1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageClear.frag.0000002A.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageClear_frag_0000002A[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x90,0x3f,0x0b,0xc2,0x40, 14 0x0c,0xc5,0xd3,0x9e,0xf6,0xdf,0x69,0x5b,0x2d,0xea,0x56,0x2a,0x1d,0x85,0xe2,0xa0, 15 0x22,0x88,0x82,0x93,0x0e,0xdd,0xfc,0x04,0x82,0x8b,0x83,0x2e,0xfa,0xe1,0x5d,0x04, 16 0x5f,0xae,0xcf,0x42,0x92,0xe6,0x77,0x79,0x49,0xee,0x8c,0x5f,0x87,0x22,0x9e,0x24, 17 0x12,0x49,0x21,0xdd,0x37,0x12,0x1f,0x44,0xc4,0x4a,0xe0,0xe2,0xa9,0xbd,0xb4,0xcd, 18 0xeb,0x7d,0x6b,0x56,0xeb,0xa5,0x9e,0xa7,0x62,0x5c,0x9d,0x9e,0x65,0xa8,0xe9,0x21, 19 0xaa,0x3d,0xae,0xf7,0xa7,0xf2,0x18,0x96,0xa3,0x46,0x59,0xa8,0x7a,0xfc,0x29,0x2b, 20 0x61,0x7d,0xd8,0x19,0xde,0x72,0x56,0xcd,0xf8,0x67,0x1e,0x59,0xee,0x74,0xc6,0x31, 21 0x1f,0x56,0xc0,0x6b,0x9c,0x83,0x19,0xb2,0x09,0xfa,0x06,0x88,0x15,0x7b,0xcc,0x90, 22 0xeb,0xbc,0x80,0xfb,0x54,0xf0,0x11,0xa2,0xe1,0x1e,0x3b,0xe6,0x31,0xd9,0x14,0x3e, 23 0xa1,0xbe,0xc4,0x99,0x65,0x5d,0x42,0xed,0x80,0xb5,0x96,0x5a,0xcd,0x87,0x64,0x3a, 24 0x3b,0xa5,0x56,0x77,0x5e,0x30,0xcf,0xb8,0x8b,0xea,0x73,0xd6,0x6a,0xcf,0x0d,0xee, 25 0xe7,0x73,0x2f,0xe1,0xfc,0x0f,0x88,0xbe,0xc7,0x11,0x3e,0x77,0xef,0xde,0xf5,0xd7, 26 0x1e,0x7b,0xde,0x65,0x4c,0x7e,0x80,0x22,0x66,0xfe,0xc5,0xc4,0x2d,0xec,0x07,0x68, 27 0x4d,0x05,0x2a,0xbc,0x01,0x00,0x00 28}; 29 30// Generated from: 31// 32// #version 450 core 33// 34// layout(push_constant)uniform PushConstants { 35// uvec4 clearColor; 36// float clearDepth; 37// } params; 38// 39// layout(location = 5)out uvec4 colorOut; 40// 41// void main() 42// { 43// colorOut = params . clearColor; 44// 45// } 46