *value);
178 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value);
179 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer,
180                                                GLint drawbuffer,
181                                                const GLuint *value);
182 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
183 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth);
184 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d);
185 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
186                                                      GLenum internalformat,
187                                                      GLenum format,
188                                                      GLenum type,
189                                                      const void *data);
190 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
191                                                         GLenum internalformat,
192                                                         GLintptr offset,
193                                                         GLsizeiptr size,
194                                                         GLenum format,
195                                                         GLenum type,
196                                                         const void *data);
197 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
198                                                         GLenum buffer,
199                                                         GLint drawbuffer,
200                                                         GLfloat depth,
201                                                         GLint stencil);
202 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
203                                                         GLenum buffer,
204                                                         GLint drawbuffer,
205                                                         const GLfloat *value);
206 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
207                                                         GLenum buffer,
208                                                         GLint drawbuffer,
209                                                         const GLint *value);
210 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
211                                                          GLenum buffer,
212                                                          GLint drawbuffer,
213                                                          const GLuint *value);
214 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s);
215 void INTERNAL_GL_APIENTRY
216 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
217 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
218                                                  GLint level,
219                                                  GLint xoffset,
220                                                  GLint yoffset,
221                                                  GLint zoffset,
222                                                  GLsizei width,
223                                                  GLsizei height,
224                                                  GLsizei depth,
225                                                  GLenum format,
226                                                  GLenum type,
227                                                  const void *data);
228 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout);
229 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth);
230 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
231                                           GLboolean green,
232                                           GLboolean blue,
233                                           GLboolean alpha);
234 void INTERNAL_GL_APIENTRY
235 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
236 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader);
237 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
238                                                      GLint level,
239                                                      GLenum internalformat,
240                                                      GLsizei width,
241                                                      GLint border,
242                                                      GLsizei imageSize,
243                                                      const void *data);
244 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
245                                                      GLint level,
246                                                      GLenum internalformat,
247                                                      GLsizei width,
248                                                      GLsizei height,
249                                                      GLint border,
250                                                      GLsizei imageSize,
251                                                      const void *data);
252 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
253                                                      GLint level,
254                                                      GLenum internalformat,
255                                                      GLsizei width,
256                                                      GLsizei height,
257                                                      GLsizei depth,
258                                                      GLint border,
259                                                      GLsizei imageSize,
260                                                      const void *data);
261 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
262                                                         GLint level,
263                                                         GLint xoffset,
264                                                         GLsizei width,
265                                                         GLenum format,
266                                                         GLsizei imageSize,
267                                                         const void *data);
268 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
269                                                         GLint level,
270                                                         GLint xoffset,
271                                                         GLint yoffset,
272                                                         GLsizei width,
273                                                         GLsizei height,
274                                                         GLenum format,
275                                                         GLsizei imageSize,
276                                                         const void *data);
277 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
278                                                         GLint level,
279                                                         GLint xoffset,
280                                                         GLint yoffset,
281                                                         GLint zoffset,
282                                                         GLsizei width,
283                                                         GLsizei height,
284                                                         GLsizei depth,
285                                                         GLenum format,
286                                                         GLsizei imageSize,
287                                                         const void *data);
288 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
289                                                             GLint level,
290                                                             GLint xoffset,
291                                                             GLsizei width,
292                                                             GLenum format,
293                                                             GLsizei imageSize,
294                                                             const void *data);
295 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
296                                                             GLint level,
297                                                             GLint xoffset,
298                                                             GLint yoffset,
299                                                             GLsizei width,
300                                                             GLsizei height,
301                                                             GLenum format,
302                                                             GLsizei imageSize,
303                                                             const void *data);
304 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
305                                                             GLint level,
306                                                             GLint xoffset,
307                                                             GLint yoffset,
308                                                             GLint zoffset,
309                                                             GLsizei width,
310                                                             GLsizei height,
311                                                             GLsizei depth,
312                                                             GLenum format,
313                                                             GLsizei imageSize,
314                                                             const void *data);
315 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
316                                                   GLenum writeTarget,
317                                                   GLintptr readOffset,
318                                                   GLintptr writeOffset,
319                                                   GLsizeiptr size);
320 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
321                                                  GLenum srcTarget,
322                                                  GLint srcLevel,
323                                                  GLint srcX,
324                                                  GLint srcY,
325                                                  GLint srcZ,
326                                                  GLuint dstName,
327                                                  GLenum dstTarget,
328                                                  GLint dstLevel,
329                                                  GLint dstX,
330                                                  GLint dstY,
331                                                  GLint dstZ,
332                                                  GLsizei srcWidth,
333                                                  GLsizei srcHeight,
334                                                  GLsizei srcDepth);
335 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
336                                                        GLuint writeBuffer,
337                                                        GLintptr readOffset,
338                                                        GLintptr writeOffset,
339                                                        GLsizeiptr size);
340 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
341                                                GLint level,
342                                                GLenum internalformat,
343                                                GLint x,
344                                                GLint y,
345                                                GLsizei width,
346                                                GLint border);
347 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
348                                                GLint level,
349                                                GLenum internalformat,
350                                                GLint x,
351                                                GLint y,
352                                                GLsizei width,
353                                                GLsizei height,
354                                                GLint border);
355 void INTERNAL_GL_APIENTRY
356 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
357 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
358                                                   GLint level,
359                                                   GLint xoffset,
360                                                   GLint yoffset,
361                                                   GLint x,
362                                                   GLint y,
363                                                   GLsizei width,
364                                                   GLsizei height);
365 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
366                                                   GLint level,
367                                                   GLint xoffset,
368                                                   GLint yoffset,
369                                                   GLint zoffset,
370                                                   GLint x,
371                                                   GLint y,
372                                                   GLsizei width,
373                                                   GLsizei height);
374 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
375                                                       GLint level,
376                                                       GLint xoffset,
377                                                       GLint x,
378                                                       GLint y,
379                                                       GLsizei width);
380 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
381                                                       GLint level,
382                                                       GLint xoffset,
383                                                       GLint yoffset,
384                                                       GLint x,
385                                                       GLint y,
386                                                       GLsizei width,
387                                                       GLsizei height);
388 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
389                                                       GLint level,
390                                                       GLint xoffset,
391                                                       GLint yoffset,
392                                                       GLint zoffset,
393                                                       GLint x,
394                                                       GLint y,
395                                                       GLsizei width,
396                                                       GLsizei height);
397 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components);
398 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers);
399 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers);
400 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects);
401 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL();
402 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines);
403 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids);
404 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers);
405 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers);
406 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type);
407 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
408                                                        GLsizei count,
409                                                        const GLchar *const *strings);
410 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures);
411 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids);
412 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays);
413 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode);
414 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam);
415 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
416                                                     GLenum type,
417                                                     GLenum severity,
