1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Interface between 'draw' module's output and the llvmpipe rasterizer/setup
30 * code. When the 'draw' module has finished filling a vertex buffer, the
31 * draw_arrays() functions below will be called. Loop over the vertices and
32 * call the point/line/tri setup functions.
33 *
34 * Authors
35 * Brian Paul
36 */
37
38
39 #include "lp_setup_context.h"
40 #include "lp_context.h"
41 #include "draw/draw_vbuf.h"
42 #include "draw/draw_vertex.h"
43 #include "util/u_memory.h"
44
45
46 #define LP_MAX_VBUF_INDEXES 1024
47 #define LP_MAX_VBUF_SIZE 4096
48
49
50
51 /** cast wrapper */
52 static struct lp_setup_context *
lp_setup_context(struct vbuf_render * vbr)53 lp_setup_context(struct vbuf_render *vbr)
54 {
55 return (struct lp_setup_context *) vbr;
56 }
57
58
59
60 static const struct vertex_info *
lp_setup_get_vertex_info(struct vbuf_render * vbr)61 lp_setup_get_vertex_info(struct vbuf_render *vbr)
62 {
63 struct lp_setup_context *setup = lp_setup_context(vbr);
64
65 /* Vertex size/info depends on the latest state.
66 * The draw module may have issued additional state-change commands.
67 */
68 lp_setup_update_state(setup, FALSE);
69
70 return setup->vertex_info;
71 }
72
73
74 static boolean
lp_setup_allocate_vertices(struct vbuf_render * vbr,ushort vertex_size,ushort nr_vertices)75 lp_setup_allocate_vertices(struct vbuf_render *vbr,
76 ushort vertex_size, ushort nr_vertices)
77 {
78 struct lp_setup_context *setup = lp_setup_context(vbr);
79 unsigned size = vertex_size * nr_vertices;
80
81 if (setup->vertex_buffer_size < size) {
82 align_free(setup->vertex_buffer);
83 setup->vertex_buffer = align_malloc(size, 16);
84 setup->vertex_buffer_size = size;
85 }
86
87 setup->vertex_size = vertex_size;
88 setup->nr_vertices = nr_vertices;
89
90 return setup->vertex_buffer != NULL;
91 }
92
93 static void
lp_setup_release_vertices(struct vbuf_render * vbr)94 lp_setup_release_vertices(struct vbuf_render *vbr)
95 {
96 /* keep the old allocation for next time */
97 }
98
99 static void *
lp_setup_map_vertices(struct vbuf_render * vbr)100 lp_setup_map_vertices(struct vbuf_render *vbr)
101 {
102 struct lp_setup_context *setup = lp_setup_context(vbr);
103 return setup->vertex_buffer;
104 }
105
106 static void
lp_setup_unmap_vertices(struct vbuf_render * vbr,ushort min_index,ushort max_index)107 lp_setup_unmap_vertices(struct vbuf_render *vbr,
108 ushort min_index,
109 ushort max_index )
110 {
111 ASSERTED struct lp_setup_context *setup = lp_setup_context(vbr);
112 assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size );
113 /* do nothing */
114 }
115
116
117 static void
lp_setup_set_primitive(struct vbuf_render * vbr,enum pipe_prim_type prim)118 lp_setup_set_primitive(struct vbuf_render *vbr, enum pipe_prim_type prim)
119 {
120 lp_setup_context(vbr)->prim = prim;
121 }
122
123 typedef const float (*const_float4_ptr)[4];
124
get_vert(const void * vertex_buffer,int index,int stride)125 static inline const_float4_ptr get_vert( const void *vertex_buffer,
126 int index,
127 int stride )
128 {
129 return (const_float4_ptr)((char *)vertex_buffer + index * stride);
130 }
131
132 /**
133 * draw elements / indexed primitives
134 */
135 static void
lp_setup_draw_elements(struct vbuf_render * vbr,const ushort * indices,uint nr)136 lp_setup_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
137 {
138 struct lp_setup_context *setup = lp_setup_context(vbr);
139 const unsigned stride = setup->vertex_info->size * sizeof(float);
140 const void *vertex_buffer = setup->vertex_buffer;
