1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/GenerateMipmap.comp.00000001.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kGenerateMipmap_comp_00000001[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x58,0x7f,0x8c,0x56,0xc5, 14 0x15,0x7d,0xdf,0xee,0xbe,0x79,0xef,0x7d,0xb0,0x7c,0xc0,0x22,0xa0,0x2c,0x8a,0x42, 15 0xfd,0x03,0x08,0x69,0x13,0xa1,0x6d,0x08,0x54,0x4a,0x8d,0x24,0x62,0x6d,0x41,0x13, 16 0x7f,0xc4,0xb6,0xa4,0x54,0xb0,0xad,0xf0,0x47,0x69,0x6c,0x2d,0x09,0x50,0x90,0x52, 17 0x4a,0x20,0x35,0x96,0x10,0x89,0x71,0x21,0x85,0xb6,0x61,0x61,0x81,0x54,0xff,0x01, 18 0xda,0x94,0xd6,0x76,0x17,0x1a,0xc5,0xb8,0x46,0x28,0x4a,0x8c,0x82,0x48,0xad,0xe9, 19 0x42,0xa1,0x60,0x41,0xd3,0x39,0x7b,0xce,0xe5,0xdd,0xfd,0x5c,0x21,0x19,0x66,0xee, 20 0xb9,0x77,0xee,0xcc,0x9c,0x39,0x33,0xf3,0xf6,0x6b,0x6c,0x18,0x9b,0x25,0x49,0x25, 21 0xa9,0x26,0x79,0x32,0xb2,0x96,0xf4,0xfe,0x1b,0x92,0x34,0x44,0x24,0x49,0x06,0x24, 22 0xa1,0xb7,0xbe,0x73,0xf6,0xdc,0xd9,0x93,0x7e,0xb0,0x64,0xfe,0xa4,0xdb,0x26,0x7f, 23 0x16,0xfe,0x41,0x49,0x63,0x6f,0x1c,0x7c,0xb5,0x24,0x4b,0xd2,0x58,0x37,0xc5,0xf2, 24 0xd8,0xbc,0x47,0x17,0x01,0x3f,0x16,0x8d,0xe3,0xb1,0x0c,0x8e,0xfd,0x9b,0x7a,0xf3, 25 0x31,0xb8,0xa2,0x3e,0xb3,0x62,0x8f,0x97,0x38,0x54,0x32,0x56,0xb5,0x61,0x15,0x61, 26 0x39,0xc6,0x8d,0xe3,0x00,0x6b,0xe8,0x6d,0x37,0x25,0xc7,0x63,0x7d,0x8b,0xe2,0xcd, 27 0xbe,0x59,0x7d,0x60,0x9f,0xa9,0xf3,0x9f,0x91,0x3f,0x51,0x2e,0xd8,0x23,0xe4,0xc3, 28 0x1c,0x07,0xc4,0xf6,0x0d,0x96,0x4b,0xf6,0x68,0xd9,0xef,0xc9,0xbe,0x3e,0x96,0x96, 29 0x38,0x83,0x86,0xde,0x5c,0x8d,0xbd,0x2b,0x47,0xfb,0xba,0x18,0x13,0x62,0x3d,0x46, 30 0xf9,0x47,0x44,0xbb,0x25,0xd6,0xc1,0xf9,0x47,0xca,0x5f,0x91,0x1f,0xb9,0x46,0xca, 31 0x3f,0x3c,0x66,0x1a,0x25,0x3f,0x7c,0xad,0xb1,0x1e,0x25,0x1e,0xc7,0xc4,0xff,0xc7, 32 0xc5,0x3a,0x6e,0x4c,0x2f,0x3e,0x2c,0xf6,0xf8,0x52,0xac,0x27,0x28,0xe7,0x36,0x8d, 33 0x39,0x41,0x73,0xd8,0xa1,0x9c,0x66,0xb7,0xc7,0xd2,0xe8,0xec,0xbd,0x6e,0x0e,0x5d, 34 0x1a,0x07,0xf1,0x37,0x46,0x1b,0xfc,0x76,0x69,0xde,0x18,0xf7,0xe5,0x58,0x17,0xb1, 35 0x00,0x9f,0x2a,0xfb,0x88,0x30,0xf8,0x5f,0x51,0xbb,0xab,0x97,0x9b,0x22,0x39,0xaa, 36 0x7c,0x95,0xa4,0xef,0x3f,0xb3,0x47,0xc5,0x99,0x1c,0x8b,0xf5,0x51,0xf5,0xff,0x87, 37 0xf0,0x63,0xca,0x0f,0xfb,0xb8,0x5b,0x0f,0x72,0x9d,0x90,0x8d,0xfc,0xa7,0x3e,0x25, 38 0x7f,0x83,0xb8,0xb2,0x35,0xbe,0xab,0x35,0xb4,0x46,0xfb,0x74,0xac,0x4f,0x09,0xc3, 39 0x98,0xef,0xa9,0xcf,0x69,0x8d,0x09,0xfb,0x8c,0x30,0xf8,0xdf,0x57,0xfb,0x94,0xcb, 40 0xd7,0x93,0x40,0xbf,0xcc,0x77,0x56,0xfb,0xd0,0x23,0xfb,0x5c,0xac,0xcf,0xca,0x46, 41 0xff,0xff,0x68,0x2e,0xe7,0x94,0x1f,0xf6,0x79,0xb7,0x97,0x17,0xd5,0x6e,0x75,0x6b, 42 0xcc,0x7a,0x17,0xb4,0x7c,0xba,0x8d,0x37,0x20,0xda,0x79,0xa5,0x1c,0xbf,0xb9,0xd2, 43 0x77,0x8f,0xd7,0x44,0xfb,0x76,0x67,0x6f,0xac,0x50,0x3b,0x66,0xb7,0x55,0x6c,0x8c, 44 0xa6,0x64,0x4b,0x85,0x63,0xb5,0x55,0x38,0xfe,0xd6,0x0a,0xb5,0xb4,0xa5,0x52,0x6a, 45 0xa8,0x53,0xe7,0xd1,0xec,0x0f,0x2a,0xa5,0x86,0x60,0x0f,0x6b,0x28,0x35,0x04,0x7b, 46 0x52,0x43,0xc9,0x37,0xec,0x85,0x0d,0x3c,0xa3,0x36,0xfe,0x06,0x67,0xc3,0xff,0x74, 47 0x13,0xf7,0xc3,0xec,0x67,0x9b,0x38,0x07,0x68,0xf0,0x75,0xf9,0x1a,0xc5,0xcf,0xd1, 48 0x26,0xce,0x05,0xf8,0x54,0xd9,0xc7,0x84,0xf5,0x6a,0x46,0xed,0x60,0x9a,0xd1,0xfd, 49 0x62,0xfe,0xb7,0x9b,0xa8,0xc9,0xe0,0xe6,0x73,0xba,0x89,0xa2,0x99,0x18,0x2d,0xe4, 50 0xc5,0x79,0x06,0xb6,0x57,0xe7,0x61,0x62,0xbc,0x6f,0x70,0x5e,0x07,0xd6,0xc8,0xed, 51 0x9a,0x4a,0x89,0x35,0xd7,0xc8,0xef,0x46,0x87,0x0d,0xaa,0x71,0xbf,0x7b,0x5c,0xdf, 52 0x5a,0x8d,0xeb,0x46,0x31,0x6c,0x70,0x8d,0xbc,0xb7,0xb9,0xbd,0x1c,0x12,0xb1,0xd4, 53 0xf5,0x1b,0x5a,0xe3,0x99,0x45,0x99,0x12,0x31,0xd3,0x72,0x22,0x4e,0x2e,0x45,0x24, 54 0xd5,0x5a,0xb1,0x77,0x1b,0x53,0x72,0x37,0x4d,0xdc,0xbd,0x29,0x7e,0xee,0x89,0x28, 55 0xf2,0x9d,0x10,0xf6,0x66,0x53,0x79,0xf6,0xa6,0x69,0xec,0xb7,0xc4,0xd5,0x8c,0x98, 56 0x11,0x3c,0xbd,0xd3,0xc4,0xf3,0x8c,0xfd,0xb7,0x98,0x93,0xc2,0x2f,0xc6,0xd1,0xef, 57 0x48,0x99,0xe3,0x72,0x6c,0x43,0x83,0xc3,0x53,0xce,0x07,0xf5,0xcf,0x63,0x0e,0xc4, 58 0x8f,0x4c,0x99,0x17,0x9c,0x2d,0xd5,0xfe,0x7e,0x27,0xe5,0x7a,0xcc,0x5e,0x90,0xf2, 59 0x1e,0x3a,0x1c,0x7b,0xa0,0xcf,0xc2,0x94,0xfd,0x10,0x07,0x9f,0xc5,0x2d,0x4a,0xb9, 60 0x1f,0x5d,0x71,0x2d,0x88,0x5b,0x9c,0x96,0xb1,0xdb,0xe4,0xb7,0x1c,0x8f,0x0b,0x5f, 