418                                                     GLsizei count,
419                                                     const GLuint *ids,
420                                                     GLboolean enabled);
421 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
422                                                    GLenum type,
423                                                    GLuint id,
424                                                    GLenum severity,
425                                                    GLsizei length,
426                                                    const GLchar *buf);
427 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers);
428 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences);
429 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers);
430 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects);
431 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program);
432 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines);
433 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids);
434 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers);
435 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers);
436 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores);
437 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader);
438 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync);
439 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures);
440 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids);
441 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays);
442 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func);
443 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag);
444 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f);
445 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v);
446 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f);
447 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f);
448 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader);
449 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap);
450 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index);
451 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index);
452 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index);
453 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
454                                                       GLsizei numAttachments,
455                                                       const GLenum *attachments);
456 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
457                                                 GLuint num_groups_y,
458                                                 GLuint num_groups_z);
459 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect);
460 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count);
461 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect);
462 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
463                                                     GLint first,
464                                                     GLsizei count,
465                                                     GLsizei instancecount);
466 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
467                                                                 GLint first,
468                                                                 GLsizei count,
469                                                                 GLsizei instancecount,
470                                                                 GLuint baseinstance);
471 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf);
472 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs);
473 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
474                                              GLsizei count,
475                                              GLenum type,
476                                              const void *indices);
477 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
478                                                        GLsizei count,
479                                                        GLenum type,
480                                                        const void *indices,
481                                                        GLint basevertex);
482 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode,
483                                                      GLenum type,
484                                                      const void *indirect);
485 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
486                                                       GLsizei count,
487                                                       GLenum type,
488                                                       const void *indices,
489                                                       GLsizei instancecount);
490 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
491                                                                   GLsizei count,
492                                                                   GLenum type,
493                                                                   const void *indices,
494                                                                   GLsizei instancecount,
495                                                                   GLuint baseinstance);
496 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
497                                                                 GLsizei count,
498                                                                 GLenum type,
499                                                                 const void *indices,
500                                                                 GLsizei instancecount,
501                                                                 GLint basevertex);
502 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
503                                                                             GLsizei count,
504                                                                             GLenum type,
505                                                                             const void *indices,
506                                                                             GLsizei instancecount,
507                                                                             GLint basevertex,
508                                                                             GLuint baseinstance);
509 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
510                                                   GLuint start,
511                                                   GLuint end,
512                                                   GLsizei count,
513                                                   GLenum type,
514                                                   const void *indices);
515 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
516                                                             GLuint start,
517                                                             GLuint end,
518                                                             GLsizei count,
519                                                             GLenum type,
520                                                             const void *indices,
521                                                             GLint basevertex);
522 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id);
523 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
524                                                                GLuint id,
525                                                                GLsizei instancecount);
526 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream);
527 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
528                                                                      GLuint id,
529                                                                      GLuint stream,
530                                                                      GLsizei instancecount);
531 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
532                                                                      GLeglImageOES image);
533 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image);
534 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap);
535 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index);
536 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index);
537 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index);
538 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL();
539 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target);
540 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index);
541 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL();
542 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags);
543 void INTERNAL_GL_APIENTRY glFinishNULL();
544 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence);
545 void INTERNAL_GL_APIENTRY glFlushNULL();
546 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
547                                                        GLintptr offset,
548                                                        GLsizeiptr length);
549 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
550                                                             GLintptr offset,
551                                                             GLsizeiptr length);
552 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param);
553 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
554                                                         GLenum attachment,
555                                                         GLenum renderbuffertarget,
556                                                         GLuint renderbuffer);
557 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
558                                                    GLenum attachment,
559                                                    GLuint texture,
560                                                    GLint level);
561 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
562                                                      GLenum attachment,
563                                                      GLenum textarget,
564                                                      GLuint texture,
565                                                      GLint level);
566 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
567                                                      GLenum attachment,
568                                                      GLenum textarget,
569                                                      GLuint texture,
570                                                      GLint level);
571 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target,
572                                                                    GLenum attachment,
573                                                                    GLenum textarget,
574                                                                    GLuint texture,
575                                                                    GLint level,
576                                                                    GLsizei samples);
577 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target,
578                                                                    GLenum attachment,
579                                                                    GLenum textarget,
580                                                                    GLuint texture,
581                                                                    GLint level,
582                                                                    GLsizei samples);
583 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
584                                                      GLenum attachment,
585                                                      GLenum textarget,
586                                                      GLuint texture,
587                                                      GLint level,
588                                                      GLint zoffset);
589 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
590                                                         GLenum attachment,
591                                                         GLuint texture,
592                                                         GLint level,
593                                                         GLint layer);
594 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
595                                                                GLenum attachment,
596                                                                GLuint texture,
597                                                                GLint level,
598                                                                GLint baseViewIndex,
599                                                                GLsizei numViews);
600 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode);
601 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers);
602 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences);
603 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers);
604 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines);
605 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids);
606 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers);
607 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers);
608 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores);
609 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures);
610 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids);
611 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays);
612 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target);
613 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture);
614 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
615                                                                GLuint bufferIndex,
616                                                                GLenum pname,
617                                                                GLint *params);
618 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
619                                                 GLuint index,
620                                                 GLsizei bufSize,
621                                                 GLsizei *length,
622                                                 GLint *size,
623                                                 GLenum *type,
624                                                 GLchar *name);
625 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
626                                                         GLenum shadertype,
627                                                         GLuint index,
628                                                         GLsizei bufsize,
629                                                         GLsizei *length,
630                                                         GLchar *name);
631 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
632                                                                GLenum shadertype,
633                                                                GLuint index,
634                                                                GLsizei bufsize,
635                                                                GLsizei *length,
636                                                                GLchar *name);
637 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
638                                                              GLenum shadertype,
639                                                              GLuint index,
640                                                              GLenum pname,
641                                                              GLint *values);
642 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
643                                                  GLuint index,
644                                                  GLsizei bufSize,
645                                                  GLsizei *length,
646                                                  GLint *size,
647                                                  GLenum *type,
648                                                  GLchar *name);
649 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
650                                                           GLuint uniformBlockIndex,