141 const boolean flatshade_first = setup->flatshade_first;
142 unsigned i;
143
144 assert(setup->setup.variant);
145
146 if (!lp_setup_update_state(setup, TRUE))
147 return;
148
149 switch (setup->prim) {
150 case PIPE_PRIM_POINTS:
151 for (i = 0; i < nr; i++) {
152 setup->point( setup,
153 get_vert(vertex_buffer, indices[i-0], stride) );
154 }
155 break;
156
157 case PIPE_PRIM_LINES:
158 for (i = 1; i < nr; i += 2) {
159 setup->line( setup,
160 get_vert(vertex_buffer, indices[i-1], stride),
161 get_vert(vertex_buffer, indices[i-0], stride) );
162 }
163 break;
164
165 case PIPE_PRIM_LINE_STRIP:
166 for (i = 1; i < nr; i ++) {
167 setup->line( setup,
168 get_vert(vertex_buffer, indices[i-1], stride),
169 get_vert(vertex_buffer, indices[i-0], stride) );
170 }
171 break;
172
173 case PIPE_PRIM_LINE_LOOP:
174 for (i = 1; i < nr; i ++) {
175 setup->line( setup,
176 get_vert(vertex_buffer, indices[i-1], stride),
177 get_vert(vertex_buffer, indices[i-0], stride) );
178 }
179 if (nr) {
180 setup->line( setup,
181 get_vert(vertex_buffer, indices[nr-1], stride),
182 get_vert(vertex_buffer, indices[0], stride) );
183 }
184 break;
185
186 case PIPE_PRIM_TRIANGLES:
187 for (i = 2; i < nr; i += 3) {
188 setup->triangle( setup,
189 get_vert(vertex_buffer, indices[i-2], stride),
190 get_vert(vertex_buffer, indices[i-1], stride),
191 get_vert(vertex_buffer, indices[i-0], stride) );
192 }
193 break;
194
195 case PIPE_PRIM_TRIANGLE_STRIP:
196 if (flatshade_first) {
197 for (i = 2; i < nr; i += 1) {
198 /* emit first triangle vertex as first triangle vertex */
199 setup->triangle( setup,
200 get_vert(vertex_buffer, indices[i-2], stride),
201 get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
202 get_vert(vertex_buffer, indices[i-(i&1)], stride) );
203
204 }
205 }
206 else {
207 for (i = 2; i < nr; i += 1) {
208 /* emit last triangle vertex as last triangle vertex */
209 setup->triangle( setup,
210 get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
211 get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
212 get_vert(vertex_buffer, indices[i-0], stride) );
213 }
214 }
215 break;
216
217 case PIPE_PRIM_TRIANGLE_FAN:
218 if (flatshade_first) {
219 for (i = 2; i < nr; i += 1) {
220 /* emit first non-spoke vertex as first vertex */
221 setup->triangle( setup,
222 get_vert(vertex_buffer, indices[i-1], stride),
223 get_vert(vertex_buffer, indices[i-0], stride),
224 get_vert(vertex_buffer, indices[0], stride) );
225 }
226 }
227 else {
228 for (i = 2; i < nr; i += 1) {
229 /* emit last non-spoke vertex as last vertex */
230 setup->triangle( setup,
231 get_vert(vertex_buffer, indices[0], stride),
232 get_vert(vertex_buffer, indices[i-1], stride),
233 get_vert(vertex_buffer, indices[i-0], stride) );
234 }
235 }
236 break;
237
238 case PIPE_PRIM_QUADS:
239 /* GL quads don't follow provoking vertex convention */
240 if (flatshade_first) {
241 /* emit last quad vertex as first triangle vertex */
242 for (i = 3; i < nr; i += 4) {
243 setup->triangle( setup,
244 get_vert(vertex_buffer, indices[i-0], stride),
245 get_vert(vertex_buffer, indices[i-3], stride),
246 get_vert(vertex_buffer, indices[i-2], stride) );
247
248 setup->triangle( setup,
249 get_vert(vertex_buffer, indices[i-0], stride),
250 get_vert(vertex_buffer, indices[i-2], stride),
251 get_vert(vertex_buffer, indices[i-1], stride) );
252 }
253 }
254 else {
255 /* emit last quad vertex as last triangle vertex */
256 for (i = 3; i < nr; i += 4) {
257 setup->triangle( setup,
258 get_vert(vertex_buffer, indices[i-3], stride),
259 get_vert(vertex_buffer, indices[i-2], stride),
260 get_vert(vertex_buffer, indices[i-0], stride) );
