1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationESEXT_autogen.h: 9 // Validation functions for the OpenGL ES extension entry points. 10 11 #ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 16 namespace gl 17 { 18 class Context; 19 20 // GL_ANGLE_base_vertex_base_instance 21 bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context, 22 PrimitiveMode modePacked, 23 GLint first, 24 GLsizei count, 25 GLsizei instanceCount, 26 GLuint baseInstance); 27 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 28 PrimitiveMode modePacked, 29 GLsizei count, 30 DrawElementsType typePacked, 31 const GLvoid *indices, 32 GLsizei instanceCounts, 33 GLint baseVertex, 34 GLuint baseInstance); 35 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context, 36 PrimitiveMode modePacked, 37 const GLint *firsts, 38 const GLsizei *counts, 39 const GLsizei *instanceCounts, 40 const GLuint *baseInstances, 41 GLsizei drawcount); 42 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 43 PrimitiveMode modePacked, 44 const GLsizei *counts, 45 DrawElementsType typePacked, 46 const GLvoid *const *indices, 47 const GLsizei *instanceCounts, 48 const GLint *baseVertices, 49 const GLuint *baseInstances, 50 GLsizei drawcount); 51 52 // GL_ANGLE_copy_texture_3d 53 bool ValidateCopyTexture3DANGLE(const Context *context, 54 TextureID sourceIdPacked, 55 GLint sourceLevel, 56 TextureTarget destTargetPacked, 57 TextureID destIdPacked, 58 GLint destLevel, 59 GLint internalFormat, 60 GLenum destType, 61 GLboolean unpackFlipY, 62 GLboolean unpackPremultiplyAlpha, 63 GLboolean unpackUnmultiplyAlpha); 64 bool ValidateCopySubTexture3DANGLE(const Context *context, 65 TextureID sourceIdPacked, 66 GLint sourceLevel, 67 TextureTarget destTargetPacked, 68 TextureID destIdPacked, 69 GLint destLevel, 70 GLint xoffset, 71 GLint yoffset, 72 GLint zoffset, 73 GLint x, 74 GLint y, 75 GLint z, 76 GLint width, 77 GLint height, 78 GLint depth, 79 GLboolean unpackFlipY, 80 GLboolean unpackPremultiplyAlpha, 81 GLboolean unpackUnmultiplyAlpha); 82 83 // GL_ANGLE_framebuffer_blit 84 bool ValidateBlitFramebufferANGLE(const Context *context, 85 GLint srcX0, 86 GLint srcY0, 87 GLint srcX1, 88 GLint srcY1, 89 GLint dstX0, 90 GLint dstY0, 91 GLint dstX1, 92 GLint dstY1, 93 GLbitfield mask, 94 GLenum filter); 95 96 // GL_ANGLE_framebuffer_multisample 97 bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, 98 GLenum target, 99 GLsizei samples, 100 GLenum internalformat, 101 GLsizei width, 102 GLsizei height); 103 104 // GL_ANGLE_get_image 105 bool ValidateGetTexImageANGLE(const Context *context, 106 TextureTarget targetPacked, 107 GLint level, 108 GLenum format, 109 GLenum type, 110 const void *pixels); 111 bool ValidateGetRenderbufferImageANGLE(const Context *context, 112 GLenum target, 113 GLenum format, 114 GLenum type, 115 const void *pixels); 116 117 // GL_ANGLE_instanced_arrays 118 bool ValidateDrawArraysInstancedANGLE(const Context *context, 119 PrimitiveMode modePacked, 120 GLint first, 121 GLsizei count, 122 GLsizei primcount); 123 bool ValidateDrawElementsInstancedANGLE(const Context *context, 124 PrimitiveMode modePacked, 125 GLsizei count, 126 DrawElementsType typePacked, 127 const void *indices, 128 GLsizei primcount); 129 bool ValidateVertexAttribDivisorANGLE(const Context *context, GLuint index, GLuint divisor); 130 131 // GL_ANGLE_memory_object_fuchsia 132 bool ValidateImportMemoryZirconHandleANGLE(const Context *context, 133 MemoryObjectID memoryPacked, 134 GLuint64 size, 135 HandleType handleTypePacked, 136 GLuint handle); 137 138 // GL_ANGLE_multi_draw 139 bool ValidateMultiDrawArraysANGLE(const Context *context, 140 PrimitiveMode modePacked, 141 const GLint *firsts, 142 const GLsizei *counts, 143 GLsizei drawcount); 144 bool ValidateMultiDrawArraysInstancedANGLE(const Context *context, 145 PrimitiveMode modePacked, 146 const GLint *firsts, 147 const GLsizei *counts, 148 const GLsizei *instanceCounts, 149 GLsizei drawcount); 150 bool ValidateMultiDrawElementsANGLE(const Context *context, 151 PrimitiveMode modePacked, 152 const GLsizei *counts, 153 DrawElementsType typePacked, 154 const GLvoid *const *indices, 155 GLsizei drawcount); 156 bool ValidateMultiDrawElementsInstancedANGLE(const Context *context, 157 PrimitiveMode modePacked, 158 const GLsizei *counts, 159 DrawElementsType typePacked, 160 const GLvoid *const *indices, 161 const GLsizei *instanceCounts, 162 GLsizei drawcount); 163 164 // GL_ANGLE_program_binary 165 166 // GL_ANGLE_provoking_vertex 167 bool ValidateProvokingVertexANGLE(const Context *context, ProvokingVertexConvention modePacked); 168 169 // GL_ANGLE_request_extension 170 bool ValidateRequestExtensionANGLE(const Context *context, const GLchar *name); 171 bool ValidateDisableExtensionANGLE(const Context *context, const GLchar *name); 172 173 // GL_ANGLE_robust_client_memory 174 bool ValidateGetBooleanvRobustANGLE(const Context *context, 175 GLenum pname, 176 GLsizei bufSize, 177 const GLsizei *length, 178 const GLboolean *params); 179 bool ValidateGetBufferParameterivRobustANGLE(const Context *context, 180 BufferBinding targetPacked, 181 GLenum pname, 182 GLsizei bufSize, 183 const GLsizei *length, 184 const GLint *params); 185 bool ValidateGetFloatvRobustANGLE(const Context *context, 186 GLenum pname, 187 GLsizei bufSize, 188 const GLsizei *length, 189 const GLfloat *params); 190 bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context, 191 GLenum target, 192 GLenum attachment, 193 GLenum pname, 194 GLsizei bufSize, 195 const GLsizei *length, 196 const GLint *params); 197 bool ValidateGetIntegervRobustANGLE(const Context *context, 198 GLenum pname, 199 GLsizei bufSize, 200 const GLsizei *length, 201 const GLint *data); 202 bool ValidateGetProgramivRobustANGLE(const