1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/GenerateMipmap.comp.00000008.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kGenerateMipmap_comp_00000008[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x7d,0x59,0x7f,0x8c,0x56,0xc5, 14 0x15,0x7d,0xdf,0xee,0xbe,0x79,0xef,0x7d,0xb0,0x7e,0xc0,0x2a,0xa0,0x80,0xa2,0x50, 15 0xff,0x00,0x6a,0xda,0x44,0x68,0x1b,0x02,0x95,0x52,0x23,0x89,0x58,0x5b,0xd0,0xc4, 16 0x1f,0xb1,0x2d,0x29,0x15,0x6c,0x2b,0xfc,0x51,0x1a,0x5b,0x4b,0x02,0x94,0x95,0x52, 17 0x4a,0x20,0x35,0x96,0x10,0x37,0xc6,0xc5,0x14,0xda,0x86,0x85,0x05,0x52,0xfd,0x07, 18 0xb0,0x29,0xad,0x65,0x17,0x1a,0xc5,0x88,0x11,0x8a,0x12,0xa3,0xfc,0x90,0x4a,0xd2, 19 0x85,0x42,0xc1,0x82,0xa6,0x73,0xf6,0x9c,0xcb,0xbb,0xfb,0xb9,0x62,0x32,0xcc,0xdc, 20 0x73,0xef,0xdc,0x99,0x39,0x73,0x66,0xe6,0x7d,0x6b,0x63,0xc3,0x98,0x2c,0x49,0x2a, 21 0x49,0x35,0xc9,0x93,0xe1,0xb5,0xa4,0xf7,0xbf,0xc1,0x49,0x43,0x44,0x92,0x64,0x40, 22 0x12,0x7a,0xeb,0xbb,0x66,0xce,0x9e,0x79,0xdb,0x8f,0x17,0xcd,0xbd,0xed,0xf6,0x89, 23 0x5f,0x80,0xff,0x9a,0xa4,0xb1,0x37,0x0e,0xbe,0x5a,0x92,0x25,0x69,0xac,0x9b,0x62, 24 0x79,0x7c,0xce,0x63,0x0b,0x80,0x1f,0x8e,0xc6,0x91,0x58,0x06,0xc5,0xfe,0x4d,0xbd, 25 0xf9,0x18,0x5c,0x51,0x9f,0x19,0xb1,0xc7,0xab,0x1c,0x2a,0x19,0xa3,0xda,0xb0,0x8a, 26 0xb0,0x1c,0xe3,0xc6,0x71,0x80,0x35,0xf4,0xb6,0x9b,0x92,0x23,0xb1,0xbe,0x45,0xf1, 27 0x66,0xdf,0xac,0x3e,0xb0,0x4f,0xd5,0xf9,0x4f,0xc9,0x9f,0x28,0x17,0xec,0x61,0xf2, 28 0x61,0x8e,0x03,0x62,0xfb,0x06,0xcb,0x25,0x7b,0x94,0xec,0x0f,0x64,0x5f,0x1f,0x4b, 29 0x4b,0x9c,0x41,0x43,0x6f,0xae,0xc6,0xde,0x95,0xa3,0x7d,0x5d,0x8c,0x09,0xb1,0x1e, 30 0xad,0xfc,0xc3,0xa2,0xdd,0x12,0xeb,0xe0,0xfc,0xc3,0xe5,0xaf,0xc8,0x8f,0x5c,0xc3, 31 0xe5,0x1f,0x1a,0x33,0x8d,0x90,0x1f,0xbe,0x91,0xb1,0x1e,0x21,0x1e,0x47,0xc7,0x7f, 32 0xc7,0xc6,0x3a,0x6e,0x4c,0x2f,0x7e,0x6d,0xec,0xf1,0xd5,0x58,0x8f,0x57,0xce,0x8d, 33 0x1a,0x73,0xbc,0xe6,0xb0,0x59,0x39,0xcd,0xee,0x88,0xa5,0xd1,0xd9,0x3b,0xdc,0x1c, 34 0xba,0x35,0x0e,0xe2,0x6f,0x8c,0x36,0xf8,0xed,0xd6,0xbc,0x31,0xee,0x6b,0xb1,0x2e, 35 0x62,0x01,0x3e,0x59,0xf6,0x01,0x61,0xf0,0xbf,0xae,0x76,0x77,0x2f,0x37,0x45,0x72, 36 0x48,0xf9,0x2a,0x49,0xdf,0xff,0xcc,0x1e,0x11,0x67,0x72,0x38,0xd6,0x87,0xd4,0xff, 37 0x9f,0xc2,0x0f,0x2b,0x3f,0xec,0x23,0x6e,0x3d,0xc8,0x75,0x54,0x36,0xf2,0x1f,0xff, 38 0x8c,0xfc,0x0d,0xc2,0x6c,0x8d,0x27,0xc4,0xdd,0xc8,0xf8,0xef,0xc9,0x58,0x1f,0x17, 39 0x86,0x31,0x3f,0x50,0x9f,0x93,0x1a,0x13,0xf6,0x29,0x61,0xf0,0x7f,0xa8,0xf6,0x71, 40 0x97,0xaf,0x27,0x81,0x7e,0x99,0xef,0x8c,0xf6,0xa1,0x47,0xf6,0xd9,0x58,0x9f,0x91, 41 0x8d,0xfe,0xff,0xd1,0xd8,0x67,0x95,0x1f,0xf6,0x39,0xb7,0x97,0x17,0xae,0xcc,0xad, 42 0x5c,0x63,0xd6,0xbb,0xa0,0xa5,0x53,0x6d,0xbc,0x01,0xd1,0xce,0x2b,0xe5,0xf8,0xcd, 43 0x95,0xbe,0x7b,0xbc,0x32,0xda,0x77,0x38,0x7b,0x5d,0x85,0xda,0xc1,0x7c,0xda,0x2b, 44 0xcc,0x6d,0xeb,0xdd,0x50,0xa1,0x76,0xda,0x2b,0xa5,0x66,0xf6,0x56,0x4a,0xbe,0x60, 45 0x9f,0xae,0x94,0x9a,0x81,0xdd,0xd2,0x50,0x6a,0x06,0xf6,0xe7,0x1b,0x38,0x67,0xb3, 46 0xe7,0x35,0xf0,0x4c,0xda,0xf8,0x6b,0xea,0xec,0x97,0x1b,0xa9,0x21,0x8b,0x7f,0xa6, 47 0xa9,0xaf,0xfd,0x5c,0x13,0xe7,0x04,0x0d,0xbe,0x25,0x5f,0xa3,0xe6,0x7b,0xa8,0x89, 48 0x73,0x03,0x3e,0x59,0xf6,0x61,0x61,0xbd,0x9a,0x51,0x3b,0x98,0x66,0x74,0xbf,0x98, 49 0xff,0xbd,0x26,0x6a,0x32,0xb8,0xf9,0x9c,0x6c,0xa2,0x40,0x26,0x44,0x0b,0x79,0x71, 50 0x9e,0x81,0xed,0xd0,0x79,0x98,0x10,0xef,0x1b,0x9c,0xd7,0x81,0x35,0x72,0xbb,0xb2, 51 0x52,0x62,0xcd,0x35,0xf2,0xbb,0xce,0x61,0xd7,0xd4,0xb8,0xdf,0x3d,0xae,0x6f,0xad, 52 0x46,0x1e,0x50,0x0c,0x1b,0x54,0xe3,0x3e,0x9c,0x70,0x73,0x19,0x1c,0xb1,0xd4,0xf5, 53 0x1b,0x52,0xe3,0x99,0x45,0x99,0x14,0xb1,0x06,0xe9,0x23,0x11,0x27,0x17,0x23,0x92, 54 0x6a,0xad,0xd8,0xcb,0x75,0x29,0xb9,0x9b,0x22,0xee,0xde,0x11,0x3f,0xf7,0x46,0x14, 55 0xf9,0x8e,0x0a,0x7b,0xa7,0xa9,0x3c,0x7b,0x53,0x34,0xf6,0xbb,0xe2,0x6a,0x5a,0xcc, 56 0x08,0x9e,0xde,0x6f,0xe2,0x79,0x86,0x1e,0x2c,0xe6,0x98,0xf0,0x0b,0x71,0xf4,0x3b, 57 0x53,0xe6,0xb8,0x14,0xdb,0xd0,0xe0,0xd0,0x94,0xf3,0x41,0xfd,0xab,0x98,0x03,0xf1, 58 0xc3,0x53,0xe6,0x05,0x67,0x8b,0xb5,0xbf,0xdf,0x4f,0xb9,0x1e,0xb3,0xe7,0xa5,0xbc, 59 0x87,0xf6,0xc7,0x1e,0xe8,0x33,0x3f,0x65,0x3f,0xc4,0xc1,0x67,0x71,0x0b,0x52,0xee, 60 0x47,0x77,0x5c,0x0b,0xe2,0x16,0xa6,0x65,0xec,0x46,0xf9,0x2d,0xc7,0x13,0xc2,0xe7, 61 0xa9,0x18,0xbe,0x44,0xf8,0x02,0xe5,0xb7,0x5c,0x2b,0x52,0xf6,0x59,0xa2,0x5c,0xf0, 62 0xed,0xd1,0x1a,0x46,0x69,0x0d,0xd0,0xa9,0xad,0xeb,0xc6,0x94,0x38,0xd6,0xd1,0x2a, 63 0xec,0xa6,0x94,0xfb,0x0b,0xdf,0x52,0x61,0xa3,0x53,0xce,0xf3,0x26,0x97,0x6f,0xac, 64 0xf2,0x41,0xe7,0xd6,0xf7,0x73,0xea,0x3b,0xd6,0xf5,0xbd,0x35,0xe5,0xbc,0xe0,0x03, 65 0xdf,0xdb,0x42,0x5f,0xbe,0xff,0x2c,0xbe,0x51,0xb7,0x4a,0x2f,0x7b,0x52,0xee,0x31, 66 0xb4,0xba,0x58,0xef,0xc8,0x5f,0x53,0xe2,0x36,0xd6,0x2b,0x29,0xe7,0xe5,0xf7,0xe0, 