261
262 setup->triangle( setup,
263 get_vert(vertex_buffer, indices[i-2], stride),
264 get_vert(vertex_buffer, indices[i-1], stride),
265 get_vert(vertex_buffer, indices[i-0], stride) );
266 }
267 }
268 break;
269
270 case PIPE_PRIM_QUAD_STRIP:
271 /* GL quad strips don't follow provoking vertex convention */
272 if (flatshade_first) {
273 /* emit last quad vertex as first triangle vertex */
274 for (i = 3; i < nr; i += 2) {
275 setup->triangle( setup,
276 get_vert(vertex_buffer, indices[i-0], stride),
277 get_vert(vertex_buffer, indices[i-3], stride),
278 get_vert(vertex_buffer, indices[i-2], stride) );
279 setup->triangle( setup,
280 get_vert(vertex_buffer, indices[i-0], stride),
281 get_vert(vertex_buffer, indices[i-1], stride),
282 get_vert(vertex_buffer, indices[i-3], stride) );
283 }
284 }
285 else {
286 /* emit last quad vertex as last triangle vertex */
287 for (i = 3; i < nr; i += 2) {
288 setup->triangle( setup,
289 get_vert(vertex_buffer, indices[i-3], stride),
290 get_vert(vertex_buffer, indices[i-2], stride),
291 get_vert(vertex_buffer, indices[i-0], stride) );
292 setup->triangle( setup,
293 get_vert(vertex_buffer, indices[i-1], stride),
294 get_vert(vertex_buffer, indices[i-3], stride),
295 get_vert(vertex_buffer, indices[i-0], stride) );
296 }
297 }
298 break;
299
300 case PIPE_PRIM_POLYGON:
301 /* Almost same as tri fan but the _first_ vertex specifies the flat
302 * shading color.
303 */
304 if (flatshade_first) {
305 /* emit first polygon vertex as first triangle vertex */
306 for (i = 2; i < nr; i += 1) {
307 setup->triangle( setup,
308 get_vert(vertex_buffer, indices[0], stride),
309 get_vert(vertex_buffer, indices[i-1], stride),
310 get_vert(vertex_buffer, indices[i-0], stride) );
311 }
312 }
313 else {
314 /* emit first polygon vertex as last triangle vertex */
315 for (i = 2; i < nr; i += 1) {
316 setup->triangle( setup,
317 get_vert(vertex_buffer, indices[i-1], stride),
318 get_vert(vertex_buffer, indices[i-0], stride),
319 get_vert(vertex_buffer, indices[0], stride) );
320 }
321 }
322 break;
323
324 default:
325 assert(0);
326 }
327 }
328
329
330 /**
331 * This function is hit when the draw module is working in pass-through mode.
332 * It's up to us to convert the vertex array into point/line/tri prims.
333 */
334 static void
lp_setup_draw_arrays(struct vbuf_render * vbr,uint start,uint nr)335 lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
336 {
337 struct lp_setup_context *setup = lp_setup_context(vbr);
338 const unsigned stride = setup->vertex_info->size * sizeof(float);
339 const void *vertex_buffer =
340 (void *) get_vert(setup->vertex_buffer, start, stride);
341 const boolean flatshade_first = setup->flatshade_first;
342 unsigned i;
343
344 if (!lp_setup_update_state(setup, TRUE))
345 return;
346
347 switch (setup->prim) {
348 case PIPE_PRIM_POINTS:
349 for (i = 0; i < nr; i++) {
350 setup->point( setup,
351 get_vert(vertex_buffer, i-0, stride) );
352 }
353 break;
354
355 case PIPE_PRIM_LINES:
356 for (i = 1; i < nr; i += 2) {
357 setup->line( setup,
358 get_vert(vertex_buffer, i-1, stride),
359 get_vert(vertex_buffer, i-0, stride) );
360 }
361 break;
362
363 case PIPE_PRIM_LINE_STRIP:
364 for (i = 1; i < nr; i ++) {
365 setup->line( setup,
366 get_vert(vertex_buffer, i-1, stride),
367 get_vert(vertex_buffer, i-0, stride) );
368 }
369 break;
370
371 case PIPE_PRIM_LINE_LOOP:
372 for (i = 1; i < nr; i ++) {
373 setup->line( setup,
374 get_vert(vertex_buffer, i-1, stride),
375 get_vert(vertex_buffer, i-0, stride) );
376 }
377 if (nr) {
378 setup->line( setup,
379 get_vert(vertex_buffer, nr-1, stride),
