1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. 3 // 4 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // null_functions.h: 9 // Declares the NULL/Stub bindings for the OpenGL back-end. 10 11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 13 14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h" 15 16 namespace rx 17 { 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 27 const GLchar *name); 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 30 void INTERNAL_GL_APIENTRY 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target, 33 GLuint first, 34 GLsizei count, 35 const GLuint *buffers); 36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target, 37 GLuint first, 38 GLsizei count, 39 const GLuint *buffers, 40 const GLintptr *offsets, 41 const GLsizeiptr *sizes); 42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program, 43 GLuint color, 44 const GLchar *name); 45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program, 46 GLuint colorNumber, 47 GLuint index, 48 const GLchar *name); 49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer); 50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit, 51 GLuint texture, 52 GLint level, 53 GLboolean layered, 54 GLint layer, 55 GLenum access, 56 GLenum format); 57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first, 58 GLsizei count, 59 const GLuint *textures); 60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline); 61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer); 62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler); 63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers); 64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture); 65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture); 66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures); 67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id); 68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array); 69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex, 70 GLuint buffer, 71 GLintptr offset, 72 GLsizei stride); 73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first, 74 GLsizei count, 75 const GLuint *buffers, 76 const GLintptr *offsets, 77 const GLsizei *strides); 78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL(); 79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode); 81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha); 82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, 83 GLenum modeRGB, 84 GLenum modeAlpha); 85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode); 86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor); 87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB, 88 GLenum dfactorRGB, 89 GLenum sfactorAlpha, 90 GLenum dfactorAlpha); 91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf, 92 GLenum srcRGB, 93 GLenum dstRGB, 94 GLenum srcAlpha, 95 GLenum dstAlpha); 96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst); 97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0, 98 GLint srcY0, 99 GLint srcX1, 100 GLint srcY1, 101 GLint dstX0, 102 GLint dstY0, 103 GLint dstX1, 104 GLint dstY1, 105 GLbitfield mask, 106 GLenum filter); 107 void INTERNAL_GL_APIENTRY glBlitFramebufferEXTNULL(GLint srcX0, 108 GLint srcY0, 109 GLint srcX1, 110 GLint srcY1, 111 GLint dstX0, 112 GLint dstY0, 113 GLint dstX1, 114 GLint dstY1, 115 GLbitfield mask, 116 GLenum filter); 117 void INTERNAL_GL_APIENTRY glBlitFramebufferNVNULL(GLint srcX0, 118 GLint srcY0, 119 GLint srcX1, 120 GLint srcY1, 121 GLint dstX0, 122 GLint dstY0, 123 GLint dstX1, 124 GLint dstY1, 125 GLbitfield mask, 126 GLenum filter); 127 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer, 128 GLuint drawFramebuffer, 129 GLint srcX0, 130 GLint srcY0, 131 GLint srcX1, 132 GLint srcY1, 133 GLint dstX0, 134 GLint dstY0, 135 GLint dstX1, 136 GLint dstY1, 137 GLbitfield mask, 138 GLenum filter); 139 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target, 140 GLsizeiptr size, 141 const void *data, 142 GLenum usage); 143 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target, 144 GLsizeiptr size, 145 const void *data, 146 GLbitfield flags); 147 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target, 148 GLsizeiptr size, 149 GLuint memory, 150 GLuint64 offset); 151 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target, 152 GLintptr offset, 153 GLsizeiptr size, 154 const void *data); 155 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target); 156 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target); 157 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp); 158 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask); 159 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target, 160 GLenum internalformat, 161 GLenum format, 162 GLenum type, 163 const void *data); 164 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target, 165 GLenum internalformat, 166 GLintptr offset, 167 GLsizeiptr size, 168 GLenum format, 169 GLenum type, 170 const void *data); 171 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer, 172 GLint drawbuffer, 173 GLfloat depth, 174 GLint stencil); 175 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, 176 GLint drawbuffer, 177 const GLfloat *value); 178 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value); 179 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, 180 GLint drawbuffer, 181 const GLuint *value); 182 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 183 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth); 184 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d); 185 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer, 186 GLenum internalformat, 187 GLenum format, 188 GLenum type, 189 const void *data); 190 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer, 191 GLenum internalformat, 192 GLintptr offset, 193 GLsizeiptr size, 194 GLenum format, 195 GLenum type, 196 const void *data); 197 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer, 198 GLenum buffer, 199 GLint drawbuffer, 200 GLfloat depth, 201 GLint stencil); 202 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer, 203 GLenum buffer, 204 GLint drawbuffer, 205 const GLfloat *value); 206 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer, 207 GLenum buffer, 208 GLint drawbuffer, 209 const GLint *value); 210 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer, 211 GLenum buffer, 212 GLint drawbuffer, 213 const GLuint *value); 214 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s); 215 void INTERNAL_GL_APIENTRY 216 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 217 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, 218 GLint level, 219 GLint xoffset, 220 GLint yoffset, 221 GLint zoffset, 222 GLsizei width, 223 GLsizei height, 224 GLsizei depth, 225 GLenum format, 226 GLenum type, 227 const void *data); 228 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 229 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth); 230 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red, 231 GLboolean green, 232 GLboolean blue, 233 GLboolean alpha); 234 void INTERNAL_GL_APIENTRY 235 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 236 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader); 237 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target, 238 GLint level, 239 GLenum internalformat, 240 GLsizei width, 241 GLint border, 242 GLsizei imageSize, 243 const void *data); 244 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target, 245 GLint level, 246 GLenum internalformat, 247 GLsizei width, 248 GLsizei height, 249 GLint border, 250 GLsizei imageSize, 251 const void *data); 252 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target, 253 GLint level, 254 GLenum internalformat, 255 GLsizei width, 256 GLsizei height, 257 GLsizei depth, 258 GLint border, 259 GLsizei imageSize, 260 const void *data); 261 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target, 262 GLint level, 263 GLint xoffset, 264 GLsizei width, 265 GLenum format, 266 GLsizei imageSize, 267 const void *data); 268 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target, 269 GLint level, 270 GLint xoffset, 271 GLint yoffset, 272 GLsizei width, 273 GLsizei height, 274 GLenum format, 275 GLsizei imageSize, 276 const void *data); 277 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target, 278 GLint level, 279 GLint xoffset, 280 GLint yoffset, 281 GLint zoffset, 282 GLsizei width, 283 GLsizei height, 284 GLsizei depth, 285 GLenum format, 286 GLsizei imageSize, 287 const void *data); 288 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, 289 GLint level, 290 GLint xoffset, 291 GLsizei width, 292 GLenum format, 293 GLsizei imageSize, 294 const void *data); 295 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, 296 GLint level, 297 GLint xoffset, 298 GLint yoffset, 299 GLsizei width, 300 GLsizei height, 301 GLenum format, 302 GLsizei imageSize, 303 const void *data); 304 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, 305 GLint level, 306 GLint xoffset, 307 GLint yoffset, 308 GLint zoffset, 309 GLsizei width, 310 GLsizei height, 311 GLsizei depth, 312 GLenum format, 313 GLsizei imageSize, 314 const void *data); 315 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget, 316 GLenum writeTarget, 317 GLintptr readOffset, 318 GLintptr writeOffset, 319 GLsizeiptr size); 320 