Context *context, 203 ShaderProgramID programPacked, 204 GLenum pname, 205 GLsizei bufSize, 206 const GLsizei *length, 207 const GLint *params); 208 bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context, 209 GLenum target, 210 GLenum pname, 211 GLsizei bufSize, 212 const GLsizei *length, 213 const GLint *params); 214 bool ValidateGetShaderivRobustANGLE(const Context *context, 215 ShaderProgramID shaderPacked, 216 GLenum pname, 217 GLsizei bufSize, 218 const GLsizei *length, 219 const GLint *params); 220 bool ValidateGetTexParameterfvRobustANGLE(const Context *context, 221 TextureType targetPacked, 222 GLenum pname, 223 GLsizei bufSize, 224 const GLsizei *length, 225 const GLfloat *params); 226 bool ValidateGetTexParameterivRobustANGLE(const Context *context, 227 TextureType targetPacked, 228 GLenum pname, 229 GLsizei bufSize, 230 const GLsizei *length, 231 const GLint *params); 232 bool ValidateGetUniformfvRobustANGLE(const Context *context, 233 ShaderProgramID programPacked, 234 UniformLocation locationPacked, 235 GLsizei bufSize, 236 const GLsizei *length, 237 const GLfloat *params); 238 bool ValidateGetUniformivRobustANGLE(const Context *context, 239 ShaderProgramID programPacked, 240 UniformLocation locationPacked, 241 GLsizei bufSize, 242 const GLsizei *length, 243 const GLint *params); 244 bool ValidateGetVertexAttribfvRobustANGLE(const Context *context, 245 GLuint index, 246 GLenum pname, 247 GLsizei bufSize, 248 const GLsizei *length, 249 const GLfloat *params); 250 bool ValidateGetVertexAttribivRobustANGLE(const Context *context, 251 GLuint index, 252 GLenum pname, 253 GLsizei bufSize, 254 const GLsizei *length, 255 const GLint *params); 256 bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context, 257 GLuint index, 258 GLenum pname, 259 GLsizei bufSize, 260 const GLsizei *length, 261 void *const *pointer); 262 bool ValidateReadPixelsRobustANGLE(const Context *context, 263 GLint x, 264 GLint y, 265 GLsizei width, 266 GLsizei height, 267 GLenum format, 268 GLenum type, 269 GLsizei bufSize, 270 const GLsizei *length, 271 const GLsizei *columns, 272 const GLsizei *rows, 273 const void *pixels); 274 bool ValidateTexImage2DRobustANGLE(const Context *context, 275 TextureTarget targetPacked, 276 GLint level, 277 GLint internalformat, 278 GLsizei width, 279 GLsizei height, 280 GLint border, 281 GLenum format, 282 GLenum type, 283 GLsizei bufSize, 284 const void *pixels); 285 bool ValidateTexParameterfvRobustANGLE(const Context *context, 286 TextureType targetPacked, 287 GLenum pname, 288 GLsizei bufSize, 289 const GLfloat *params); 290 bool ValidateTexParameterivRobustANGLE(const Context *context, 291 TextureType targetPacked, 292 GLenum pname, 293 GLsizei bufSize, 294 const GLint *params); 295 bool ValidateTexSubImage2DRobustANGLE(const Context *context, 296 TextureTarget targetPacked, 297 GLint level, 298 GLint xoffset, 299 GLint yoffset, 300 GLsizei width, 301 GLsizei height, 302 GLenum format, 303 GLenum type, 304 GLsizei bufSize, 305 const void *pixels); 306 bool ValidateTexImage3DRobustANGLE(const Context *context, 307 TextureTarget targetPacked, 308 GLint level, 309 GLint internalformat, 310 GLsizei width, 311 GLsizei height, 312 GLsizei depth, 313 GLint border, 314 GLenum format, 315 GLenum type, 316 GLsizei bufSize, 317 const void *pixels); 318 bool ValidateTexSubImage3DRobustANGLE(const Context *context, 319 TextureTarget targetPacked, 320 GLint level, 321 GLint xoffset, 322 GLint yoffset, 323 GLint zoffset, 324 GLsizei width, 325 GLsizei height, 326 GLsizei depth, 327 GLenum format, 328 GLenum type, 329 GLsizei bufSize, 330 const void *pixels); 331 bool ValidateCompressedTexImage2DRobustANGLE(const Context *context, 332 TextureTarget targetPacked, 333 GLint level, 334 GLenum internalformat, 335 GLsizei width, 336 GLsizei height, 337 GLint border, 338 GLsizei imageSize, 339 GLsizei dataSize, 340 const GLvoid *data); 341 bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, 342 TextureTarget targetPacked, 343 GLint level, 344 GLsizei xoffset, 345 GLsizei yoffset, 346 GLsizei width, 347 GLsizei height, 348 GLenum format, 349 GLsizei imageSize, 350 GLsizei dataSize, 351 const GLvoid *data); 352 bool ValidateCompressedTexImage3DRobustANGLE(const Context *context, 353 TextureTarget targetPacked, 354 GLint level, 355 GLenum internalformat, 356 GLsizei width, 357 GLsizei height, 358 GLsizei depth, 359 GLint border, 360 GLsizei imageSize, 361 GLsizei dataSize, 362 const GLvoid *data); 363 bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context, 364 TextureTarget targetPacked, 365 GLint level, 366 GLint xoffset, 367 GLint yoffset, 368 GLint zoffset, 369 GLsizei width, 370 GLsizei height, 371 GLsizei depth, 372 GLenum format, 373 GLsizei imageSize, 374 GLsizei dataSize, 375 const GLvoid *data); 376 bool ValidateGetQueryivRobustANGLE(const Context *context, 377 QueryType targetPacked, 378 GLenum pname, 379 GLsizei bufSize, 380 const GLsizei *length, 381 const GLint *params); 382 bool ValidateGetQueryObjectuivRobustANGLE(const Context *context, 383 QueryID idPacked, 384 GLenum pname, 385 GLsizei bufSize, 386 const GLsizei *length, 387 const GLuint *params); 388 bool ValidateGetBufferPointervRobustANGLE(const Context *context, 389 BufferBinding targetPacked, 390 GLenum pname, 391 GLsizei bufSize, 392 const GLsizei *length, 393 void *const *params); 394 bool ValidateGetIntegeri_vRobustANGLE(const Context *context, 395 GLenum target, 396 GLuint index, 397 GLsizei bufSize, 398 const GLsizei *length, 399 const GLint *data); 400 bool ValidateGetInternalformativRobustANGLE(const Context *context, 401 GLenum target, 402 GLenum internalformat, 403 GLenum pname, 404 GLsizei bufSize, 405 const GLsizei *length, 406 const GLint *params); 