380 get_vert(vertex_buffer, 0, stride) );
381 }
382 break;
383
384 case PIPE_PRIM_TRIANGLES:
385 for (i = 2; i < nr; i += 3) {
386 setup->triangle( setup,
387 get_vert(vertex_buffer, i-2, stride),
388 get_vert(vertex_buffer, i-1, stride),
389 get_vert(vertex_buffer, i-0, stride) );
390 }
391 break;
392
393 case PIPE_PRIM_TRIANGLE_STRIP:
394 if (flatshade_first) {
395 for (i = 2; i < nr; i++) {
396 /* emit first triangle vertex as first triangle vertex */
397 setup->triangle( setup,
398 get_vert(vertex_buffer, i-2, stride),
399 get_vert(vertex_buffer, i+(i&1)-1, stride),
400 get_vert(vertex_buffer, i-(i&1), stride) );
401 }
402 }
403 else {
404 for (i = 2; i < nr; i++) {
405 /* emit last triangle vertex as last triangle vertex */
406 setup->triangle( setup,
407 get_vert(vertex_buffer, i+(i&1)-2, stride),
408 get_vert(vertex_buffer, i-(i&1)-1, stride),
409 get_vert(vertex_buffer, i-0, stride) );
410 }
411 }
412 break;
413
414 case PIPE_PRIM_TRIANGLE_FAN:
415 if (flatshade_first) {
416 for (i = 2; i < nr; i += 1) {
417 /* emit first non-spoke vertex as first vertex */
418 setup->triangle( setup,
419 get_vert(vertex_buffer, i-1, stride),
420 get_vert(vertex_buffer, i-0, stride),
421 get_vert(vertex_buffer, 0, stride) );
422 }
423 }
424 else {
425 for (i = 2; i < nr; i += 1) {
426 /* emit last non-spoke vertex as last vertex */
427 setup->triangle( setup,
428 get_vert(vertex_buffer, 0, stride),
429 get_vert(vertex_buffer, i-1, stride),
430 get_vert(vertex_buffer, i-0, stride) );
431 }
432 }
433 break;
434
435 case PIPE_PRIM_QUADS:
436 /* GL quads don't follow provoking vertex convention */
437 if (flatshade_first) {
438 /* emit last quad vertex as first triangle vertex */
439 for (i = 3; i < nr; i += 4) {
440 setup->triangle( setup,
441 get_vert(vertex_buffer, i-0, stride),
442 get_vert(vertex_buffer, i-3, stride),
443 get_vert(vertex_buffer, i-2, stride) );
444 setup->triangle( setup,
445 get_vert(vertex_buffer, i-0, stride),
446 get_vert(vertex_buffer, i-2, stride),
447 get_vert(vertex_buffer, i-1, stride) );
448 }
449 }
450 else {
451 /* emit last quad vertex as last triangle vertex */
452 for (i = 3; i < nr; i += 4) {
453 setup->triangle( setup,
454 get_vert(vertex_buffer, i-3, stride),
455 get_vert(vertex_buffer, i-2, stride),
456 get_vert(vertex_buffer, i-0, stride) );
457 setup->triangle( setup,
458 get_vert(vertex_buffer, i-2, stride),
459 get_vert(vertex_buffer, i-1, stride),
460 get_vert(vertex_buffer, i-0, stride) );
461 }
462 }
463 break;
464
465 case PIPE_PRIM_QUAD_STRIP:
466 /* GL quad strips don't follow provoking vertex convention */
467 if (flatshade_first) {
468 /* emit last quad vertex as first triangle vertex */
469 for (i = 3; i < nr; i += 2) {
470 setup->triangle( setup,
471 get_vert(vertex_buffer, i-0, stride),
472 get_vert(vertex_buffer, i-3, stride),
473 get_vert(vertex_buffer, i-2, stride) );
474 setup->triangle( setup,
475 get_vert(vertex_buffer, i-0, stride),
476 get_vert(vertex_buffer, i-1, stride),
477 get_vert(vertex_buffer, i-3, stride) );
478 }
479 }
480 else {
481 /* emit last quad vertex as last triangle vertex */
482 for (i = 3; i < nr; i += 2) {
483 setup->triangle( setup,
484 get_vert(vertex_buffer, i-3, stride),
485 get_vert(vertex_buffer, i-2, stride),
486 get_vert(vertex_buffer, i-0, stride) );
487 setup->triangle( setup,
488 get_vert(vertex_buffer, i-1, stride),
489 get_vert(vertex_buffer, i-3, stride),
490 get_vert(vertex_buffer, i-0, stride) );
491 }
492 }
493 break;
494
495 case PIPE_PRIM_POLYGON:
496 /* Almost same as tri fan but the _first_ vertex specifies the flat
497 * shading color.