67 0xef,0x29,0x71,0x8b,0xe9,0x4a,0x39,0xbe,0x8f,0xe9,0x4e,0x89,0x7f,0x33,0xc6,0x20, 68 0xef,0xbe,0x94,0xfd,0xba,0x35,0x67,0x60,0xfb,0x53,0x8e,0xb7,0xcf,0xcd,0xe9,0x55, 69 0xcd,0xa9,0xd9,0xcd,0xe9,0xb5,0x94,0xb8,0xe5,0x7e,0x5d,0x73,0x32,0xfb,0x0d,0x8d, 70 0x6f,0x63,0x1d,0x4c,0x19,0xf3,0x86,0x1b,0xeb,0xcd,0x94,0x79,0x0e,0xaa,0x1f,0xc6, 71 0x7a,0x2b,0xe5,0x1c,0x6c,0x9c,0x17,0x03,0xb1,0x85,0x7a,0xcf,0x76,0x06,0x62,0xd0, 72 0x38,0xde,0xa7,0x5d,0x81,0x1a,0xdf,0xa8,0x73,0x80,0x98,0xdd,0x81,0xf8,0x53,0x31, 73 0x06,0xf6,0xcb,0x81,0xfd,0x80,0x2f,0x13,0xf6,0x97,0x40,0x1c,0x18,0xfa,0xe1,0x8d, 74 0xda,0x13,0xf8,0x3e,0x3d,0x10,0x35,0x85,0x3b,0xf6,0x6f,0x81,0x18,0x62,0x1b,0xf4, 75 0x56,0x61,0x5c,0xbc,0xd7,0x87,0x53,0x9e,0x55,0x8c,0x3b,0x15,0xef,0x5e,0xca,0xf8, 76 0x29,0x7a,0xdf,0xdf,0x4e,0x19,0x83,0x78,0xbc,0x39,0x7b,0x03,0xdf,0xa1,0x66,0x9d, 77 0x45,0xbc,0x3f,0x5d,0x81,0xf8,0xf7,0xa2,0x8d,0x36,0xf8,0x78,0xdb,0xe9,0xe7,0x98, 78 0xf6,0x74,0x9d,0x3b,0x7b,0xc7,0x53,0xe2,0xc6,0xeb,0xa9,0x94,0x98,0xdf,0xc3,0x7f, 79 0x69,0x0f,0x4f,0xb9,0x5c,0x3d,0xda,0x9f,0x1e,0xa7,0x87,0x33,0x29,0x71,0xcb,0x75, 80 0x2e,0x25,0xe6,0xf7,0xe8,0xbc,0xf6,0xe8,0x9c,0xdb,0xa3,0x0b,0x29,0xc7,0xb8,0xa2, 81 0x85,0x40,0xcc,0xf6,0xe8,0xcd,0x40,0xcc,0xf8,0x3f,0x14,0x88,0x79,0xfe,0x8f,0x04, 82 0xe2,0xc0,0x8c,0xef,0xa3,0xe2,0xfb,0x48,0x3f,0x7c,0x7f,0x24,0xbe,0x71,0x97,0x81, 83 0x6f,0xd8,0x47,0x1d,0xdf,0x97,0x53,0xc6,0x18,0xb7,0xef,0x39,0x6e,0xd1,0xc6,0x3a, 84 0x2e,0x3b,0x3e,0xb2,0xc0,0xb3,0xe0,0xb9,0xcd,0x03,0x71,0xe3,0xa3,0x08,0x3c,0x1f, 85 0xc0,0x8d,0x8f,0x6a,0x20,0xb7,0x45,0x28,0x73,0x0d,0x09,0xd4,0xba,0xe7,0xb6,0x25, 86 0x10,0xb7,0x5c,0xd7,0x06,0xea,0xbf,0xc5,0xe5,0xba,0x2e,0x90,0x5b,0xf8,0x8c,0xdb, 87 0x61,0x81,0x63,0x18,0xb7,0xa7,0x02,0x31,0xe3,0xf6,0xdf,0x81,0x98,0x71,0x7b,0x36, 88 0x10,0xf3,0xdc,0x9e,0x0f,0xc4,0x3d,0xb7,0x17,0xc5,0xed,0xf9,0x7e,0xb8,0xbd,0x3e, 89 0x90,0xdb,0xd3,0xe2,0x16,0xf6,0x45,0xc7,0xed,0xc8,0xc0,0x18,0xe3,0xf6,0xb2,0xe3, 90 0x16,0x6d,0xac,0x63,0xa4,0x5b,0xeb,0xb8,0x40,0x4d,0x7a,0xde,0xc6,0x8b,0xb7,0x71, 91 0x2e,0x6e,0x52,0xa0,0xde,0x3c,0x27,0x5f,0x12,0x27,0x93,0x1c,0x27,0x5f,0x09,0xec, 92 0x6f,0x9c,0x34,0x66,0xc4,0x8c,0x93,0x22,0x23,0x66,0x9c,0x0c,0xcc,0x88,0x79,0x4e, 93 0x6a,0x19,0x71,0xcf,0xc9,0x90,0x8c,0x9c,0xc0,0x57,0xcf,0xc9,0x64,0x71,0x82,0x6f, 94 0x25,0x70,0x02,0x1b,0xf1,0xc6,0xc9,0xd4,0xc0,0x18,0xe3,0x64,0x68,0x56,0x72,0x82, 95 0x36,0xd6,0x81,0x98,0x1d,0x31,0x1f,0xbe,0xe7,0xa7,0x05,0xbe,0xbd,0x78,0xff,0xf0, 96 0x16,0x4c,0xd7,0x5b,0xf0,0xbf,0x18,0x0f,0xdf,0xd7,0x62,0x01,0x86,0xf7,0x00,0xed, 97 0x8f,0x62,0xbd,0x4d,0xf6,0x74,0xd9,0x5f,0x97,0x8d,0xfa,0x7c,0x5c,0x03,0x74,0x36, 98 0xac,0xc6,0x3b,0x08,0x31,0x6b,0x62,0x59,0x1d,0xcb,0x76,0x8d,0x79,0x57,0xa0,0x1f, 99 0xdf,0x77,0xff,0x8d,0xe3,0xac,0x95,0xdf,0xc6,0x85,0x7f,0x46,0x2c,0x6b,0x95,0x77, 100 0x46,0x28,0xd7,0x3f,0x53,0xeb,0x47,0x7f,0x5b,0xf3,0x3d,0x81,0xf8,0xb4,0xa8,0x7a, 101 0x7c,0xe7,0x8e,0xca,0xf8,0xed,0x3b,0x5a,0x77,0x3d,0x78,0x02,0x86,0xb8,0x77,0x63, 102 0x1f,0xfb,0xee,0xc1,0xf7,0xee,0x36,0xcd,0xe9,0x5b,0xa1,0xfc,0x9e,0x00,0x0f,0xab, 103 0xdc,0x7c,0xe0,0x9b,0x15,0xcb,0x2a,0xcd,0x67,0x96,0x3b,0x63,0x8f,0x04,0xde,0x85, 104 0xe0,0xcf,0xb0,0x79,0x3a,0xc3,0x3b,0x92,0x72,0x4e,0xdf,0xd0,0x9c,0x5e,0xd1,0x5b, 105 0x67,0x73,0xbf,0x37,0xa3,0xcf,0xe2,0xee,0x53,0xdc,0x23,0xa1,0x6f,0xdc,0xfd,0x19, 106 0x7d,0x16,0xf7,0x90,0xcb,0x37,0xcf,0x9d,0x89,0x87,0x33,0xfa,0x2c,0xee,0xbb,0x2e, 107 0x9f,0x8f,0x9b,0x93,0xd1,0x07,0x1d,0xc2,0x7e,0x34,0xe3,0x5c,0xee,0x77,0xd8,0xfc, 108 0x8c,0xf8,0xc3,0x0e,0xfb,0x41,0x46,0x1c,0xfd,0xd7,0x08,0xfb,0x61,0x46,0x3c,0xd3, 109 0x39,0xc5,0x5e,0x00,0xb3,0x77,0x7a,0x51,0xe0,0x3b,0x7d,0x8d,0x7b,0xa7,0x7f,0x12, 110 0x88,0xff,0x3a,0xc6,0x40,0x2f,0x3f,0x95,0x26,0x70,0xd6,0x5b,0x85,0xfd,0x2c,0x10, 111 0xc7,0x77,0xff,0x62,0x7d,0x27,0x3e,0x19,0x88,0x1b,0xd7,0x3f,0x0f,0xdc,0xe7,0x27, 112 0x43,0x79,0xc7,0x2d,0x0e,0xc4,0x7f,0xa9,0x3c,0x4b,0xfa,0xc9,0xbd,0x34,0x10,0xf7, 113 0xb9,0x97,0x05,0xe2,0x96,0xfb,0x17,0xba,0x3f,0x97,0xb9,0xdc,0xcb,0x03,0x71,0xbb, 114 0x2b,0x5a,0x03,0xc7,0x5b,0xee,0xee,0x8a,0xa7,0x02,0xd7,0xd7,0xea,0xf8,0x5e,0x79, 115 0x45,0xa3,0x7c,0x77,0x17,0x64,0x7c,0x77,0x77,0x24,0xe5,0x59,0x5d,0x98,0x11,0xc7, 116 0x59,0x45,0x1b,0x79,0x56,0xea,0x8c,0x99,0xf6,0x56,0xf5,0xa3,0x61,0xf8,0x57,0xcb, 117 0xbf,0x5a,0xf3,0xc0,0x5c,0xd7,0x68,0xdd,0x7b,0x2b,0x7d,0xcf,0x29,0xce,0x95,0xe9, 118 0xfe,0x37,0x75,0xba,0xef,0x74,0xba,0x87,0xef,0xe9,0x58,0x3a,0xd5,0xef,0x69,0xb7, 119 0x9e,0xf5,0xc1,0xbe,0x23,0xa8,0xb3,0x27,0xfa,0x39,0x73,0xc0,0xd6,0x3b,0x3e,0xdb, 120 0xb4,0x57,0xf8,0x1e,0xb5,0x3c,0xcf,0x07,0xbe,0x8f,0x96,0x67,0xb1,0xf2,0xb4,0x85, 121 0x32,0x0f,0xb0,0xe7,0x5d,0x9e,0xdf,0xc9,0xe7,0xf3,0x6c,0xd2,0x5b,0x60,0x79,0x96, 122 0xb9,0xf9,0x20,0x1e,0x79,0x80,0x6d,0x72,0x6b,0xd8,0xa2,0xbb,0xd2,0xfa,0xac,0x70, 