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName, 321 GLenum srcTarget, 322 GLint srcLevel, 323 GLint srcX, 324 GLint srcY, 325 GLint srcZ, 326 GLuint dstName, 327 GLenum dstTarget, 328 GLint dstLevel, 329 GLint dstX, 330 GLint dstY, 331 GLint dstZ, 332 GLsizei srcWidth, 333 GLsizei srcHeight, 334 GLsizei srcDepth); 335 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer, 336 GLuint writeBuffer, 337 GLintptr readOffset, 338 GLintptr writeOffset, 339 GLsizeiptr size); 340 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target, 341 GLint level, 342 GLenum internalformat, 343 GLint x, 344 GLint y, 345 GLsizei width, 346 GLint border); 347 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target, 348 GLint level, 349 GLenum internalformat, 350 GLint x, 351 GLint y, 352 GLsizei width, 353 GLsizei height, 354 GLint border); 355 void INTERNAL_GL_APIENTRY 356 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 357 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target, 358 GLint level, 359 GLint xoffset, 360 GLint yoffset, 361 GLint x, 362 GLint y, 363 GLsizei width, 364 GLsizei height); 365 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target, 366 GLint level, 367 GLint xoffset, 368 GLint yoffset, 369 GLint zoffset, 370 GLint x, 371 GLint y, 372 GLsizei width, 373 GLsizei height); 374 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, 375 GLint level, 376 GLint xoffset, 377 GLint x, 378 GLint y, 379 GLsizei width); 380 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture, 381 GLint level, 382 GLint xoffset, 383 GLint yoffset, 384 GLint x, 385 GLint y, 386 GLsizei width, 387 GLsizei height); 388 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture, 389 GLint level, 390 GLint xoffset, 391 GLint yoffset, 392 GLint zoffset, 393 GLint x, 394 GLint y, 395 GLsizei width, 396 GLsizei height); 397 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components); 398 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers); 399 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers); 400 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects); 401 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL(); 402 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 403 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids); 404 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 405 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers); 406 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type); 407 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type, 408 GLsizei count, 409 const GLchar *const *strings); 410 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures); 411 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids); 412 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays); 413 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode); 414 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam); 415 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source, 416 GLenum type, 417 GLenum severity, 418 GLsizei count, 419 const GLuint *ids, 420 GLboolean enabled); 421 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source, 422 GLenum type, 423 GLuint id, 424 GLenum severity, 425 GLsizei length, 426 const GLchar *buf); 427 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers); 428 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences); 429 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers); 430 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects); 431 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program); 432 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines); 433 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids); 434 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers); 435 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers); 436 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores); 437 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader); 438 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync); 439 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures); 440 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids); 441 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays); 442 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func); 443 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag); 444 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f); 445 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v); 446 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f); 447 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f); 448 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader); 449 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap); 450 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 451 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index); 452 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index); 453 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target, 454 GLsizei numAttachments, 455 const GLenum *attachments); 456 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x, 457 GLuint num_groups_y, 458 GLuint num_groups_z); 459 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect); 460 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count); 461 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect); 462 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode, 463 GLint first, 464 GLsizei count, 465 GLsizei instancecount); 466 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode, 467 GLint first, 468 GLsizei count, 469 GLsizei instancecount, 470 GLuint baseinstance); 471 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf); 472 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs); 473 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode, 474 GLsizei count, 475 GLenum type, 476 const void *indices); 477 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode, 478 GLsizei count, 479 GLenum type, 480 const void *indices, 481 GLint basevertex); 482 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, 483 GLenum type, 484 const void *indirect); 485 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode, 486 GLsizei count, 487 GLenum type, 488 const void *indices, 489 GLsizei instancecount); 490 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode, 491 GLsizei count, 492 GLenum type, 493 const void *indices, 494 GLsizei instancecount, 495 GLuint baseinstance); 496 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode, 497 GLsizei count, 498 GLenum type, 499 const void *indices, 500 GLsizei instancecount, 501 GLint basevertex); 502 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode, 503 GLsizei count, 504 GLenum type, 505 const void *indices, 506 GLsizei instancecount, 507 GLint basevertex, 508 GLuint baseinstance); 509 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode, 510 GLuint start, 511 GLuint end, 512 GLsizei count, 513 GLenum type, 514 const void *indices); 515 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode, 516 GLuint start, 517 GLuint end, 518 GLsizei count, 519 GLenum type, 520 const void *indices, 521 GLint basevertex); 522 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id); 523 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode, 524 GLuint id, 525 GLsizei instancecount); 526 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream); 527 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode, 528 GLuint id, 529 GLuint stream, 530 GLsizei instancecount); 531 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target, 532 GLeglImageOES image); 533 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image); 534 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap); 535 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 536 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index); 537 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index); 538 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL(); 539 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target); 540 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index); 541 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL(); 542 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags); 543 void INTERNAL_GL_APIENTRY glFinishNULL(); 544 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence); 545 void INTERNAL_GL_APIENTRY glFlushNULL(); 546 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target, 547 GLintptr offset, 548 GLsizeiptr length); 549 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer, 550 GLintptr offset, 551 GLsizeiptr length); 552 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param); 553 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target, 554 GLenum attachment, 555 GLenum renderbuffertarget, 556 GLuint renderbuffer); 557 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target, 558 GLenum attachment, 559 GLuint texture, 560 GLint level); 561 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target, 562 GLenum attachment, 563 GLenum textarget, 564 GLuint texture, 565 GLint level); 566 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target, 567 GLenum attachment, 568 GLenum textarget, 569 GLuint texture, 570 GLint level); 571 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleEXTNULL(GLenum target, 572 GLenum attachment, 573 GLenum textarget, 574 GLuint texture, 575 GLint level, 