498 */
499 if (flatshade_first) {
500 /* emit first polygon vertex as first triangle vertex */
501 for (i = 2; i < nr; i += 1) {
502 setup->triangle( setup,
503 get_vert(vertex_buffer, 0, stride),
504 get_vert(vertex_buffer, i-1, stride),
505 get_vert(vertex_buffer, i-0, stride) );
506 }
507 }
508 else {
509 /* emit first polygon vertex as last triangle vertex */
510 for (i = 2; i < nr; i += 1) {
511 setup->triangle( setup,
512 get_vert(vertex_buffer, i-1, stride),
513 get_vert(vertex_buffer, i-0, stride),
514 get_vert(vertex_buffer, 0, stride) );
515 }
516 }
517 break;
518
519 default:
520 assert(0);
521 }
522 }
523
524
525
526 static void
lp_setup_vbuf_destroy(struct vbuf_render * vbr)527 lp_setup_vbuf_destroy(struct vbuf_render *vbr)
528 {
529 struct lp_setup_context *setup = lp_setup_context(vbr);
530 if (setup->vertex_buffer) {
531 align_free(setup->vertex_buffer);
532 setup->vertex_buffer = NULL;
533 }
534 lp_setup_destroy(setup);
535 }
536
537 /*
538 * FIXME: it is unclear if primitives_storage_needed (which is generally
539 * the same as pipe query num_primitives_generated) should increase
540 * if SO is disabled for d3d10, but for GL we definitely need to
541 * increase num_primitives_generated and this is only called for active
542 * SO. If it must not increase for d3d10 need to disambiguate the counters
543 * in the driver and do some work for getting correct values, if it should
544 * increase too should call this from outside streamout code.
545 */
546 static void
lp_setup_so_info(struct vbuf_render * vbr,uint stream,uint primitives,uint prim_generated)547 lp_setup_so_info(struct vbuf_render *vbr, uint stream, uint primitives, uint prim_generated)
548 {
549 struct lp_setup_context *setup = lp_setup_context(vbr);
550 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
551
552 lp->so_stats[stream].num_primitives_written += primitives;
553 lp->so_stats[stream].primitives_storage_needed += prim_generated;
554 }
555
556 static void
lp_setup_pipeline_statistics(struct vbuf_render * vbr,const struct pipe_query_data_pipeline_statistics * stats)557 lp_setup_pipeline_statistics(
558 struct vbuf_render *vbr,
559 const struct pipe_query_data_pipeline_statistics *stats)
560 {
561 struct lp_setup_context *setup = lp_setup_context(vbr);
562 struct llvmpipe_context *llvmpipe = llvmpipe_context(setup->pipe);
563
564 llvmpipe->pipeline_statistics.ia_vertices +=
565 stats->ia_vertices;
566 llvmpipe->pipeline_statistics.ia_primitives +=
567 stats->ia_primitives;
568 llvmpipe->pipeline_statistics.vs_invocations +=
569 stats->vs_invocations;
570 llvmpipe->pipeline_statistics.gs_invocations +=
571 stats->gs_invocations;
572 llvmpipe->pipeline_statistics.gs_primitives +=
573 stats->gs_primitives;
574 llvmpipe->pipeline_statistics.hs_invocations +=
575 stats->hs_invocations;
576 llvmpipe->pipeline_statistics.ds_invocations +=
577 stats->ds_invocations;
578 if (!setup->rasterizer_discard) {
579 llvmpipe->pipeline_statistics.c_invocations +=
580 stats->c_invocations;
581 } else {
582 llvmpipe->pipeline_statistics.c_invocations = 0;
583 }
584 }
585
586 /**
587 * Create the post-transform vertex handler for the given context.
588 */
589 void
lp_setup_init_vbuf(struct lp_setup_context * setup)590 lp_setup_init_vbuf(struct lp_setup_context *setup)
591 {
592 setup->base.max_indices = LP_MAX_VBUF_INDEXES;
593 setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE;
594
595 setup->base.get_vertex_info = lp_setup_get_vertex_info;
596 setup->base.allocate_vertices = lp_setup_allocate_vertices;
597 setup->base.map_vertices = lp_setup_map_vertices;
598 setup->base.unmap_vertices = lp_setup_unmap_vertices;
599 setup->base.set_primitive = lp_setup_set_primitive;
600 setup->base.draw_elements = lp_setup_draw_elements;
601 setup->base.draw_arrays = lp_setup_draw_arrays;
602 setup->base.release_vertices = lp_setup_release_vertices;
603 setup->base.destroy = lp_setup_vbuf_destroy;
604 setup->base.set_stream_output_info = lp_setup_so_info;
605 setup->base.pipeline_statistics = lp_setup_pipeline_statistics;
606 }
607