61 0xa0,0x62,0xf8,0x32,0xe1,0x8b,0x94,0xdf,0x72,0xad,0x4e,0xd9,0x67,0x99,0x72,0xc1, 62 0x77,0x50,0x6b,0x18,0xad,0x35,0x40,0xa7,0xb6,0xae,0x1b,0x53,0xe2,0x58,0xc7,0x2a, 63 0x61,0x37,0xa5,0xdc,0x5f,0xf8,0x96,0x0b,0x1b,0x93,0x72,0x9e,0x37,0xb9,0x7c,0xe3, 64 0x94,0x0f,0x3a,0xb7,0xbe,0x9f,0x51,0xdf,0x71,0xae,0xef,0xad,0x29,0xe7,0x05,0x1f, 65 0xf8,0xde,0x1d,0xfa,0xf2,0xfd,0x47,0xf1,0x8d,0x7a,0x95,0xf4,0x72,0x30,0xe5,0x1e, 66 0x43,0xab,0x4b,0xf5,0x8e,0xfc,0x39,0x25,0x6e,0x63,0xbd,0x98,0x72,0x5e,0x7e,0x0f, 67 0xfe,0x9a,0x12,0xb7,0x98,0xce,0x94,0xe3,0xfb,0x98,0xae,0x94,0xf8,0xd7,0x62,0x0c, 68 0xf2,0x1e,0x4a,0xd9,0xaf,0x4b,0x73,0x06,0x76,0x38,0xe5,0x78,0x87,0xdc,0x9c,0x5e, 69 0xd2,0x9c,0x9a,0xdd,0x9c,0x5e,0x4e,0x89,0x5b,0xee,0x57,0x34,0x27,0xb3,0x5f,0xd5, 70 0xf8,0x36,0x56,0x77,0xca,0x98,0x57,0xdd,0x58,0xaf,0xa5,0xcc,0xd3,0xad,0x7e,0x18, 71 0xeb,0xf5,0x94,0x73,0xb0,0x71,0x9e,0x0f,0xc4,0x16,0xeb,0x3d,0xdb,0x17,0x88,0x41, 72 0xe3,0x78,0x9f,0xf6,0x07,0x6a,0x7c,0x9b,0xce,0x01,0x62,0x0e,0x04,0xe2,0x4f,0xc6, 73 0x18,0xd8,0x7f,0x08,0xec,0x07,0x7c,0x85,0xb0,0x3f,0x05,0xe2,0xc0,0xd0,0x0f,0x6f, 74 0xd4,0xc1,0xc0,0xf7,0xe9,0xfe,0xa8,0x29,0xdc,0xa9,0x7f,0x09,0xc4,0x10,0xdb,0xa0, 75 0xb7,0x0a,0xe3,0xe2,0xbd,0x3e,0x96,0xf2,0xac,0x62,0xdc,0xe9,0x78,0xf7,0x52,0xc6, 76 0x4f,0xd3,0xfb,0xfe,0x46,0xca,0x18,0xc4,0xe3,0xcd,0xf9,0x5b,0xe0,0x3b,0xd4,0xac, 77 0xb3,0x88,0xf7,0xa7,0x33,0x10,0xff,0x76,0xb4,0xd1,0x06,0x1f,0x6f,0x38,0xfd,0x9c, 78 0xd4,0x9e,0x6e,0x74,0x67,0xef,0x54,0x4a,0xdc,0x78,0x3d,0x93,0x12,0xf3,0x7b,0xf8, 79 0x4f,0xed,0xe1,0x19,0x97,0xab,0x47,0xfb,0xd3,0xe3,0xf4,0x70,0x36,0x25,0x6e,0xb9, 80 0xce,0xa7,0xc4,0xfc,0x1e,0x5d,0xd0,0x1e,0x9d,0x77,0x7b,0x74,0x31,0xe5,0x18,0x57, 81 0xb5,0x10,0x88,0xd9,0x1e,0xbd,0x16,0x88,0x19,0xff,0x47,0x03,0x31,0xcf,0xff,0xf1, 82 0x40,0x1c,0x98,0xf1,0x7d,0x42,0x7c,0x1f,0xef,0x87,0xef,0x0f,0xc5,0x37,0xee,0x32, 83 0xf0,0x0d,0xfb,0x84,0xe3,0xfb,0x4a,0xca,0x18,0xe3,0xf6,0x6d,0xc7,0x2d,0xda,0x58, 84 0xc7,0x15,0xc7,0x47,0x16,0x78,0x16,0x3c,0xb7,0x79,0x20,0x6e,0x7c,0x14,0x81,0xe7, 85 0x03,0xb8,0xf1,0x51,0x0d,0xe4,0xb6,0x08,0x65,0xae,0xa1,0x81,0x5a,0xf7,0xdc,0xb6, 86 0x04,0xe2,0x96,0x6b,0x58,0xa0,0xfe,0x5b,0x5c,0xae,0xeb,0x02,0xb9,0x85,0xcf,0xb8, 87 0x1d,0x11,0x38,0x86,0x71,0x7b,0x26,0x10,0x33,0x6e,0xff,0x1d,0x88,0x19,0xb7,0xe7, 88 0x02,0x31,0xcf,0xed,0x85,0x40,0xdc,0x73,0x7b,0x49,0xdc,0x5e,0xe8,0x87,0xdb,0xeb, 89 0x03,0xb9,0xfd,0x40,0xdc,0xc2,0xbe,0xe4,0xb8,0x6d,0x0d,0x8c,0x31,0x6e,0xaf,0x38, 90 0x6e,0xd1,0xc6,0x3a,0x5a,0xdd,0x5a,0xc7,0x07,0x6a,0xd2,0xf3,0x36,0x41,0xbc,0x8d, 91 0x77,0x71,0x53,0x02,0xf5,0xe6,0x39,0xf9,0xbc,0x38,0x99,0xe2,0x38,0xf9,0x62,0x60, 92 0x7f,0xe3,0xa4,0x31,0x23,0x66,0x9c,0x14,0x19,0x31,0xe3,0x64,0x60,0x46,0xcc,0x73, 93 0x52,0xcb,0x88,0x7b,0x4e,0x86,0x66,0xe4,0x04,0xbe,0x7a,0x4e,0xa6,0x8a,0x13,0x7c, 94 0x1b,0x81,0x13,0xd8,0x88,0x37,0x4e,0xa6,0x07,0xc6,0x18,0x27,0xc3,0xb3,0x92,0x13, 95 0xb4,0xb1,0x0e,0xc4,0xec,0x8d,0xf9,0xf0,0x3d,0x3f,0x23,0xf0,0xed,0xc5,0xfb,0x87, 96 0xb7,0x60,0xa6,0xde,0x82,0xff,0xc5,0x78,0xf8,0xbe,0x1c,0x0b,0x30,0xbc,0x07,0x68, 97 0x7f,0x18,0xeb,0xdd,0xb2,0x67,0xca,0xfe,0x8a,0x6c,0xd4,0x17,0xe2,0x1a,0xa0,0xb3, 98 0x11,0x35,0xde,0x41,0x88,0x59,0x1f,0xcb,0xba,0x58,0xf6,0x68,0xcc,0x3b,0x03,0xfd, 99 0xf8,0x9e,0xfb,0x6f,0x1c,0x67,0x83,0xfc,0x36,0x2e,0xfc,0xb3,0x62,0xd9,0xa0,0xbc, 100 0xb3,0x42,0xb9,0xfe,0xd9,0x5a,0x3f,0xfa,0xdb,0x9a,0xef,0x0e,0xc4,0x67,0x44,0xd5, 101 0xe3,0x3b,0x77,0x74,0xc6,0x6f,0xdf,0x31,0xba,0xeb,0xc1,0x13,0x30,0xc4,0xbd,0x15, 102 0xfb,0xd8,0x77,0x0f,0xbe,0x77,0x77,0x6b,0x4e,0x5f,0x0f,0xe5,0xf7,0x04,0x78,0x58, 103 0xeb,0xe6,0x03,0xdf,0x9c,0x58,0xd6,0x6a,0x3e,0x73,0xdc,0x19,0x7b,0x38,0xf0,0x2e, 104 0x04,0x7f,0x86,0x2d,0xd0,0x19,0xde,0x9b,0x94,0x73,0xfa,0xaa,0xe6,0xf4,0xa2,0xde, 105 0x3a,0x9b,0xfb,0x3d,0x19,0x7d,0x16,0x77,0xaf,0xe2,0x1e,0x0e,0x7d,0xe3,0xee,0xcb, 106 0xe8,0xb3,0xb8,0x07,0x5d,0xbe,0x05,0xee,0x4c,0x3c,0x94,0xd1,0x67,0x71,0xdf,0x72, 107 0xf9,0x7c,0xdc,0xbc,0x8c,0x3e,0xe8,0x10,0xf6,0x23,0x19,0xe7,0x72,0x9f,0xc3,0x16, 108 0x66,0xc4,0x1f,0x72,0xd8,0x77,0x33,0xe2,0xe8,0xbf,0x5e,0xd8,0xf7,0x32,0xe2,0x99, 109 0xce,0x29,0xf6,0x02,0x98,0xbd,0xd3,0x4b,0x02,0xdf,0xe9,0x41,0xee,0x9d,0xfe,0x61, 110 0x20,0xfe,0x8b,0x18,0x03,0xbd,0xfc,0x48,0x9a,0xc0,0x59,0x5f,0x25,0xec,0xc7,0x81, 