123 0x63,0x5b,0x1f,0x60,0x5b,0xb4,0x07,0xc6,0x43,0x67,0xdd,0x3d,0x88,0x1a,0xdc,0x1d, 124 0xcc,0xfa,0x7e,0x47,0x3f,0x97,0xd1,0x8f,0xda,0xee,0xdb,0xf6,0x8c,0xf7,0xed,0x66, 125 0xdd,0xb7,0x2f,0x64,0x25,0xdf,0xf0,0x6d,0x88,0xe5,0x05,0xf5,0x43,0x1b,0xe3,0x1c, 126 0x94,0x0d,0xfc,0xb3,0xee,0xaf,0xf7,0xb3,0xbe,0xfb,0x38,0x32,0x2f,0xf3,0xc2,0x77, 127 0x2c,0x16,0x60,0xc8,0x83,0xf6,0x95,0xef,0xaf,0xec,0xd3,0xf7,0xd7,0xa5,0xec,0xd3, 128 0xf7,0xd7,0xcc,0xbc,0xff,0xfb,0xeb,0x9e,0x9c,0x3e,0x8b,0x9b,0xa5,0xb8,0x9e,0xac, 129 0x6f,0xdc,0xec,0x9c,0x3e,0x8b,0x7b,0xc0,0xe5,0xbb,0xe4,0xde,0xaf,0x07,0x73,0xfa, 130 0x2c,0xee,0xdb,0x2e,0x9f,0x8f,0xfb,0x4e,0x4e,0x9f,0xdd,0x4b,0x73,0x73,0xce,0x65, 131 0xb6,0xc3,0x1e,0xcd,0x89,0x3f,0xe8,0xb0,0xf9,0x39,0x71,0xf4,0xb7,0xfb,0xeb,0xb1, 132 0x9c,0x78,0x56,0x29,0xef,0xac,0x3c,0xe7,0x9d,0x55,0x73,0x77,0x56,0x91,0x13,0xb7, 133 0x73,0x5e,0xcb,0x89,0x1d,0x74,0xdf,0xd3,0x3f,0xca,0x79,0xae,0x37,0xbb,0x73,0xfd, 134 0x78,0x4e,0x1c,0xe7,0x1a,0x6d,0xf4,0xc3,0x98,0xf6,0x9b,0x6f,0x68,0x5e,0xfe,0x26, 135 0xb2,0x3d,0x18,0x96,0x93,0x9b,0xa1,0x8e,0x8b,0x45,0xe2,0x02,0xbe,0x2e,0x9d,0x8d, 136 0x45,0xca,0x05,0x9d,0xd8,0xfe,0xa2,0x36,0xbd,0x6d,0x91,0xde,0x3a,0xa4,0xb7,0x4e, 137 0xa7,0x37,0xf8,0xb6,0xc6,0xd2,0x29,0x7d,0x6d,0xad,0xd3,0x5b,0xe7,0x55,0xf4,0xb6, 138 0x3c,0xa7,0xde,0x7a,0x94,0x77,0xa7,0xd3,0x1b,0x7c,0xad,0xb1,0xec,0xd4,0x7c,0xd0, 139 0xb6,0xdf,0x7f,0x2b,0x72,0x9e,0xc9,0x13,0xee,0xf7,0xed,0x2a,0xad,0xff,0x84,0x5b, 140 0xff,0xda,0x9c,0xb1,0x9e,0x93,0xf5,0xc2,0xbc,0x56,0xdb,0x72,0xf6,0xf7,0x71,0xed, 141 0x8a,0xeb,0x70,0xfa,0xfd,0x50,0xdc,0xad,0x50,0xbc,0xe9,0xe8,0x74,0x4e,0x9f,0xc5, 142 0x9d,0x51,0xdc,0xda,0xba,0xb8,0xb3,0x39,0x7d,0x16,0x77,0x41,0x71,0x98,0x53,0x9b, 143 0x8b,0xbb,0x98,0xd3,0x67,0x71,0x1f,0x2b,0xae,0xbd,0x2e,0xee,0x93,0x9c,0x3e,0xd3, 144 0x65,0x63,0xc1,0xb9,0x9c,0x75,0x58,0x5a,0x10,0xbf,0xe8,0xb0,0xac,0x20,0xfe,0x89, 145 0xd3,0x6f,0x5e,0x10,0xf7,0xfa,0xfd,0x83,0xf4,0x3b,0xc8,0xe9,0xf7,0x8f,0x39,0x71, 146 0xd3,0x6f,0x67,0x4e,0xcc,0xeb,0x77,0x40,0x41,0xfd,0x76,0x38,0xfd,0x0e,0x2c,0x88, 147 0x43,0xbf,0x68,0xa3,0x1f,0xc6,0x34,0xbe,0x5f,0x12,0xdf,0xb7,0xba,0x7b,0xbc,0xa5, 148 0xe0,0xba,0x5f,0x12,0x8f,0xd0,0x2a,0x30,0xf4,0x83,0xc6,0x4c,0x1b,0x3b,0x9d,0x56, 149 0x77,0x4a,0xab,0x27,0xa4,0xa9,0xdd,0x4e,0xab,0xf0,0xed,0xc2,0x77,0xb2,0xb4,0xb9, 150 0xab,0x4e,0xab,0xbb,0xaf,0xa2,0xd5,0x5b,0x0a,0x6a,0xd5,0xf2,0xce,0x2d,0xca,0xbc, 151 0xf0,0x8d,0x89,0x05,0x18,0xf2,0xa0,0x7d,0xe5,0x6f,0x27,0x45,0xf9,0x5e,0xd9,0x5a, 152 0xc7,0x15,0xc4,0xbb,0xdc,0xdf,0x34,0x26,0x14,0xe5,0x7b,0x64,0x71,0x5f,0x54,0x9c, 153 0xd7,0xf4,0xc4,0x82,0x78,0x97,0xfb,0xbd,0x37,0x45,0x71,0x5e,0xd3,0x77,0x14,0xc4, 154 0x7d,0xdc,0xf4,0x82,0xe3,0xf8,0x7c,0x33,0xd4,0x17,0x7f,0xdb,0x33,0xec,0xee,0x82, 155 0x78,0x97,0xdb,0x8b,0x67,0xb4,0x17,0xe3,0x94,0xc3,0x34,0xf8,0xdb,0x82,0x3e,0x8b, 156 0x7b,0x56,0x71,0x13,0xeb,0xe2,0xda,0x0a,0xfa,0x2c,0xae,0x5d,0x71,0x98,0xe7,0x74, 157 0x17,0xb7,0xa1,0xa0,0xcf,0xe2,0x36,0x29,0xee,0xee,0xba,0xb8,0xdf,0x17,0xf4,0x99, 158 0xa6,0x3b,0x0a,0xce,0xa5,0xcd,0x61,0x5b,0x0b,0xe2,0x1b,0x1c,0xb6,0xad,0x20,0x8e, 159 0xfe,0xa6,0xfd,0xed,0x05,0x71,0xaf,0xfd,0xd9,0x05,0xb5,0x3f,0xc4,0x69,0xff,0xbe, 160 0x82,0xb8,0x69,0xff,0xa1,0x82,0x98,0xd7,0xfe,0x9f,0xa4,0xfd,0x13,0x4e,0xfb,0x2f, 161 0x16,0xc4,0xa1,0x7d,0xb4,0xd1,0x6f,0xbb,0xd3,0xfe,0x1c,0x69,0xc4,0xf3,0xbd,0x4b, 162 0xeb,0x86,0xaf,0x59,0xdf,0xc4,0xbb,0xd4,0x0f,0x9a,0x35,0xad,0xcd,0x2d,0x4a,0xed, 163 0x77,0x4b,0xfb,0xd8,0x4b,0x68,0x74,0xbf,0xd3,0x3e,0x7c,0xfb,0x62,0xd9,0x2f,0xad, 164 0xef,0xab,0xd3,0xfe,0xfe,0xab,0x68,0xbf,0x4b,0xda,0xb7,0xdf,0x77,0x07,0x9c,0xf6, 165 0xe1,0xeb,0x8e,0xe5,0x80,0xe6,0xd3,0xed,0xf6,0x2e,0xa9,0x72,0x0d,0x98,0xbf,0xfd, 166 0x6d,0x08,0x7c,0x57,0xaa,0xf4,0x59,0x5c,0x50,0xdc,0x8e,0xa4,0x6f,0x5c,0x56,0xa5, 167 0xcf,0xe2,0x06,0x2a,0x6e,0x73,0x5d,0x5c,0x73,0x95,0x3e,0x8b,0x1b,0xa2,0xb8,0x8e, 168 0xba,0xb8,0x96,0x2a,0x7d,0xa6,0x85,0xe1,0x55,0xce,0x25,0x73,0xd8,0x0d,0x55,0xe2, 169 0xcd,0x0e,0x1b,0x59,0x25,0x8e,0xfe,0xa6,0x99,0x51,0x55,0xe2,0x59,0xa5,0xd4,0xc7, 170 0x3f,0xa4,0x19,0xd3,0xc2,0xe8,0x2a,0xb5,0x30,0xb8,0x56,0x6a,0xe1,0xe6,0x2a,0x71, 171 0x68,0x01,0x6d,0xf4,0x41,0x2e,0xec,0x85,0x71,0x78,0xa0,0xe8,0xbb,0x37,0x07,0xdd, 172 0xb7,0xdf,0xed,0x29,0xf7,0x18,0xff,0x9f,0x02,0x7b,0x31,0x29,0x2d,0xf7,0x02,0xbe, 173 0x89,0xf8,0xfb,0x82,0xfe,0xf6,0x8a,0x36,0xf2,0xdc,0x29,0x1b,0x78,0x7f,0xdf,0xfd, 174 0xe6,0x47,0xfd,0x71,0x52,0x49,0xbe,0x1c,0xcb,0xff,0x01,0xb4,0x8a,0xfe,0x35,0x50, 175 0x1d,0x00,0x00 176}; 177 178// Generated from: 179// 180// #version 450 core 181// 182// #extension GL_GOOGLE_include_directive : require 183// #extension GL_EXT_samplerless_texture_functions : require 184// 185// layout(local_size_x = 256, local_size_y = 1, local_size_z = 1)in; 186// 187// layout(set = 0, binding = 0, rgba32f)uniform coherent image2D dst[4]; 188// layout(set = 0, binding = 1)uniform sampler2D src; 189// 190// layout(push_constant)uniform PushConstants { 191// 192// vec2 invSrcExtent; 193// 194// uint levelCount; 195// } params; 196// 197// #line 1 "shaders/src/third_party/ffx_spd/ffx_a.h" 198// 199// float AF1_x(float a){ return float(a);} 200// vec2 AF2_x(float a){ return vec2(a, a);} 201// vec3 AF3_x(float a){ return vec3(a, a, a);} 202// vec4 AF4_x(float a){ return vec4(a, a, a, a);} 203// 204// uint AU1_x(uint a){ return uint(a);} 205// uvec2 AU2_x(uint a){ return uvec2(a, a);} 206// uvec3 AU3_x(uint a){ return uvec3(a, a, a);} 207// uvec4 AU4_x(uint a){ return uvec4(a, a, a, a);} 208// 209// uint AAbsSU1(uint a){ return uint(abs(int(a)));} 210// uvec2 AAbsSU2(uvec2 a){ return uvec2(abs(ivec2(a)));} 211// uvec3 AAbsSU3(uvec3 a){ return uvec3(abs(ivec3(a)));} 212// uvec4 AAbsSU4(uvec4 a){ return uvec4(abs(ivec4(a)));} 213// 214// uint ABfe(uint src, uint off, uint bits){ return bitfieldExtract(src, int(off), int(bits));} 215// uint ABfi(uint src, uint ins, uint mask){ return(ins & mask)|(src &(~ mask));} 216// 217// uint ABfiM(uint src, uint ins, uint bits){ return bitfieldInsert(src, ins, 0, int(bits));} 218// 219// float AFractF1(float x){ return fract(x);} 220// vec2 AFractF2(vec2 x){ return fract(x);} 221// vec3 AFractF3(vec3 x){ return fract(x);} 222// vec4 AFractF4(vec4 x){ return fract(x);} 223// 224// float ALerpF1(float x, float y, float a){ return mix(x, y, a);} 225// vec2 ALerpF2(vec2 x, vec2 y, vec2 a){ return mix(x, y, a);} 226// vec3 ALerpF3(vec3 x, vec3 y, vec3 a){ return mix(x, y, a);} 227// vec4 ALerpF4(vec4 x, vec4 y, vec4 a){ return mix(x, y, a);} 228// 229// float AMax3F1(float x, float y, float z){ return max(x, max(y, z));} 230// vec2 AMax3F2(vec2 x, vec2 y, vec2 z){ return max(x, max(y, z));} 231// vec3 AMax3F3(vec3 x, vec3 y, vec3 z){ return max(x, max(y, z));} 232// vec4 AMax3F4(vec4 x, vec4 y, vec4 z){ return max(x, max(y, z));} 233// 234// uint AMax3SU1(uint x, uint y, uint z){ return uint(max(int(x), max(int(y), int(z))));} 235// uvec2 AMax3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(max(ivec2(x), max(ivec2(y), ivec2(z))));} 236// uvec3 AMax3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(max(ivec3(x), max(ivec3(y), ivec3(z))));} 237// uvec4 AMax3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(max(ivec4(x), max(ivec4(y), ivec4(z))));} 238// 239// uint AMax3U1(uint x, uint y, uint z){ return max(x, max(y, z));} 240// uvec2 AMax3U2(uvec2 x, uvec2 y, uvec2 z){ return max(x, max(y, z));} 241// uvec3 AMax3U3(uvec3 x, uvec3 y, uvec3 z){ return max(x, max(y, z));} 242// uvec4 AMax3U4(uvec4 x, uvec4 y, uvec4 z){ return max(x, max(y, z));} 243// 244// uint AMaxSU1(uint a, uint b){ return uint(max(int(a), int(b)));} 245// uvec2 AMaxSU2(uvec2 a, uvec2 b){ return uvec2(max(ivec2(a), ivec2(b)));} 246// uvec3 AMaxSU3(uvec3 a, uvec3 b){ return uvec3(max(ivec3(a), ivec3(b)));} 247// uvec4 AMaxSU4(uvec4 a, uvec4 b){ return uvec4(max(ivec4(a), ivec4(b)));} 248// 249// float AMed3F1(float x, float y, float z){ return max(min(x, y), min(max(x, y), z));} 250// vec2 AMed3F2(vec2 x, vec2 y, vec2 z){ return max(min(x, y), min(max(x, y), z));} 251// vec3 AMed3F3(vec3 x, vec3 y, vec3 z){ return max(min(x, y), min(max(x, y), z));} 252// vec4 AMed3F4(vec4 x, vec4 y, vec4 z){ return max(min(x, y), min(max(x, y), z));} 253// 254// float AMin3F1(float x, float y, float z){ return min(x, min(y, z));} 255// vec2 AMin3F2(vec2 x, vec2 y, vec2 z){ return min(x, min(y, z));} 256// vec3 AMin3F3(vec3 x, vec3 y, vec3 z){ return min(x, min(y, z));} 257// vec4 AMin3F4(vec4 x, vec4 y, vec4 z){ return min(x, min(y, z));} 258// 259// uint AMin3SU1(uint x, uint y, uint z){ return uint(min(int(x), min(int(y), int(z))));} 260// uvec2 AMin3SU2(uvec2 x, uvec2 y, uvec2 z){ return uvec2(min(ivec2(x), min(ivec2(y), ivec2(z))));} 261// uvec3 AMin3SU3(uvec3 x, uvec3 y, uvec3 z){ return uvec3(min(ivec3(x), min(ivec3(y), ivec3(z))));} 262// uvec4 AMin3SU4(uvec4 x, uvec4 y, uvec4 z){ return uvec4(min(ivec4(x), min(ivec4(y), ivec4(z))));} 263// 264// uint AMin3U1(uint x, uint y, uint z){ return min(x, min(y, z));} 265// uvec2 AMin3U2(uvec2 x, uvec2 y, uvec2 z){ return min(x, min(y, z));} 266// uvec3 AMin3U3(uvec3 x, uvec3 y, uvec3 z){ return min(x, min(y, z));} 267// uvec4 AMin3U4(uvec4 x, uvec4 y, uvec4 z){ return min(x, min(y, z));} 268// 269// uint AMinSU1(uint a, uint b){ return uint(min(int(a), int(b)));} 270// uvec2 AMinSU2(uvec2 a, uvec2 b){ return uvec2(min(ivec2(a), ivec2(b)));} 271// uvec3 AMinSU3(uvec3 a, uvec3 b){ return uvec3(min(ivec3(a), ivec3(b)));} 