1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageClear.frag.00000026.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageClear_frag_00000026[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x90,0x41,0x0f,0xc1,0x40, 14 0x10,0x85,0x47,0xab,0xa5,0x2d,0x5a,0x1a,0xdc,0xa4,0xd2,0xa3,0xa4,0x71,0x40,0x24, 15 0x42,0xe2,0xc4,0xa1,0x37,0xbf,0x40,0xe2,0xe2,0xc0,0x85,0x1f,0xef,0x22,0xf1,0xde, 16 0xf6,0xd9,0x64,0x66,0x3a,0xdf,0xce,0x9b,0x99,0xad,0xef,0x95,0x1d,0xb3,0x96,0xc5, 17 0xd6,0xb5,0xdc,0x9a,0x33,0x34,0x0f,0xc4,0x2c,0xb1,0xd0,0xc5,0x53,0x7d,0xa9,0xab, 18 0xd7,0xfb,0x56,0xad,0xd6,0x4b,0xde,0x0f,0xcc,0x77,0x75,0xbc,0x4b,0x51,0xd3,0x46, 19 0xa4,0x3d,0xae,0xf7,0x27,0x79,0x04,0xcb,0x50,0x43,0xd6,0xa1,0x1e,0x5f,0x64,0x33, 20 0x18,0x95,0x67,0x0b,0xd0,0xbb,0x39,0xa5,0xe2,0x9f,0xb5,0xc4,0x32,0xa7,0xf3,0x1d, 21 0xf3,0x60,0x39,0x3c,0xe3,0x1c,0xcc,0x17,0x1b,0xa3,0x6f,0x88,0x58,0xa8,0xc7,0x14, 22 0x39,0xe7,0x85,0xda,0xa7,0x80,0xef,0x6a,0x26,0xf9,0x4e,0x79,0x24,0x36,0x81,0x8f, 23 0xa5,0x9f,0xe1,0x2e,0x51,0x5d,0x2c,0x6d,0x4f,0xb5,0x89,0xb4,0xcc,0xfb,0x62,0x9c, 24 0x3d,0x90,0x96,0x3b,0x2f,0x94,0xa7,0xda,0x85,0xfa,0x4c,0xb5,0xec,0xb9,0xc1,0xfb, 25 0x3c,0xed,0x65,0x9a,0xff,0x01,0x09,0x10,0x8f,0xf0,0x99,0xfb,0xef,0x4d,0x7f,0xf6, 26 0xd8,0xeb,0x2d,0x23,0xf1,0x03,0x14,0x91,0xf2,0x2f,0x26,0x6e,0x61,0x3f,0xf3,0x53, 27 0x75,0x9b,0xbc,0x01,0x00,0x00 28}; 29 30// Generated from: 31// 32// #version 450 core 33// 34// layout(push_constant)uniform PushConstants { 35// uvec4 clearColor; 36// float clearDepth; 37// } params; 38// 39// layout(location = 3)out uvec4 colorOut; 40// 41// void main() 42// { 43// colorOut = params . clearColor; 44// 45// } 46