407 bool ValidateGetVertexAttribIivRobustANGLE(const Context *context, 408 GLuint index, 409 GLenum pname, 410 GLsizei bufSize, 411 const GLsizei *length, 412 const GLint *params); 413 bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context, 414 GLuint index, 415 GLenum pname, 416 GLsizei bufSize, 417 const GLsizei *length, 418 const GLuint *params); 419 bool ValidateGetUniformuivRobustANGLE(const Context *context, 420 ShaderProgramID programPacked, 421 UniformLocation locationPacked, 422 GLsizei bufSize, 423 const GLsizei *length, 424 const GLuint *params); 425 bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context, 426 ShaderProgramID programPacked, 427 GLuint uniformBlockIndex, 428 GLenum pname, 429 GLsizei bufSize, 430 const GLsizei *length, 431 const GLint *params); 432 bool ValidateGetInteger64vRobustANGLE(const Context *context, 433 GLenum pname, 434 GLsizei bufSize, 435 const GLsizei *length, 436 const GLint64 *data); 437 bool ValidateGetInteger64i_vRobustANGLE(const Context *context, 438 GLenum target, 439 GLuint index, 440 GLsizei bufSize, 441 const GLsizei *length, 442 const GLint64 *data); 443 bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context, 444 BufferBinding targetPacked, 445 GLenum pname, 446 GLsizei bufSize, 447 const GLsizei *length, 448 const GLint64 *params); 449 bool ValidateSamplerParameterivRobustANGLE(const Context *context, 450 SamplerID samplerPacked, 451 GLuint pname, 452 GLsizei bufSize, 453 const GLint *param); 454 bool ValidateSamplerParameterfvRobustANGLE(const Context *context, 455 SamplerID samplerPacked, 456 GLenum pname, 457 GLsizei bufSize, 458 const GLfloat *param); 459 bool ValidateGetSamplerParameterivRobustANGLE(const Context *context, 460 SamplerID samplerPacked, 461 GLenum pname, 462 GLsizei bufSize, 463 const GLsizei *length, 464 const GLint *params); 465 bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context, 466 SamplerID samplerPacked, 467 GLenum pname, 468 GLsizei bufSize, 469 const GLsizei *length, 470 const GLfloat *params); 471 bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context, 472 GLenum target, 473 GLenum pname, 474 GLsizei bufSize, 475 const GLsizei *length, 476 const GLint *params); 477 bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context, 478 ShaderProgramID programPacked, 479 GLenum programInterface, 480 GLenum pname, 481 GLsizei bufSize, 482 const GLsizei *length, 483 const GLint *params); 484 bool ValidateGetBooleani_vRobustANGLE(const Context *context, 485 GLenum target, 486 GLuint index, 487 GLsizei bufSize, 488 const GLsizei *length, 489 const GLboolean *data); 490 bool ValidateGetMultisamplefvRobustANGLE(const Context *context, 491 GLenum pname, 492 GLuint index, 493 GLsizei bufSize, 494 const GLsizei *length, 495 const GLfloat *val); 496 bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context, 497 TextureTarget targetPacked, 498 GLint level, 499 GLenum pname, 500 GLsizei bufSize, 501 const GLsizei *length, 502 const GLint *params); 503 bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, 504 TextureTarget targetPacked, 505 GLint level, 506 GLenum pname, 507 GLsizei bufSize, 508 const GLsizei *length, 509 const GLfloat *params); 510 bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context, 511 GLenum pname, 512 GLsizei bufSize, 513 const GLsizei *length, 514 void *const *params); 515 bool ValidateReadnPixelsRobustANGLE(const Context *context, 516 GLint x, 517 GLint y, 518 GLsizei width, 519 GLsizei height, 520 GLenum format, 521 GLenum type, 522 GLsizei bufSize, 523 const GLsizei *length, 524 const GLsizei *columns, 525 const GLsizei *rows, 526 const void *data); 527 bool ValidateGetnUniformfvRobustANGLE(const Context *context, 528 ShaderProgramID programPacked, 529 UniformLocation locationPacked, 530 GLsizei bufSize, 531 const GLsizei *length, 532 const GLfloat *params); 533 bool ValidateGetnUniformivRobustANGLE(const Context *context, 534 ShaderProgramID programPacked, 535 UniformLocation locationPacked, 536 GLsizei bufSize, 537 const GLsizei *length, 538 const GLint *params); 539 bool ValidateGetnUniformuivRobustANGLE(const Context *context, 540 ShaderProgramID programPacked, 541 UniformLocation locationPacked, 542 GLsizei bufSize, 543 const GLsizei *length, 544 const GLuint *params); 545 bool ValidateTexParameterIivRobustANGLE(const Context *context, 546 TextureType targetPacked, 547 GLenum pname, 548 GLsizei bufSize, 549 const GLint *params); 550 bool ValidateTexParameterIuivRobustANGLE(const Context *context, 551 TextureType targetPacked, 552 GLenum pname, 553 GLsizei bufSize, 554 const GLuint *params); 555 bool ValidateGetTexParameterIivRobustANGLE(const Context *context, 556 TextureType targetPacked, 557 GLenum pname, 558 GLsizei bufSize, 559 const GLsizei *length, 560 const GLint *params); 561 bool ValidateGetTexParameterIuivRobustANGLE(const Context *context, 562 TextureType targetPacked, 563 GLenum pname, 564 GLsizei bufSize, 565 const GLsizei *length, 566 const GLuint *params); 567 bool ValidateSamplerParameterIivRobustANGLE(const Context *context, 568 SamplerID samplerPacked, 569 GLenum pname, 570 GLsizei bufSize, 571 const GLint *param); 572 bool ValidateSamplerParameterIuivRobustANGLE(const Context *context, 573 SamplerID samplerPacked, 574 GLenum pname, 575 GLsizei bufSize, 576 const GLuint *param); 577 bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context, 578 SamplerID samplerPacked, 579 GLenum pname, 580 GLsizei bufSize, 581 const GLsizei *length, 582 const GLint *params); 583 bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context, 584 SamplerID samplerPacked, 585 GLenum pname, 586 GLsizei bufSize, 587 const GLsizei *length, 588 const GLuint *params); 589 bool ValidateGetQueryObjectivRobustANGLE(const