1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageClear.frag.00000000.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageClear_frag_00000000[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x8f,0xbb,0x0a,0xc2,0x40, 14 0x10,0x45,0x27,0x59,0xb3,0x79,0x9a,0x87,0xa2,0x76,0x21,0x92,0x52,0x08,0x16,0x2a, 15 0x82,0x28,0x58,0x69,0x91,0xce,0x2f,0x10,0x6c,0x2c,0xb4,0xd1,0x8f,0xb7,0x11,0xbc, 16 0x93,0xdc,0xca,0x85,0xd9,0xbb,0x73,0xe6,0xb9,0xc6,0xad,0x7d,0x11,0x47,0x22,0x09, 17 0x64,0x24,0xfd,0x29,0xc4,0x05,0x11,0x89,0xc5,0x76,0x7a,0x6a,0x2f,0x6d,0xf3,0x7a, 18 0xdf,0x9a,0xd5,0x7a,0xa9,0xf1,0x54,0x4c,0x97,0xa7,0xb1,0x0c,0x39,0x03,0xa8,0xda, 19 0xe3,0x7a,0x7f,0x2a,0x0f,0x61,0x39,0x72,0x94,0xf9,0x5a,0x8f,0x97,0xb2,0x92,0xfd, 20 0xcf,0xe2,0x61,0x5e,0x7f,0xea,0x3f,0xe6,0x90,0xe5,0x5d,0x9d,0xe9,0x98,0x0b,0x1b, 21 0xe3,0x56,0x9d,0x83,0x19,0xb2,0x29,0x5e,0x16,0x5a,0xc1,0x66,0x98,0xa1,0xb3,0x2c, 22 0x77,0xa9,0x70,0x07,0x50,0xc3,0x1d,0x76,0xf4,0x43,0xb2,0x12,0x7e,0xc4,0x98,0x65, 23 0x7e,0xcc,0x78,0xc4,0x7c,0xf5,0x13,0xb2,0x09,0xfc,0x21,0x67,0xe9,0x8e,0x0b,0xfa, 24 0x29,0xf7,0xd7,0xfa,0x8c,0xb9,0xda,0x73,0x83,0xff,0xb8,0xdc,0x45,0x38,0xf3,0x03, 25 0xe2,0x41,0x8f,0xb8,0x33,0xfe,0x31,0x61,0x8f,0x3d,0xf7,0x2f,0xc8,0x0f,0xa8,0x08, 26 0xe9,0x7f,0x31,0x71,0x0b,0xfb,0x01,0xb3,0x2a,0x3c,0x09,0xac,0x01,0x00,0x00 27}; 28 29// Generated from: 30// 31// #version 450 core 32// 33// layout(push_constant)uniform PushConstants { 34// vec4 clearColor; 35// float clearDepth; 36// } params; 37// 38// layout(location = 0)out vec4 colorOut; 39// 40// void main() 41// { 42// colorOut = params . clearColor; 43// 44// } 45