651                                                           GLsizei bufSize,
652                                                           GLsizei *length,
653                                                           GLchar *uniformBlockName);
654 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
655                                                         GLuint uniformBlockIndex,
656                                                         GLenum pname,
657                                                         GLint *params);
658 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
659                                                      GLuint uniformIndex,
660                                                      GLsizei bufSize,
661                                                      GLsizei *length,
662                                                      GLchar *uniformName);
663 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
664                                                     GLsizei uniformCount,
665                                                     const GLuint *uniformIndices,
666                                                     GLenum pname,
667                                                     GLint *params);
668 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
669                                                    GLsizei maxCount,
670                                                    GLsizei *count,
671                                                    GLuint *shaders);
672 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name);
673 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data);
674 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data);
675 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target,
676                                                        GLenum pname,
677                                                        GLint64 *params);
678 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params);
679 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params);
680 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
681                                                  GLintptr offset,
682                                                  GLsizeiptr size,
683                                                  void *data);
684 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img);
685 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
686                                                           GLint level,
687                                                           GLsizei bufSize,
688                                                           void *pixels);
689 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
690                                                              GLint level,
691                                                              GLint xoffset,
692                                                              GLint yoffset,
693                                                              GLint zoffset,
694                                                              GLsizei width,
695                                                              GLsizei height,
696                                                              GLsizei depth,
697                                                              GLsizei bufSize,
698                                                              void *pixels);
699 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
700                                                      GLsizei bufSize,
701                                                      GLenum *sources,
702                                                      GLenum *types,
703                                                      GLuint *ids,
704                                                      GLenum *severities,
705                                                      GLsizei *lengths,
706                                                      GLchar *messageLog);
707 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data);
708 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data);
709 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL();
710 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params);
711 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data);
712 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data);
713 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name);
714 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name);
715 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
716                                                                     GLenum attachment,
717                                                                     GLenum pname,
718                                                                     GLint *params);
719 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
720                                                           GLenum pname,
721                                                           GLint *params);
722 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL();
723 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data);
724 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data);
725 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data);
726 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data);
727 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
728                                                             GLenum internalformat,
729                                                             GLsizei samples,
730                                                             GLenum pname,
731                                                             GLsizei bufSize,
732                                                             GLint *params);
733 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
734                                                       GLenum internalformat,
735                                                       GLenum pname,
736                                                       GLsizei bufSize,
737                                                       GLint64 *params);
738 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
739                                                     GLenum internalformat,
740                                                     GLenum pname,
741                                                     GLsizei bufSize,
742                                                     GLint *params);
743 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
744                                                               GLenum pname,
745                                                               GLint *params);
746 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val);
747 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
748                                                             GLenum pname,
749                                                             GLint64 *params);
750 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
751                                                           GLenum pname,
752                                                           GLint *params);
753 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params);
754 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
755                                                       GLintptr offset,
756                                                       GLsizeiptr size,
757                                                       void *data);
758 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
759                                                                          GLenum attachment,
760                                                                          GLenum pname,
761                                                                          GLint *params);
762 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
763                                                                GLenum pname,
764                                                                GLint *param);
765 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
766                                                                 GLenum pname,
767                                                                 GLint *params);
768 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
769                                                GLuint name,
770                                                GLsizei bufSize,
771                                                GLsizei *length,
772                                                GLchar *label);
773 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
774                                                   GLsizei bufSize,
775                                                   GLsizei *length,
776                                                   GLchar *label);
777 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params);
778 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
779                                                  GLsizei bufSize,
780                                                  GLsizei *length,
781                                                  GLenum *binaryFormat,
782                                                  void *binary);
783 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
784                                                   GLsizei bufSize,
785                                                   GLsizei *length,
786                                                   GLchar *infoLog);
787 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
788                                                       GLenum programInterface,
789                                                       GLenum pname,
790                                                       GLint *params);
791 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
792                                                           GLsizei bufSize,
793                                                           GLsizei *length,
794                                                           GLchar *infoLog);
795 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params);
796 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
797                                                           GLenum programInterface,
798                                                           const GLchar *name);
799 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
800                                                             GLenum programInterface,
801                                                             const GLchar *name);
802 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
803                                                                  GLenum programInterface,
804                                                                  const GLchar *name);
805 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
806                                                        GLenum programInterface,
807                                                        GLuint index,
808                                                        GLsizei bufSize,
809                                                        GLsizei *length,
810                                                        GLchar *name);
811 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
812                                                      GLenum programInterface,
813                                                      GLuint index,
814                                                      GLsizei propCount,
815                                                      const GLenum *props,
816                                                      GLsizei bufSize,
817                                                      GLsizei *length,
818                                                      GLint *params);
819 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
820                                                   GLenum shadertype,
821                                                   GLenum pname,
822                                                   GLint *values);
823 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params);
824 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
825                                                          GLuint buffer,
826                                                          GLenum pname,
827                                                          GLintptr offset);
828 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
829                                                        GLuint buffer,
830                                                        GLenum pname,
831                                                        GLintptr offset);
832 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
833                                                           GLuint buffer,
834                                                           GLenum pname,
835                                                           GLintptr offset);
836 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
837                                                         GLuint buffer,
838                                                         GLenum pname,
839                                                         GLintptr offset);
840 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
841                                                   GLuint index,
842                                                   GLenum pname,
843                                                   GLint *params);
844 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params);
845 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params);
846 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params);
847 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params);
848 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params);
849 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
850                                                            GLenum pname,
851                                                            GLint *params);
852 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params);
853 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
854                                                         GLenum pname,
855                                                         GLuint *params);
856 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler,
857                                                       GLenum pname,
858                                                       GLfloat *params);
859 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params);
860 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
861                                                               GLenum pname,
862                                                               GLuint64 *params);
863 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
864                                                  GLsizei bufSize,
865                                                  GLsizei *length,
866                                                  GLchar *infoLog);
867 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
868                                                          GLenum precisiontype,
869                                                          GLint *range,
870                                                          GLint *precision);
871 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
872                                                 GLsizei bufSize,
873                                                 GLsizei *length,
874                                                 GLchar *source);
875 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params);
876 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name);
877 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index);
878 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
879                                                      GLenum shadertype,
880                                                      const GLchar *name);
881 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
882                                                               GLenum shadertype,
883                                                               const GLchar *name);
884 void INTERNAL_GL_APIENTRY
885 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
886 void INTERNAL_GL_APIENTRY