Context *context, 590 QueryID idPacked, 591 GLenum pname, 592 GLsizei bufSize, 593 const GLsizei *length, 594 const GLint *params); 595 bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context, 596 QueryID idPacked, 597 GLenum pname, 598 GLsizei bufSize, 599 const GLsizei *length, 600 const GLint64 *params); 601 bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context, 602 QueryID idPacked, 603 GLenum pname, 604 GLsizei bufSize, 605 const GLsizei *length, 606 const GLuint64 *params); 607 608 // GL_ANGLE_semaphore_fuchsia 609 bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context, 610 SemaphoreID semaphorePacked, 611 HandleType handleTypePacked, 612 GLuint handle); 613 614 // GL_ANGLE_texture_external_update 615 bool ValidateTexImage2DExternalANGLE(const Context *context, 616 TextureTarget targetPacked, 617 GLint level, 618 GLint internalformat, 619 GLsizei width, 620 GLsizei height, 621 GLint border, 622 GLenum format, 623 GLenum type); 624 bool ValidateInvalidateTextureANGLE(const Context *context, TextureType targetPacked); 625 626 // GL_ANGLE_texture_multisample 627 bool ValidateTexStorage2DMultisampleANGLE(const Context *context, 628 TextureType targetPacked, 629 GLsizei samples, 630 GLenum internalformat, 631 GLsizei width, 632 GLsizei height, 633 GLboolean fixedsamplelocations); 634 bool ValidateGetTexLevelParameterivANGLE(const Context *context, 635 TextureTarget targetPacked, 636 GLint level, 637 GLenum pname, 638 const GLint *params); 639 bool ValidateGetTexLevelParameterfvANGLE(const Context *context, 640 TextureTarget targetPacked, 641 GLint level, 642 GLenum pname, 643 const GLfloat *params); 644 bool ValidateGetMultisamplefvANGLE(const Context *context, 645 GLenum pname, 646 GLuint index, 647 const GLfloat *val); 648 bool ValidateSampleMaskiANGLE(const Context *context, GLuint maskNumber, GLbitfield mask); 649 650 // GL_ANGLE_translated_shader_source 651 bool ValidateGetTranslatedShaderSourceANGLE(const Context *context, 652 ShaderProgramID shaderPacked, 653 GLsizei bufsize, 654 const GLsizei *length, 655 const GLchar *source); 656 657 // GL_CHROMIUM_bind_uniform_location 658 bool ValidateBindUniformLocationCHROMIUM(const Context *context, 659 ShaderProgramID programPacked, 660 UniformLocation locationPacked, 661 const GLchar *name); 662 663 // GL_CHROMIUM_copy_compressed_texture 664 bool ValidateCompressedCopyTextureCHROMIUM(const Context *context, 665 TextureID sourceIdPacked, 666 TextureID destIdPacked); 667 668 // GL_CHROMIUM_copy_texture 669 bool ValidateCopyTextureCHROMIUM(const Context *context, 670 TextureID sourceIdPacked, 671 GLint sourceLevel, 672 TextureTarget destTargetPacked, 673 TextureID destIdPacked, 674 GLint destLevel, 675 GLint internalFormat, 676 GLenum destType, 677 GLboolean unpackFlipY, 678 GLboolean unpackPremultiplyAlpha, 679 GLboolean unpackUnmultiplyAlpha); 680 bool ValidateCopySubTextureCHROMIUM(const Context *context, 681 TextureID sourceIdPacked, 682 GLint sourceLevel, 683 TextureTarget destTargetPacked, 684 TextureID destIdPacked, 685 GLint destLevel, 686 GLint xoffset, 687 GLint yoffset, 688 GLint x, 689 GLint y, 690 GLint width, 691 GLint height, 692 GLboolean unpackFlipY, 693 GLboolean unpackPremultiplyAlpha, 694 GLboolean unpackUnmultiplyAlpha); 695 696 // GL_CHROMIUM_framebuffer_mixed_samples 697 bool ValidateCoverageModulationCHROMIUM(const Context *context, GLenum components); 698 699 // GL_CHROMIUM_lose_context 700 bool ValidateLoseContextCHROMIUM(const Context *context, 701 GraphicsResetStatus currentPacked, 702 GraphicsResetStatus otherPacked); 703 704 // GL_EXT_EGL_image_array 705 706 // GL_EXT_blend_func_extended 707 bool ValidateBindFragDataLocationEXT(const Context *context, 708 ShaderProgramID programPacked, 709 GLuint color, 710 const GLchar *name); 711 bool ValidateBindFragDataLocationIndexedEXT(const Context *context, 712 ShaderProgramID programPacked, 713 GLuint colorNumber, 714 GLuint index, 715 const GLchar *name); 716 bool ValidateGetFragDataIndexEXT(const Context *context, 717 ShaderProgramID programPacked, 718 const GLchar *name); 719 bool ValidateGetProgramResourceLocationIndexEXT(const Context *context, 720 ShaderProgramID programPacked, 721 GLenum programInterface, 722 const GLchar *name); 723 724 // GL_EXT_debug_marker 725 bool ValidateInsertEventMarkerEXT(const Context *context, GLsizei length, const GLchar *marker); 726 bool ValidatePopGroupMarkerEXT(const Context *context); 727 bool ValidatePushGroupMarkerEXT(const Context *context, GLsizei length, const GLchar *marker); 728 729 // GL_EXT_discard_framebuffer 730 bool ValidateDiscardFramebufferEXT(const Context *context, 731 GLenum target, 732 GLsizei numAttachments, 733 const GLenum *attachments); 734 735 // GL_EXT_disjoint_timer_query 736 bool ValidateBeginQueryEXT(const Context *context, QueryType targetPacked, QueryID idPacked); 737 bool ValidateDeleteQueriesEXT(const Context *context, GLsizei n, const QueryID *idsPacked); 738 bool ValidateEndQueryEXT(const Context *context, QueryType targetPacked); 739 bool ValidateGenQueriesEXT(const Context *context, GLsizei n, const QueryID *idsPacked); 740 bool ValidateGetInteger64vEXT(const Context *context, GLenum pname, const GLint64 *data); 741 bool ValidateGetQueryObjecti64vEXT(const Context *context, 742 QueryID idPacked, 743 GLenum pname, 744 const GLint64 *params); 745 bool ValidateGetQueryObjectivEXT(const Context *context, 746 QueryID idPacked, 747 GLenum pname, 748 const GLint *params); 749 bool ValidateGetQueryObjectui64vEXT(const Context *context, 750 QueryID idPacked, 751 GLenum pname, 752 const GLuint64 *params); 753 bool ValidateGetQueryObjectuivEXT(const Context *context, 754 QueryID idPacked, 755 GLenum pname, 756 const GLuint *params); 757 bool