272// uvec4 AMinSU4(uvec4 a, uvec4 b){ return uvec4(min(ivec4(a), ivec4(b)));} 273// 274// float ANCosF1(float x){ return cos(x * AF1_x(float(6.28318530718)));} 275// vec2 ANCosF2(vec2 x){ return cos(x * AF2_x(float(6.28318530718)));} 276// vec3 ANCosF3(vec3 x){ return cos(x * AF3_x(float(6.28318530718)));} 277// vec4 ANCosF4(vec4 x){ return cos(x * AF4_x(float(6.28318530718)));} 278// 279// float ANSinF1(float x){ return sin(x * AF1_x(float(6.28318530718)));} 280// vec2 ANSinF2(vec2 x){ return sin(x * AF2_x(float(6.28318530718)));} 281// vec3 ANSinF3(vec3 x){ return sin(x * AF3_x(float(6.28318530718)));} 282// vec4 ANSinF4(vec4 x){ return sin(x * AF4_x(float(6.28318530718)));} 283// 284// float ARcpF1(float x){ return AF1_x(float(1.0))/ x;} 285// vec2 ARcpF2(vec2 x){ return AF2_x(float(1.0))/ x;} 286// vec3 ARcpF3(vec3 x){ return AF3_x(float(1.0))/ x;} 287// vec4 ARcpF4(vec4 x){ return AF4_x(float(1.0))/ x;} 288// 289// float ARsqF1(float x){ return AF1_x(float(1.0))/ sqrt(x);} 290// vec2 ARsqF2(vec2 x){ return AF2_x(float(1.0))/ sqrt(x);} 291// vec3 ARsqF3(vec3 x){ return AF3_x(float(1.0))/ sqrt(x);} 292// vec4 ARsqF4(vec4 x){ return AF4_x(float(1.0))/ sqrt(x);} 293// 294// float ASatF1(float x){ return clamp(x, AF1_x(float(0.0)), AF1_x(float(1.0)));} 295// vec2 ASatF2(vec2 x){ return clamp(x, AF2_x(float(0.0)), AF2_x(float(1.0)));} 296// vec3 ASatF3(vec3 x){ return clamp(x, AF3_x(float(0.0)), AF3_x(float(1.0)));} 297// vec4 ASatF4(vec4 x){ return clamp(x, AF4_x(float(0.0)), AF4_x(float(1.0)));} 298// 299// uint AShrSU1(uint a, uint b){ return uint(int(a)>> int(b));} 300// uvec2 AShrSU2(uvec2 a, uvec2 b){ return uvec2(ivec2(a)>> ivec2(b));} 301// uvec3 AShrSU3(uvec3 a, uvec3 b){ return uvec3(ivec3(a)>> ivec3(b));} 302// uvec4 AShrSU4(uvec4 a, uvec4 b){ return uvec4(ivec4(a)>> ivec4(b));} 303// 304// float ACpySgnF1(float d, float s){ return uintBitsToFloat(uint(floatBitsToUint(float(d))|(floatBitsToUint(float(s))& AU1_x(uint(0x80000000u)))));} 305// vec2 ACpySgnF2(vec2 d, vec2 s){ return uintBitsToFloat(uvec2(floatBitsToUint(vec2(d))|(floatBitsToUint(vec2(s))& AU2_x(uint(0x80000000u)))));} 306// vec3 ACpySgnF3(vec3 d, vec3 s){ return uintBitsToFloat(uvec3(floatBitsToUint(vec3(d))|(floatBitsToUint(vec3(s))& AU3_x(uint(0x80000000u)))));} 307// vec4 ACpySgnF4(vec4 d, vec4 s){ return uintBitsToFloat(uvec4(floatBitsToUint(vec4(d))|(floatBitsToUint(vec4(s))& AU4_x(uint(0x80000000u)))));} 308// 309// float ASignedF1(float m){ return ASatF1(m * AF1_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 310// vec2 ASignedF2(vec2 m){ return ASatF2(m * AF2_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 311// vec3 ASignedF3(vec3 m){ return ASatF3(m * AF3_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 312// vec4 ASignedF4(vec4 m){ return ASatF4(m * AF4_x(float(uintBitsToFloat(uint(0x7f800000u)))));} 313// 314// float APrxLoSqrtF1(float a){ return uintBitsToFloat(uint((floatBitsToUint(float(a))>> AU1_x(uint(1)))+ AU1_x(uint(0x1fbc4639))));} 315// float APrxLoRcpF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x7ef07ebb))- floatBitsToUint(float(a))));} 316// float APrxMedRcpF1(float a){ float b = uintBitsToFloat(uint(AU1_x(uint(0x7ef19fff))- floatBitsToUint(float(a))));return b *(- b * a + AF1_x(float(2.0)));} 317// float APrxLoRsqF1(float a){ return uintBitsToFloat(uint(AU1_x(uint(0x5f347d74))-(floatBitsToUint(float(a))>> AU1_x(uint(1)))));} 318// 319// float APSinF1(float x){ return x * abs(x)- x;} 320// float APCosF1(float x){ x = AFractF1(x * AF1_x(float(0.5))+ AF1_x(float(0.75)));x = x * AF1_x(float(2.0))- AF1_x(float(1.0));return APSinF1(x);} 321// 322// float ATo709F1(float c){ return max(min(c * AF1_x(float(4.5)), AF1_x(float(0.018))), AF1_x(float(1.099))* pow(c, AF1_x(float(0.45)))- AF1_x(float(0.099)));} 323// 324// float AToGammaF1(float c, float rcpX){ return pow(c, rcpX);} 325// 326// float AToPqF1(float x){ float p = pow(x, AF1_x(float(0.159302))); 327// return pow((AF1_x(float(0.835938))+ AF1_x(float(18.8516))* p)/(AF1_x(float(1.0))+ AF1_x(float(18.6875))* p), AF1_x(float(78.8438)));} 328// 329// float AToSrgbF1(float c){ return max(min(c * AF1_x(float(12.92)), AF1_x(float(0.0031308))), AF1_x(float(1.055))* pow(c, AF1_x(float(0.41666)))- AF1_x(float(0.055)));} 330// 331// float AToTwoF1(float c){ return sqrt(c);} 332// 333// float AFrom709F1(float c){ return max(min(c * AF1_x(float(1.0 / 4.5)), AF1_x(float(0.081))), 334// pow((c + AF1_x(float(0.099)))*(AF1_x(float(1.0))/(AF1_x(float(1.099)))), AF1_x(float(1.0 / 0.45))));} 335// 336// float AFromGammaF1(float c, float x){ return pow(c, x);} 337// 338// float AFromPqF1(float x){ float p = pow(x, AF1_x(float(0.0126833))); 339// return