887 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
888 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
889                                                        GLint level,
890                                                        GLenum pname,
891                                                        GLfloat *params);
892 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
893                                                        GLint level,
894                                                        GLenum pname,
895                                                        GLint *params);
896 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params);
897 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params);
898 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params);
899 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params);
900 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
901                                                 GLint level,
902                                                 GLenum format,
903                                                 GLenum type,
904                                                 GLsizei bufSize,
905                                                 void *pixels);
906 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
907                                                            GLint level,
908                                                            GLenum pname,
909                                                            GLfloat *params);
910 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
911                                                            GLint level,
912                                                            GLenum pname,
913                                                            GLint *params);
914 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params);
915 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
916                                                         GLenum pname,
917                                                         GLuint *params);
918 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture,
919                                                       GLenum pname,
920                                                       GLfloat *params);
921 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params);
922 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
923                                                    GLint level,
924                                                    GLint xoffset,
925                                                    GLint yoffset,
926                                                    GLint zoffset,
927                                                    GLsizei width,
928                                                    GLsizei height,
929                                                    GLsizei depth,
930                                                    GLenum format,
931                                                    GLenum type,
932                                                    GLsizei bufSize,
933                                                    void *pixels);
934 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
935                                                             GLuint index,
936                                                             GLsizei bufSize,
937                                                             GLsizei *length,
938                                                             GLsizei *size,
939                                                             GLenum *type,
940                                                             GLchar *name);
941 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
942                                                           GLenum pname,
943                                                           GLuint index,
944                                                           GLint64 *param);
945 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
946                                                         GLenum pname,
947                                                         GLuint index,
948                                                         GLint *param);
949 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param);
950 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
951                                                        const GLchar *uniformBlockName);
952 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
953                                                   GLsizei uniformCount,
954                                                   const GLchar *const *uniformNames,
955                                                   GLuint *uniformIndices);
956 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name);
957 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
958                                                         GLint location,
959                                                         GLuint *params);
960 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params);
961 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params);
962 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params);
963 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params);
964 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data);
965 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data);
966 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
967                                                           GLuint index,
968                                                           GLenum pname,
969                                                           GLint64 *param);
970 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
971                                                         GLuint index,
972                                                         GLenum pname,
973                                                         GLint *param);
974 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param);
975 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params);
976 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params);
977 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params);
978 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer);
979 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params);
980 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params);
981 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params);
982 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
983                                                        GLint lod,
984                                                        GLsizei bufSize,
985                                                        void *pixels);
986 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
987                                              GLint level,
988                                              GLenum format,
989                                              GLenum type,
990                                              GLsizei bufSize,
991                                              void *pixels);
992 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
993                                               GLint location,
994                                               GLsizei bufSize,
995                                               GLdouble *params);
996 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
997                                               GLint location,
998                                               GLsizei bufSize,
999                                               GLfloat *params);
1000 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1001                                               GLint location,
1002                                               GLsizei bufSize,
1003                                               GLint *params);
1004 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1005                                                GLint location,
1006                                                GLsizei bufSize,
1007                                                GLuint *params);
1008 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode);
1009 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1010                                                   GLuint64 size,
1011                                                   GLenum handleType,
1012                                                   GLint fd);
1013 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1014                                                            GLuint64 size,
1015                                                            GLenum handleType,
1016                                                            void *handle);
1017 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1018                                                          GLuint64 size,
1019                                                          GLenum handleType,
1020                                                          const void *name);
1021 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd);
1022 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1023                                                               GLenum handleType,
1024                                                               void *handle);
1025 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1026                                                             GLenum handleType,
1027                                                             const void *name);
1028 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker);
1029 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer);
1030 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1031                                                         GLintptr offset,
1032                                                         GLsizeiptr length);
1033 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1034                                                       GLsizei numAttachments,
1035                                                       const GLenum *attachments);
1036 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1037                                                                GLsizei numAttachments,
1038                                                                const GLenum *attachments);
1039 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1040                                                                   GLsizei numAttachments,
1041                                                                   const GLenum *attachments,
1042                                                                   GLint x,
1043                                                                   GLint y,
1044                                                                   GLsizei width,
1045                                                                   GLsizei height);
1046 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1047                                                          GLsizei numAttachments,
1048                                                          const GLenum *attachments,
1049                                                          GLint x,
1050                                                          GLint y,
1051                                                          GLsizei width,
1052                                                          GLsizei height);
1053 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level);
1054 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1055                                                       GLint level,
1056                                                       GLint xoffset,
1057                                                       GLint yoffset,
1058                                                       GLint zoffset,
1059                                                       GLsizei width,
1060                                                       GLsizei height,
1061                                                       GLsizei depth);
1062 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer);
1063 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap);
1064 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index);
1065 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence);
1066 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer);
1067 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject);
1068 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program);
1069 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline);
1070 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id);
1071 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer);
1072 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler);
1073 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore);
1074 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader);
1075 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync);
1076 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture);
1077 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id);
1078 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array);
1079 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width);
1080 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program);
1081 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode);
1082 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access);
1083 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1084                                                 GLintptr offset,
1085                                                 GLsizeiptr length,
1086                                                 GLbitfield access);
1087 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access);
1088 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1089                                                      GLintptr offset,
1090                                                      GLsizeiptr length,
1091                                                      GLbitfield access);
1092 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count);
1093 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count);
1094 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers);
1095 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers);
1096 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1097                                                            GLenum pname,
1098                                                            const GLint *params);
1099 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value);
1100 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1101                                                 const GLint *first,
1102                                                 const GLsizei *count,
1103                                                 GLsizei drawcount);
1104 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1105                                                         const void *indirect,
1106                                                         GLsizei drawcount,
1107                                                         GLsizei stride);
1108 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1109                                                   const GLsizei *count,
1110                                                   GLenum type,
1111                                                   const void *const *indices,
1112                                                   GLsizei drawcount);
1113 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1114                                                             const GLsizei *count,
1115                                                             GLenum type,
1116                                                             const void *const *indices,
1117                                                             GLsizei drawcount,
1118                                                             const GLint *basevertex);
1119 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1120                                                           GLenum type,
1121                                                           const void *indirect,
1122                                                           GLsizei drawcount,
1123                                                           GLsizei stride);
1124 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1125                                                 GLsizeiptr size,
