1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #ifndef AAPT_PROCESS_SYMBOLTABLE_H
18 #define AAPT_PROCESS_SYMBOLTABLE_H
19
20 #include <algorithm>
21 #include <memory>
22 #include <vector>
23
24 #include "android-base/macros.h"
25 #include "androidfw/Asset.h"
26 #include "androidfw/AssetManager2.h"
27 #include "utils/JenkinsHash.h"
28 #include "utils/LruCache.h"
29
30 #include "Resource.h"
31 #include "ResourceTable.h"
32 #include "ResourceValues.h"
33 #include "util/Util.h"
34
35 namespace aapt {
36
hash_type(const ResourceName & name)37 inline android::hash_t hash_type(const ResourceName& name) {
38 std::hash<std::string> str_hash;
39 android::hash_t hash = 0;
40 hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
41 hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
42 hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
43 return hash;
44 }
45
hash_type(const ResourceId & id)46 inline android::hash_t hash_type(const ResourceId& id) {
47 return android::hash_type(id.id);
48 }
49
50 class ISymbolSource;
51 class ISymbolTableDelegate;
52 class NameMangler;
53
54 class SymbolTable {
55 public:
56 struct Symbol {
57 Symbol() = default;
58
59 explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
60 bool pub = false)
idSymbol61 : id(i), attribute(attr), is_public(pub) {
62 }
63
64 Symbol(const Symbol&) = default;
65 Symbol(Symbol&&) = default;
66 Symbol& operator=(const Symbol&) = default;
67 Symbol& operator=(Symbol&&) = default;
68
69 Maybe<ResourceId> id;
70 std::shared_ptr<Attribute> attribute;
71 bool is_public = false;
72 bool is_dynamic = false;
73 };
74
75 explicit SymbolTable(NameMangler* mangler);
76
77 // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
78 // looking up resources from a set of sources.
79 void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);
80
81 // Appends a symbol source. The cache is not cleared since entries that
82 // have already been found would take precedence due to ordering.
83 void AppendSource(std::unique_ptr<ISymbolSource> source);
84
85 // Prepends a symbol source so that its symbols take precedence. This will
86 // cause the existing cache to be cleared.
87 void PrependSource(std::unique_ptr<ISymbolSource> source);
88
89 // NOTE: Never hold on to the result between calls to FindByXXX. The
90 // results are stored in a cache which may evict entries on subsequent calls.
91 const Symbol* FindByName(const ResourceName& name);
92
93 // NOTE: Never hold on to the result between calls to FindByXXX. The
94 // results are stored in a cache which may evict entries on subsequent calls.
95 const Symbol* FindById(const ResourceId& id);
96
97 // Let's the ISymbolSource decide whether looking up by name or ID is faster,
98 // if both are available.
99 // NOTE: Never hold on to the result between calls to FindByXXX. The
100 // results are stored in a cache which may evict entries on subsequent calls.
101 const Symbol* FindByReference(const Reference& ref);
102
103 private:
104 NameMangler* mangler_;
105 std::unique_ptr<ISymbolTableDelegate> delegate_;
106 std::vector<std::unique_ptr<ISymbolSource>> sources_;
107
108 // We use shared_ptr because unique_ptr is not supported and
109 // we need automatic deletion.
110 android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
111 android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
112
113 DISALLOW_COPY_AND_ASSIGN(SymbolTable);
114 };
115
116 // Allows the customization of the lookup strategy/order of a symbol from a set of
117 // symbol sources.
118 class ISymbolTableDelegate {
119 public:
120 ISymbolTableDelegate() = default;
121 virtual ~ISymbolTableDelegate() = default;
122
123 // The name is already mangled and does not need further processing.
124 virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
125 const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
126
127 virtual std::unique_ptr<SymbolTable::Symbol> FindById(
128 ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
129
130 private:
131 DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
132 };
133
134 class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
135 public:
136 DefaultSymbolTableDelegate() = default;
137 virtual ~DefaultSymbolTableDelegate() = default;
138
139 virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
140 const ResourceName& name,
141 const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
142 virtual std::unique_ptr<SymbolTable::Symbol> FindById(
143 ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
144
145 private:
146 DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
147 };
148
149 // An interface that a symbol source implements in order to surface symbol information
150 // to the symbol table.
151 class ISymbolSource {
152 public:
153 virtual ~ISymbolSource() = default;
154
155 virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
156 const ResourceName& name) = 0;
157 virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
158
159 // Default implementation tries the name if it exists, else the ID.
FindByReference(const Reference & ref)160 virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
161 const Reference& ref) {
162 if (ref.name) {
163 return FindByName(ref.name.value());
164 } else if (ref.id) {
165 return FindById(ref.id.value());
166 }
167 return {};
168 }
169 };
170
171 // Exposes the resources in a ResourceTable as symbols for SymbolTable.
172 // Instances of this class must outlive the encompassed ResourceTable.
173 // Lookups by ID are ignored.
174 class ResourceTableSymbolSource : public ISymbolSource {
175 public:
ResourceTableSymbolSource(ResourceTable * table)176 explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
177
178 std::unique_ptr<SymbolTable::Symbol> FindByName(
179 const ResourceName& name) override;
180
FindById(ResourceId id)181 std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
182 return {};
183 }
184
185 private:
186 ResourceTable* table_;
187
188 DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
189 };
190
191 class AssetManagerSymbolSource : public ISymbolSource {
192 public:
193 AssetManagerSymbolSource() = default;
194
195 bool AddAssetPath(const android::StringPiece& path);
196 std::map<size_t, std::string> GetAssignedPackageIds() const;
197 bool IsPackageDynamic(uint32_t packageId, const std::string& package_name) const;
198
199 std::unique_ptr<SymbolTable::Symbol> FindByName(
200 const ResourceName& name) override;
201 std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
202 std::unique_ptr<SymbolTable::Symbol> FindByReference(
203 const Reference& ref) override;
204
GetAssetManager()205 android::AssetManager2* GetAssetManager() {
206 return &asset_manager_;
207 }
208
209 private:
210 android::AssetManager2 asset_manager_;
211 std::vector<std::unique_ptr<const android::ApkAssets>> apk_assets_;
212
213 DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
214 };
215
216 } // namespace aapt
217
218 #endif /* AAPT_PROCESS_SYMBOLTABLE_H */
219