pow(ASatF1(p - AF1_x(float(0.835938)))/(AF1_x(float(18.8516))- AF1_x(float(18.6875))* p), AF1_x(float(6.27739)));} 340// 341// float AFromSrgbF1(float c){ return max(min(c * AF1_x(float(1.0 / 12.92)), AF1_x(float(0.04045))), 342// pow((c + AF1_x(float(0.055)))*(AF1_x(float(1.0))/ AF1_x(float(1.055))), AF1_x(float(2.4))));} 343// 344// float AFromTwoF1(float c){ return c * c;} 345// 346// uvec2 ARmp8x8(uint a){ return uvec2(ABfe(a, 1u, 3u), ABfiM(ABfe(a, 3u, 3u), a, 1u));} 347// 348// uvec2 ARmpRed8x8(uint a){ return uvec2(ABfiM(ABfe(a, 2u, 3u), a, 1u), ABfiM(ABfe(a, 3u, 3u), ABfe(a, 1u, 2u), 2u));} 349// 350// vec2 opAAbsF2(out vec2 d, in vec2 a){ d = abs(a);return d;} 351// vec3 opAAbsF3(out vec3 d, in vec3 a){ d = abs(a);return d;} 352// vec4 opAAbsF4(out vec4 d, in vec4 a){ d = abs(a);return d;} 353// 354// vec2 opAAddF2(out vec2 d, in vec2 a, in vec2 b){ d = a + b;return d;} 355// vec3 opAAddF3(out vec3 d, in vec3 a, in vec3 b){ d = a + b;return d;} 356// vec4 opAAddF4(out vec4 d, in vec4 a, in vec4 b){ d = a + b;return d;} 357// 358// vec2 opACpyF2(out vec2 d, in vec2 a){ d = a;return d;} 359// vec3 opACpyF3(out vec3 d, in vec3 a){ d = a;return d;} 360// vec4 opACpyF4(out vec4 d, in vec4 a){ d = a;return d;} 361// 362// vec2 opALerpF2(out vec2 d, in vec2 a, in vec2 b, in vec2 c){ d = ALerpF2(a, b, c);return d;} 363// vec3 opALerpF3(out vec3 d, in vec3 a, in vec3 b, in vec3 c){ d = ALerpF3(a, b, c);return d;} 364// vec4 opALerpF4(out vec4 d, in vec4 a, in vec4 b, in vec4 c){ d = ALerpF4(a, b, c);return d;} 365// 366// vec2 opALerpOneF2(out vec2 d, in vec2 a, in vec2 b, float c){ d = ALerpF2(a, b, AF2_x(float(c)));return d;} 367// vec3 opALerpOneF3(out vec3 d, in vec3 a, in vec3 b, float c){ d = ALerpF3(a, b, AF3_x(float(c)));return d;} 368// vec4 opALerpOneF4(out vec4 d, in vec4 a, in vec4 b, float c){ d = ALerpF4(a, b, AF4_x(float(c)));return d;} 369// 370// vec2 opAMaxF2(out vec2 d, in vec2 a, in vec2 b){ d = max(a, b);return d;} 371// vec3 opAMaxF3(out vec3 d, in vec3 a, in vec3 b){ d = max(a, b);return d;} 372// vec4 opAMaxF4(out vec4 d, in vec4 a, in vec4 b){ d = max(a, b);return d;} 373// 374// vec2 opAMinF2(out vec2 d, in vec2 a, in vec2 b){ d = min(a, b);return d;} 375// vec3 opAMinF3(out vec3 d, in vec3 a, in vec3 b){ d = min(a, b);return d;} 376// vec4 opAMinF4(out vec4 d, in vec4 a, in vec4 b){ d = min(a, b);return d;} 377// 378// vec2 opAMulF2(out vec2 d, in vec2 a, in vec2 b){ d = a * b;return d;} 379// vec3 opAMulF3(out vec3 d, in vec3 a, in vec3 b){ d = a * b;return d;} 380// vec4 opAMulF4(out vec4 d, in vec4 a, in vec4 b){ d = a * b;return d;} 381// 382// vec2 opAMulOneF2(out vec2 d, in vec2 a, float b){ d = a * AF2_x(float(b));return d;} 383// vec3 opAMulOneF3(out vec3 d, in vec3 a, float b){ d = a * AF3_x(float(b));return d;} 384// vec4 opAMulOneF4(out vec4 d, in vec4 a, float b){ d = a * AF4_x(float(b));return d;} 385// 386// vec2 opANegF2(out vec2 d, in vec2 a){ d = - a;return d;} 387// vec3 opANegF3(out vec3 d, in vec3 a){ d = - a;return d;} 388// vec4 opANegF4(out vec4 d, in vec4 a){ d = - a;return d;} 389// 390// vec2 opARcpF2(out vec2 d, in vec2 a){ d = ARcpF2(a);return d;} 391// vec3 opARcpF3(out vec3 d, in vec3 a){ d = ARcpF3(a);return d;} 392// vec4 opARcpF4(out vec4 d, in vec4 a){ d = ARcpF4(a);return d;} 393// 394// #line 70 "shaders/src/GenerateMipmap.comp" 395// 396// shared vec4 spd_intermediate[16][16]; 397// 398// shared uint spd_counter; 399// 400// vec4 SpdLoadSourceImage(ivec2 p) 401// { 402// vec2 textureCoord = p * params . invSrcExtent + params . invSrcExtent; 403// return texture(src, textureCoord); 404// } 405// 406// vec4 SpdLoad(ivec2 p) 407// { 408// return vec4(0); 409// } 410// 411// void SpdStore(ivec2 p, vec4 value, uint mip) 412// { 413// imageStore(dst[mip], p, value); 414// } 415// 416// vec4 SpdLoadIntermediate(uint x, uint y) 417// { 418// return spd_intermediate[x][y]; 419// } 420// void SpdStoreIntermediate(uint x, uint y, vec4 value) 421// { 422// spd_intermediate[x][y]= value; 423// } 424// 425// vec4 SpdReduce4(vec4 v0, vec4 v1, vec4 v2, vec4 v3) 426// { 427// return(v0 + v1 + v2 + v3)* 0.25; 428// } 429// 430// #line 1 "shaders/src/third_party/ffx_spd/ffx_spd.h" 431// 432// void SpdWorkgroupShuffleBarrier(){ 433// 434// barrier(); 435// 436// } 437// 438// bool SpdExitWorkgroup(uint numWorkGroups, uint localInvocationIndex) 439// { 440// 441// if(localInvocationIndex == 0) 442// { 443// ; 444// } 445// SpdWorkgroupShuffleBarrier(); 446// return(0 !