576 GLsizei samples); 577 void INTERNAL_GL_APIENTRY glFramebufferTexture2DMultisampleIMGNULL(GLenum target, 578 GLenum attachment, 579 GLenum textarget, 580 GLuint texture, 581 GLint level, 582 GLsizei samples); 583 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target, 584 GLenum attachment, 585 GLenum textarget, 586 GLuint texture, 587 GLint level, 588 GLint zoffset); 589 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target, 590 GLenum attachment, 591 GLuint texture, 592 GLint level, 593 GLint layer); 594 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target, 595 GLenum attachment, 596 GLuint texture, 597 GLint level, 598 GLint baseViewIndex, 599 GLsizei numViews); 600 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode); 601 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers); 602 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences); 603 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers); 604 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 605 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids); 606 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 607 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers); 608 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores); 609 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures); 610 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids); 611 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays); 612 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target); 613 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture); 614 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program, 615 GLuint bufferIndex, 616 GLenum pname, 617 GLint *params); 618 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program, 619 GLuint index, 620 GLsizei bufSize, 621 GLsizei *length, 622 GLint *size, 623 GLenum *type, 624 GLchar *name); 625 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program, 626 GLenum shadertype, 627 GLuint index, 628 GLsizei bufsize, 629 GLsizei *length, 630 GLchar *name); 631 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program, 632 GLenum shadertype, 633 GLuint index, 634 GLsizei bufsize, 635 GLsizei *length, 636 GLchar *name); 637 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program, 638 GLenum shadertype, 639 GLuint index, 640 GLenum pname, 641 GLint *values); 642 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program, 643 GLuint index, 644 GLsizei bufSize, 645 GLsizei *length, 646 GLint *size, 647 GLenum *type, 648 GLchar *name); 649 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program, 650 GLuint uniformBlockIndex, 651 GLsizei bufSize, 652 GLsizei *length, 653 GLchar *uniformBlockName); 654 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program, 655 GLuint uniformBlockIndex, 656 GLenum pname, 657 GLint *params); 658 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program, 659 GLuint uniformIndex, 660 GLsizei bufSize, 661 GLsizei *length, 662 GLchar *uniformName); 663 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program, 664 GLsizei uniformCount, 665 const GLuint *uniformIndices, 666 GLenum pname, 667 GLint *params); 668 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program, 669 GLsizei maxCount, 670 GLsizei *count, 671 GLuint *shaders); 672 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name); 673 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data); 674 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data); 675 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, 676 GLenum pname, 677 GLint64 *params); 678 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params); 679 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params); 680 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target, 681 GLintptr offset, 682 GLsizeiptr size, 683 void *data); 684 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img); 685 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture, 686 GLint level, 687 GLsizei bufSize, 688 void *pixels); 689 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture, 690 GLint level, 691 GLint xoffset, 692 GLint yoffset, 693 GLint zoffset, 694 GLsizei width, 695 GLsizei height, 696 GLsizei depth, 697 GLsizei bufSize, 698 void *pixels); 699 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count, 700 GLsizei bufSize, 701 GLenum *sources, 702 GLenum *types, 703 GLuint *ids, 704 GLenum *severities, 705 GLsizei *lengths, 706 GLchar *messageLog); 707 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data); 708 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data); 709 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL(); 710 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params); 711 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data); 712 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data); 713 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name); 714 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name); 715 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target, 716 GLenum attachment, 717 GLenum pname, 718 GLint *params); 719 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target, 720 GLenum pname, 721 GLint *params); 722 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL(); 723 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data); 724 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data); 725 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data); 726 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data); 727 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target, 728 GLenum internalformat, 729 GLsizei samples, 730 GLenum pname, 731 GLsizei bufSize, 732 GLint *params); 733 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target, 734 GLenum internalformat, 735 GLenum pname, 736 GLsizei bufSize, 737 GLint64 *params); 738 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target, 739 GLenum internalformat, 740 GLenum pname, 741 GLsizei bufSize, 742 GLint *params); 743 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject, 744 GLenum pname, 745 GLint *params); 746 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val); 747 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer, 748 GLenum pname, 749 GLint64 *params); 750 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer, 751 GLenum pname, 752 GLint *params); 753 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params); 754 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer, 755 GLintptr offset, 756 GLsizeiptr size, 757 void *data); 758 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer, 759 GLenum attachment, 760 GLenum pname, 761 GLint *params); 762 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer, 763 GLenum pname, 764 GLint *param); 765 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer, 766 GLenum pname, 767 GLint *params); 768 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier, 769 GLuint name, 770 GLsizei bufSize, 771 GLsizei *length, 772 GLchar *label); 773 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr, 774 GLsizei bufSize, 775 GLsizei *length, 776 GLchar *label); 777 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params); 778 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program, 779 GLsizei bufSize, 780 GLsizei *length, 781 GLenum *binaryFormat, 782 void *binary); 783 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program, 784 GLsizei bufSize, 785 GLsizei *length, 786 GLchar *infoLog); 787 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program, 788 GLenum programInterface, 789 GLenum pname, 790 GLint *params); 791 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline, 792 GLsizei bufSize, 793 GLsizei *length, 794 GLchar *infoLog); 795 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params); 796 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program, 797 GLenum programInterface, 798 const GLchar *name); 799 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program, 800 GLenum programInterface, 801 const GLchar *name); 802 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program, 803 GLenum programInterface, 804 const GLchar *name); 805 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program, 806 GLenum programInterface, 807 GLuint index, 808 GLsizei bufSize, 809 GLsizei *length, 810 GLchar *name); 811 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program, 812 GLenum programInterface, 813 GLuint index, 814 GLsizei propCount, 815 const GLenum *props, 816 GLsizei bufSize, 817 GLsizei *length, 818 GLint *params); 819 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program, 820 GLenum shadertype, 821 GLenum pname, 822 GLint *values); 823 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params); 824 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id, 825 GLuint buffer, 826 GLenum pname, 827 GLintptr offset); 828 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id, 829 GLuint buffer, 830 GLenum pname, 831 GLintptr offset); 832 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id, 833 GLuint buffer, 834 GLenum pname, 835 GLintptr offset); 836 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id, 837 GLuint buffer, 838 GLenum pname, 839 GLintptr offset); 840 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target, 841 GLuint index, 842 GLenum pname, 843 