1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gl_4_6_autogen.h: 9 // Defines the GL 4.6 entry points. 10 11 #ifndef LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_ 12 #define LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_ 13 14 #include <export.h> 15 #include "angle_gl.h" 16 17 namespace gl 18 { 19 ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode, 20 const void *indirect, 21 GLintptr drawcount, 22 GLsizei maxdrawcount, 23 GLsizei stride); 24 ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode, 25 GLenum type, 26 const void *indirect, 27 GLintptr drawcount, 28 GLsizei maxdrawcount, 29 GLsizei stride); 30 ANGLE_EXPORT void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); 31 ANGLE_EXPORT void GL_APIENTRY SpecializeShader(GLuint shader, 32 const GLchar *pEntryPoint, 33 GLuint numSpecializationConstants, 34 const GLuint *pConstantIndex, 35 const GLuint *pConstantValue); 36 } // namespace gl 37 38 #endif // LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_ 39