111 0x38,0xbe,0xf3,0x97,0xea,0x3b,0xf1,0x89,0x40,0xdc,0xb8,0xfe,0x49,0xe0,0x3e,0x3f, 112 0x11,0xca,0x3b,0x6e,0x69,0x20,0xfe,0x33,0xe5,0x59,0xd6,0x4f,0xee,0xe5,0x81,0xb8, 113 0xcf,0xbd,0x22,0x10,0xb7,0xdc,0x3f,0xd5,0xfd,0xb9,0xc2,0xe5,0x5e,0x19,0x88,0xdb, 114 0x5d,0xb1,0x2a,0x70,0xbc,0x95,0xee,0xae,0x78,0x32,0x70,0x7d,0xab,0x1c,0xdf,0x6b, 115 0xae,0x6a,0x94,0xef,0xee,0xa2,0x8c,0xef,0xee,0xde,0xa4,0x3c,0xab,0x8b,0x33,0xe2, 116 0x38,0xab,0x68,0x23,0xcf,0x1a,0x9d,0x31,0xd3,0xde,0xda,0x7e,0x34,0x0c,0xff,0x3a, 117 0xf9,0xd7,0x69,0x1e,0x98,0xeb,0x7a,0xad,0xbb,0xb3,0xd2,0xf7,0x9c,0xe2,0x5c,0x99, 118 0xee,0x7f,0x59,0xa7,0xfb,0x0e,0xa7,0x7b,0xf8,0x9e,0x8a,0xa5,0x43,0xfd,0x9e,0x72, 119 0xeb,0xd9,0x14,0xec,0x3b,0x82,0x3a,0x7b,0xbc,0x9f,0x33,0x07,0x6c,0x93,0xe3,0x73, 120 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0x5c,0x87,0x3d,0x92,0x13,0x7f,0xc0,0x61,0x0b,0x73,0xe2,0xe8,0x6f,0xf7,0xd7,0xa3, 132 0x39,0xf1,0xac,0x52,0xde,0x59,0x79,0xce,0x3b,0xab,0xe6,0xee,0xac,0x22,0x27,0x6e, 133 0xe7,0xbc,0x96,0x13,0xeb,0x76,0xdf,0xd3,0xdf,0xcf,0x79,0xae,0x77,0xb8,0x73,0xfd, 134 0x58,0x4e,0x1c,0xe7,0x1a,0x6d,0xf4,0xc3,0x98,0xf6,0x37,0xdf,0xf0,0xbc,0xfc,0x9b, 135 0xc8,0xf6,0x60,0x44,0x4e,0x6e,0x86,0x3b,0x2e,0x96,0x88,0x0b,0xf8,0x3a,0x75,0x36, 136 0x96,0x28,0x17,0x74,0x62,0xfb,0x8b,0xda,0xf4,0xb6,0x53,0x7a,0x6b,0x97,0xde,0x3a, 137 0x9c,0xde,0xe0,0xdb,0x15,0x4b,0x87,0xf4,0xb5,0xab,0x4e,0x6f,0x1d,0xd7,0xd0,0xdb, 138 0xca,0x9c,0x7a,0xeb,0x51,0xde,0x7d,0x4e,0x6f,0xf0,0xad,0x8a,0x65,0x9f,0xe6,0x83, 139 0xb6,0xfd,0xfd,0xb7,0x3a,0xe7,0x99,0x6c,0xab,0x94,0xd8,0x5a,0xad,0x1f,0x98,0xad, 140 0x7f,0x43,0xce,0x58,0xcf,0xc9,0x26,0x61,0x5e,0xab,0x9b,0x73,0xf6,0xf7,0x71,0x6d, 141 0x8a,0x6b,0x77,0xfa,0x7d,0x5f,0xdc,0xad,0x56,0xbc,0xe9,0xe8,0x5f,0x39,0x7d,0x16, 142 0x77,0x56,0x71,0x1b,0xea,0xe2,0xce,0xe5,0xf4,0x59,0xdc,0x45,0xc5,0x61,0x4e,0x9b, 143 0x5d,0xdc,0xa5,0x9c,0x3e,0x8b,0xfb,0x48,0x71,0x6d,0x75,0x71,0x1f,0xe7,0xf4,0x99, 144 0x2e,0x1b,0x0b,0xce,0xe5,0x9c,0xc3,0xd2,0x82,0xf8,0x25,0x87,0x65,0x05,0xf1,0x8f, 145 0x9d,0x7e,0xf3,0x82,0xb8,0xd7,0xef,0x6f,0xa5,0xdf,0xc1,0x4e,0xbf,0xbf,0xcb,0x89, 146 0x9b,0x7e,0x3b,0x72,0x62,0x5e,0xbf,0x03,0x0a,0xea,0xb7,0xdd,0xe9,0x77,0x60,0x41, 147 0x1c,0xfa,0x45,0x1b,0xfd,0x30,0xa6,0xf1,0xfd,0x82,0xf8,0xbe,0xd5,0xdd,0xe3,0x2d, 148 0x05,0xd7,0xfd,0x82,0x78,0x84,0x56,0x81,0xa1,0x1f,0x34,0x66,0xda,0xd8,0xe7,0xb4, 149 0xba,0x4f,0x5a,0x6d,0xd3,0x1d,0x76,0xc0,0x69,0x15,0xbe,0xfd,0xf8,0x4e,0x96,0x36, 150 0xf7,0xd7,0x69,0xf5,0xc0,0x35,0xb4,0x7a,0x4b,0x41,0xad,0x5a,0xde,0xf9,0x45,0x99, 151 0x17,0xbe,0xb1,0xb1,0x00,0x43,0x1e,0xb4,0xaf,0xfe,0x76,0x52,0x94,0xef,0x95,0xad, 152 0x75,0x7c,0x41,0xbc,0xd3,0xfd,0xa6,0x31,0xb1,0x28,0xdf,0x23,0x8b,0xfb,0x9c,0xe2, 153 0xbc,0xa6,0x27,0x17,0xc4,0x3b,0xdd,0xdf,0x7b,0xd3,0x14,0xe7,0x35,0x7d,0x7b,0x41, 154 0xdc,0xc7,0xcd,0x2c,0x38,0x8e,0xcf,0x37,0x4b,0x7d,0xf1,0xdb,0x9e,0x61,0x77,0x15, 155 0xc4,0x3b,0xdd,0x5e,0x3c,0xad,0xbd,0x18,0xaf,0x1c,0xa6,0xc1,0x5f,0x15,0xf4,0x59, 156 0xdc,0x33,0x8a,0x9b,0x5c,0x17,0xb7,0xb9,0xa0,0xcf,0xe2,0xda,0x14,0x87,0x79,0xce, 157 0x74,0x71,0x5b,0x0a,0xfa,0x2c,0x6e,0xbb,0xe2,0xee,0xaa,0x8b,0xfb,0x4d,0x41,0x9f, 158 0x69,0xba,0xbd,0xe0,0x5c,0x36,0x3b,0x6c,0x57,0x41,0x7c,0x8b,0xc3,0x76,0x17,0xc4, 159 0xd1,0xdf,0xb4,0xbf,0xa7,0x20,0xee,0xb5,0x3f,0xb7,0xa0,0xf6,0x87,0x3a,0xed,0xdf, 160 0x5b,0x10,0x37,0xed,0x3f,0x58,0x10,0xf3,0xda,0xff,0xbd,0xb4,0xdf,0xe6,0x7e,0x0b, 161 0x79,0xbe,0x20,0x0e,0xed,0xa3,0x8d,0x7e,0x7b,0x9c,0xf6,0xe7,0x49,0x23,0x9e,0xef, 162 0xfd,0x5a,0x37,0x7c,0xcd,0xfa,0x26,0xde,0xaf,0x7e,0xd0,0xac,0x69,0x6d,0x7e,0x51, 163 0x6a,0xbf,0x4b,0xda,0xc7,0x5e,0x42,0xa3,0x87,0x9d,0xf6,0xe1,0x3b,0x14,0xcb,0x61, 164 0x69,0xfd,0x50,0x9d,0xf6,0x0f,0x5f,0x43,0xfb,0x9d,0xd2,0xbe,0xfd,0x7d,0x77,0xc4, 165 0x69,0x1f,0xbe,0xae,0x58,0x8e,0x68,0x3e,0x5d,0x6e,0xef,0x92,0x2a,0xd7,0x80,0xf9, 166 0xdb,0x6f,0x43,0xe0,0xbb,0x52,0xa5,0xcf,0xe2,0x82,0xe2,0xf6,0x26,0x7d,0xe3,0xb2, 167 0x2a,0x7d,0x16,0x37,0x50,0x71,0x3b,0xea,0xe2,0x9a,0xab,0xf4,0x59,0xdc,0x50,0xc5, 168 0xb5,0xd7,0xc5,0xb5,0x54,0xe9,0x33,0x2d,0x8c,0xac,0x72,0x2e,0x99,0xc3,0x6e,0xa8, 169 0x12,0x6f,0x76,0x58,0x6b,0x95,0x38,0xfa,0x9b,0x66,0x46,0x57,0x89,0x67,0x95,0x52, 170 