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1 /*
2  *  Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "modules/audio_device/android/opensles_player.h"
12 
13 #include <android/log.h>
14 
15 #include <memory>
16 
17 #include "api/array_view.h"
18 #include "modules/audio_device/android/audio_common.h"
19 #include "modules/audio_device/android/audio_manager.h"
20 #include "modules/audio_device/fine_audio_buffer.h"
21 #include "rtc_base/arraysize.h"
22 #include "rtc_base/checks.h"
23 #include "rtc_base/format_macros.h"
24 #include "rtc_base/platform_thread.h"
25 #include "rtc_base/time_utils.h"
26 
27 #define TAG "OpenSLESPlayer"
28 #define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__)
29 #define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__)
30 #define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
31 #define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__)
32 #define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
33 
34 #define RETURN_ON_ERROR(op, ...)                          \
35   do {                                                    \
36     SLresult err = (op);                                  \
37     if (err != SL_RESULT_SUCCESS) {                       \
38       ALOGE("%s failed: %s", #op, GetSLErrorString(err)); \
39       return __VA_ARGS__;                                 \
40     }                                                     \
41   } while (0)
42 
43 namespace webrtc {
44 
OpenSLESPlayer(AudioManager * audio_manager)45 OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager)
46     : audio_manager_(audio_manager),
47       audio_parameters_(audio_manager->GetPlayoutAudioParameters()),
48       audio_device_buffer_(nullptr),
49       initialized_(false),
50       playing_(false),
51       buffer_index_(0),
52       engine_(nullptr),
53       player_(nullptr),
54       simple_buffer_queue_(nullptr),
55       volume_(nullptr),
56       last_play_time_(0) {
57   ALOGD("ctor[tid=%d]", rtc::CurrentThreadId());
58   // Use native audio output parameters provided by the audio manager and
59   // define the PCM format structure.
60   pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(),
61                                        audio_parameters_.sample_rate(),
62                                        audio_parameters_.bits_per_sample());
63   // Detach from this thread since we want to use the checker to verify calls
64   // from the internal  audio thread.
65   thread_checker_opensles_.Detach();
66 }
67 
~OpenSLESPlayer()68 OpenSLESPlayer::~OpenSLESPlayer() {
69   ALOGD("dtor[tid=%d]", rtc::CurrentThreadId());
70   RTC_DCHECK(thread_checker_.IsCurrent());
71   Terminate();
72   DestroyAudioPlayer();
73   DestroyMix();
74   engine_ = nullptr;
75   RTC_DCHECK(!engine_);
76   RTC_DCHECK(!output_mix_.Get());
77   RTC_DCHECK(!player_);
78   RTC_DCHECK(!simple_buffer_queue_);
79   RTC_DCHECK(!volume_);
80 }
81 
Init()82 int OpenSLESPlayer::Init() {
83   ALOGD("Init[tid=%d]", rtc::CurrentThreadId());
84   RTC_DCHECK(thread_checker_.IsCurrent());
85   if (audio_parameters_.channels() == 2) {
86     ALOGW("Stereo mode is enabled");
87   }
88   return 0;
89 }
90 
Terminate()91 int OpenSLESPlayer::Terminate() {
92   ALOGD("Terminate[tid=%d]", rtc::CurrentThreadId());
93   RTC_DCHECK(thread_checker_.IsCurrent());
94   StopPlayout();
95   return 0;
96 }
97 
InitPlayout()98 int OpenSLESPlayer::InitPlayout() {
99   ALOGD("InitPlayout[tid=%d]", rtc::CurrentThreadId());
100   RTC_DCHECK(thread_checker_.IsCurrent());
101   RTC_DCHECK(!initialized_);
102   RTC_DCHECK(!playing_);
103   if (!ObtainEngineInterface()) {
104     ALOGE("Failed to obtain SL Engine interface");
105     return -1;
106   }
107   CreateMix();
108   initialized_ = true;
109   buffer_index_ = 0;
110   return 0;
111 }
112 
StartPlayout()113 int OpenSLESPlayer::StartPlayout() {
114   ALOGD("StartPlayout[tid=%d]", rtc::CurrentThreadId());
115   RTC_DCHECK(thread_checker_.IsCurrent());
116   RTC_DCHECK(initialized_);
117   RTC_DCHECK(!playing_);
118   if (fine_audio_buffer_) {
119     fine_audio_buffer_->ResetPlayout();
120   }
121   // The number of lower latency audio players is limited, hence we create the
122   // audio player in Start() and destroy it in Stop().