1126                                                 const void *data,
1127                                                 GLenum usage);
1128 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1129                                                    GLsizeiptr size,
1130                                                    const void *data,
1131                                                    GLbitfield flags);
1132 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1133                                                          GLsizeiptr size,
1134                                                          GLuint memory,
1135                                                          GLuint64 offset);
1136 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1137                                                    GLintptr offset,
1138                                                    GLsizeiptr size,
1139                                                    const void *data);
1140 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf);
1141 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1142                                                             GLsizei n,
1143                                                             const GLenum *bufs);
1144 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1145                                                            GLenum pname,
1146                                                            GLint param);
1147 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src);
1148 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1149                                                              GLenum attachment,
1150                                                              GLenum renderbuffertarget,
1151                                                              GLuint renderbuffer);
1152 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1153                                                         GLenum attachment,
1154                                                         GLuint texture,
1155                                                         GLint level);
1156 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1157                                                              GLenum attachment,
1158                                                              GLuint texture,
1159                                                              GLint level,
1160                                                              GLint layer);
1161 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1162                                                          GLenum internalformat,
1163                                                          GLsizei width,
1164                                                          GLsizei height);
1165 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1166                                                                     GLsizei samples,
1167                                                                     GLenum internalformat,
1168                                                                     GLsizei width,
1169                                                                     GLsizei height);
1170 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1171                                             GLuint name,
1172                                             GLsizei length,
1173                                             const GLchar *label);
1174 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr,
1175                                                GLsizei length,
1176                                                const GLchar *label);
1177 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values);
1178 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value);
1179 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL();
1180 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param);
1181 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param);
1182 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param);
1183 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params);
1184 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param);
1185 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params);
1186 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size);
1187 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode);
1188 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units);
1189 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL();
1190 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL();
1191 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1192                                                      GLfloat minY,
1193                                                      GLfloat minZ,
1194                                                      GLfloat minW,
1195                                                      GLfloat maxX,
1196                                                      GLfloat maxY,
1197                                                      GLfloat maxZ,
1198                                                      GLfloat maxW);
1199 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index);
1200 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1201                                               GLenum binaryFormat,
1202                                               const void *binary,
1203                                               GLsizei length);
1204 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value);
1205 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0);
1206 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1207                                                   GLint location,
1208                                                   GLsizei count,
1209                                                   const GLdouble *value);
1210 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0);
1211 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1212                                                   GLint location,
1213                                                   GLsizei count,
1214                                                   const GLfloat *value);
1215 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0);
1216 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1217                                                   GLint location,
1218                                                   GLsizei count,
1219                                                   const GLint *value);
1220 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0);
1221 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1222                                                    GLint location,
1223                                                    GLsizei count,
1224                                                    const GLuint *value);
1225 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1226                                                  GLint location,
1227                                                  GLdouble v0,
1228                                                  GLdouble v1);
1229 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1230                                                   GLint location,
1231                                                   GLsizei count,
1232                                                   const GLdouble *value);
1233 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1234                                                  GLint location,
1235                                                  GLfloat v0,
1236                                                  GLfloat v1);
1237 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1238                                                   GLint location,
1239                                                   GLsizei count,
1240                                                   const GLfloat *value);
1241 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program,
1242                                                  GLint location,
1243                                                  GLint v0,
1244                                                  GLint v1);
1245 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1246                                                   GLint location,
1247                                                   GLsizei count,
1248                                                   const GLint *value);
1249 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
1250                                                   GLint location,
1251                                                   GLuint v0,
1252                                                   GLuint v1);
1253 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
1254                                                    GLint location,
1255                                                    GLsizei count,
1256                                                    const GLuint *value);
1257 void INTERNAL_GL_APIENTRY
1258 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
1259 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
1260                                                   GLint location,
1261                                                   GLsizei count,
1262                                                   const GLdouble *value);
1263 void INTERNAL_GL_APIENTRY
1264 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1265 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
1266                                                   GLint location,
1267                                                   GLsizei count,
1268                                                   const GLfloat *value);
1269 void INTERNAL_GL_APIENTRY
1270 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1271 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
1272                                                   GLint location,
1273                                                   GLsizei count,
1274                                                   const GLint *value);
1275 void INTERNAL_GL_APIENTRY
1276 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1277 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
1278                                                    GLint location,
1279                                                    GLsizei count,
1280                                                    const GLuint *value);
1281 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
1282                                                  GLint location,
1283                                                  GLdouble v0,
1284                                                  GLdouble v1,
1285                                                  GLdouble v2,
1286                                                  GLdouble v3);
1287 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
1288                                                   GLint location,
1289                                                   GLsizei count,
1290                                                   const GLdouble *value);
1291 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
1292                                                  GLint location,
1293                                                  GLfloat v0,
1294                                                  GLfloat v1,
1295                                                  GLfloat v2,
1296                                                  GLfloat v3);
1297 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
1298                                                   GLint location,
1299                                                   GLsizei count,
1300                                                   const GLfloat *value);
1301 void INTERNAL_GL_APIENTRY
1302 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1303 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
1304                                                   GLint location,
1305                                                   GLsizei count,
1306                                                   const GLint *value);
1307 void INTERNAL_GL_APIENTRY
1308 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1309 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
1310                                                    GLint location,
1311                                                    GLsizei count,
1312                                                    const GLuint *value);
1313 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
1314                                                         GLint location,
1315                                                         GLsizei count,
1316                                                         GLboolean transpose,
1317                                                         const GLdouble *value);
1318 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
1319                                                         GLint location,
1320                                                         GLsizei count,
1321                                                         GLboolean transpose,
1322                                                         const GLfloat *value);
1323 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
1324                                                           GLint location,
1325                                                           GLsizei count,
1326                                                           GLboolean transpose,
1327                                                           const GLdouble *value);
1328 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
1329                                                           GLint location,
1330                                                           GLsizei count,
1331                                                           GLboolean transpose,
1332                                                           const GLfloat *value);
1333 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
1334                                                           GLint location,
1335                                                           GLsizei count,
1336                                                           GLboolean transpose,
1337                                                           const GLdouble *value);
1338 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
1339                                                           GLint location,
1340                                                           GLsizei count,
1341                                                           GLboolean transpose,
1342                                                           const GLfloat *value);
1343 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
1344                                                         GLint location,
1345                                                         GLsizei count,
1346                                                         GLboolean transpose,
1347                                                         const GLdouble *value);
1348 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
1349                                                         GLint location,
1350                                                         GLsizei count,
1351                                                         GLboolean transpose,
1352                                                         const GLfloat *value);
1353 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
1354                                                           GLint location,
1355                                                           GLsizei count,
1356                                                           GLboolean transpose,
1357                                                           const GLdouble *value);
1358 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
1359                                                           GLint location,
1360                                                           GLsizei count,
1361                                                           GLboolean transpose,
1362                                                           const GLfloat *value);
1363 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
1364                                                           GLint location,
