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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Author:
29  *    Brian Paul
30  *    Keith Whitwell
31  */
32 
33 
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_draw.h"
37 #include "util/u_prim.h"
38 
39 #include "lp_context.h"
40 #include "lp_state.h"
41 #include "lp_query.h"
42 
43 #include "draw/draw_context.h"
44 
45 
46 
47 /**
48  * Draw vertex arrays, with optional indexing, optional instancing.
49  * All the other drawing functions are implemented in terms of this function.
50  * Basically, map the vertex buffers (and drawing surfaces), then hand off
51  * the drawing to the 'draw' module.
52  */
53 static void
llvmpipe_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)54 llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
55 {
56    struct llvmpipe_context *lp = llvmpipe_context(pipe);
57    struct draw_context *draw = lp->draw;
58    const void *mapped_indices = NULL;
59    unsigned i;
60 
61    if (!llvmpipe_check_render_cond(lp))
62       return;
63 
64    if (info->indirect) {
65       util_draw_indirect(pipe, info);
66       return;
67    }
68 
69    if (lp->dirty)
70       llvmpipe_update_derived( lp );
71 
72    /*
73     * Map vertex buffers
74     */
75    for (i = 0; i < lp->num_vertex_buffers; i++) {
76       const void *buf = lp->vertex_buffer[i].is_user_buffer ?
77                            lp->vertex_buffer[i].buffer.user : NULL;
78       size_t size = ~0;
79       if (!buf) {
80          if (!lp->vertex_buffer[i].buffer.resource) {
81             continue;
82          }
83          buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer.resource);
84          size = lp->vertex_buffer[i].buffer.resource->width0;
85       }
86       draw_set_mapped_vertex_buffer(draw, i, buf, size);
87    }
88 
89    /* Map index buffer, if present */
90    if (info->index_size) {
91       unsigned available_space = ~0;
92       mapped_indices = info->has_user_indices ? info->index.user : NULL;
93       if (!mapped_indices) {
94          mapped_indices = llvmpipe_resource_data(info->index.resource);
95          available_space = info->index.resource->width0;
96       }
97       draw_set_indexes(draw,
98                        (ubyte *) mapped_indices,
99                        info->index_size, available_space);
100    }
101 
102    llvmpipe_prepare_vertex_sampling(lp,
103                                     lp->num_sampler_views[PIPE_SHADER_VERTEX],
104                                     lp->sampler_views[PIPE_SHADER_VERTEX]);
105    llvmpipe_prepare_geometry_sampling(lp,
106                                       lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
107                                       lp->sampler_views[PIPE_SHADER_GEOMETRY]);
108    llvmpipe_prepare_tess_ctrl_sampling(lp,
109                                        lp->num_sampler_views[PIPE_SHADER_TESS_CTRL],
110                                        lp->sampler_views[PIPE_SHADER_TESS_CTRL]);
111    llvmpipe_prepare_tess_eval_sampling(lp,
112                                        lp->num_sampler_views[PIPE_SHADER_TESS_EVAL],
113                                        lp->sampler_views[PIPE_SHADER_TESS_EVAL]);
114 
115    llvmpipe_prepare_vertex_images(lp,
116                                   lp->num_images[PIPE_SHADER_VERTEX],
117                                   lp->images[PIPE_SHADER_VERTEX]);
118    llvmpipe_prepare_geometry_images(lp,
119                                     lp->num_images[PIPE_SHADER_GEOMETRY],
120                                     lp->images[PIPE_SHADER_GEOMETRY]);
121    llvmpipe_prepare_tess_ctrl_images(lp,
122                                      lp->num_images[PIPE_SHADER_TESS_CTRL],
123                                      lp->images[PIPE_SHADER_TESS_CTRL]);
124    llvmpipe_prepare_tess_eval_images(lp,
125                                      lp->num_images[PIPE_SHADER_TESS_EVAL],
126                                      lp->images[PIPE_SHADER_TESS_EVAL]);
127    if (lp->gs && lp->gs->no_tokens) {
128       /* we have an empty geometry shader with stream output, so
129          attach the stream output info to the current vertex shader */
130       if (lp->vs) {
131          draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
132       }
133    }
134    draw_collect_pipeline_statistics(draw,
135                                     lp->active_statistics_queries > 0);
136 
137    draw_collect_primitives_generated(draw,
138                                      lp->active_primgen_queries &&
139                                      !lp->queries_disabled);
140 
141    /* draw! */
142    draw_vbo(draw, info);
143 
144    /*
145     * unmap vertex/index buffers
146     */
147    for (i = 0; i < lp->num_vertex_buffers; i++) {
148       draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
149    }
150    if (mapped_indices) {
151       draw_set_indexes(draw, NULL, 0, 0);
152    }
153 
154    if (lp->gs && lp->gs->no_tokens) {
155       /* we have attached stream output to the vs for rendering,
156          now lets reset it */
157       if (lp->vs) {
158          draw_vs_reset_so(lp->vs);
159       }
160    }
161 
162    /*
163     * TODO: Flush only when a user vertex/index buffer is present
164     * (or even better, modify draw module to do this
165     * internally when this condition is seen?)
166     */
167    draw_flush(draw);
168 }
169 
170 
171 void
llvmpipe_init_draw_funcs(struct llvmpipe_context * llvmpipe)172 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
173 {
174    llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
175 }
176