GLint *params); 844 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params); 845 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params); 846 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params); 847 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params); 848 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params); 849 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target, 850 GLenum pname, 851 GLint *params); 852 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params); 853 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler, 854 GLenum pname, 855 GLuint *params); 856 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, 857 GLenum pname, 858 GLfloat *params); 859 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params); 860 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore, 861 GLenum pname, 862 GLuint64 *params); 863 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader, 864 GLsizei bufSize, 865 GLsizei *length, 866 GLchar *infoLog); 867 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 868 GLenum precisiontype, 869 GLint *range, 870 GLint *precision); 871 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader, 872 GLsizei bufSize, 873 GLsizei *length, 874 GLchar *source); 875 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params); 876 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name); 877 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index); 878 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program, 879 GLenum shadertype, 880 const GLchar *name); 881 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program, 882 GLenum shadertype, 883 const GLchar *name); 884 void INTERNAL_GL_APIENTRY 885 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 886 void INTERNAL_GL_APIENTRY 887 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 888 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target, 889 GLint level, 890 GLenum pname, 891 GLfloat *params); 892 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target, 893 GLint level, 894 GLenum pname, 895 GLint *params); 896 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params); 897 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params); 898 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params); 899 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params); 900 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture, 901 GLint level, 902 GLenum format, 903 GLenum type, 904 GLsizei bufSize, 905 void *pixels); 906 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture, 907 GLint level, 908 GLenum pname, 909 GLfloat *params); 910 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture, 911 GLint level, 912 GLenum pname, 913 GLint *params); 914 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params); 915 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture, 916 GLenum pname, 917 GLuint *params); 918 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, 919 GLenum pname, 920 GLfloat *params); 921 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params); 922 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture, 923 GLint level, 924 GLint xoffset, 925 GLint yoffset, 926 GLint zoffset, 927 GLsizei width, 928 GLsizei height, 929 GLsizei depth, 930 GLenum format, 931 GLenum type, 932 GLsizei bufSize, 933 void *pixels); 934 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program, 935 GLuint index, 936 GLsizei bufSize, 937 GLsizei *length, 938 GLsizei *size, 939 GLenum *type, 940 GLchar *name); 941 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb, 942 GLenum pname, 943 GLuint index, 944 GLint64 *param); 945 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb, 946 GLenum pname, 947 GLuint index, 948 GLint *param); 949 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param); 950 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program, 951 const GLchar *uniformBlockName); 952 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program, 953 GLsizei uniformCount, 954 const GLchar *const *uniformNames, 955 GLuint *uniformIndices); 956 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name); 957 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 958 GLint location, 959 GLuint *params); 960 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params); 961 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params); 962 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params); 963 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params); 964 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data); 965 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data); 966 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj, 967 GLuint index, 968 GLenum pname, 969 GLint64 *param); 970 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj, 971 GLuint index, 972 GLenum pname, 973 GLint *param); 974 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param); 975 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params); 976 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params); 977 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params); 978 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer); 979 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params); 980 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params); 981 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params); 982 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target, 983 GLint lod, 984 GLsizei bufSize, 985 void *pixels); 986 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target, 987 GLint level, 988 GLenum format, 989 GLenum type, 990 GLsizei bufSize, 991 void *pixels); 992 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program, 993 GLint location, 994 GLsizei bufSize, 995 GLdouble *params); 996 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program, 997 GLint location, 998 GLsizei bufSize, 999 GLfloat *params); 1000 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program, 1001 GLint location, 1002 GLsizei bufSize, 1003 GLint *params); 1004 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program, 1005 GLint location, 1006 GLsizei bufSize, 1007 GLuint *params); 1008 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode); 1009 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory, 1010 GLuint64 size, 1011 GLenum handleType, 1012 GLint fd); 1013 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory, 1014 GLuint64 size, 1015 GLenum handleType, 1016 void *handle); 1017 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory, 1018 GLuint64 size, 1019 GLenum handleType, 1020 const void *name); 1021 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd); 1022 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore, 1023 GLenum handleType, 1024 void *handle); 1025 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore, 1026 GLenum handleType, 1027 const void *name); 1028 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker); 1029 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer); 1030 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer, 1031 GLintptr offset, 1032 GLsizeiptr length); 1033 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target, 1034 GLsizei numAttachments, 1035 const GLenum *attachments); 1036 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer, 1037 GLsizei numAttachments, 1038 const GLenum *attachments); 1039 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, 1040 GLsizei numAttachments, 1041 const GLenum *attachments, 1042 GLint x, 1043 GLint y, 1044 GLsizei width, 1045 GLsizei height); 1046 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target, 1047 GLsizei numAttachments, 1048 const GLenum *attachments, 1049 GLint x, 1050 GLint y, 1051 GLsizei width, 1052 GLsizei height); 1053 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level); 1054 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture, 1055 GLint level, 1056 GLint xoffset, 1057 GLint yoffset, 1058 GLint zoffset, 1059 GLsizei width, 1060 GLsizei height, 1061 GLsizei depth); 1062 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer); 1063 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap); 1064 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index); 1065 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence); 1066 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer); 1067 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject); 1068 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program); 1069 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline); 1070 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id); 1071 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer); 1072 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler); 1073 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore); 1074 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader); 1075 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync); 1076 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture); 1077 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id); 1078 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array); 1079 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width); 1080 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program); 1081 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode); 