0x1f,0x7f,0x97,0x66,0x4c,0x0b,0x63,0xaa,0xd4,0xc2,0x90,0x5a,0xa9,0x85,0x9b,0xab, 171 0xc4,0xa1,0x05,0xb4,0xd1,0x07,0xb9,0xb0,0x17,0xc6,0xe1,0x91,0xa2,0xef,0xde,0x74, 172 0xbb,0x6f,0xbf,0xdb,0x52,0xee,0xf1,0xbb,0xda,0x8b,0x29,0x69,0xb9,0x17,0xf0,0x4d, 173 0xc6,0xef,0x0b,0xfa,0xed,0x15,0x6d,0xe4,0xb9,0x43,0x36,0xf0,0xfe,0xbe,0xfb,0xcd, 174 0x8f,0xfa,0xa3,0xa4,0x92,0x7c,0x21,0x96,0xff,0x03,0xb5,0xef,0x26,0xee,0x50,0x1d, 175 0x00,0x00 176}; 177 178// Generated from: 179// 180// #version 450 core 181// 182// #extension GL_GOOGLE_include_directive : require 183// #extension GL_EXT_samplerless_texture_functions : require 184// 185// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in; 186// 187// layout(set = 0, binding = 0, rgba8)uniform coherent image2D dst[6]; 188// layout(set = 0, binding = 1)uniform sampler2D src; 189// 190// layout(push_constant)uniform PushConstants { 191// 192// vec2 invSrcExtent; 193// 194// uint levelCount; 195// } params; 196// 197// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h" 198// 199// float AF1_x(float a){ return float(a);} 200// vec2 AF2_x(float a){ return vec2(a, a);} 201// vec3 AF3_x(float a){ return vec3(a, a, a);} 202// vec4 AF4_x(float a){ return vec4(a, a, a, a);} 203// 204// uint AU1_x(uint a){ return uint(a);} 205// uvec2 AU2_x(uint a){ return uvec2(a, a);} 206// uvec3 AU3_x(uint a){ return uvec3(a, a, a);} 207// uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);} 208// 209// uint AAbsSU1(uint a){ return uint(abs(int(a)));} 210// uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));} 211// uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));} 212// uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));} 213// 214// uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));} 215// uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));} 216// 217// uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));} 218// 219// float AFractF1(float x){ return fract(x);} 220// vec2 AFractF2(vec2 x){ return fract(x);} 221// vec3 AFractF3(vec3 x){ return fract(x);} 222// vec4 AFractF4(vec4 x){ return fract(x);} 223// 224// float ALerpF1(float x, float y, float a){ return mix(x, y, a);} 225// vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);} 226// vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);} 227// vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);} 228// 229// float AMax3F1(float x, float y, float z){ return max(x, max(y, z));} 230// vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));} 231// vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));} 232// vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));} 233// 234// uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));} 235// uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));} 236// uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));} 237// uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));} 238// 239// uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));} 240// uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));} 241// uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));} 242// uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));} 243// 244// uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));} 245// uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));} 246// uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));} 247// uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));} 248// 249// float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));} 250// vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));} 251// vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));} 252// vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));} 253// 254// float AMin3F1(float x, float y, float z){ return min(x, min(y, z));} 255// vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));} 256// vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));} 257// vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));} 258// 259// uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));} 260// uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));} 261// uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));} 262// uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));} 263// 264// uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));} 265// uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));} 266// uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));} 267// uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));} 268// 269// uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));} 270// uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));} 271// uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));} 272// uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));} 273// 274// float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));} 275// vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));} 276// vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));} 277// vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));} 278// 279// float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));} 280// vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));} 281// vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));} 282// vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));} 283// 284// float ARcpF1(float x){ return AF1_x(float(1.0))/ x;} 285// vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;} 286// vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;} 287// vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;} 288// 289// float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);} 290// vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);} 291// vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);} 292// vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);} 293// 294// float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));} 295// vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));} 296// vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));} 297// vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));} 298// 299// uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));} 300// uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));} 301// uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));} 302// uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));} 303// 304// float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));} 305// vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));} 306// vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));} 307// vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));} 308// 309// float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 310// vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 311// vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 312// vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 313// 314// float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));} 315// float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));} 316// float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));} 317// float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));} 318// 319// float APSinF1(float x){ return x * abs(x)- x;} 320// float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);} 321// 322// float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));} 323// 324// float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);} 325// 326// float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302))); 327// return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));} 328// 329// float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));} 330// 331// float AToTwoF1(float c){ return sqrt(c);} 332// 333// float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))), 334// pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));} 335// 336// float AFromGammaF1(float c, float x){ return pow(c, x);} 337// 338// float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833))); 339// return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));} 340// 341// float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))), 342// pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));} 343// 344// float AFromTwoF1(float c){ return c * c;} 345// 346// uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));} 347// 348// uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));} 349// 350// vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;} 351// vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;} 352// vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;} 353// 354// vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;} 355// vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;} 356// vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;} 357// 358// vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;} 359// vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;} 360// vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;} 361// 362// vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;} 363// vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;} 364// vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;} 365// 366// vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;} 367// vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;} 368// vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;} 369// 370// vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;} 371// vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;} 372// vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;} 373// 374// vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;} 375// vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;} 376// vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;} 377// 378// vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;} 379// vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;} 380// vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;} 381// 382// vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;} 383// vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;} 384// vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;} 385// 386// vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;} 387// vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;} 388// vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;} 389// 390// vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;} 391// vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;} 392// vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;} 393// 394// #line 70 "shaders/src/GenerateMipmap.comp" 395// 396// shared vec4 spd_intermediate[16][16]; 397// 398// shared uint spd_counter; 399// 400// vec4 SpdLoadSourceImage(ivec2 p) 401// { 402// vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent; 403// return texture(src, textureCoord); 404// } 405// 406// vec4 SpdLoad(ivec2 p) 407// { 408// return vec4(0); 409// } 410// 411// void SpdStore(ivec2 p, vec4 value, uint mip) 412// { 413// imageStore(dst[mip], p, value); 414// } 415// 416// vec4 SpdLoadIntermediate(uint x, uint y) 417// { 418// return spd_intermediate[x][y]; 419// } 420// void SpdStoreIntermediate(uint x, uint y, vec4 value) 421// { 422// spd_intermediate[x][y]= value; 423// } 424// 425// vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3) 426// { 427// return(v0 + v1 + v2 + v3)* 0.25; 428// } 429// 430// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h" 431// 432// void SpdWorkgroupShuffleBarrier(){ 433// 434// barrier(); 435// 436// } 437// 438// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex) 439// { 440// 441// if(localInvocationIndex == 0) 442// { 443// ; 444// } 445// SpdWorkgroupShuffleBarrier(); 446// return(0 !=(numWorkGroups - 1)); 447// } 448// 449// vec4 SpdReduceQuad(vec4 v) 450// { 451// 452// return AF4_x(0.0); 453// } 454// 455// vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 456// { 457// vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y); 458// vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y); 459// vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y); 460// vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y); 461// return SpdReduce4(v0, v1, v2, v3); 462// } 463// 464// vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 465// { 466// vec4 v0 = SpdLoad(ivec2(i0)); 467// vec4 v1 = SpdLoad(ivec2(i1)); 468// vec4 v2 = SpdLoad(ivec2(i2)); 469// vec4 v3 = SpdLoad(ivec2(i3)); 470// return SpdReduce4(v0, v1, v2, v3); 471// } 472// 473// vec4 SpdReduceLoad4(uvec2 base) 