ValidateGetQueryivEXT(const Context *context, 758 QueryType targetPacked, 759 GLenum pname, 760 const GLint *params); 761 bool ValidateIsQueryEXT(const Context *context, QueryID idPacked); 762 bool ValidateQueryCounterEXT(const Context *context, QueryID idPacked, QueryType targetPacked); 763 764 // GL_EXT_draw_buffers 765 bool ValidateDrawBuffersEXT(const Context *context, GLsizei n, const GLenum *bufs); 766 767 // GL_EXT_draw_buffers_indexed 768 bool ValidateBlendEquationSeparateiEXT(const Context *context, 769 GLuint buf, 770 GLenum modeRGB, 771 GLenum modeAlpha); 772 bool ValidateBlendEquationiEXT(const Context *context, GLuint buf, GLenum mode); 773 bool ValidateBlendFuncSeparateiEXT(const Context *context, 774 GLuint buf, 775 GLenum srcRGB, 776 GLenum dstRGB, 777 GLenum srcAlpha, 778 GLenum dstAlpha); 779 bool ValidateBlendFunciEXT(const Context *context, GLuint buf, GLenum src, GLenum dst); 780 bool ValidateColorMaskiEXT(const Context *context, 781 GLuint index, 782 GLboolean r, 783 GLboolean g, 784 GLboolean b, 785 GLboolean a); 786 bool ValidateDisableiEXT(const Context *context, GLenum target, GLuint index); 787 bool ValidateEnableiEXT(const Context *context, GLenum target, GLuint index); 788 bool ValidateIsEnablediEXT(const Context *context, GLenum target, GLuint index); 789 790 // GL_EXT_draw_elements_base_vertex 791 bool ValidateDrawElementsBaseVertexEXT(const Context *context, 792 PrimitiveMode modePacked, 793 GLsizei count, 794 DrawElementsType typePacked, 795 const void *indices, 796 GLint basevertex); 797 bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context, 798 PrimitiveMode modePacked, 799 GLsizei count, 800 DrawElementsType typePacked, 801 const void *indices, 802 GLsizei instancecount, 803 GLint basevertex); 804 bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context, 805 PrimitiveMode modePacked, 806 GLuint start, 807 GLuint end, 808 GLsizei count, 809 DrawElementsType typePacked, 810 const void *indices, 811 GLint basevertex); 812 bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context, 813 PrimitiveMode modePacked, 814 const GLsizei *count, 815 DrawElementsType typePacked, 816 const void *const *indices, 817 GLsizei primcount, 818 const GLint *basevertex); 819 820 // GL_EXT_geometry_shader 821 bool ValidateFramebufferTextureEXT(const Context *context, 822 GLenum target, 823 GLenum attachment, 824 TextureID texturePacked, 825 GLint level); 826 827 // GL_EXT_instanced_arrays 828 bool ValidateDrawArraysInstancedEXT(const Context *context, 829 PrimitiveMode modePacked, 830 GLint start, 831 GLsizei count, 832 GLsizei primcount); 833 bool ValidateDrawElementsInstancedEXT(const Context *context, 834 PrimitiveMode modePacked, 835 GLsizei count, 836 DrawElementsType typePacked, 837 const void *indices, 838 GLsizei primcount); 839 bool ValidateVertexAttribDivisorEXT(const Context *context, GLuint index, GLuint divisor); 840 841 // GL_EXT_map_buffer_range 842 bool ValidateFlushMappedBufferRangeEXT(const Context *context, 843 BufferBinding targetPacked, 844 GLintptr offset, 845 GLsizeiptr length); 846 bool ValidateMapBufferRangeEXT(const Context *context, 847 BufferBinding targetPacked, 848 GLintptr offset, 849 GLsizeiptr length, 850 GLbitfield access); 851 852 // GL_EXT_memory_object 853 bool ValidateBufferStorageMemEXT(const Context *context, 854 TextureType targetPacked, 855 GLsizeiptr size, 856 MemoryObjectID memoryPacked, 857 GLuint64 offset); 858 bool ValidateCreateMemoryObjectsEXT(const Context *context, 859 GLsizei n, 860 const MemoryObjectID *memoryObjectsPacked); 861 bool ValidateDeleteMemoryObjectsEXT(const Context *context, 862 GLsizei n, 863 const MemoryObjectID *memoryObjectsPacked); 864 bool ValidateGetMemoryObjectParameterivEXT(const Context *context, 865 MemoryObjectID memoryObjectPacked, 866 GLenum pname, 867 const GLint *params); 868 bool ValidateGetUnsignedBytevEXT(const Context *context, GLenum pname, const GLubyte *data); 869 bool ValidateGetUnsignedBytei_vEXT(const Context *context, 870 GLenum target, 871 GLuint index, 872 const GLubyte *data); 873 bool ValidateIsMemoryObjectEXT(const Context *context, MemoryObjectID memoryObjectPacked); 874 bool ValidateMemoryObjectParameterivEXT(const Context *context, 875 MemoryObjectID memoryObjectPacked, 876 GLenum pname, 877 const GLint *params); 878 bool ValidateTexStorageMem2DEXT(const Context *context, 879 TextureType targetPacked, 880 GLsizei levels, 881 GLenum internalFormat, 882 GLsizei width, 883 GLsizei height, 884 MemoryObjectID memoryPacked, 885 GLuint64 offset); 886 bool ValidateTexStorageMem2DMultisampleEXT(const Context *context, 887 TextureType targetPacked, 888 GLsizei samples, 889 GLenum internalFormat, 890 GLsizei width, 891 GLsizei height, 892 GLboolean fixedSampleLocations, 893 MemoryObjectID memoryPacked, 894 GLuint64 offset); 895 bool ValidateTexStorageMem3DEXT(const Context *context, 896 TextureType targetPacked, 897 GLsizei levels, 898 GLenum internalFormat, 899 GLsizei width, 900 GLsizei height, 901 GLsizei depth, 902 MemoryObjectID memoryPacked, 903 GLuint64 offset); 904 bool ValidateTexStorageMem3DMultisampleEXT(const Context *context, 905 TextureType targetPacked, 906 GLsizei samples, 907 GLenum internalFormat, 908 GLsizei width, 909 GLsizei height, 910 GLsizei depth, 911 GLboolean fixedSampleLocations, 912 MemoryObjectID memoryPacked, 913 GLuint64 offset); 914 915 // GL_EXT_memory_object_fd 916 bool ValidateImportMemoryFdEXT(const Context *context, 917 MemoryObjectID memoryPacked, 918 GLuint64 size, 919 HandleType handleTypePacked, 920 GLint fd); 921 922 // GL_EXT_multisampled_render_to_texture 923 bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context, 924 GLenum target, 925 GLenum attachment, 926 GLenum textarget, 927 GLuint