1082 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access); 1083 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target, 1084 GLintptr offset, 1085 GLsizeiptr length, 1086 GLbitfield access); 1087 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access); 1088 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer, 1089 GLintptr offset, 1090 GLsizeiptr length, 1091 GLbitfield access); 1092 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count); 1093 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count); 1094 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers); 1095 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers); 1096 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject, 1097 GLenum pname, 1098 const GLint *params); 1099 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value); 1100 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode, 1101 const GLint *first, 1102 const GLsizei *count, 1103 GLsizei drawcount); 1104 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode, 1105 const void *indirect, 1106 GLsizei drawcount, 1107 GLsizei stride); 1108 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode, 1109 const GLsizei *count, 1110 GLenum type, 1111 const void *const *indices, 1112 GLsizei drawcount); 1113 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode, 1114 const GLsizei *count, 1115 GLenum type, 1116 const void *const *indices, 1117 GLsizei drawcount, 1118 const GLint *basevertex); 1119 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode, 1120 GLenum type, 1121 const void *indirect, 1122 GLsizei drawcount, 1123 GLsizei stride); 1124 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer, 1125 GLsizeiptr size, 1126 const void *data, 1127 GLenum usage); 1128 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer, 1129 GLsizeiptr size, 1130 const void *data, 1131 GLbitfield flags); 1132 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer, 1133 GLsizeiptr size, 1134 GLuint memory, 1135 GLuint64 offset); 1136 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer, 1137 GLintptr offset, 1138 GLsizeiptr size, 1139 const void *data); 1140 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf); 1141 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer, 1142 GLsizei n, 1143 const GLenum *bufs); 1144 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer, 1145 GLenum pname, 1146 GLint param); 1147 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src); 1148 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer, 1149 GLenum attachment, 1150 GLenum renderbuffertarget, 1151 GLuint renderbuffer); 1152 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer, 1153 GLenum attachment, 1154 GLuint texture, 1155 GLint level); 1156 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer, 1157 GLenum attachment, 1158 GLuint texture, 1159 GLint level, 1160 GLint layer); 1161 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer, 1162 GLenum internalformat, 1163 GLsizei width, 1164 GLsizei height); 1165 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, 1166 GLsizei samples, 1167 GLenum internalformat, 1168 GLsizei width, 1169 GLsizei height); 1170 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier, 1171 GLuint name, 1172 GLsizei length, 1173 const GLchar *label); 1174 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, 1175 GLsizei length, 1176 const GLchar *label); 1177 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values); 1178 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value); 1179 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL(); 1180 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param); 1181 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param); 1182 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param); 1183 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params); 1184 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param); 1185 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params); 1186 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size); 1187 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode); 1188 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units); 1189 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL(); 1190 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL(); 1191 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX, 1192 GLfloat minY, 1193 GLfloat minZ, 1194 GLfloat minW, 1195 GLfloat maxX, 1196 GLfloat maxY, 1197 GLfloat maxZ, 1198 GLfloat maxW); 1199 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index); 1200 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program, 1201 GLenum binaryFormat, 1202 const void *binary, 1203 GLsizei length); 1204 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value); 1205 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0); 1206 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program, 1207 GLint location, 1208 GLsizei count, 1209 const GLdouble *value); 1210 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0); 1211 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program, 1212 GLint location, 1213 GLsizei count, 1214 const GLfloat *value); 1215 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0); 1216 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program, 1217 GLint location, 1218 GLsizei count, 1219 const GLint *value); 1220 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0); 1221 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program, 1222 GLint location, 1223 GLsizei count, 1224 const GLuint *value); 1225 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program, 1226 GLint location, 1227 GLdouble v0, 1228 GLdouble v1); 1229 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program, 1230 GLint location, 1231 GLsizei count, 1232 const GLdouble *value); 1233 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program, 1234 GLint location, 1235 GLfloat v0, 1236 GLfloat v1); 1237 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program, 1238 GLint location, 1239 GLsizei count, 1240 const GLfloat *value); 1241 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, 1242 GLint location, 1243 GLint v0, 1244 GLint v1); 1245 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program, 1246 GLint location, 1247 GLsizei count, 1248 const GLint *value); 1249 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program, 1250 GLint location, 1251 GLuint v0, 1252 GLuint v1); 1253 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program, 1254 GLint location, 1255 GLsizei count, 1256 const GLuint *value); 1257 void INTERNAL_GL_APIENTRY 1258 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 1259 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program, 1260 GLint location, 1261 GLsizei count, 1262 const GLdouble *value); 1263 void INTERNAL_GL_APIENTRY 1264 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1265 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program, 1266 GLint location, 1267 GLsizei count, 1268 const GLfloat *value); 1269 void INTERNAL_GL_APIENTRY 1270 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1271 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program, 1272 GLint location, 1273 GLsizei count, 1274 const GLint *value); 1275 void INTERNAL_GL_APIENTRY 1276 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1277 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program, 1278 GLint location, 1279 GLsizei count, 1280 const GLuint *value); 1281 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program, 1282 GLint location, 1283 GLdouble v0, 1284 GLdouble v1, 1285 GLdouble v2, 1286 GLdouble v3); 1287 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program, 1288 GLint location, 1289 GLsizei count, 1290 const GLdouble *value); 1291 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program, 1292 GLint location, 1293 GLfloat v0, 1294 GLfloat v1, 1295 GLfloat v2, 1296 GLfloat v3); 1297 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program, 1298 GLint location, 1299 GLsizei count, 1300 const GLfloat *value); 1301 void INTERNAL_GL_APIENTRY 1302 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1303 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program, 1304 GLint location, 1305 GLsizei count, 1306 const GLint *value); 1307 void INTERNAL_GL_APIENTRY 1308 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1309 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program, 1310 GLint location, 1311 GLsizei count, 1312 const GLuint *value); 1313 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program, 1314 GLint location, 1315 GLsizei count, 1316 GLboolean transpose, 1317 const GLdouble *value); 1318 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program, 1319 GLint location, 1320 GLsizei count, 1321 GLboolean transpose, 1322 const GLfloat *value); 1323 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program, 1324 GLint location, 1325 GLsizei count, 1326 GLboolean transpose, 1327 const GLdouble *value); 1328 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program, 1329 GLint location, 1330 GLsizei count, 1331 GLboolean transpose, 1332 const GLfloat *value); 1333 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program, 1334 GLint location, 1335 GLsizei count, 1336 GLboolean transpose, 1337 