=(numWorkGroups - 1)); 447// } 448// 449// vec4 SpdReduceQuad(vec4 v) 450// { 451// 452// return AF4_x(0.0); 453// } 454// 455// vec4 SpdReduceIntermediate(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 456// { 457// vec4 v0 = SpdLoadIntermediate(i0 . x, i0 . y); 458// vec4 v1 = SpdLoadIntermediate(i1 . x, i1 . y); 459// vec4 v2 = SpdLoadIntermediate(i2 . x, i2 . y); 460// vec4 v3 = SpdLoadIntermediate(i3 . x, i3 . y); 461// return SpdReduce4(v0, v1, v2, v3); 462// } 463// 464// vec4 SpdReduceLoad4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 465// { 466// vec4 v0 = SpdLoad(ivec2(i0)); 467// vec4 v1 = SpdLoad(ivec2(i1)); 468// vec4 v2 = SpdLoad(ivec2(i2)); 469// vec4 v3 = SpdLoad(ivec2(i3)); 470// return SpdReduce4(v0, v1, v2, v3); 471// } 472// 473// vec4 SpdReduceLoad4(uvec2 base) 474// { 475// return SpdReduceLoad4( 476// uvec2(base + uvec2(0, 0)), 477// uvec2(base + uvec2(0, 1)), 478// uvec2(base + uvec2(1, 0)), 479// uvec2(base + uvec2(1, 1))); 480// } 481// 482// vec4 SpdReduceLoadSourceImage4(uvec2 i0, uvec2 i1, uvec2 i2, uvec2 i3) 483// { 484// vec4 v0 = SpdLoadSourceImage(ivec2(i0)); 485// vec4 v1 = SpdLoadSourceImage(ivec2(i1)); 486// vec4 v2 = SpdLoadSourceImage(ivec2(i2)); 487// vec4 v3 = SpdLoadSourceImage(ivec2(i3)); 488// return SpdReduce4(v0, v1, v2, v3); 489// } 490// 491// vec4 SpdReduceLoadSourceImage4(uvec2 base) 492// { 493// 494// return SpdLoadSourceImage(ivec2(base)); 495// 496// } 497// 498// void SpdDownsampleMips_0_1_Intrinsics(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 499// { 500// vec4 v[4]; 501// 502// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 503// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 504// v[0]= SpdReduceLoadSourceImage4(tex); 505// SpdStore(pix, v[0], 0); 506// 507// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 508// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 509// v[1]= SpdReduceLoadSourceImage4(tex); 510// SpdStore(pix, v[1], 0); 511// 512// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 513// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 514// v[2]= SpdReduceLoadSourceImage4(tex); 515// SpdStore(pix, v[2], 0); 516// 517// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 518// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 519// v[3]= SpdReduceLoadSourceImage4(tex); 520// SpdStore(pix, v[3], 0); 521// 522// if(mip <= 1) 523// return; 524// 525// v[0]= SpdReduceQuad(v[0]); 526// v[1]= SpdReduceQuad(v[1]); 527// v[2]= SpdReduceQuad(v[2]); 528// v[3]= SpdReduceQuad(v[3]); 529// 530// if((localInvocationIndex % 4)== 0) 531// { 532// SpdStore(ivec2(workGroupID . xy * 16)+ 533// ivec2(x / 2, y / 2), v[0], 1); 534// SpdStoreIntermediate( 535// x / 2, y / 2, v[0]); 536// 537// SpdStore(ivec2(workGroupID . xy * 16)+ 538// ivec2(x / 2 + 8, y / 2), v[1], 1); 539// SpdStoreIntermediate( 540// x / 2 + 8, y / 2, v[1]); 541// 542// SpdStore(ivec2(workGroupID . xy * 16)+ 543// ivec2(x / 2, y / 2 + 8), v[2], 1); 544// SpdStoreIntermediate( 545// x / 2, y / 2 + 8, v[2]); 546// 547// SpdStore(ivec2(workGroupID . xy * 16)+ 548// ivec2(x / 2 + 8, y / 2 + 8), v[3], 1); 549// SpdStoreIntermediate( 550// x / 2 + 8, y / 2 + 8, v[3]); 551// } 552// } 553// 554// void SpdDownsampleMips_0_1_LDS(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 555// { 556// vec4 v[4]; 557// 558// ivec2 tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2); 559// ivec2 pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y); 560// v[0]= SpdReduceLoadSourceImage4(tex); 561// SpdStore(pix, v[0], 0); 562// 563// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2); 564// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y); 565// v[1]= SpdReduceLoadSourceImage4(tex); 566// SpdStore(pix, v[1], 0); 567// 568// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2, y * 2 + 32); 569// pix = ivec2(workGroupID . xy * 32)+ ivec2(x, y + 16); 570// v[2]= SpdReduceLoadSourceImage4(tex); 571// SpdStore(pix, v[2], 0); 572// 573// tex = ivec2(workGroupID . xy * 64)+ ivec2(x * 2 + 32, y * 2 + 32); 574// pix = ivec2(workGroupID . xy * 32)+ ivec2(x + 16, y + 16); 575// v[3]= SpdReduceLoadSourceImage4(tex); 576// SpdStore(pix, v[3], 0); 577// 578// if(mip <= 1) 579// return; 580// 581// for(int i = 0;i < 4;i ++) 582// { 583// SpdStoreIntermediate(x, y, v[i]); 584// SpdWorkgroupShuffleBarrier(); 585// if(localInvocationIndex < 64) 586// { 587// v[i]= SpdReduceIntermediate( 588// uvec2(x * 2 + 0, y * 2 + 0), 589// uvec2(x * 2 + 1, y * 2 + 0), 590// uvec2(x * 2 + 0, y * 2 + 1), 591// uvec2(x * 2 + 1, y * 2 + 1) 592// ); 593// SpdStore(ivec2(workGroupID . xy * 16)+ ivec2(x +(i % 2)* 8, y +(i / 2)* 8), v[i], 1); 594// } 595// SpdWorkgroupShuffleBarrier(); 596// } 597// 598// if(localInvocationIndex < 64) 599// { 600// SpdStoreIntermediate(x + 0, y + 0, v[0]); 601// SpdStoreIntermediate(x + 8, y + 0, v[1]); 602// SpdStoreIntermediate(x + 0, y + 8, v[2]); 