1 /* 2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11 #ifndef MODULES_AUDIO_CODING_NETEQ_NACK_TRACKER_H_ 12 #define MODULES_AUDIO_CODING_NETEQ_NACK_TRACKER_H_ 13 14 #include <stddef.h> 15 #include <stdint.h> 16 17 #include <map> 18 #include <vector> 19 20 #include "modules/include/module_common_types_public.h" 21 #include "rtc_base/gtest_prod_util.h" 22 23 // 24 // The NackTracker class keeps track of the lost packets, an estimate of 25 // time-to-play for each packet is also given. 26 // 27 // Every time a packet is pushed into NetEq, LastReceivedPacket() has to be 28 // called to update the NACK list. 29 // 30 // Every time 10ms audio is pulled from NetEq LastDecodedPacket() should be 31 // called, and time-to-play is updated at that moment. 32 // 33 // If packet N is received, any packet prior to |N - NackThreshold| which is not 34 // arrived is considered lost, and should be labeled as "missing" (the size of 35 // the list might be limited and older packet eliminated from the list). Packets 36 // |N - NackThreshold|, |N - NackThreshold + 1|, ..., |N - 1| are considered 37 // "late." A "late" packet with sequence number K is changed to "missing" any 38 // time a packet with sequence number newer than |K + NackList| is arrived. 39 // 40 // The NackTracker class has to know about the sample rate of the packets to 41 // compute time-to-play. So sample rate should be set as soon as the first 42 // packet is received. If there is a change in the receive codec (sender changes 43 // codec) then NackTracker should be reset. This is because NetEQ would flush 44 // its buffer and re-transmission is meaning less for old packet. Therefore, in 45 // that case, after reset the sampling rate has to be updated. 46 // 47 // Thread Safety 48 // ============= 49 // Please note that this class in not thread safe. The class must be protected 50 // if different APIs are called from different threads. 51 // 52 namespace webrtc { 53 54 class NackTracker { 55 public: 56 // A limit for the size of the NACK list. 57 static const size_t kNackListSizeLimit = 500; // 10 seconds for 20 ms frame 58 // packets. 59 // Factory method. 60 static NackTracker* Create(int nack_threshold_packets); 61 62 ~NackTracker(); 63 64 // Set a maximum for the size of the NACK list. If the last received packet 65 // has sequence number of N, then NACK list will not contain any element 66 // with sequence number earlier than N - |max_nack_list_size|. 67 // 68 // The largest maximum size is defined by |kNackListSizeLimit| 69 void SetMaxNackListSize(size_t max_nack_list_size); 70 71 // Set the sampling rate. 72 // 73 // If associated sampling rate of the received packets is changed, call this 74 // function to update sampling rate. Note that if there is any change in 75 // received codec then NetEq will flush its buffer and NACK has to be reset. 76 // After Reset() is called sampling rate has to be set. 77 void UpdateSampleRate(int sample_rate_hz); 78 79 // Update the sequence number and the timestamp of the last decoded RTP. This 80 // API should be called every time 10 ms audio is pulled from NetEq. 81 void UpdateLastDecodedPacket(uint16_t sequence_number, uint32_t timestamp); 82 83 // Update the sequence number and the timestamp of the last received RTP. This 84 // API should be called every time a packet pushed into ACM. 85 void UpdateLastReceivedPacket(uint16_t sequence_number, uint32_t timestamp); 86 87 // Get a list of "missing" packets which have expected time-to-play larger 88 // than the given round-trip-time (in milliseconds). 89 // Note: Late packets are not included. 90 std::vector<uint16_t> GetNackList(int64_t round_trip_time_ms) const; 91 92 // Reset to default values. The NACK list is cleared. 93 // |nack_threshold_packets_| & |max_nack_list_size_| preserve their values. 94 void Reset(); 95 96 private: 97 // This test need to access the private method GetNackList(). 98 FRIEND_TEST_ALL_PREFIXES(NackTrackerTest, EstimateTimestampAndTimeToPlay); 99 100 struct NackElement { NackElementNackElement101 NackElement(int64_t initial_time_to_play_ms, 102 uint32_t initial_timestamp, 103 bool missing) 104 : time_to_play_ms(initial_time_to_play_ms), 105 estimated_timestamp(initial_timestamp), 106 is_missing(missing) {} 107 108 // Estimated time (ms) left for this packet to be decoded. This estimate is 109 // updated every time jitter buffer decodes a packet. 