texture, 928 GLint level, 929 GLsizei samples); 930 bool ValidateRenderbufferStorageMultisampleEXT(const Context *context, 931 GLenum target, 932 GLsizei samples, 933 GLenum internalformat, 934 GLsizei width, 935 GLsizei height); 936 937 // GL_EXT_occlusion_query_boolean 938 939 // GL_EXT_read_format_bgra 940 941 // GL_EXT_robustness 942 bool ValidateGetGraphicsResetStatusEXT(const Context *context); 943 bool ValidateGetnUniformfvEXT(const Context *context, 944 ShaderProgramID programPacked, 945 UniformLocation locationPacked, 946 GLsizei bufSize, 947 const GLfloat *params); 948 bool ValidateGetnUniformivEXT(const Context *context, 949 ShaderProgramID programPacked, 950 UniformLocation locationPacked, 951 GLsizei bufSize, 952 const GLint *params); 953 bool ValidateReadnPixelsEXT(const Context *context, 954 GLint x, 955 GLint y, 956 GLsizei width, 957 GLsizei height, 958 GLenum format, 959 GLenum type, 960 GLsizei bufSize, 961 const void *data); 962 963 // GL_EXT_sRGB 964 965 // GL_EXT_semaphore 966 bool ValidateDeleteSemaphoresEXT(const Context *context, 967 GLsizei n, 968 const SemaphoreID *semaphoresPacked); 969 bool ValidateGenSemaphoresEXT(const Context *context, 970 GLsizei n, 971 const SemaphoreID *semaphoresPacked); 972 bool ValidateGetSemaphoreParameterui64vEXT(const Context *context, 973 SemaphoreID semaphorePacked, 974 GLenum pname, 975 const GLuint64 *params); 976 bool ValidateIsSemaphoreEXT(const Context *context, SemaphoreID semaphorePacked); 977 bool ValidateSemaphoreParameterui64vEXT(const Context *context, 978 SemaphoreID semaphorePacked, 979 GLenum pname, 980 const GLuint64 *params); 981 bool ValidateSignalSemaphoreEXT(const Context *context, 982 SemaphoreID semaphorePacked, 983 GLuint numBufferBarriers, 984 const BufferID *buffersPacked, 985 GLuint numTextureBarriers, 986 const TextureID *texturesPacked, 987 const GLenum *dstLayouts); 988 bool ValidateWaitSemaphoreEXT(const Context *context, 989 SemaphoreID semaphorePacked, 990 GLuint numBufferBarriers, 991 const BufferID *buffersPacked, 992 GLuint numTextureBarriers, 993 const TextureID *texturesPacked, 994 const GLenum *srcLayouts); 995 996 // GL_EXT_semaphore_fd 997 bool ValidateImportSemaphoreFdEXT(const Context *context, 998 SemaphoreID semaphorePacked, 999 HandleType handleTypePacked, 1000 GLint fd); 1001 1002 // GL_EXT_texture_compression_bptc 1003 1004 // GL_EXT_texture_compression_dxt1 1005 1006 // GL_EXT_texture_compression_rgtc 1007 1008 // GL_EXT_texture_compression_s3tc 1009 1010 // GL_EXT_texture_compression_s3tc_srgb 1011 1012 // GL_EXT_texture_cube_map_array 1013 1014 // GL_EXT_texture_filter_anisotropic 1015 1016 // GL_EXT_texture_format_BGRA8888 1017 1018 // GL_EXT_texture_sRGB_R8 1019 1020 // GL_EXT_texture_storage 1021 bool ValidateTexStorage1DEXT(const Context *context, 1022 GLenum target, 1023 GLsizei levels, 1024 GLenum internalformat, 1025 GLsizei width); 1026 bool ValidateTexStorage2DEXT(const Context *context, 1027 TextureType targetPacked, 1028 GLsizei levels, 1029 GLenum internalformat, 1030 GLsizei width, 1031 GLsizei height); 1032 bool ValidateTexStorage3DEXT(const Context *context, 1033 TextureType targetPacked, 1034 GLsizei levels, 1035 GLenum internalformat, 1036 GLsizei width, 1037 GLsizei height, 1038 GLsizei depth); 1039 1040 // GL_KHR_debug 1041 bool ValidateDebugMessageCallbackKHR(const Context *context, 1042 GLDEBUGPROCKHR callback, 1043 const void *userParam); 1044 bool ValidateDebugMessageControlKHR(const Context *context, 1045 GLenum source, 1046 GLenum type, 1047 GLenum severity, 1048 GLsizei count, 1049 const GLuint *ids, 1050 GLboolean enabled); 1051 bool ValidateDebugMessageInsertKHR(const Context *context, 1052 GLenum source, 1053 GLenum type, 1054 GLuint id, 1055 GLenum severity, 1056 GLsizei length, 1057 const GLchar *buf); 1058 bool ValidateGetDebugMessageLogKHR(const Context *context, 1059 GLuint count, 1060 GLsizei bufSize, 1061 const GLenum *sources, 1062 const GLenum *types, 1063 const GLuint *ids, 1064 const GLenum *severities, 1065 const GLsizei *lengths, 1066 const GLchar *messageLog); 1067 bool ValidateGetObjectLabelKHR(const Context *context, 1068 GLenum identifier, 1069 GLuint name, 1070 GLsizei bufSize, 1071 const GLsizei *length, 1072 const GLchar *label); 1073 bool ValidateGetObjectPtrLabelKHR(const Context *context, 1074 const void *ptr, 1075 GLsizei bufSize, 1076 const GLsizei *length, 1077 const GLchar *label); 1078 bool ValidateGetPointervKHR(const Context *context, GLenum pname, void *const *params); 1079 bool ValidateObjectLabelKHR(const Context *context, 1080 GLenum identifier, 1081 GLuint name, 1082 GLsizei length, 1083 const GLchar *label); 1084 bool ValidateObjectPtrLabelKHR(const Context *context, 1085 const void *ptr, 1086 GLsizei length, 1087 const GLchar *label); 1088 bool ValidatePopDebugGroupKHR(const Context *context); 1089 bool ValidatePushDebugGroupKHR(const Context *context, 1090 GLenum source, 1091 GLuint id, 1092 GLsizei length, 1093 const GLchar *message); 1094 1095 // GL_KHR_parallel_shader_compile 1096 bool ValidateMaxShaderCompilerThreadsKHR(const Context *context, GLuint count); 1097 1098 // GL_NV_fence 1099 bool ValidateDeleteFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); 1100 bool ValidateFinishFenceNV(const Context *context, FenceNVID fencePacked); 1101 bool ValidateGenFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); 1102 bool ValidateGetFenceivNV(const Context *context, 1103 FenceNVID fencePacked, 1104 GLenum pname, 1105 const GLint *params); 1106 bool ValidateIsFenceNV(const Context *context, FenceNVID fencePacked); 1107 bool ValidateSetFenceNV(const Context *context, FenceNVID fencePacked, GLenum condition); 1108 bool ValidateTestFenceNV(const Context *context, FenceNVID