const GLdouble *value); 1338 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program, 1339 GLint location, 1340 GLsizei count, 1341 GLboolean transpose, 1342 const GLfloat *value); 1343 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program, 1344 GLint location, 1345 GLsizei count, 1346 GLboolean transpose, 1347 const GLdouble *value); 1348 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program, 1349 GLint location, 1350 GLsizei count, 1351 GLboolean transpose, 1352 const GLfloat *value); 1353 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program, 1354 GLint location, 1355 GLsizei count, 1356 GLboolean transpose, 1357 const GLdouble *value); 1358 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program, 1359 GLint location, 1360 GLsizei count, 1361 GLboolean transpose, 1362 const GLfloat *value); 1363 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program, 1364 GLint location, 1365 GLsizei count, 1366 GLboolean transpose, 1367 const GLdouble *value); 1368 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program, 1369 GLint location, 1370 GLsizei count, 1371 GLboolean transpose, 1372 const GLfloat *value); 1373 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program, 1374 GLint location, 1375 GLsizei count, 1376 GLboolean transpose, 1377 const GLdouble *value); 1378 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program, 1379 GLint location, 1380 GLsizei count, 1381 GLboolean transpose, 1382 const GLfloat *value); 1383 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program, 1384 GLint location, 1385 GLsizei count, 1386 GLboolean transpose, 1387 const GLdouble *value); 1388 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program, 1389 GLint location, 1390 GLsizei count, 1391 GLboolean transpose, 1392 const GLfloat *value); 1393 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program, 1394 GLint location, 1395 GLsizei count, 1396 GLboolean transpose, 1397 const GLdouble *value); 1398 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program, 1399 GLint location, 1400 GLsizei count, 1401 GLboolean transpose, 1402 const GLfloat *value); 1403 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode); 1404 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source, 1405 GLuint id, 1406 GLsizei length, 1407 const GLchar *message); 1408 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker); 1409 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target); 1410 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src); 1411 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x, 1412 GLint y, 1413 GLsizei width, 1414 GLsizei height, 1415 GLenum format, 1416 GLenum type, 1417 void *pixels); 1418 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x, 1419 GLint y, 1420 GLsizei width, 1421 GLsizei height, 1422 GLenum format, 1423 GLenum type, 1424 GLsizei bufSize, 1425 void *data); 1426 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL(); 1427 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target, 1428 GLenum internalformat, 1429 GLsizei width, 1430 GLsizei height); 1431 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target, 1432 GLsizei samples, 1433 GLenum internalformat, 1434 GLsizei width, 1435 GLsizei height); 1436 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleEXTNULL(GLenum target, 1437 GLsizei samples, 1438 GLenum internalformat, 1439 GLsizei width, 1440 GLsizei height); 1441 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleIMGNULL(GLenum target, 1442 GLsizei samples, 1443 GLenum internalformat, 1444 GLsizei width, 1445 GLsizei height); 1446 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL(); 1447 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert); 1448 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask); 1449 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler, 1450 GLenum pname, 1451 const GLint *param); 1452 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler, 1453 GLenum pname, 1454 const GLuint *param); 1455 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param); 1456 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler, 1457 GLenum pname, 1458 const GLfloat *param); 1459 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param); 1460 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, 1461 GLenum pname, 1462 const GLint *param); 1463 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height); 1464 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v); 1465 void INTERNAL_GL_APIENTRY 1466 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 1467 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v); 1468 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore, 1469 GLenum pname, 1470 const GLuint64 *params); 1471 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition); 1472 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count, 1473 const GLuint *shaders, 1474 GLenum binaryformat, 1475 const void *binary, 1476 GLsizei length); 1477 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader, 1478 GLsizei count, 1479 const GLchar *const *string, 1480 const GLint *length); 1481 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program, 1482 GLuint storageBlockIndex, 1483 GLuint storageBlockBinding); 1484 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore, 1485 GLuint numBufferBarriers, 1486 const GLuint *buffers, 1487 GLuint numTextureBarriers, 1488 const GLuint *textures, 1489 const GLenum *dstLayouts); 1490 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask); 1491 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face, 1492 GLenum func, 1493 GLint ref, 1494 GLuint mask); 1495 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask); 1496 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask); 1497 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass); 1498 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face, 1499 GLenum sfail, 1500 GLenum dpfail, 1501 GLenum dppass); 1502 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence); 1503 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer); 1504 void INTERNAL_GL_APIENTRY glTexBufferEXTNULL(GLenum target, GLenum internalformat, GLuint buffer); 1505 void INTERNAL_GL_APIENTRY glTexBufferOESNULL(GLenum target, GLenum internalformat, GLuint buffer); 1506 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target, 1507 GLenum internalformat, 1508 GLuint buffer, 1509 GLintptr offset, 1510 GLsizeiptr size); 1511 void INTERNAL_GL_APIENTRY glTexBufferRangeEXTNULL(GLenum target, 1512 GLenum internalformat, 1513 GLuint buffer, 1514 GLintptr offset, 1515 GLsizeiptr size); 1516 void INTERNAL_GL_APIENTRY glTexBufferRangeOESNULL(GLenum target, 1517 GLenum internalformat, 1518 GLuint buffer, 1519 GLintptr offset, 1520 GLsizeiptr size); 1521 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target, 1522 GLint level, 1523 GLint internalformat, 1524 GLsizei width, 1525 GLint border, 1526 GLenum format, 1527 GLenum type, 1528 const void *pixels); 1529 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target, 1530 GLint level, 1531 GLint internalformat, 1532 GLsizei width, 1533 GLsizei height, 1534 GLint border, 1535 GLenum format, 1536 GLenum type, 1537 const void *pixels); 1538 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target, 1539 GLsizei samples, 1540 GLenum internalformat, 1541 GLsizei width, 1542 GLsizei height, 1543 GLboolean fixedsamplelocations); 1544 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target, 1545 GLint level, 1546 GLint internalformat, 1547 GLsizei width, 1548 GLsizei height, 1549 GLsizei depth, 1550 GLint border, 1551 GLenum format, 1552 GLenum type, 1553 const void *pixels); 1554 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target, 1555 GLsizei samples, 1556 GLenum internalformat, 1557 GLsizei width, 1558 GLsizei height, 1559 GLsizei depth, 1560 GLboolean fixedsamplelocations); 1561 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params); 1562 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params); 1563 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param); 1564 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params); 1565 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param); 1566 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params); 1567 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target, 1568 GLsizei levels, 1569 GLenum internalformat, 1570 GLsizei width); 1571 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target, 1572 GLsizei levels, 1573 GLenum internalformat, 1574 GLsizei width, 1575 GLsizei height); 1576 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target, 1577 GLsizei samples, 1578 GLenum internalformat, 1579 GLsizei width, 1580 GLsizei height, 1581 GLboolean fixedsamplelocations); 1582 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target, 1583 GLsizei levels, 1584 GLenum internalformat, 1585 GLsizei width, 1586 GLsizei height, 1587 GLsizei depth); 1588 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target, 1589 GLsizei samples, 1590 GLenum internalformat, 1591 GLsizei width, 1592 GLsizei height, 1593 GLsizei depth, 1594 GLboolean fixedsamplelocations); 1595 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target, 1596 GLsizei levels, 1597 GLenum internalFormat, 1598 GLsizei width, 1599 GLsizei height, 1600 GLuint memory, 