1365                                                           GLsizei count,
1366                                                           GLboolean transpose,
1367                                                           const GLdouble *value);
1368 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
1369                                                           GLint location,
1370                                                           GLsizei count,
1371                                                           GLboolean transpose,
1372                                                           const GLfloat *value);
1373 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
1374                                                         GLint location,
1375                                                         GLsizei count,
1376                                                         GLboolean transpose,
1377                                                         const GLdouble *value);
1378 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
1379                                                         GLint location,
1380                                                         GLsizei count,
1381                                                         GLboolean transpose,
1382                                                         const GLfloat *value);
1383 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
1384                                                           GLint location,
1385                                                           GLsizei count,
1386                                                           GLboolean transpose,
1387                                                           const GLdouble *value);
1388 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
1389                                                           GLint location,
1390                                                           GLsizei count,
1391                                                           GLboolean transpose,
1392                                                           const GLfloat *value);
1393 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
1394                                                           GLint location,
1395                                                           GLsizei count,
1396                                                           GLboolean transpose,
1397                                                           const GLdouble *value);
1398 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
1399                                                           GLint location,
1400                                                           GLsizei count,
1401                                                           GLboolean transpose,
1402                                                           const GLfloat *value);
1403 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode);
1404 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
1405                                                GLuint id,
1406                                                GLsizei length,
1407                                                const GLchar *message);
1408 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker);
1409 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target);
1410 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src);
1411 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
1412                                            GLint y,
1413                                            GLsizei width,
1414                                            GLsizei height,
1415                                            GLenum format,
1416                                            GLenum type,
1417                                            void *pixels);
1418 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
1419                                             GLint y,
1420                                             GLsizei width,
1421                                             GLsizei height,
1422                                             GLenum format,
1423                                             GLenum type,
1424                                             GLsizei bufSize,
1425                                             void *data);
1426 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL();
1427 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
1428                                                     GLenum internalformat,
1429                                                     GLsizei width,
1430                                                     GLsizei height);
1431 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
1432                                                                GLsizei samples,
1433                                                                GLenum internalformat,
1434                                                                GLsizei width,
1435                                                                GLsizei height);
1436 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target,
1437                                                                   GLsizei samples,
1438                                                                   GLenum internalformat,
1439                                                                   GLsizei width,
1440                                                                   GLsizei height);
1441 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target,
1442                                                                   GLsizei samples,
1443                                                                   GLenum internalformat,
1444                                                                   GLsizei width,
1445                                                                   GLsizei height);
1446 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL();
1447 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert);
1448 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask);
1449 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
1450                                                     GLenum pname,
1451                                                     const GLint *param);
1452 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
1453                                                      GLenum pname,
1454                                                      const GLuint *param);
1455 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param);
1456 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
1457                                                    GLenum pname,
1458                                                    const GLfloat *param);
1459 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param);
1460 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler,
1461                                                    GLenum pname,
1462                                                    const GLint *param);
1463 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height);
1464 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v);
1465 void INTERNAL_GL_APIENTRY
1466 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
1467 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v);
1468 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1469                                                            GLenum pname,
1470                                                            const GLuint64 *params);
1471 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition);
1472 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
1473                                              const GLuint *shaders,
1474                                              GLenum binaryformat,
1475                                              const void *binary,
1476                                              GLsizei length);
1477 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
1478                                              GLsizei count,
1479                                              const GLchar *const *string,
1480                                              const GLint *length);
1481 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
1482                                                           GLuint storageBlockIndex,
1483                                                           GLuint storageBlockBinding);
1484 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
1485                                                    GLuint numBufferBarriers,
1486                                                    const GLuint *buffers,
1487                                                    GLuint numTextureBarriers,
1488                                                    const GLuint *textures,
1489                                                    const GLenum *dstLayouts);
1490 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask);
1491 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
1492                                                     GLenum func,
1493                                                     GLint ref,
1494                                                     GLuint mask);
1495 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask);
1496 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask);
1497 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass);
1498 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
1499                                                   GLenum sfail,
1500                                                   GLenum dpfail,
1501                                                   GLenum dppass);
1502 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence);
1503 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer);
1504 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer);
1505 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer);
1506 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
1507                                                GLenum internalformat,
1508                                                GLuint buffer,
1509                                                GLintptr offset,
1510                                                GLsizeiptr size);
1511 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target,
1512                                                   GLenum internalformat,
1513                                                   GLuint buffer,
1514                                                   GLintptr offset,
1515                                                   GLsizeiptr size);
1516 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target,
1517                                                   GLenum internalformat,
1518                                                   GLuint buffer,
1519                                                   GLintptr offset,
1520                                                   GLsizeiptr size);
1521 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
1522                                            GLint level,
1523                                            GLint internalformat,
1524                                            GLsizei width,
1525                                            GLint border,
1526                                            GLenum format,
1527                                            GLenum type,
1528                                            const void *pixels);
1529 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
1530                                            GLint level,
1531                                            GLint internalformat,
1532                                            GLsizei width,
1533                                            GLsizei height,
1534                                            GLint border,
1535                                            GLenum format,
1536                                            GLenum type,
1537                                            const void *pixels);
1538 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
1539                                                       GLsizei samples,
1540                                                       GLenum internalformat,
1541                                                       GLsizei width,
1542                                                       GLsizei height,
1543                                                       GLboolean fixedsamplelocations);
1544 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
1545                                            GLint level,
1546                                            GLint internalformat,
1547                                            GLsizei width,
1548                                            GLsizei height,
1549                                            GLsizei depth,
1550                                            GLint border,
1551                                            GLenum format,
1552                                            GLenum type,
1553                                            const void *pixels);
1554 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
1555                                                       GLsizei samples,
1556                                                       GLenum internalformat,
1557                                                       GLsizei width,
1558                                                       GLsizei height,
1559                                                       GLsizei depth,
1560                                                       GLboolean fixedsamplelocations);
1561 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params);
1562 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params);
1563 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param);
1564 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params);
1565 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param);
1566 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params);
1567 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
1568                                              GLsizei levels,
1569                                              GLenum internalformat,
1570                                              GLsizei width);
1571 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
1572                                              GLsizei levels,
1573                                              GLenum internalformat,
1574                                              GLsizei width,
1575                                              GLsizei height);
1576 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
1577                                                         GLsizei samples,
1578                                                         GLenum internalformat,
1579                                                         GLsizei width,
1580                                                         GLsizei height,
1581                                                         GLboolean fixedsamplelocations);
1582 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
1583                                              GLsizei levels,
1584                                              GLenum internalformat,
1585                                              GLsizei width,
1586                                              GLsizei height,
1587                                              GLsizei depth);
1588 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
1589                                                         GLsizei samples,
1590                                                         GLenum internalformat,
1591                                                         GLsizei width,
1592                                                         GLsizei height,
1593                                                         GLsizei depth,
1594                                                         GLboolean fixedsamplelocations);
1595 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
1596                                                    GLsizei levels,
1597                                                    GLenum internalFormat,
1598                                                    GLsizei width,
1599                                                    GLsizei height,
1600                                                    GLuint memory,
1601                                                    GLuint64 offset);