fencePacked); 1109 1110 // GL_OES_EGL_image 1111 bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context, 1112 GLenum target, 1113 GLeglImageOES image); 1114 bool ValidateEGLImageTargetTexture2DOES(const Context *context, 1115 TextureType targetPacked, 1116 GLeglImageOES image); 1117 1118 // GL_OES_compressed_ETC1_RGB8_texture 1119 1120 // GL_OES_depth32 1121 1122 // GL_OES_draw_buffers_indexed 1123 bool ValidateBlendEquationSeparateiOES(const Context *context, 1124 GLuint buf, 1125 GLenum modeRGB, 1126 GLenum modeAlpha); 1127 bool ValidateBlendEquationiOES(const Context *context, GLuint buf, GLenum mode); 1128 bool ValidateBlendFuncSeparateiOES(const Context *context, 1129 GLuint buf, 1130 GLenum srcRGB, 1131 GLenum dstRGB, 1132 GLenum srcAlpha, 1133 GLenum dstAlpha); 1134 bool ValidateBlendFunciOES(const Context *context, GLuint buf, GLenum src, GLenum dst); 1135 bool ValidateColorMaskiOES(const Context *context, 1136 GLuint index, 1137 GLboolean r, 1138 GLboolean g, 1139 GLboolean b, 1140 GLboolean a); 1141 bool ValidateDisableiOES(const Context *context, GLenum target, GLuint index); 1142 bool ValidateEnableiOES(const Context *context, GLenum target, GLuint index); 1143 bool ValidateIsEnablediOES(const Context *context, GLenum target, GLuint index); 1144 1145 // GL_OES_draw_elements_base_vertex 1146 bool ValidateDrawElementsBaseVertexOES(const Context *context, 1147 PrimitiveMode modePacked, 1148 GLsizei count, 1149 DrawElementsType typePacked, 1150 const void *indices, 1151 GLint basevertex); 1152 bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context, 1153 PrimitiveMode modePacked, 1154 GLsizei count, 1155 DrawElementsType typePacked, 1156 const void *indices, 1157 GLsizei instancecount, 1158 GLint basevertex); 1159 bool ValidateDrawRangeElementsBaseVertexOES(const Context *context, 1160 PrimitiveMode modePacked, 1161 GLuint start, 1162 GLuint end, 1163 GLsizei count, 1164 DrawElementsType typePacked, 1165 const void *indices, 1166 GLint basevertex); 1167 1168 // GL_OES_draw_texture 1169 bool ValidateDrawTexfOES(const Context *context, 1170 GLfloat x, 1171 GLfloat y, 1172 GLfloat z, 1173 GLfloat width, 1174 GLfloat height); 1175 bool ValidateDrawTexfvOES(const Context *context, const GLfloat *coords); 1176 bool ValidateDrawTexiOES(const Context *context, 1177 GLint x, 1178 GLint y, 1179 GLint z, 1180 GLint width, 1181 GLint height); 1182 bool ValidateDrawTexivOES(const Context *context, const GLint *coords); 1183 bool ValidateDrawTexsOES(const Context *context, 1184 GLshort x, 1185 GLshort y, 1186 GLshort z, 1187 GLshort width, 1188 GLshort height); 1189 bool ValidateDrawTexsvOES(const Context *context, const GLshort *coords); 1190 bool ValidateDrawTexxOES(const Context *context, 1191 GLfixed x, 1192 GLfixed y, 1193 GLfixed z, 1194 GLfixed width, 1195 GLfixed height); 1196 bool ValidateDrawTexxvOES(const Context *context, const GLfixed *coords); 1197 1198 // GL_OES_framebuffer_object 1199 bool ValidateBindFramebufferOES(const Context *context, 1200 GLenum target, 1201 FramebufferID framebufferPacked); 1202 bool ValidateBindRenderbufferOES(const Context *context, 1203 GLenum target, 1204 RenderbufferID renderbufferPacked); 1205 bool ValidateCheckFramebufferStatusOES(const Context *context, GLenum target); 1206 bool ValidateDeleteFramebuffersOES(const Context *context, 1207 GLsizei n, 1208 const FramebufferID *framebuffersPacked); 1209 bool ValidateDeleteRenderbuffersOES(const Context *context, 1210 GLsizei n, 1211 const RenderbufferID *renderbuffersPacked); 1212 bool ValidateFramebufferRenderbufferOES(const Context *context, 1213 GLenum target, 1214 GLenum attachment, 1215 GLenum renderbuffertarget, 1216 RenderbufferID renderbufferPacked); 1217 bool ValidateFramebufferTexture2DOES(const Context *context, 1218 GLenum target, 1219 GLenum attachment, 1220 TextureTarget textargetPacked, 1221 TextureID texturePacked, 1222 GLint level); 1223 bool ValidateGenFramebuffersOES(const Context *context, 1224 GLsizei n, 1225 const FramebufferID *framebuffersPacked); 1226 bool ValidateGenRenderbuffersOES(const Context *context, 1227 GLsizei n, 1228 const RenderbufferID *renderbuffersPacked); 1229 bool ValidateGenerateMipmapOES(const Context *context, TextureType targetPacked); 1230 bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context, 1231 GLenum target, 1232 GLenum attachment, 1233 GLenum pname, 1234 const GLint *params); 1235 bool ValidateGetRenderbufferParameterivOES(const Context *context, 1236 GLenum target, 1237 GLenum pname, 1238 const GLint *params); 1239 bool ValidateIsFramebufferOES(const Context *context, FramebufferID framebufferPacked); 1240 bool ValidateIsRenderbufferOES(const Context *context, RenderbufferID renderbufferPacked); 1241 bool ValidateRenderbufferStorageOES(const Context *context, 1242 GLenum target, 1243 GLenum internalformat, 1244 GLsizei width, 1245 GLsizei height); 1246 1247 // GL_OES_get_program_binary 1248 bool ValidateGetProgramBinaryOES(const Context *context, 1249 ShaderProgramID programPacked, 1250 GLsizei bufSize, 1251 const GLsizei *length, 1252 const GLenum *binaryFormat, 1253 const void *binary); 1254 bool ValidateProgramBinaryOES(const Context *context, 1255 ShaderProgramID programPacked, 1256 GLenum binaryFormat, 1257 const void *binary, 1258 GLint length); 1259 1260 // GL_OES_mapbuffer 1261 bool ValidateGetBufferPointervOES(const Context *context, 1262 BufferBinding targetPacked, 1263 GLenum pname, 1264 void *const *params); 1265 bool ValidateMapBufferOES(const Context *context, BufferBinding targetPacked, GLenum access); 1266 bool ValidateUnmapBufferOES(const Context *context, BufferBinding targetPacked); 1267 1268 // GL_OES_matrix_palette 1269 bool ValidateCurrentPaletteMatrixOES(const Context *context, GLuint