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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gl_4_6_autogen.h:
9 //   Defines the GL 4.6 entry points.
10 
11 #ifndef LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_
12 #define LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_
13 
14 #include <export.h>
15 #include "angle_gl.h"
16 
17 namespace gl
18 {
19 ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode,
20                                                            const void *indirect,
21                                                            GLintptr drawcount,
22                                                            GLsizei maxdrawcount,
23                                                            GLsizei stride);
24 ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode,
25                                                              GLenum type,
26                                                              const void *indirect,
27                                                              GLintptr drawcount,
28                                                              GLsizei maxdrawcount,
29                                                              GLsizei stride);
30 ANGLE_EXPORT void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp);
31 ANGLE_EXPORT void GL_APIENTRY SpecializeShader(GLuint shader,
32                                                const GLchar *pEntryPoint,
33                                                GLuint numSpecializationConstants,
34                                                const GLuint *pConstantIndex,
35                                                const GLuint *pConstantValue);
36 }  // namespace gl
37 
38 #endif  // LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_
39