1602 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
1603                                                               GLsizei samples,
1604                                                               GLenum internalFormat,
1605                                                               GLsizei width,
1606                                                               GLsizei height,
1607                                                               GLboolean fixedSampleLocations,
1608                                                               GLuint memory,
1609                                                               GLuint64 offset);
1610 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
1611                                                    GLsizei levels,
1612                                                    GLenum internalFormat,
1613                                                    GLsizei width,
1614                                                    GLsizei height,
1615                                                    GLsizei depth,
1616                                                    GLuint memory,
1617                                                    GLuint64 offset);
1618 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
1619                                                               GLsizei samples,
1620                                                               GLenum internalFormat,
1621                                                               GLsizei width,
1622                                                               GLsizei height,
1623                                                               GLsizei depth,
1624                                                               GLboolean fixedSampleLocations,
1625                                                               GLuint memory,
1626                                                               GLuint64 offset);
1627 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
1628                                               GLint level,
1629                                               GLint xoffset,
1630                                               GLsizei width,
1631                                               GLenum format,
1632                                               GLenum type,
1633                                               const void *pixels);
1634 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
1635                                               GLint level,
1636                                               GLint xoffset,
1637                                               GLint yoffset,
1638                                               GLsizei width,
1639                                               GLsizei height,
1640                                               GLenum format,
1641                                               GLenum type,
1642                                               const void *pixels);
1643 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
1644                                               GLint level,
1645                                               GLint xoffset,
1646                                               GLint yoffset,
1647                                               GLint zoffset,
1648                                               GLsizei width,
1649                                               GLsizei height,
1650                                               GLsizei depth,
1651                                               GLenum format,
1652                                               GLenum type,
1653                                               const void *pixels);
1654 void INTERNAL_GL_APIENTRY glTextureBarrierNULL();
1655 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer);
1656 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
1657                                                    GLenum internalformat,
1658                                                    GLuint buffer,
1659                                                    GLintptr offset,
1660                                                    GLsizeiptr size);
1661 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
1662                                                     GLenum pname,
1663                                                     const GLint *params);
1664 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
1665                                                      GLenum pname,
1666                                                      const GLuint *params);
1667 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param);
1668 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
1669                                                    GLenum pname,
1670                                                    const GLfloat *param);
1671 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param);
1672 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture,
1673                                                    GLenum pname,
1674                                                    const GLint *param);
1675 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
1676                                                  GLsizei levels,
1677                                                  GLenum internalformat,
1678                                                  GLsizei width);
1679 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
1680                                                  GLsizei levels,
1681                                                  GLenum internalformat,
1682                                                  GLsizei width,
1683                                                  GLsizei height);
1684 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
1685                                                             GLsizei samples,
1686                                                             GLenum internalformat,
1687                                                             GLsizei width,
1688                                                             GLsizei height,
1689                                                             GLboolean fixedsamplelocations);
1690 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
1691                                                  GLsizei levels,
1692                                                  GLenum internalformat,
1693                                                  GLsizei width,
1694                                                  GLsizei height,
1695                                                  GLsizei depth);
1696 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
1697                                                             GLsizei samples,
1698                                                             GLenum internalformat,
1699                                                             GLsizei width,
1700                                                             GLsizei height,
1701                                                             GLsizei depth,
1702                                                             GLboolean fixedsamplelocations);
1703 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
1704                                                        GLsizei levels,
1705                                                        GLenum internalFormat,
1706                                                        GLsizei width,
1707                                                        GLsizei height,
1708                                                        GLuint memory,
1709                                                        GLuint64 offset);
1710 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
1711                                                                   GLsizei samples,
1712                                                                   GLenum internalFormat,
1713                                                                   GLsizei width,
1714                                                                   GLsizei height,
1715                                                                   GLboolean fixedSampleLocations,
1716                                                                   GLuint memory,
1717                                                                   GLuint64 offset);
1718 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
1719                                                        GLsizei levels,
1720                                                        GLenum internalFormat,
1721                                                        GLsizei width,
1722                                                        GLsizei height,
1723                                                        GLsizei depth,
1724                                                        GLuint memory,
1725                                                        GLuint64 offset);
1726 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
1727                                                                   GLsizei samples,
1728                                                                   GLenum internalFormat,
1729                                                                   GLsizei width,
1730                                                                   GLsizei height,
1731                                                                   GLsizei depth,
1732                                                                   GLboolean fixedSampleLocations,
1733                                                                   GLuint memory,
1734                                                                   GLuint64 offset);
1735 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
1736                                                   GLint level,
1737                                                   GLint xoffset,
1738                                                   GLsizei width,
1739                                                   GLenum format,
1740                                                   GLenum type,
1741                                                   const void *pixels);
1742 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
1743                                                   GLint level,
1744                                                   GLint xoffset,
1745                                                   GLint yoffset,
1746                                                   GLsizei width,
1747                                                   GLsizei height,
1748                                                   GLenum format,
1749                                                   GLenum type,
1750                                                   const void *pixels);
1751 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
1752                                                   GLint level,
1753                                                   GLint xoffset,
1754                                                   GLint yoffset,
1755                                                   GLint zoffset,
1756                                                   GLsizei width,
1757                                                   GLsizei height,
1758                                                   GLsizei depth,
1759                                                   GLenum format,
1760                                                   GLenum type,
1761                                                   const void *pixels);
1762 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
1763                                             GLenum target,
1764                                             GLuint origtexture,
1765                                             GLenum internalformat,
1766                                             GLuint minlevel,
1767                                             GLuint numlevels,
1768                                             GLuint minlayer,
1769                                             GLuint numlayers);
1770 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb,
1771                                                             GLuint index,
1772                                                             GLuint buffer);
1773 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
1774                                                              GLuint index,
1775                                                              GLuint buffer,
1776                                                              GLintptr offset,
1777                                                              GLsizeiptr size);
1778 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
1779                                                           GLsizei count,
1780                                                           const GLchar *const *varyings,
1781                                                           GLenum bufferMode);
1782 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x);
1783 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value);
1784 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0);
1785 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value);
1786 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0);
1787 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value);
1788 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0);
1789 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value);
1790 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y);
1791 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value);
1792 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1);
1793 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value);
1794 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1);
1795 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value);
1796 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1);
1797 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value);
1798 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z);
1799 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value);
1800 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1801 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value);
1802 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2);
1803 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value);
1804 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2);
1805 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value);
1806 void INTERNAL_GL_APIENTRY
1807 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1808 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value);
1809 void INTERNAL_GL_APIENTRY
1810 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1811 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value);
1812 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1813 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value);
1814 void INTERNAL_GL_APIENTRY
1815 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1816 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value);
1817 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
1818                                                     GLuint uniformBlockIndex,
1819                                                     GLuint uniformBlockBinding);
1820 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
1821                                                  GLsizei count,
1822                                                  GLboolean transpose,
1823                                                  const GLdouble *value);
1824 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
1825                                                  GLsizei count,
1826                                                  GLboolean transpose,
1827                                                  const GLfloat *value);
1828 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
1829                                                    GLsizei count,
1830                                                    GLboolean transpose,
1831                                                    const GLdouble *value);
1832 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
1833                                                    GLsizei count,
1834                                                    GLboolean transpose,
1835                                                    const GLfloat *value);
1836 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