1601 GLuint64 offset); 1602 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target, 1603 GLsizei samples, 1604 GLenum internalFormat, 1605 GLsizei width, 1606 GLsizei height, 1607 GLboolean fixedSampleLocations, 1608 GLuint memory, 1609 GLuint64 offset); 1610 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target, 1611 GLsizei levels, 1612 GLenum internalFormat, 1613 GLsizei width, 1614 GLsizei height, 1615 GLsizei depth, 1616 GLuint memory, 1617 GLuint64 offset); 1618 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target, 1619 GLsizei samples, 1620 GLenum internalFormat, 1621 GLsizei width, 1622 GLsizei height, 1623 GLsizei depth, 1624 GLboolean fixedSampleLocations, 1625 GLuint memory, 1626 GLuint64 offset); 1627 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target, 1628 GLint level, 1629 GLint xoffset, 1630 GLsizei width, 1631 GLenum format, 1632 GLenum type, 1633 const void *pixels); 1634 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target, 1635 GLint level, 1636 GLint xoffset, 1637 GLint yoffset, 1638 GLsizei width, 1639 GLsizei height, 1640 GLenum format, 1641 GLenum type, 1642 const void *pixels); 1643 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target, 1644 GLint level, 1645 GLint xoffset, 1646 GLint yoffset, 1647 GLint zoffset, 1648 GLsizei width, 1649 GLsizei height, 1650 GLsizei depth, 1651 GLenum format, 1652 GLenum type, 1653 const void *pixels); 1654 void INTERNAL_GL_APIENTRY glTextureBarrierNULL(); 1655 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer); 1656 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture, 1657 GLenum internalformat, 1658 GLuint buffer, 1659 GLintptr offset, 1660 GLsizeiptr size); 1661 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture, 1662 GLenum pname, 1663 const GLint *params); 1664 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture, 1665 GLenum pname, 1666 const GLuint *params); 1667 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param); 1668 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture, 1669 GLenum pname, 1670 const GLfloat *param); 1671 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param); 1672 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, 1673 GLenum pname, 1674 const GLint *param); 1675 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture, 1676 GLsizei levels, 1677 GLenum internalformat, 1678 GLsizei width); 1679 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture, 1680 GLsizei levels, 1681 GLenum internalformat, 1682 GLsizei width, 1683 GLsizei height); 1684 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture, 1685 GLsizei samples, 1686 GLenum internalformat, 1687 GLsizei width, 1688 GLsizei height, 1689 GLboolean fixedsamplelocations); 1690 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture, 1691 GLsizei levels, 1692 GLenum internalformat, 1693 GLsizei width, 1694 GLsizei height, 1695 GLsizei depth); 1696 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture, 1697 GLsizei samples, 1698 GLenum internalformat, 1699 GLsizei width, 1700 GLsizei height, 1701 GLsizei depth, 1702 GLboolean fixedsamplelocations); 1703 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture, 1704 GLsizei levels, 1705 GLenum internalFormat, 1706 GLsizei width, 1707 GLsizei height, 1708 GLuint memory, 1709 GLuint64 offset); 1710 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, 1711 GLsizei samples, 1712 GLenum internalFormat, 1713 GLsizei width, 1714 GLsizei height, 1715 GLboolean fixedSampleLocations, 1716 GLuint memory, 1717 GLuint64 offset); 1718 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture, 1719 GLsizei levels, 1720 GLenum internalFormat, 1721 GLsizei width, 1722 GLsizei height, 1723 GLsizei depth, 1724 GLuint memory, 1725 GLuint64 offset); 1726 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, 1727 GLsizei samples, 1728 GLenum internalFormat, 1729 GLsizei width, 1730 GLsizei height, 1731 GLsizei depth, 1732 GLboolean fixedSampleLocations, 1733 GLuint memory, 1734 GLuint64 offset); 1735 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture, 1736 GLint level, 1737 GLint xoffset, 1738 GLsizei width, 1739 GLenum format, 1740 GLenum type, 1741 const void *pixels); 1742 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture, 1743 GLint level, 1744 GLint xoffset, 1745 GLint yoffset, 1746 GLsizei width, 1747 GLsizei height, 1748 GLenum format, 1749 GLenum type, 1750 const void *pixels); 1751 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture, 1752 GLint level, 1753 GLint xoffset, 1754 GLint yoffset, 1755 GLint zoffset, 1756 GLsizei width, 1757 GLsizei height, 1758 GLsizei depth, 1759 GLenum format, 1760 GLenum type, 1761 const void *pixels); 1762 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture, 1763 GLenum target, 1764 GLuint origtexture, 1765 GLenum internalformat, 1766 GLuint minlevel, 1767 GLuint numlevels, 1768 GLuint minlayer, 1769 GLuint numlayers); 1770 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, 1771 GLuint index, 1772 GLuint buffer); 1773 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb, 1774 GLuint index, 1775 GLuint buffer, 1776 GLintptr offset, 1777 GLsizeiptr size); 1778 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program, 1779 GLsizei count, 1780 const GLchar *const *varyings, 1781 GLenum bufferMode); 1782 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x); 1783 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value); 1784 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0); 1785 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value); 1786 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0); 1787 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value); 1788 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0); 1789 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value); 1790 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y); 1791 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value); 1792 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1); 1793 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value); 1794 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1); 1795 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value); 1796 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1); 1797 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value); 1798 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z); 1799 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value); 1800 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1801 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value); 1802 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2); 1803 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value); 1804 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2); 1805 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value); 1806 void INTERNAL_GL_APIENTRY 1807 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1808 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value); 1809 void INTERNAL_GL_APIENTRY 1810 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1811 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value); 1812 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1813 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value); 1814 void INTERNAL_GL_APIENTRY 1815 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1816 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value); 1817 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program, 1818 GLuint uniformBlockIndex, 1819 GLuint uniformBlockBinding); 1820 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location, 1821 GLsizei count, 1822 GLboolean transpose, 1823 const GLdouble *value); 1824 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location, 1825 GLsizei count, 1826 GLboolean transpose, 1827 const GLfloat *value); 1828 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location, 1829 GLsizei count, 1830 GLboolean transpose, 1831 const GLdouble *value); 1832 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location, 1833 GLsizei count, 1834 GLboolean transpose, 1835 const GLfloat *value); 1836 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location, 1837 GLsizei count, 1838 GLboolean transpose, 1839 const GLdouble *value); 1840 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location, 1841 GLsizei count, 1842 GLboolean transpose, 1843 const GLfloat *value); 1844 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location, 1845 GLsizei count, 1846 GLboolean transpose, 1847 const GLdouble *value); 1848 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location, 1849 GLsizei count, 1850 GLboolean transpose, 1851 const GLfloat *value); 1852 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location, 1853 GLsizei count, 1854 GLboolean transpose, 1855 const GLdouble *value); 1856 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location, 1857 GLsizei count, 1858 GLboolean transpose, 1859 const GLfloat *value); 1860 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location, 1861 GLsizei count, 1862 GLboolean transpose, 1863 const GLdouble *value); 1864 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location, 1865 GLsizei count, 1866 GLboolean transpose, 1867 const GLfloat *value); 1868 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location, 