123   CreateAudioPlayer();
124   // Fill up audio buffers to avoid initial glitch and to ensure that playback
125   // starts when mode is later changed to SL_PLAYSTATE_PLAYING.
126   // TODO(henrika): we can save some delay by only making one call to
127   // EnqueuePlayoutData. Most likely not worth the risk of adding a glitch.
128   last_play_time_ = rtc::Time();
129   for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
130     EnqueuePlayoutData(true);
131   }
132   // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
133   // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
134   // state, adding buffers will implicitly start playback.
135   RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1);
136   playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING);
137   RTC_DCHECK(playing_);
138   return 0;
139 }
140 
StopPlayout()141 int OpenSLESPlayer::StopPlayout() {
142   ALOGD("StopPlayout[tid=%d]", rtc::CurrentThreadId());
143   RTC_DCHECK(thread_checker_.IsCurrent());
144   if (!initialized_ || !playing_) {
145     return 0;
146   }
147   // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
148   RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1);
149   // Clear the buffer queue to flush out any remaining data.
150   RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1);
151 #if RTC_DCHECK_IS_ON
152   // Verify that the buffer queue is in fact cleared as it should.
153   SLAndroidSimpleBufferQueueState buffer_queue_state;
154   (*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state);
155   RTC_DCHECK_EQ(0, buffer_queue_state.count);
156   RTC_DCHECK_EQ(0, buffer_queue_state.index);
157 #endif
158   // The number of lower latency audio players is limited, hence we create the
159   // audio player in Start() and destroy it in Stop().
160   DestroyAudioPlayer();
161   thread_checker_opensles_.Detach();
162   initialized_ = false;
163   playing_ = false;
164   return 0;
165 }
166 
SpeakerVolumeIsAvailable(bool & available)167 int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) {
168   available = false;
169   return 0;
170 }
171 
MaxSpeakerVolume(uint32_t & maxVolume) const172 int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const {
173   return -1;
174 }
175 
MinSpeakerVolume(uint32_t & minVolume) const176 int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const {
177   return -1;
178 }
179 
SetSpeakerVolume(uint32_t volume)180 int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) {
181   return -1;
182 }
183 
SpeakerVolume(uint32_t & volume) const184 int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const {
185   return -1;
186 }
187 
AttachAudioBuffer(AudioDeviceBuffer * audioBuffer)188 void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) {
189   ALOGD("AttachAudioBuffer");
190   RTC_DCHECK(thread_checker_.IsCurrent());
191   audio_device_buffer_ = audioBuffer;
192   const int sample_rate_hz = audio_parameters_.sample_rate();
193   ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz);
194   audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz);
195   const size_t channels = audio_parameters_.channels();
196   ALOGD("SetPlayoutChannels(%" RTC_PRIuS ")", channels);
197   audio_device_buffer_->SetPlayoutChannels(channels);
198   RTC_CHECK(audio_device_buffer_);
199   AllocateDataBuffers();
200 }
201 
AllocateDataBuffers()202 void OpenSLESPlayer::AllocateDataBuffers() {
203   ALOGD("AllocateDataBuffers");
204   RTC_DCHECK(thread_checker_.IsCurrent());
205   RTC_DCHECK(!simple_buffer_queue_);
206   RTC_CHECK(audio_device_buffer_);
207   // Create a modified audio buffer class which allows us to ask for any number
208   // of samples (and not only multiple of 10ms) to match the native OpenSL ES
209   // buffer size. The native buffer size corresponds to the
210   // PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio
211   // frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is
212   // recommended to construct audio buffers so that they contain an exact
213   // multiple of this number. If so, callbacks will occur at regular intervals,
214   // which reduces jitter.
215   const size_t buffer_size_in_samples =
216       audio_parameters_.frames_per_buffer() * audio_parameters_.channels();
217   ALOGD("native buffer size: %" RTC_PRIuS, buffer_size_in_samples);
218   ALOGD("native buffer size in ms: %.2f",
219         audio_parameters_.GetBufferSizeInMilliseconds());
220   fine_audio_buffer_ = std::make_unique<FineAudioBuffer>(audio_device_buffer_);
221   // Allocated memory for audio buffers.