1837                                                    GLsizei count,
1838                                                    GLboolean transpose,
1839                                                    const GLdouble *value);
1840 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
1841                                                    GLsizei count,
1842                                                    GLboolean transpose,
1843                                                    const GLfloat *value);
1844 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
1845                                                  GLsizei count,
1846                                                  GLboolean transpose,
1847                                                  const GLdouble *value);
1848 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
1849                                                  GLsizei count,
1850                                                  GLboolean transpose,
1851                                                  const GLfloat *value);
1852 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
1853                                                    GLsizei count,
1854                                                    GLboolean transpose,
1855                                                    const GLdouble *value);
1856 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
1857                                                    GLsizei count,
1858                                                    GLboolean transpose,
1859                                                    const GLfloat *value);
1860 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
1861                                                    GLsizei count,
1862                                                    GLboolean transpose,
1863                                                    const GLdouble *value);
1864 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
1865                                                    GLsizei count,
1866                                                    GLboolean transpose,
1867                                                    const GLfloat *value);
1868 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
1869                                                  GLsizei count,
1870                                                  GLboolean transpose,
1871                                                  const GLdouble *value);
1872 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
1873                                                  GLsizei count,
1874                                                  GLboolean transpose,
1875                                                  const GLfloat *value);
1876 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
1877                                                    GLsizei count,
1878                                                    GLboolean transpose,
1879                                                    const GLdouble *value);
1880 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
1881                                                    GLsizei count,
1882                                                    GLboolean transpose,
1883                                                    const GLfloat *value);
1884 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
1885                                                    GLsizei count,
1886                                                    GLboolean transpose,
1887                                                    const GLdouble *value);
1888 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
1889                                                    GLsizei count,
1890                                                    GLboolean transpose,
1891                                                    const GLfloat *value);
1892 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
1893                                                       GLsizei count,
1894                                                       const GLuint *indices);
1895 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target);
1896 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer);
1897 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program);
1898 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline,
1899                                                  GLbitfield stages,
1900                                                  GLuint program);
1901 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program);
1902 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline);
1903 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
1904                                                          GLuint attribindex,
1905                                                          GLuint bindingindex);
1906 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
1907                                                         GLuint attribindex,
1908                                                         GLint size,
1909                                                         GLenum type,
1910                                                         GLboolean normalized,
1911                                                         GLuint relativeoffset);
1912 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
1913                                                          GLuint attribindex,
1914                                                          GLint size,
1915                                                          GLenum type,
1916                                                          GLuint relativeoffset);
1917 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
1918                                                          GLuint attribindex,
1919                                                          GLint size,
1920                                                          GLenum type,
1921                                                          GLuint relativeoffset);
1922 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
1923                                                           GLuint bindingindex,
1924                                                           GLuint divisor);
1925 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer);
1926 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
1927                                                         GLuint bindingindex,
1928                                                         GLuint buffer,
1929                                                         GLintptr offset,
1930                                                         GLsizei stride);
1931 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
1932                                                          GLuint first,
1933                                                          GLsizei count,
1934                                                          const GLuint *buffers,
1935                                                          const GLintptr *offsets,
1936                                                          const GLsizei *strides);
1937 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x);
1938 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v);
1939 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x);
1940 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v);
1941 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x);
1942 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v);
1943 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y);
1944 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v);
1945 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y);
1946 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v);
1947 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y);
1948 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v);
1949 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z);
1950 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v);
1951 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z);
1952 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v);
1953 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z);
1954 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v);
1955 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v);
1956 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v);
1957 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v);
1958 void INTERNAL_GL_APIENTRY
1959 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
1960 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v);
1961 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v);
1962 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v);
1963 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v);
1964 void INTERNAL_GL_APIENTRY
1965 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1966 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v);
1967 void INTERNAL_GL_APIENTRY
1968 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1969 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v);
1970 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v);
1971 void INTERNAL_GL_APIENTRY
1972 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
1973 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v);
1974 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v);
1975 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v);
1976 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v);
1977 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex);
1978 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor);
1979 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
1980                                                    GLint size,
1981                                                    GLenum type,
1982                                                    GLboolean normalized,
1983                                                    GLuint relativeoffset);
1984 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x);
1985 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v);
1986 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x);
1987 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v);
1988 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y);
1989 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v);
1990 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y);
1991 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v);
1992 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z);
1993 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v);
1994 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z);
1995 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v);
1996 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v);
1997 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w);
1998 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v);
1999 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v);
2000 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v);
2001 void INTERNAL_GL_APIENTRY
2002 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
2003 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v);
2004 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v);
2005 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
2006                                                     GLint size,
2007                                                     GLenum type,
2008                                                     GLuint relativeoffset);
2009 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
2010                                                      GLint size,
2011                                                      GLenum type,
2012                                                      GLsizei stride,
2013                                                      const void *pointer);
2014 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x);
2015 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v);
2016 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y);
2017 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v);
2018 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z);
2019 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v);
2020 void INTERNAL_GL_APIENTRY
2021 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2022 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v);
2023 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
2024                                                     GLint size,
2025                                                     GLenum type,
2026                                                     GLuint relativeoffset);
2027 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
2028                                                      GLint size,
2029                                                      GLenum type,
2030                                                      GLsizei stride,
2031                                                      const void *pointer);
2032 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
2033                                                  GLenum type,
2034                                                  GLboolean normalized,
2035                                                  GLuint value);
2036 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
2037                                                   GLenum type,
2038                                                   GLboolean normalized,
2039                                                   const GLuint *value);
2040 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
2041                                                  GLenum type,
2042                                                  GLboolean normalized,
2043                                                  GLuint value);
2044 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
2045                                                   GLenum type,
2046                                                   GLboolean normalized,
2047                                                   const GLuint *value);
2048 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
2049                                                  GLenum type,
2050                                                  GLboolean normalized,
2051                                                  GLuint value);
2052 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
2053                                                   GLenum type,
2054                                                   GLboolean normalized,
2055                                                   const GLuint *value);
2056 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
2057                                                  GLenum type,
2058                                                  GLboolean normalized,
2059                                                  GLuint value);
2060 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
2061                                                   GLenum type,
2062                                                   GLboolean normalized,
2063                                                   const GLuint *value);
2064 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
2065                                                     GLint size,
2066                                                     GLenum type,
2067                                                     GLboolean normalized,
2068                                                     GLsizei stride,
2069                                                     const void *pointer);
2070 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor);
2071 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height);
2072 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v);
2073 void INTERNAL_GL_APIENTRY
2074 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
2075 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v);
2076 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
2077                                                  GLuint numBufferBarriers,
2078                                                  const GLuint *buffers,
2079                                                  GLuint numTextureBarriers,
2080                                                  const GLuint *textures,
2081                                                  const GLenum *srcLayouts);
2082 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout);
2083 }  // namespace rx
2084 
2085 #endif  // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_
2086