matrixpaletteindex); 1270 bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context); 1271 bool ValidateMatrixIndexPointerOES(const Context *context, 1272 GLint size, 1273 GLenum type, 1274 GLsizei stride, 1275 const void *pointer); 1276 bool ValidateWeightPointerOES(const Context *context, 1277 GLint size, 1278 GLenum type, 1279 GLsizei stride, 1280 const void *pointer); 1281 1282 // GL_OES_point_size_array 1283 bool ValidatePointSizePointerOES(const Context *context, 1284 VertexAttribType typePacked, 1285 GLsizei stride, 1286 const void *pointer); 1287 1288 // GL_OES_query_matrix 1289 bool ValidateQueryMatrixxOES(const Context *context, 1290 const GLfixed *mantissa, 1291 const GLint *exponent); 1292 1293 // GL_OES_texture_3D 1294 bool ValidateCompressedTexImage3DOES(const Context *context, 1295 TextureTarget targetPacked, 1296 GLint level, 1297 GLenum internalformat, 1298 GLsizei width, 1299 GLsizei height, 1300 GLsizei depth, 1301 GLint border, 1302 GLsizei imageSize, 1303 const void *data); 1304 bool ValidateCompressedTexSubImage3DOES(const Context *context, 1305 TextureTarget targetPacked, 1306 GLint level, 1307 GLint xoffset, 1308 GLint yoffset, 1309 GLint zoffset, 1310 GLsizei width, 1311 GLsizei height, 1312 GLsizei depth, 1313 GLenum format, 1314 GLsizei imageSize, 1315 const void *data); 1316 bool ValidateCopyTexSubImage3DOES(const Context *context, 1317 TextureTarget targetPacked, 1318 GLint level, 1319 GLint xoffset, 1320 GLint yoffset, 1321 GLint zoffset, 1322 GLint x, 1323 GLint y, 1324 GLsizei width, 1325 GLsizei height); 1326 bool ValidateFramebufferTexture3DOES(const Context *context, 1327 GLenum target, 1328 GLenum attachment, 1329 TextureTarget textargetPacked, 1330 TextureID texturePacked, 1331 GLint level, 1332 GLint zoffset); 1333 bool ValidateTexImage3DOES(const Context *context, 1334 TextureTarget targetPacked, 1335 GLint level, 1336 GLenum internalformat, 1337 GLsizei width, 1338 GLsizei height, 1339 GLsizei depth, 1340 GLint border, 1341 GLenum format, 1342 GLenum type, 1343 const void *pixels); 1344 bool ValidateTexSubImage3DOES(const Context *context, 1345 TextureTarget targetPacked, 1346 GLint level, 1347 GLint xoffset, 1348 GLint yoffset, 1349 GLint zoffset, 1350 GLsizei width, 1351 GLsizei height, 1352 GLsizei depth, 1353 GLenum format, 1354 GLenum type, 1355 const void *pixels); 1356 1357 // GL_OES_texture_border_clamp 1358 bool ValidateGetSamplerParameterIivOES(const Context *context, 1359 SamplerID samplerPacked, 1360 GLenum pname, 1361 const GLint *params); 1362 bool ValidateGetSamplerParameterIuivOES(const Context *context, 1363 SamplerID samplerPacked, 1364 GLenum pname, 1365 const GLuint *params); 1366 bool ValidateGetTexParameterIivOES(const Context *context, 1367 TextureType targetPacked, 1368 GLenum pname, 1369 const GLint *params); 1370 bool ValidateGetTexParameterIuivOES(const Context *context, 1371 TextureType targetPacked, 1372 GLenum pname, 1373 const GLuint *params); 1374 bool ValidateSamplerParameterIivOES(const Context *context, 1375 SamplerID samplerPacked, 1376 GLenum pname, 1377 const GLint *param); 1378 bool ValidateSamplerParameterIuivOES(const Context *context, 1379 SamplerID samplerPacked, 1380 GLenum pname, 1381 const GLuint *param); 1382 bool ValidateTexParameterIivOES(const Context *context, 1383 TextureType targetPacked, 1384 GLenum pname, 1385 const GLint *params); 1386 bool ValidateTexParameterIuivOES(const Context *context, 1387 TextureType targetPacked, 1388 GLenum pname, 1389 const GLuint *params); 1390 1391 // GL_OES_texture_cube_map 1392 bool ValidateGetTexGenfvOES(const Context *context, 1393 GLenum coord, 1394 GLenum pname, 1395 const GLfloat *params); 1396 bool ValidateGetTexGenivOES(const Context *context, 1397 GLenum coord, 1398 GLenum pname, 1399 const GLint *params); 1400 bool ValidateGetTexGenxvOES(const Context *context, 1401 GLenum coord, 1402 GLenum pname, 1403 const GLfixed *params); 1404 bool ValidateTexGenfOES(const Context *context, GLenum coord, GLenum pname, GLfloat param); 1405 bool ValidateTexGenfvOES(const Context *context, GLenum coord, GLenum pname, const GLfloat *params); 1406 bool ValidateTexGeniOES(const Context *context, GLenum coord, GLenum pname, GLint param); 1407 bool ValidateTexGenivOES(const Context *context, GLenum coord, GLenum pname, const GLint *params); 1408 bool ValidateTexGenxOES(const Context *context, GLenum coord, GLenum pname, GLfixed param); 1409 bool ValidateTexGenxvOES(const Context *context, GLenum coord, GLenum pname, const GLfixed *params); 1410 1411 // GL_OES_texture_cube_map_array 1412 1413 // GL_OES_texture_half_float 1414 1415 // GL_OES_texture_storage_multisample_2d_array 1416 bool ValidateTexStorage3DMultisampleOES(const Context *context, 1417 TextureType targetPacked, 1418 GLsizei samples, 1419 GLenum internalformat, 1420 GLsizei width, 1421 GLsizei height, 1422 GLsizei depth, 1423 GLboolean fixedsamplelocations); 1424 1425 // GL_OES_vertex_array_object 1426 bool ValidateBindVertexArrayOES(const Context *context, VertexArrayID arrayPacked); 1427 bool ValidateDeleteVertexArraysOES(const Context *context, 1428 GLsizei n, 1429 const VertexArrayID *arraysPacked); 1430 bool ValidateGenVertexArraysOES(const Context *context, 1431 GLsizei n, 1432 const VertexArrayID *arraysPacked); 1433 bool ValidateIsVertexArrayOES(const Context *context, VertexArrayID arrayPacked); 1434 1435 // GL_OVR_multiview 1436 bool ValidateFramebufferTextureMultiviewOVR(const Context *context, 1437 GLenum target, 1438 GLenum attachment, 1439 TextureID texturePacked, 1440 GLint level, 1441 GLint baseViewIndex, 1442 GLsizei numViews); 1443 1444 // GL_OVR_multiview2 1445 } // namespace gl 1446 1447 #endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ 1448