474// { 475// return SpdReduceLoad4( 476// uvec2(base + uvec2(0, 0)), 477// uvec2(base + uvec2(0, 1)), 478// uvec2(base + uvec2(1, 0)), 479// uvec2(base + uvec2(1, 1))); 480// } 481// 482// vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 483// { 484// vec4 v0 = SpdLoadSourceImage(ivec2(i0)); 485// vec4 v1 = SpdLoadSourceImage(ivec2(i1)); 486// vec4 v2 = SpdLoadSourceImage(ivec2(i2)); 487// vec4 v3 = SpdLoadSourceImage(ivec2(i3)); 488// return SpdReduce4(v0, v1, v2, v3); 489// } 490// 491// vec4 SpdReduceLoadSourceImage4(uvec2 base) 492// { 493// 494// return SpdLoadSourceImage(ivec2(base)); 495// 496// } 497// 498// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 499// { 500// vec4 v[4]; 501// 502// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 503// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 504// v[0]= SpdReduceLoadSourceImage4(tex); 505// SpdStore(pix, v[0], 0); 506// 507// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 508// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 509// v[1]= SpdReduceLoadSourceImage4(tex); 510// SpdStore(pix, v[1], 0); 511// 512// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 513// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 514// v[2]= SpdReduceLoadSourceImage4(tex); 515// SpdStore(pix, v[2], 0); 516// 517// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 518// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 519// v[3]= SpdReduceLoadSourceImage4(tex); 520// SpdStore(pix, v[3], 0); 521// 522// if(mip <= 1) 523// return; 524// 525// v[0]= SpdReduceQuad(v[0]); 526// v[1]= SpdReduceQuad(v[1]); 527// v[2]= SpdReduceQuad(v[2]); 528// v[3]= SpdReduceQuad(v[3]); 529// 530// if((localInvocationIndex % 4)== 0) 531// { 532// SpdStore(ivec2(workGroupID . xy * 16)+ 533// ivec2(x / 2, y / 2), v[0], 1); 534// SpdStoreIntermediate( 535// x / 2, y / 2, v[0]); 536// 537// SpdStore(ivec2(workGroupID . xy * 16)+ 538// ivec2(x / 2 + 8, y / 2), v[1], 1); 539// SpdStoreIntermediate( 540// x / 2 + 8, y / 2, v[1]); 541// 542// SpdStore(ivec2(workGroupID . xy * 16)+ 543// ivec2(x / 2, y / 2 + 8), v[2], 1); 544// SpdStoreIntermediate( 545// x / 2, y / 2 + 8, v[2]); 546// 547// SpdStore(ivec2(workGroupID . xy * 16)+ 548// ivec2(x / 2 + 8, y / 2 + 8), v[3], 1); 549// SpdStoreIntermediate( 550// x / 2 + 8, y / 2 + 8, v[3]); 551// } 552// } 553// 554// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 555// { 556// vec4 v[4]; 557// 558// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 559// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 560// v[0]= SpdReduceLoadSourceImage4(tex); 561// SpdStore(pix, v[0], 0); 562// 563// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 564// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 565// v[1]= SpdReduceLoadSourceImage4(tex); 566// SpdStore(pix, v[1], 0); 567// 568// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 569// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 570// v[2]= SpdReduceLoadSourceImage4(tex); 571// SpdStore(pix, v[2], 0); 572// 573// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 574// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 575// v[3]= SpdReduceLoadSourceImage4(tex); 576// SpdStore(pix, v[3], 0); 577// 578// if(mip <= 1) 579// return; 580// 581// for(int i = 0;i < 4;i ++) 582// { 583// SpdStoreIntermediate(x, y, v[i]); 584// SpdWorkgroupShuffleBarrier(); 585// if(localInvocationIndex < 64) 586// { 587// v[i]= SpdReduceIntermediate( 588// uvec2(x * 2 + 0, y * 2 + 0), 589// uvec2(x * 2 + 1, y * 2 + 0), 590// uvec2(x * 2 + 0, y * 2 + 1), 591// uvec2(x * 2 + 1, y * 2 + 1) 592// ); 593// SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1); 594// } 595// SpdWorkgroupShuffleBarrier(); 596// } 597// 598// if(localInvocationIndex < 64) 599// { 600// SpdStoreIntermediate(x + 0, y + 0, v[0]); 601// SpdStoreIntermediate(x + 8, y + 0, v[1]); 602// SpdStoreIntermediate(x + 0, y + 8, v[2]); 603// SpdStoreIntermediate(x + 8, y + 8, v[3]); 604// } 605// } 606// 607// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 608// { 609// 610// SpdDownsampleMips_0_1_LDS(x, y, workGroupID, localInvocationIndex, mip); 611// 612// } 613// 614// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 615// { 616// 617// if(localInvocationIndex < 64) 618// { 619// vec4 v = SpdReduceIntermediate( 620// uvec2(x * 2 + 0 + 0, y * 2 + 0), 621// uvec2(x * 2 + 0 + 1, y * 2 + 0), 622// uvec2(x * 2 + 0 + 0, y * 2 + 1), 623// uvec2(x * 2 + 0 + 1, y * 2 + 1) 624// ); 625// SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x, y), v, mip); 626// 627// SpdStoreIntermediate(x * 2 + y % 2, y * 2, v); 628// } 629// 630// } 631// 632// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 633// { 634// 635// if(localInvocationIndex < 16) 636// { 637// 638// vec4 v = SpdReduceIntermediate( 639// uvec2(x * 4 + 0 + 0, y * 4 + 0), 640// uvec2(x * 4 + 2 + 0, y * 4 + 0), 641// uvec2(x * 4 + 0 + 1, y * 4 + 2), 642// uvec2(x * 4 + 2 + 1, y * 4 + 2) 643// ); 644// SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x, y), v, mip); 645// 646// SpdStoreIntermediate(x * 4 + y, y * 4, v); 647// } 648// 649// } 650// 651// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 652// { 653// 654// if(localInvocationIndex < 4) 655// { 656// 657// vec4 v = SpdReduceIntermediate( 658// uvec2(x * 8 + 0 + 0 + y * 2, y * 8 + 0), 659// uvec2(x * 8 + 4 + 0 + y * 2, y * 8 + 0), 660// uvec2(x * 8 + 0 + 1 + y * 2, y * 8 + 4), 661// uvec2(x * 8 + 4 + 1 + y * 2, y * 8 + 4) 662// ); 663// SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x, y), v, mip); 664// 665// SpdStoreIntermediate(x + y * 2, 0, v); 666// } 667// 668// } 669// 670// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 671// { 672// 673// if(localInvocationIndex < 1) 674// { 675// 676// vec4 v = SpdReduceIntermediate( 677// uvec2(0, 0), 678// uvec2(1, 0), 679// uvec2(2, 0), 680// uvec2(3, 0) 681// ); 682// SpdStore(ivec2(workGroupID . xy), v, mip); 683// } 684// 685// } 686// 687// void SpdDownsampleMips_6_7(uint x, uint y, uint mips) 688// { 689// ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0); 690// ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0); 691// vec4 v0 = SpdReduceLoad4(tex); 692// SpdStore(pix, v0, 6); 693// 694// tex = ivec2(x * 4 + 2, y * 4 + 0); 695// pix = ivec2(x * 2 + 1, y * 2 + 0); 696// vec4 v1 = SpdReduceLoad4(tex); 697// SpdStore(pix, v1, 6); 698// 699// tex = ivec2(x * 4 + 0, y * 4 + 2); 700// pix = ivec2(x * 2 + 0, y * 2 + 1); 701// vec4 v2 = SpdReduceLoad4(tex); 702// SpdStore(pix, v2, 6); 703// 704// tex = ivec2(x * 4 + 2, y * 4 + 2); 705// pix = ivec2(x * 2 + 1, y * 2 + 1); 706// vec4 v3 = SpdReduceLoad4(tex); 707// SpdStore(pix, v3, 6); 708// 709// if(mips <= 7)return; 710// 711// vec4 v = SpdReduce4(v0, v1, v2, v3); 712// SpdStore(ivec2(x, y), v, 7); 713// SpdStoreIntermediate(x, y, v); 714// } 715// 716// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips) 717// { 718// if(mips <= baseMip)return; 719// SpdWorkgroupShuffleBarrier(); 720// SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip); 721// 722// if(mips <= baseMip + 1)return; 723// SpdWorkgroupShuffleBarrier(); 724// SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1); 725// 726// if(mips <= baseMip + 2)return; 727// SpdWorkgroupShuffleBarrier(); 728// SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2); 729// 730// if(mips <= baseMip + 3)return; 731// SpdWorkgroupShuffleBarrier(); 732// SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3); 733// } 734// 735// void SpdDownsample( 736// uvec2 workGroupID, 737// uint localInvocationIndex, 738// uint mips, 739// uint numWorkGroups 740// ){ 741// uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64); 742// uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2); 743// uint y = sub_xy . y + 8 *((localInvocationIndex >> 7)); 744// SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips); 745// 746// SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips); 747// 748// if(mips <= 6)return; 749// 750// if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return; 751// 752// SpdDownsampleMips_6_7(x, y, mips); 753// 754// SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips); 755// } 756// 757// #line 177 "shaders/src/GenerateMipmap.comp" 758// 759// void main() 760// { 761// 762// SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0); 763// 764// } 765