1869 GLsizei count, 1870 GLboolean transpose, 1871 const GLdouble *value); 1872 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location, 1873 GLsizei count, 1874 GLboolean transpose, 1875 const GLfloat *value); 1876 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location, 1877 GLsizei count, 1878 GLboolean transpose, 1879 const GLdouble *value); 1880 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location, 1881 GLsizei count, 1882 GLboolean transpose, 1883 const GLfloat *value); 1884 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location, 1885 GLsizei count, 1886 GLboolean transpose, 1887 const GLdouble *value); 1888 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location, 1889 GLsizei count, 1890 GLboolean transpose, 1891 const GLfloat *value); 1892 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, 1893 GLsizei count, 1894 const GLuint *indices); 1895 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target); 1896 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer); 1897 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program); 1898 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, 1899 GLbitfield stages, 1900 GLuint program); 1901 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program); 1902 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline); 1903 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj, 1904 GLuint attribindex, 1905 GLuint bindingindex); 1906 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj, 1907 GLuint attribindex, 1908 GLint size, 1909 GLenum type, 1910 GLboolean normalized, 1911 GLuint relativeoffset); 1912 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj, 1913 GLuint attribindex, 1914 GLint size, 1915 GLenum type, 1916 GLuint relativeoffset); 1917 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj, 1918 GLuint attribindex, 1919 GLint size, 1920 GLenum type, 1921 GLuint relativeoffset); 1922 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj, 1923 GLuint bindingindex, 1924 GLuint divisor); 1925 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer); 1926 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj, 1927 GLuint bindingindex, 1928 GLuint buffer, 1929 GLintptr offset, 1930 GLsizei stride); 1931 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj, 1932 GLuint first, 1933 GLsizei count, 1934 const GLuint *buffers, 1935 const GLintptr *offsets, 1936 const GLsizei *strides); 1937 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x); 1938 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v); 1939 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x); 1940 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v); 1941 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x); 1942 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v); 1943 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y); 1944 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v); 1945 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y); 1946 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v); 1947 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y); 1948 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v); 1949 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 1950 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v); 1951 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z); 1952 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v); 1953 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z); 1954 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v); 1955 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v); 1956 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v); 1957 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v); 1958 void INTERNAL_GL_APIENTRY 1959 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 1960 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v); 1961 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v); 1962 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v); 1963 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v); 1964 void INTERNAL_GL_APIENTRY 1965 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1966 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v); 1967 void INTERNAL_GL_APIENTRY 1968 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1969 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v); 1970 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v); 1971 void INTERNAL_GL_APIENTRY 1972 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 1973 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v); 1974 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v); 1975 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v); 1976 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v); 1977 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex); 1978 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor); 1979 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex, 1980 GLint size, 1981 GLenum type, 1982 GLboolean normalized, 1983 GLuint relativeoffset); 1984 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x); 1985 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v); 1986 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x); 1987 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v); 1988 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y); 1989 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v); 1990 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y); 1991 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v); 1992 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z); 1993 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v); 1994 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z); 1995 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v); 1996 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v); 1997 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w); 1998 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v); 1999 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v); 2000 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v); 2001 void INTERNAL_GL_APIENTRY 2002 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 2003 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v); 2004 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v); 2005 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex, 2006 GLint size, 2007 GLenum type, 2008 GLuint relativeoffset); 2009 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index, 2010 GLint size, 2011 GLenum type, 2012 GLsizei stride, 2013 const void *pointer); 2014 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x); 2015 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v); 2016 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y); 2017 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v); 2018 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 2019 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v); 2020 void INTERNAL_GL_APIENTRY 2021 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 2022 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v); 2023 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex, 2024 GLint size, 2025 GLenum type, 2026 GLuint relativeoffset); 2027 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index, 2028 GLint size, 2029 GLenum type, 2030 GLsizei stride, 2031 const void *pointer); 2032 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index, 2033 GLenum type, 2034 GLboolean normalized, 2035 GLuint value); 2036 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index, 2037 GLenum type, 2038 GLboolean normalized, 2039 const GLuint *value); 2040 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index, 2041 GLenum type, 2042 GLboolean normalized, 2043 GLuint value); 2044 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index, 2045 GLenum type, 2046 GLboolean normalized, 2047 const GLuint *value); 2048 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index, 2049 GLenum type, 2050 GLboolean normalized, 2051 GLuint value); 2052 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index, 2053 GLenum type, 2054 GLboolean normalized, 2055 const GLuint *value); 2056 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index, 2057 GLenum type, 2058 GLboolean normalized, 2059 GLuint value); 2060 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index, 2061 GLenum type, 2062 GLboolean normalized, 2063 const GLuint *value); 2064 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index, 2065 GLint size, 2066 GLenum type, 2067 GLboolean normalized, 2068 GLsizei stride, 2069 const void *pointer); 2070 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor); 2071 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height); 2072 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v); 2073 void INTERNAL_GL_APIENTRY 2074 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 2075 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v); 2076 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore, 2077 GLuint numBufferBarriers, 2078 const GLuint *buffers, 2079 GLuint numTextureBarriers, 2080 const GLuint *textures, 2081 const GLenum *srcLayouts); 2082 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 2083 } // namespace rx 2084 2085 #endif // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 2086