603// SpdStoreIntermediate(x + 8, y + 8, v[3]); 604// } 605// } 606// 607// void SpdDownsampleMips_0_1(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 608// { 609// 610// SpdDownsampleMips_0_1_LDS(x, y, workGroupID, localInvocationIndex, mip); 611// 612// } 613// 614// void SpdDownsampleMip_2(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 615// { 616// 617// if(localInvocationIndex < 64) 618// { 619// vec4 v = SpdReduceIntermediate( 620// uvec2(x * 2 + 0 + 0, y * 2 + 0), 621// uvec2(x * 2 + 0 + 1, y * 2 + 0), 622// uvec2(x * 2 + 0 + 0, y * 2 + 1), 623// uvec2(x * 2 + 0 + 1, y * 2 + 1) 624// ); 625// SpdStore(ivec2(workGroupID . xy * 8)+ ivec2(x, y), v, mip); 626// 627// SpdStoreIntermediate(x * 2 + y % 2, y * 2, v); 628// } 629// 630// } 631// 632// void SpdDownsampleMip_3(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 633// { 634// 635// if(localInvocationIndex < 16) 636// { 637// 638// vec4 v = SpdReduceIntermediate( 639// uvec2(x * 4 + 0 + 0, y * 4 + 0), 640// uvec2(x * 4 + 2 + 0, y * 4 + 0), 641// uvec2(x * 4 + 0 + 1, y * 4 + 2), 642// uvec2(x * 4 + 2 + 1, y * 4 + 2) 643// ); 644// SpdStore(ivec2(workGroupID . xy * 4)+ ivec2(x, y), v, mip); 645// 646// SpdStoreIntermediate(x * 4 + y, y * 4, v); 647// } 648// 649// } 650// 651// void SpdDownsampleMip_4(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 652// { 653// 654// if(localInvocationIndex < 4) 655// { 656// 657// vec4 v = SpdReduceIntermediate( 658// uvec2(x * 8 + 0 + 0 + y * 2, y * 8 + 0), 659// uvec2(x * 8 + 4 + 0 + y * 2, y * 8 + 0), 660// uvec2(x * 8 + 0 + 1 + y * 2, y * 8 + 4), 661// uvec2(x * 8 + 4 + 1 + y * 2, y * 8 + 4) 662// ); 663// SpdStore(ivec2(workGroupID . xy * 2)+ ivec2(x, y), v, mip); 664// 665// SpdStoreIntermediate(x + y * 2, 0, v); 666// } 667// 668// } 669// 670// void SpdDownsampleMip_5(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint mip) 671// { 672// 673// if(localInvocationIndex < 1) 674// { 675// 676// vec4 v = SpdReduceIntermediate( 677// uvec2(0, 0), 678// uvec2(1, 0), 679// uvec2(2, 0), 680// uvec2(3, 0) 681// ); 682// SpdStore(ivec2(workGroupID . xy), v, mip); 683// } 684// 685// } 686// 687// void SpdDownsampleMips_6_7(uint x, uint y, uint mips) 688// { 689// ivec2 tex = ivec2(x * 4 + 0, y * 4 + 0); 690// ivec2 pix = ivec2(x * 2 + 0, y * 2 + 0); 691// vec4 v0 = SpdReduceLoad4(tex); 692// SpdStore(pix, v0, 6); 693// 694// tex = ivec2(x * 4 + 2, y * 4 + 0); 695// pix = ivec2(x * 2 + 1, y * 2 + 0); 696// vec4 v1 = SpdReduceLoad4(tex); 697// SpdStore(pix, v1, 6); 698// 699// tex = ivec2(x * 4 + 0, y * 4 + 2); 700// pix = ivec2(x * 2 + 0, y * 2 + 1); 701// vec4 v2 = SpdReduceLoad4(tex); 702// SpdStore(pix, v2, 6); 703// 704// tex = ivec2(x * 4 + 2, y * 4 + 2); 705// pix = ivec2(x * 2 + 1, y * 2 + 1); 706// vec4 v3 = SpdReduceLoad4(tex); 707// SpdStore(pix, v3, 6); 708// 709// if(mips <= 7)return; 710// 711// vec4 v = SpdReduce4(v0, v1, v2, v3); 712// SpdStore(ivec2(x, y), v, 7); 713// SpdStoreIntermediate(x, y, v); 714// } 715// 716// void SpdDownsampleNextFour(uint x, uint y, uvec2 workGroupID, uint localInvocationIndex, uint baseMip, uint mips) 717// { 718// if(mips <= baseMip)return; 719// SpdWorkgroupShuffleBarrier(); 720// SpdDownsampleMip_2(x, y, workGroupID, localInvocationIndex, baseMip); 721// 722// if(mips <= baseMip + 1)return; 723// SpdWorkgroupShuffleBarrier(); 724// SpdDownsampleMip_3(x, y, workGroupID, localInvocationIndex, baseMip + 1); 725// 726// if(mips <= baseMip + 2)return; 727// SpdWorkgroupShuffleBarrier(); 728// SpdDownsampleMip_4(x, y, workGroupID, localInvocationIndex, baseMip + 2); 729// 730// if(mips <= baseMip + 3)return; 731// SpdWorkgroupShuffleBarrier(); 732// SpdDownsampleMip_5(x, y, workGroupID, localInvocationIndex, baseMip + 3); 733// } 734// 735// void SpdDownsample( 736// uvec2 workGroupID, 737// uint localInvocationIndex, 738// uint mips, 739// uint numWorkGroups 740// ){ 741// uvec2 sub_xy = ARmpRed8x8(localInvocationIndex % 64); 742// uint x = sub_xy . x + 8 *((localInvocationIndex >> 6)% 2); 743// uint y = sub_xy . y + 8 *((localInvocationIndex >> 7)); 744// SpdDownsampleMips_0_1(x, y, workGroupID, localInvocationIndex, mips); 745// 746// SpdDownsampleNextFour(x, y, workGroupID, localInvocationIndex, 2, mips); 747// 748// if(mips <= 6)return; 749// 750// if(SpdExitWorkgroup(numWorkGroups, localInvocationIndex))return; 751// 752// SpdDownsampleMips_6_7(x, y, mips); 753// 754// SpdDownsampleNextFour(x, y, uvec2(0, 0), localInvocationIndex, 8, mips); 755// } 756// 757// #line 177 "shaders/src/GenerateMipmap.comp" 758// 759// void main() 760// { 761// 762// SpdDownsample(gl_WorkGroupID . xy, gl_LocalInvocationIndex, params . levelCount, 0); 763// 764// } 765