110 int64_t time_to_play_ms; 111 112 // A guess about the timestamp of the missing packet, it is used for 113 // estimation of |time_to_play_ms|. The estimate might be slightly wrong if 114 // there has been frame-size change since the last received packet and the 115 // missing packet. However, the risk of this is low, and in case of such 116 // errors, there will be a minor misestimation in time-to-play of missing 117 // packets. This will have a very minor effect on NACK performance. 118 uint32_t estimated_timestamp; 119 120 // True if the packet is considered missing. Otherwise indicates packet is 121 // late. 122 bool is_missing; 123 }; 124 125 class NackListCompare { 126 public: operator()127 bool operator()(uint16_t sequence_number_old, 128 uint16_t sequence_number_new) const { 129 return IsNewerSequenceNumber(sequence_number_new, sequence_number_old); 130 } 131 }; 132 133 typedef std::map<uint16_t, NackElement, NackListCompare> NackList; 134 135 // Constructor. 136 explicit NackTracker(int nack_threshold_packets); 137 138 // This API is used only for testing to assess whether time-to-play is 139 // computed correctly. 140 NackList GetNackList() const; 141 142 // Given the |sequence_number_current_received_rtp| of currently received RTP, 143 // recognize packets which are not arrive and add to the list. 144 void AddToList(uint16_t sequence_number_current_received_rtp); 145 146 // This function subtracts 10 ms of time-to-play for all packets in NACK list. 147 // This is called when 10 ms elapsed with no new RTP packet decoded. 148 void UpdateEstimatedPlayoutTimeBy10ms(); 149 150 // Given the |sequence_number_current_received_rtp| and 151 // |timestamp_current_received_rtp| of currently received RTP update number 152 // of samples per packet. 153 void UpdateSamplesPerPacket(uint16_t sequence_number_current_received_rtp, 154 uint32_t timestamp_current_received_rtp); 155 156 // Given the |sequence_number_current_received_rtp| of currently received RTP 157 // update the list. That is; some packets will change from late to missing, 158 // some packets are inserted as missing and some inserted as late. 159 void UpdateList(uint16_t sequence_number_current_received_rtp); 160 161 // Packets which are considered late for too long (according to 162 // |nack_threshold_packets_|) are flagged as missing. 163 void ChangeFromLateToMissing(uint16_t sequence_number_current_received_rtp); 164 165 // Packets which have sequence number older that 166 // |sequence_num_last_received_rtp_| - |max_nack_list_size_| are removed 167 // from the NACK list. 168 void LimitNackListSize(); 169 170 // Estimate timestamp of a missing packet given its sequence number. 171 uint32_t EstimateTimestamp(uint16_t sequence_number); 172 173 // Compute time-to-play given a timestamp. 174 int64_t TimeToPlay(uint32_t timestamp) const; 175 176 // If packet N is arrived, any packet prior to N - |nack_threshold_packets_| 177 // which is not arrived is considered missing, and should be in NACK list. 178 // Also any packet in the range of N-1 and N - |nack_threshold_packets_|, 179 // exclusive, which is not arrived is considered late, and should should be 180 // in the list of late packets. 181 const int nack_threshold_packets_; 182 183 // Valid if a packet is received. 184 uint16_t sequence_num_last_received_rtp_; 185 uint32_t timestamp_last_received_rtp_; 186 bool any_rtp_received_; // If any packet received. 187 188 // Valid if a packet is decoded. 189 uint16_t sequence_num_last_decoded_rtp_; 190 uint32_t timestamp_last_decoded_rtp_; 191 bool any_rtp_decoded_; // If any packet decoded. 192 193 int sample_rate_khz_; // Sample rate in kHz. 194 195 // Number of samples per packet. We update this every time we receive a 196 // packet, not only for consecutive packets. 197 int samples_per_packet_; 198 199 // A list of missing packets to be retransmitted. Components of the list 200 // contain the sequence number of missing packets and the estimated time that 201 // each pack is going to be played out. 202 NackList nack_list_; 203 204 // NACK list will not keep track of missing packets prior to 205 // |sequence_num_last_received_rtp_| - |max_nack_list_size_|. 206 size_t max_nack_list_size_; 207 }; 208 209 } // namespace webrtc 210 211 #endif // MODULES_AUDIO_CODING_NETEQ_NACK_TRACKER_H_ 212