222   for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
223     audio_buffers_[i].reset(new SLint16[buffer_size_in_samples]);
224   }
225 }
226 
ObtainEngineInterface()227 bool OpenSLESPlayer::ObtainEngineInterface() {
228   ALOGD("ObtainEngineInterface");
229   RTC_DCHECK(thread_checker_.IsCurrent());
230   if (engine_)
231     return true;
232   // Get access to (or create if not already existing) the global OpenSL Engine
233   // object.
234   SLObjectItf engine_object = audio_manager_->GetOpenSLEngine();
235   if (engine_object == nullptr) {
236     ALOGE("Failed to access the global OpenSL engine");
237     return false;
238   }
239   // Get the SL Engine Interface which is implicit.
240   RETURN_ON_ERROR(
241       (*engine_object)->GetInterface(engine_object, SL_IID_ENGINE, &engine_),
242       false);
243   return true;
244 }
245 
CreateMix()246 bool OpenSLESPlayer::CreateMix() {
247   ALOGD("CreateMix");
248   RTC_DCHECK(thread_checker_.IsCurrent());
249   RTC_DCHECK(engine_);
250   if (output_mix_.Get())
251     return true;
252 
253   // Create the ouput mix on the engine object. No interfaces will be used.
254   RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0,
255                                               nullptr, nullptr),
256                   false);
257   RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE),
258                   false);
259   return true;
260 }
261 
DestroyMix()262 void OpenSLESPlayer::DestroyMix() {
263   ALOGD("DestroyMix");
264   RTC_DCHECK(thread_checker_.IsCurrent());
265   if (!output_mix_.Get())
266     return;
267   output_mix_.Reset();
268 }
269 
CreateAudioPlayer()270 bool OpenSLESPlayer::CreateAudioPlayer() {
271   ALOGD("CreateAudioPlayer");
272   RTC_DCHECK(thread_checker_.IsCurrent());
273   RTC_DCHECK(output_mix_.Get());
274   if (player_object_.Get())
275     return true;
276   RTC_DCHECK(!player_);
277   RTC_DCHECK(!simple_buffer_queue_);
278   RTC_DCHECK(!volume_);
279 
280   // source: Android Simple Buffer Queue Data Locator is source.
281   SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = {
282       SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
283       static_cast<SLuint32>(kNumOfOpenSLESBuffers)};
284   SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_};
285 
286   // sink: OutputMix-based data is sink.
287   SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX,
288                                                 output_mix_.Get()};
289   SLDataSink audio_sink = {&locator_output_mix, nullptr};
290 
291   // Define interfaces that we indend to use and realize.
292   const SLInterfaceID interface_ids[] = {SL_IID_ANDROIDCONFIGURATION,
293                                          SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
294   const SLboolean interface_required[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
295                                           SL_BOOLEAN_TRUE};
296 
297   // Create the audio player on the engine interface.
298   RETURN_ON_ERROR(
299       (*engine_)->CreateAudioPlayer(
300           engine_, player_object_.Receive(), &audio_source, &audio_sink,
301           arraysize(interface_ids), interface_ids, interface_required),
302       false);
303 
304   // Use the Android configuration interface to set platform-specific
305   // parameters. Should be done before player is realized.
306   SLAndroidConfigurationItf player_config;
307   RETURN_ON_ERROR(
308       player_object_->GetInterface(player_object_.Get(),
309                                    SL_IID_ANDROIDCONFIGURATION, &player_config),
310       false);
311   // Set audio player configuration to SL_ANDROID_STREAM_VOICE which
312   // corresponds to android.media.AudioManager.STREAM_VOICE_CALL.
313   SLint32 stream_type = SL_ANDROID_STREAM_VOICE;
314   RETURN_ON_ERROR(
315       (*player_config)
316           ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE,
317                              &stream_type, sizeof(SLint32)),
318       false);
319 
320   // Realize the audio player object after configuration has been set.
321   RETURN_ON_ERROR(
322       player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false);
323 
324   // Get the SLPlayItf interface on the audio player.
325   RETURN_ON_ERROR(
326       player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_),
327       false);
328 
329   // Get the SLAndroidSimpleBufferQueueItf interface on the audio player.
330   RETURN_ON_ERROR(
331       player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE,
332                                    &simple_buffer_queue_),
333       false);
334 
335   // Register callback method for the Android Simple Buffer Queue interface.
336   // This method will be called when the native audio layer needs audio data.
337   RETURN_ON_ERROR((*simple_buffer_queue_)
338                       ->RegisterCallback(simple_buffer_queue_,
339                                          SimpleBufferQueueCallback, this),
340                   false);
341 
342   // Get the SLVolumeItf interface on the audio player.
343   RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(),
344                                                SL_IID_VOLUME, &volume_),
345                   false);
346 
347   // TODO(henrika): might not be required to set volume to max here since it
348   // seems to be default on most devices. Might be required for unit tests.
349   // RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false);
350 
351   return true;
352 }
353 
DestroyAudioPlayer()354 void OpenSLESPlayer::DestroyAudioPlayer() {
355   ALOGD("DestroyAudioPlayer");
356   RTC_DCHECK(thread_checker_.IsCurrent());
357   if (!player_object_.Get())
358     return;
359   (*simple_buffer_queue_)
360       ->RegisterCallback(simple_buffer_queue_, nullptr, nullptr);
361   player_object_.Reset();
362   player_ = nullptr;
363   simple_buffer_queue_ = nullptr;
364   volume_ = nullptr;
365 }
366 
367 // static
SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller,void * context)368 void OpenSLESPlayer::SimpleBufferQueueCallback(
369     SLAndroidSimpleBufferQueueItf caller,
370     void* context) {
371   OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context);
372   stream->FillBufferQueue();
373 }
374 
FillBufferQueue()375 void OpenSLESPlayer::FillBufferQueue() {
376   RTC_DCHECK(thread_checker_opensles_.IsCurrent());
377   SLuint32 state = GetPlayState();
378   if (state != SL_PLAYSTATE_PLAYING) {
379     ALOGW("Buffer callback in non-playing state!");
380     return;
381   }
382   EnqueuePlayoutData(false);
383 }
384 
EnqueuePlayoutData(bool silence)385 void OpenSLESPlayer::EnqueuePlayoutData(bool silence) {
386   // Check delta time between two successive callbacks and provide a warning
387   // if it becomes very large.
388   // TODO(henrika): using 150ms as upper limit but this value is rather random.
389   const uint32_t current_time = rtc::Time();
390   const uint32_t diff = current_time - last_play_time_;
391   if (diff > 150) {
392     ALOGW("Bad OpenSL ES playout timing, dT=%u [ms]", diff);
393   }
394   last_play_time_ = current_time;
395   SLint8* audio_ptr8 =
396       reinterpret_cast<SLint8*>(audio_buffers_[buffer_index_].get());
397   if (silence) {
398     RTC_DCHECK(thread_checker_.IsCurrent());
399     // Avoid acquiring real audio data from WebRTC and fill the buffer with
400     // zeros instead. Used to prime the buffer with silence and to avoid asking
401     // for audio data from two different threads.
402     memset(audio_ptr8, 0, audio_parameters_.GetBytesPerBuffer());
403   } else {
404     RTC_DCHECK(thread_checker_opensles_.IsCurrent());
405     // Read audio data from the WebRTC source using the FineAudioBuffer object
406     // to adjust for differences in buffer size between WebRTC (10ms) and native
407     // OpenSL ES. Use hardcoded delay estimate since OpenSL ES does not support
408     // delay estimation.
409     fine_audio_buffer_->GetPlayoutData(
410         rtc::ArrayView<int16_t>(audio_buffers_[buffer_index_].get(),
411                                 audio_parameters_.frames_per_buffer() *
412                                     audio_parameters_.channels()),
413         25);
414   }
415   // Enqueue the decoded audio buffer for playback.
416   SLresult err = (*simple_buffer_queue_)
417                      ->Enqueue(simple_buffer_queue_, audio_ptr8,
418                                audio_parameters_.GetBytesPerBuffer());
419   if (SL_RESULT_SUCCESS != err) {
420     ALOGE("Enqueue failed: %d", err);
421   }
422   buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers;
423 }
424 
GetPlayState() const425 SLuint32 OpenSLESPlayer::GetPlayState() const {
426   RTC_DCHECK(player_);
427   SLuint32 state;
428   SLresult err = (*player_)->GetPlayState(player_, &state);
429   if (SL_RESULT_SUCCESS != err) {
430     ALOGE("GetPlayState failed: %d", err);
431   }
432   return state;
433 }
434 
435 }  // namespace webrtc
436